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Junior Adventurer's Guild - January: Gothic

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What game should we play in January?

Poll ended at January 1st, 2025, 03:01

Arx Fatalis
2
7%
DARK
1
3%
Gothic
11
38%
Jade Empire
1
3%
Kingdom Come: Deliverance
4
14%
Mass Effect
5
17%
Nox
1
3%
Terranigma
1
3%
Ultima Underworld
3
10%
 
Total votes: 29

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Post by Tweed »

DagothGeas5 wrote: January 28th, 2025, 03:59
Back to the bench for me on this one. I was killing a camp of orcs but those dancing by the campfire did not aggro and I interacted with one. It started a "conversation" but there was no dialogue options or anything of the sort, everything got so ****** I couldn't even Alt+Tab out of the game. After I managed to kill the process Gothic stopped starting up, forcing me to verify the game files, thus undoing all the patches and whatever else I had that made the game work, now it won't even start after countless errors and the patch installers refuse to install. Will try to fix it again later on, but ****.
If you're running everything through the workshop launcher this shouldn't be that much of a problem. If necessary blow everything out except the saves, reinstall, let the workshop put back whatever you were running and then everything should run.

If you did it all manually then yeah, you're probably ******.
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Post by DagothGeas5 »

Rand wrote: January 28th, 2025, 04:01
DagothGeas5 wrote: January 28th, 2025, 03:59
After I managed to kill the process Gothic stopped starting up, forcing me to verify the game files, thus undoing all the patches and whatever else I had that made the game work
That sucks!
This is one reason why I tend not to play Steam-linked games.
Tweed wrote: January 28th, 2025, 04:06
DagothGeas5 wrote: January 28th, 2025, 03:59
Back to the bench for me on this one. I was killing a camp of orcs but those dancing by the campfire did not aggro and I interacted with one. It started a "conversation" but there was no dialogue options or anything of the sort, everything got so ****** I couldn't even Alt+Tab out of the game. After I managed to kill the process Gothic stopped starting up, forcing me to verify the game files, thus undoing all the patches and whatever else I had that made the game work, now it won't even start after countless errors and the patch installers refuse to install. Will try to fix it again later on, but ****.
If you're running everything through the workshop launcher this shouldn't be that much of a problem. If necessary blow everything out except the saves, reinstall, let the workshop put back whatever you were running and then everything should run.

If you did it all manually then yeah, you're probably ******.
GoG here for me. Anything messed up after the crash is hand-made by me, I got used to this sort of thing by now but it sucks balls and ***. Will leave it to fester for a while and will get back to it when I have a clear mind because I know if I get back to it now I will be just pulling the chord and tightening the knot in the process. I did it once (twice, thrice) I can do it again :knight:
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Post by DagothGeas5 »

Seeing as I am awake I figured I could give this another try and managed to fix everything (as I recall it being mentioned, I am installing everything manually where there is the option to). Things are different, but the game works and my saves are all here so all is good :heart:
I am sure I missed some fixes or something that was present before because the save+load menu doesn't "snap" to the latest save when asking to load as it used to (which was a feature I really liked) but if it's not Gothic's own then it's good it's gone as I was going to give it praise thinking it was in vanilla. To say this is being a rollercoaster would be an understatement, but it is surprisingly easy to fix compared to how many issues Bloodlines gave me years ago (so many that it soured my experience of the game, though I am enjoying it again now :heart: ) and all issues aside, I am really enjoying this game. Not sure when will I finish though because enemies respawned (1 for each dead group) when I reached Chapter 2 and I am really enjoying hunting them and exploring every other nook and cranny left in the rest of the map :bounce:

Edit: the fix that was causing my game to have that "load from last save" snap effect was this mod that I believe rusty recommended me zGamepad https://steamcommunity.com/sharedfiles/ ... 2793930041
, found it again after trying to get my gamepad to work. It still doesn't want to work with Gothic 1, but at least things are working again, though I myself prefer the original control system (CTRL+directional arrow) that this mod I noticed also modifies into just being CTRL :?
Last edited by DagothGeas5 on January 28th, 2025, 13:55, edited 1 time in total.
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Post by Oyster Sauce »

1998 - Baldur's Gate
Jack Shepard - Gothic 2
Tweed - Gothic 2
Tangerine - Arcanum
@Roderick
@Lord of Riva
@Tinky Winky
@anybodyIforgot
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Post by Lord of Riva »

Oyster Sauce wrote: January 28th, 2025, 10:33
1998 - Baldur's Gate
Jack Shepard - Gothic 2
Tweed - Gothic 2
Tangerine - Arcanum
@Roderick
@Lord of Riva
@Tinky Winky
@anybodyIforgot
G2 I'm already mid Playthrough.

