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Adventurer's Guild π™²π™»π™°πš‚πš‚π™Έπ™² Issue #10 β€” Exile III: Ruined World

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Post by Rand »

rusty_shackleford wrote: ↑ January 20th, 2025, 01:19
I haven't played it, but I've heard the first remakes are pretty good and the second remakes dumb the games down, fwiw.
I generally agree. The second remakes are well made, but have major compromises. The second remake of Exile III has no horses, for example, and you have to strain to fail the timers for the plagues to expand.

I like most things about the first remakes better (Avernum to Avernum 3), but have some gripes.
Only a four PC party sucks.
How you fight Garzahd was better in Exile II.
Like I said in an earlier post above, I'm not a fan of the factory puzzle in Avernum 3.
A few other minor gripes like less useful spells. No area attack spells, for example (engine issues until he figured out how to do it in much later games).
But I generally like them the best, even though I have a soft spot for Exile III.
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Post by Rand »

Tangerine wrote: ↑ January 15th, 2025, 05:39
My current priest is lagging behind in levels due to low damage output.
I found that my priest did well as a support warrior with blunt weapons.
As encumbrance doesn't affect their spells, you can armor them up like crazy and they don't need to move much.
He got plenty of XP bonking already weakened monsters to death while the warriors concentrated on the tough stuff.
Last edited by Rand on January 20th, 2025, 01:33, edited 1 time in total.
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Post by J1M »

I never considered playing the remakes because I didn't like the smaller party size.
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Post by SpellSword »

J1M wrote: ↑ January 7th, 2025, 22:23
Not official (yet?) pin for Exile 3: Image
Tangerine wrote: ↑ January 21st, 2025, 17:29
Do we have a badge for this?
J1M created an excellent badge earlier. Image

You can find the complete list here.
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Post by rusty_shackleford »

Going to make dinner then I'll get the badge up
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Post by Kalarion »

I've finally reached the surface. I explored almost all of the Portal Caves. The sole exception was the far northeast, which has a character who is central to the first trilogy's plot and a really nasty fight (a little meta here, as there's no telegraph of the difficulty of the fight - I just remembered it from the last time I played).

This game is unfortunately woke as ****, especially for a 90s game. Girlbosses everywhere, from halberd-wielding death machines to stronk indypindy kaptins of men. Tons of unmentioned and unexplained racial mixing; you're going to see white, arab, black and asian portraits all over the place. I will say that the Empire spans the entire globe and is highly cosmopolitan, so maybe that makes a little more sense. I didn't remember most of this (except for the lesbian relationship between Elspeth and Nance, another cross-trilogy point). I don't think there was much more than Elspeth and Nance in 1 and 2. It was much more subtle back then. Elspeth hints at being a **** with Nance in like one dialogue where she explains why they were cast into Exile by the (B-B-B-B-BASED?!) Empire (because they're ***** and the Empire doesn't like scissoring *****). In Exile 3 it's rife, at least throughout the Portal Caves: the aforementioned ***** are back (Elspeth is of course a strong blacksmith - and she's not the only one). Then there's this:
Image

I think I missed it when I first played. I can't believe what a giant ****** Vogel was even back then.

I seriously thought about just not talking about this stuff until I was finished with the game; Exile 3 really is an incredible project, especially for a solo dev. On the merit of gameplay it's worth it for everyone to try. But that felt hypocritical and dishonest, especially given my loudly-voiced displeasure with people who keep insisting, "but the gameplay!!".

So, there you have it.

One of the things I'm really learning to re-appreciate about the Exiles was how much effort went into world-building. There are a ton of dialogues and encounters that don't lead to anything but deeper looks into character and social dynamics, snippets of the history of the world, explanations about NPC character motivations... very cozy and immersion-building.