I am playing classic, not NOTR though, just saying.
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Post by gerey »

Oyster Sauce wrote: January 28th, 2025, 10:33
1998 - Baldur's Gate
Jack Shepard - Gothic 2
Tweed - Gothic 2
Tangerine - Arcanum
@Roderick
@Lord of Riva
@Tinky Winky
@anybodyIforgot
To my shame I didn't finish Gothic 1, got distracted by other stuff.

Uh, let's see, I wanna bake bread in Arx Fatalis.
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Post by DagothGeas5 »

I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
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Post by Oyster Sauce »

DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
You should be able to get enough if you can level up one time
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Post by DagothGeas5 »

Oyster Sauce wrote: January 29th, 2025, 19:00
DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
You should be able to get enough if you can level up one time
That's the thing, I don't think I can level up without progressing through the main quest first. I killed the whole map and used what other skill points I had to listen to one of the Guru at the swamp speak of the Sleeper (something to do with Circle of Magic, but not sure what it did besides telling me lore).
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Post by Roderick »

DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
I had the same problem didn't really look into magic much then. I solved that part with acrobatics.
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Post by DagothGeas5 »

Roderick wrote: January 29th, 2025, 19:27
DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
I had the same problem didn't really look into magic much then. I solved that part with acrobatics.
I have not found the trainer for acrobatics so I won't be able to use that either :? Will try brute-forcing it at this point, thank you both :heart:

Update: for anyone interested, I made it. Used one potion of velocity just in case every time, failed plenty, but was able to run off the ledge, click Alt (jump) a split second after the animation of falling should start and the character would glide through the invisible barrier the rock made and then either bounce around like a pinball, die, or finally land on the very edge of the platform, where then another jump or swiftly moving was the only way to not slip. If anyone reading this has this issue and does this, for the love of God do NOT drop down afterwards in your joy to get this over with, you'll instantly die and have to do it all again. To survive the fall after taking the focus you have to go back to where you landed and then drop down from there as the floor is higher.
Last edited by DagothGeas5 on January 29th, 2025, 20:46, edited 1 time in total.
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Post by SpellSword »

Victory!
► Screenshots
► A Few Random Thoughts
Overall Game Rating For Gothic:
:3of5:

Considering it was released a year before morrowind, it is impressive. I wish they'd had more time to polish it and crush the large number of bugs. After the first chapter, it feels like they took all their available quests from each faction and just put them into one linear chain. I think that if Alkimia Interactive can resist the urge to 'modernize' the remake and focuses on filling out the content in the later chapters, it could be amazing!
DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so.
One solution is to find and drink potions that permanently raise magic. You can can get one as a reward from the fire mages if you ask for it.
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Post by Lord of Riva »

DagothGeas5 wrote: January 29th, 2025, 19:37
Roderick wrote: January 29th, 2025, 19:27
DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so. I bought a Ring of Enlightenment (which said to have a bonus to Life and Mana) but I still come up short and have no skill points to use. Is there some other item I can use, or will I have to get creative? I think I can drop onto the platform where the focus I need to take is located, but I'd rather try to use the scroll first.
I had the same problem didn't really look into magic much then. I solved that part with acrobatics.
I have not found the trainer for acrobatics so I won't be able to use that either :? Will try brute-forcing it at this point, thank you both :heart:

Update: for anyone interested, I made it. Used one potion of velocity just in case every time, failed plenty, but was able to run off the ledge, click Alt (jump) a split second after the animation of falling should start and the character would glide through the invisible barrier the rock made and then either bounce around like a pinball, die, or finally land on the very edge of the platform, where then another jump or swiftly moving was the only way to not slip. If anyone reading this has this issue and does this, for the love of God do NOT drop down afterwards in your joy to get this over with, you'll instantly die and have to do it all again. To survive the fall after taking the focus you have to go back to where you landed and then drop down from there as the floor is higher.
If you know the game so well as I do at this point this situation does never come up. There are plenty sources of Mana in the game. The screenshot I posted of my end game screen was my stats when playing as a mage and I never use a single LP on Mana.