Which is not to say there isn't plenty of cool **** to find! I found a vendor of most of learnable level 3 Priest spells in Ghikra, the lone Vahnatai city in the Portal Caves:
Image

Some of these will be useful throughout the game. Speaking of Vahnatai, I scried Rentar-Ihrno (some of you may recall that name from Tangerine's posts, big spoiler :D ), this gives you an idea of how ******* badass Erika is for almost crushing Rentar:
Image

On the surface, I've been exploring the first region. Each region is associated with an Empire capital city. The capital city we emerge to is Krizsan, which is suffering from a couple problems, including a Unicorn infestation. In Exile, Unicorns are something like horse-sized and -shaped gadflies; rudimentary intelligence, ugly, nappy fur, and mildly poisonous. I found a dead adventurer's body behind some secret walls in their cave:
Image

He had some good loot. Next up I'll be working to destroy the first of many monstrous plagues.
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Post by Rand »

Kalarion wrote: ↑ January 26th, 2025, 16:36
Image

I think I missed it when I first played. I can't believe what a giant ****** Vogel was even back then.
I didn't tweak to that when I played, either. Just thought he was a frustrated artist or something. How naive we were. Of course, the queerdos hadn't vomited their polluted thinking everywhere yet.
Gross.
Last edited by Rand on January 26th, 2025, 16:52, edited 1 time in total.
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Post by Rand »

The **** on the Spiderweb Discord love those two ***** Elspeth and Nance because of the "representation". They feel SO seen! (vomit)
I said it wasn't representation, it was just the logical conclusion of an entity like The Empire ridding itself of antisocial undesirables and you'd see a lot of those people in Exile.
They "reeeeeeee"d at me, of course, despite the obvious truth of the statement.

But seeing the above, they may have also been right and Vogel wanted to put his lefty ******** in the game because of his feelings on them being represented.
Last edited by Rand on January 27th, 2025, 00:39, edited 3 times in total.
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Post by Tangerine »

I was taken off-guard by the amount of leftoidisms in the game. In that regard, it felt like playing something made around 2007, not 1995.
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Post by rusty_shackleford »

Not taking suggestions from boomers anymore
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Post by Tweed »

Great game guys, how bout Gayblade next?
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Post by Tweed »

You could have used the power of AG for good and used it for Ultima Underworld.
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Post by Rand »

I like the Church of the Divine Lucre.
I suspect now it's supposed to be something against possibly the grifting televangelist charlatans and maybe capitalism as well, but the churches are widespread, rich, and offer top-tier services selling great spells and potions to anyone with the cash.
It's a success story and an excellent resource for those with the wherewithal to take advantage.

The other churches often have excellent services for money as well. The one in the Mages' Tower can even increase your intelligence for plain cash without using advancement points!
Even the anti-arcane magic (divine is fine to them) cult on Bigail is pragmatic and sells extremely useful, and otherwise rare, magical equipment of all sorts.
Last edited by Rand on January 28th, 2025, 04:07, edited 4 times in total.
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I finished the first two plagues. The Slime Plague was pretty unremarkable, except for the massive 1,500 gold reward for completing it. While exploring the countryside around the first major city, Krizsan, I encountered my first Empire Dervish, the Empire's elite (and incredibly deadly) shock troops:
Image


He was sent - alone - from the heartland to deal with the Slime plague. He's mildly confident in his abilities:
Image


Also seems pretty chill:
Image
("Worms" are the Empire soldiers' slur for the Exiles)


As I've gotten older I've learned to appreciate the Empire more and more. They've conquered the entire known surface world, and eradicated all non-human species. Their propaganda is ******* sweet. Goebbels should have taken notes:
Image
(Nephilim are cat people)


Did you know it's possible to walk on water in this game? You just have to find the right spots:
Image
(The dagger I picked up there, the Ravager Knife, is absolutely amazing for how easy and fast it is to get)
β–Ί Further Adventures

After finding some intriguing clues, it's on to deal with the next plague!
Last edited by Kalarion on February 7th, 2025, 05:14, edited 1 time in total.
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I'm finally done with the third plague, and working on the fourth (and worst).

We found a little abandoned house at the top of a hill:
Image
Learned a new spell from a book inside, too!

Then we found some rich commune hippies or whatever who forgot how to farm ( :smug: ). There's a convenient spell that produces food. I quickly make bank:
Image

While working on destroying the third plague, I came across an evil altar. Naturally I exorcised it (there's a very expensive spell that allows you to do this), but not before its defenses activated:
Image
Off-screen: one of the nastiest monsters you'll fight in the game.
β–Ί The Third Plague
And now, a preview of coming attractions!
Image
Tweed kneels.
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Post by Kalarion »

The Golem Factory is draining my will to live. I haven't played in 2 days.