You can play a game for the first time only once, that goes with the wonders of the game as much as with it's failures.

Great that you found a way out of the situation.
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Post by DagothGeas5 »

SpellSword wrote: January 30th, 2025, 05:33
Victory!
► Screenshots
► A Few Random Thoughts
Overall Game Rating For Gothic:
:3of5:

Considering it was released a year before morrowind, it is impressive. I wish they'd had more time to polish it and crush the large number of bugs. After the first chapter, it feels like they took all their available quests from each faction and just put them into one linear chain. I think that if Alkimia Interactive can resist the urge to 'modernize' the remake and focuses on filling out the content in the later chapters, it could be amazing!
DagothGeas5 wrote: January 29th, 2025, 18:55
I may need some assistance. I have to use a scroll of Telekinesis, but I have not enough Mana to do so.
One solution is to find and drink potions that permanently raise magic. You can can get one as a reward from the fire mages if you ask for it.
Lord of Riva wrote: January 30th, 2025, 10:21
DagothGeas5 wrote: January 29th, 2025, 19:37
Roderick wrote: January 29th, 2025, 19:27


I had the same problem didn't really look into magic much then. I solved that part with acrobatics.
I have not found the trainer for acrobatics so I won't be able to use that either :? Will try brute-forcing it at this point, thank you both :heart:

Update: for anyone interested, I made it. Used one potion of velocity just in case every time, failed plenty, but was able to run off the ledge, click Alt (jump) a split second after the animation of falling should start and the character would glide through the invisible barrier the rock made and then either bounce around like a pinball, die, or finally land on the very edge of the platform, where then another jump or swiftly moving was the only way to not slip. If anyone reading this has this issue and does this, for the love of God do NOT drop down afterwards in your joy to get this over with, you'll instantly die and have to do it all again. To survive the fall after taking the focus you have to go back to where you landed and then drop down from there as the floor is higher.
If you know the game so well as I do at this point this situation does never come up. There are plenty sources of Mana in the game. The screenshot I posted of my end game screen was my stats when playing as a mage and I never use a single LP on Mana.

You can play a game for the first time only once, that goes with the wonders of the game as much as with it's failures.

Great that you found a way out of the situation.
(Quoting both as the answer is the same) I actually DID select the mana potion as a reward (and drank it immediately after receiving it). I even have Mana leveled up a few notches, yet when I try to cast Telekinesis the character shrugs negatively (as if to say "it's impossible for me to do this"). I am not sure what I could be missing with this, but, however stressful it can get at times (especially if it breaks the flow as I was playing), I always love moments like these in video games, reason why I also prefer "creative" solutions to using the tried and true method :heart:
I had a similar issue when having to leave the Necromancer's tower as the place lacks a door or ladder, and I always came too short to jump into the water pond below. What I did was to climb atop the nearby tower, angle myself on the spikes, and then use the fact my character doesn't seem to get damage if he bounces onto rocks when falling to pinball my way down the tower XD Took some slight damage at the end of the fall, but it will be these moments that I will remember most once I beat a game, and I am all for it, especially if they try me as much as this game is doing between these things and the bugging out and forced reinstalling. A worthy opponent! :knight:
Last edited by DagothGeas5 on January 30th, 2025, 15:13, edited 1 time in total.
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Post by Lord of Riva »

DagothGeas5 wrote: January 30th, 2025, 15:13
I even have Mana leveled up a few notches, yet when I try to cast Telekinesis the character shrugs negatively (as if to say "it's impossible for me to do this"). I am not sure what I could be missing with this it
Odd, Telekinesis is not a mana intensive spell. It should be selecting the scroll, use the key to get the spell ready, then it should highlight objects even at a range and the click(I do always press forward as well, I'm not sure that is necessary)

If that does not work, it must be something weird with your Gothic. Not that it really matters, without this object Telekinesis is a useless spell.
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Post by DagothGeas5 »

Lord of Riva wrote: January 30th, 2025, 17:41
DagothGeas5 wrote: January 30th, 2025, 15:13
I even have Mana leveled up a few notches, yet when I try to cast Telekinesis the character shrugs negatively (as if to say "it's impossible for me to do this"). I am not sure what I could be missing with this it
Odd, Telekinesis is not a mana intensive spell. It should be selecting the scroll, use the key to get the spell ready, then it should highlight objects even at a range and the click(I do always press forward as well, I'm not sure that is necessary)

If that does not work, it must be something weird with your Gothic. Not that it really matters, without this object Telekinesis is a useless spell.
I do believe there is something going on as well. Made some screenshots to show what happens (wanted to upload a video but I am unsure how to do that. I can record the game with Nvidia but I am unsure on how to upload it after).
Reloaded from a previous save as I am currently fighting my way into the Free Mine, this is a save just before heading into the excavation gorge.
► Show Spoiler
Last edited by DagothGeas5 on January 30th, 2025, 17:52, edited 1 time in total.
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Post by Lord of Riva »

DagothGeas5 wrote: January 30th, 2025, 17:51
Lord of Riva wrote: January 30th, 2025, 17:41
DagothGeas5 wrote: January 30th, 2025, 15:13
I even have Mana leveled up a few notches, yet when I try to cast Telekinesis the character shrugs negatively (as if to say "it's impossible for me to do this"). I am not sure what I could be missing with this it
Odd, Telekinesis is not a mana intensive spell. It should be selecting the scroll, use the key to get the spell ready, then it should highlight objects even at a range and the click(I do always press forward as well, I'm not sure that is necessary)

If that does not work, it must be something weird with your Gothic. Not that it really matters, without this object Telekinesis is a useless spell.
I do believe there is something going on as well. Made some screenshots to show what happens (wanted to upload a video but I am unsure how to do that. I can record the game with Nvidia but I am unsure on how to upload it after).
Reloaded from a previous save as I am currently fighting my way into the Free Mine, this is a save just before heading into the excavation gorge.
► Show Spoiler
You are not targetting anything there, right?`

Throw something on the ground and try that.
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Post by DagothGeas5 »

Lord of Riva wrote: January 30th, 2025, 17:59
DagothGeas5 wrote: January 30th, 2025, 17:51
Lord of Riva wrote: January 30th, 2025, 17:41


Odd, Telekinesis is not a mana intensive spell. It should be selecting the scroll, use the key to get the spell ready, then it should highlight objects even at a range and the click(I do always press forward as well, I'm not sure that is necessary)

If that does not work, it must be something weird with your Gothic. Not that it really matters, without this object Telekinesis is a useless spell.
I do believe there is something going on as well. Made some screenshots to show what happens (wanted to upload a video but I am unsure how to do that. I can record the game with Nvidia but I am unsure on how to upload it after).
Reloaded from a previous save as I am currently fighting my way into the Free Mine, this is a save just before heading into the excavation gorge.
► Show Spoiler
You are not targetting anything there, right?`

Throw something on the ground and try that.
It works! Then my question changes to: how could I have targeted the focus if it was out of range? If there was a way, yet again I am found out to be my worst enemy XD
Also, even if it might be useless for the rest of the game, this spell has cool effects, so thank you for showing me! :heart:
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Post by Tweed »

You finished Gothic, but you're just getting started! Now there's sequels, patches, mods! And if you speak devil tongues you have access to even more.
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Post by rusty_shackleford »

Telekinesis can be used to locate items in the environment with its targeting
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Post by Oyster Sauce »

DagothGeas5 wrote: January 30th, 2025, 19:32
Lord of Riva wrote: January 30th, 2025, 17:59
DagothGeas5 wrote: January 30th, 2025, 17:51

I do believe there is something going on as well. Made some screenshots to show what happens (wanted to upload a video but I am unsure how to do that. I can record the game with Nvidia but I am unsure on how to upload it after).
Reloaded from a previous save as I am currently fighting my way into the Free Mine, this is a save just before heading into the excavation gorge.
► Show Spoiler
You are not targetting anything there, right?`

Throw something on the ground and try that.
It works! Then my question changes to: how could I have targeted the focus if it was out of range? If there was a way, yet again I am found out to be my worst enemy XD
Also, even if it might be useless for the rest of the game, this spell has cool effects, so thank you for showing me! :heart:
You're supposed to target it from the second floor of the keep
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Post by DagothGeas5 »

Oyster Sauce wrote: January 30th, 2025, 19:36
DagothGeas5 wrote: January 30th, 2025, 19:32
Lord of Riva wrote: January 30th, 2025, 17:59


You are not targetting anything there, right?`

Throw something on the ground and try that.
It works! Then my question changes to: how could I have targeted the focus if it was out of range? If there was a way, yet again I am found out to be my worst enemy XD
Also, even if it might be useless for the rest of the game, this spell has cool effects, so thank you for showing me! :heart:
You're supposed to target it from the second floor of the keep
Thank you, will keep it in mind for any successive playthroughs though I do not recall being able to see it's name popping up when I tried :scratch:
Whatever the case, I don't regret this little "adventure", same as when I killed that guardian of the tomb and his skeletons well before being handed the scroll that can destroy undead and the quest to do it.
Last edited by DagothGeas5 on January 30th, 2025, 19:54, edited 1 time in total.
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Post by SpellSword »

DagothGeas5 wrote: January 30th, 2025, 15:13
I had a similar issue when having to leave the Necromancer's tower as the place lacks a door or ladder, and I always came too short to jump into the water pond below. What I did was to climb atop the nearby tower, angle myself on the spikes, and then use the fact my character doesn't seem to get damage if he bounces onto rocks when falling to pinball my way down the tower XD Took some slight damage at the end of the fall, but it will be these moments that I will remember most once I beat a game, and I am all for it, especially if they try me as much as this game is doing between these things and the bugging out and forced reinstalling. A worthy opponent! :knight:
I thought the trouble leaving that tower was weird as well. Unless I read it incorrectly the Necromancer seemed to have dialog that suggested you'd also been given a way to teleport to the first floor of his tower... but as far as I could tell there was no such teleport available.

If you have acrobatics trained there is a specific angle you can safely jump off from between the towers that will hit the lake in deep enough water to survive. The safest way seems to be making sure you have enough mana on hand and using a different teleport rune to escape.

It is such a strange design choice. Why not extend the bridge between the towers to be more over the lake or just offer a teleporter portal or even platform based elevator. They already coded elevators elsewhere so it shouldn't have been hard to reuse them.
Last edited by SpellSword on January 30th, 2025, 21:51, edited 1 time in total.
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Post by DagothGeas5 »

SpellSword wrote: January 30th, 2025, 21:49
DagothGeas5 wrote: January 30th, 2025, 15:13
I had a similar issue when having to leave the Necromancer's tower as the place lacks a door or ladder, and I always came too short to jump into the water pond below. What I did was to climb atop the nearby tower, angle myself on the spikes, and then use the fact my character doesn't seem to get damage if he bounces onto rocks when falling to pinball my way down the tower XD Took some slight damage at the end of the fall, but it will be these moments that I will remember most once I beat a game, and I am all for it, especially if they try me as much as this game is doing between these things and the bugging out and forced reinstalling. A worthy opponent! :knight:
I thought the trouble leaving that tower was weird as well. Unless I read it incorrectly the Necromancer seemed to have dialog that suggested you'd also been given a way to teleport to the first floor of his tower... but as far as I could tell there was no such teleport available.

If you have acrobatics trained there is a specific angle you can safely jump off from between the towers that will hit the lake in deep enough water to survive. The safest way seems to be making sure you have enough mana on hand and using a different teleport rune to escape.

It is such a strange design choice. Why not extend the bridge between the towers to be more over the lake or just offer a teleporter portal or even platform based elevator. They already coded elevators elsewhere so it shouldn't have been hard to reuse them.
I don't have acrobatics, so pinball it's the only way for me I fear XD As for the tower itself, I was also under the impression he would have given a teleport out scroll from his dialogue. That said though, I find his lack of interest in how we can get out to be on par with his personality, and I find it amusing too, so I figured it was a feature :lol:
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Post by Tweed »

>They actually tried to aim for the lake, lol, lmao even!

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Post by DagothGeas5 »

Tweed wrote: January 30th, 2025, 22:03
>They actually tried to aim for the lake, lol, lmao even!

What I did was to climb atop the nearby tower, angle myself on the spikes, and then use the fact my character doesn't seem to get damage if he bounces onto rocks when falling to pinball my way down the tower
I did that in the end, though my fall was uncerimonious XD
I am sad if the water method is not the intended one though, I love jumping off of high places into bodies of water in video games :sad: I thought they designed the pond for that purpose so close to the tower.
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The game is purposely open-ended, take whatever route works.
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I wanted to ask will I be able to go back to the Necromancer from the Sleeper's Temple or is this closing in on the end of the game, and thus a no-return point? I have found a sword named Strange Sword and would like to use it as I also found a Journal saying the priests seem afraid of it, but the sword says to have the Necromancer decypher its runes first. I am not sure I can go back if I leave now as I teleported inside using an Orc Teleport scroll, which made me re-appear beyond a closed gate, yet the lever that would open said gate was said to be stuck when I interacted with it from the outside before finding the scroll.
Last edited by DagothGeas5 on January 31st, 2025, 18:32, edited 1 time in total.
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Post by Oyster Sauce »

DagothGeas5 wrote: January 31st, 2025, 18:32
I wanted to ask will I be able to go back to the Necromancer from the Sleeper's Temple or is this closing in on the end of the game, and thus a no-return point? I have found a sword named Strange Sword and would like to use it as I also found a Journal saying the priests seem afraid of it, but the sword says to have the Necromancer decypher its runes first. I am not sure I can go back if I leave now as I teleported inside using an Orc Teleport scroll, which made me re-appear beyond a closed gate, yet the lever that would open said gate was said to be stuck when I interacted with it from the outside before finding the scroll.
theres a key for the lever in the village
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Post by DagothGeas5 »

And so it ends.
Though it had some issues, this is certainly a game I am glad to have played. It had that certain "closeness" of the many characters that made it feel both cozy and memorable, both the game and the characters themselves, for me. I really liked the progression with the skill points and hunting for better armor, the different trainers, etc, and how you could slowly fight your way up the "food chain", so to speak (I already fondly recall how the Scavengers, who I call "turkeys", used to kill me and how I would dread them during exploration XD ). The world felt alive, and I really loved the little details those that made this game put in. The idle animations for example (like the mages randomly failing a spell and setting their robes on fire XD ). For how many little things there were, and different ways to do things, I am left unsure if I cut through part of the story, or if it was cut content, or if it was content meant for members of another camp (I, for example, teleported to the circle of the Mages of Fire and met a guy with a name like Bartholo that had an inventory full of lutes :scratch:), this to say, I noticed there is a lot to do, even if the ending might remain the same (if there even is just one ending, I wouldn't be surprised if there are several). I myself played in German with English subtitles, and I really liked the voice acting and how it could be silly and make jokes, even poke fun at its own system and dialogue without becoming a bad "comedy" like other games (like "long, long ago..." and the main character cuts him short after yet another long story after he heard several already XD I am glad we got to hear the story regardless of the character's interruption :bounce: ), as with Deus Ex, though I am unsure if I am just seeing things, it felt like those that made this game had a lot of fun making it, regardless of the, in the end, cut things, and that, I believe, give this game all the charm that I like so much. I also noticed it had some systems that I would say were pretty advanced, like the water currents.
This all said, not sure if it's intended, but Gothic crashed one last time for me after the credits ended, and I found that to be already quite nostalgic in a beautiful way. Thank you once more for hosting these monthly game sessions @Oyster Sauce :heart:
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One last thing, if I may. What happened to the Necromancer? (I call him by his class as I keep mixing his name up and I either call him Xarxes or Xander) Was he unwell after the spell, or did he die? It felt strange for him to appear and just keel over suddenly. If it's found out or explained in the later games, do not tell me, as the main character did say in the cinematic that "is another story", which I am eager to play in the future :bounce:
Last edited by DagothGeas5 on February 1st, 2025, 00:20, edited 2 times in total.
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