I recently found out that the Golem machines can be (at least temporarily) disabled with use of a certain spell. I'm going to use it and see if I can push my way through.
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Post by Kalarion »

Finally beat the game.

The Golems were by far the worst plague in the game, nothing else comes close. Not only are they durable, nasty and infinite, they have this abomination of a dungeon:
Image
Imagine this, but 3 full floors and a penthouse, with Golems endlessly respawning while you're trying to figure out how to destroy the factory. The horror.

After much struggle, numerous curse words and several day-long breaks, we finally to the factory's control room:
Image
Many buttons will be pushed.

Shortly after, we destroy the factory... which was being run by a Vahnatai Crystal Soul. We find the council room where the Vahnatai were directing the Golem war effort:
Image
This is very, very bad.

The Exiles are very worried when they find out who we're up against:
Image
Anaximander thinks this is very, very bad.

Time to power up. But as we're merrily looting the countryside, ransacking it of artifacts, we run across an event that @Tangerine missed due to completing the game so quickly :D
Image
Note the in-game time. This event won't happen for at least 160 days. Recall that Tangerine beat it in a little more than 130.

The Tower of Magi has been overtaken by demons! This is a callback to one of the major quests of the first Exile. As we're leaving Anaximander's office, we continue receiving psychic calls ala The Shining:
Image

As we make our way to the now-ruined Tower of Magi, trying to find the demonic portal to close it, the leader of the demons taunts us:
Image
Oh, we will.

Inside the Tower, we grab a Blessed Athame, a knife that can cut anything. We'll be using it to destroy the portal.
Image

After slaying many demons, and receiving ever-more-desperate taunts from Grah-Hoth, we finally arrive at the portal, powered by the soul of the woman who brought the demons to the Tower:
Image
Interestingly, you can choose to step into the portal here, rather than destroy it. I'll give you three guesses what happens if you do.

We destroy the portal, and send the demons back to the Hell they came from:
Image

Now, back to our quest!
β–Ί Show Spoiler
GIB BADGE!
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Post by Kalarion »

Tangerine wrote: ↑ March 15th, 2025, 23:27
I want to know what he was thinking with the Golem factory.
I don't think he was. Jeff has always been a cargo-cultist, slavishly copying the design considerations of other games without much thought about how they would fit together. Exile III came out in the hey-day of long, grindy dungeons with lots of respawning enemies (EotB, Wizardry 6 and 7, etc), so Jeff plopped one into his game.

That said, there was still enough creative spark in Jeff that the Exiles feel like their own thing, and are generally enjoyable. The obvious cargo-cultism really shows itself with the Avernums, and fully manifested with Avadon.

Of all his game series, the two most unique were probably the Geneforges (very cool setting, which nevertheless riffed hard off the creature capturing/breeding of Pokemon and similar) and Nethergate (the closest Jeff ever came to a truly unique setting and systems, which he promptly abandoned).
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Post by J1M »

Kalarion wrote: ↑ March 15th, 2025, 23:38
Tangerine wrote: ↑ March 15th, 2025, 23:27
I want to know what he was thinking with the Golem factory.
I don't think he was. Jeff has always been a cargo-cultist, slavishly copying the design considerations of other games without much thought about how they would fit together. Exile III came out in the hey-day of long, grindy dungeons with lots of respawning enemies (EotB, Wizardry 6 and 7, etc), so Jeff plopped one into his game.

That said, there was still enough creative spark in Jeff that the Exiles feel like their own thing, and are generally enjoyable. The obvious cargo-cultism really shows itself with the Avernums, and fully manifested with Avadon.

Of all his game series, the two most unique were probably the Geneforges (very cool setting, which nevertheless riffed hard off the creature capturing/breeding of Pokemon and similar) and Nethergate (the closest Jeff ever came to a truly unique setting and systems, which he promptly abandoned).
Any chance there are golem-bane weapons that people without his knowledge of the game may have discarded or sold before facing that plague?

Or some other character building options that he may have been aware of that players miss that would slow the respawn rate?
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Post by Kalarion »

J1M wrote: ↑ March 17th, 2025, 16:55
Any chance there are golem-bane weapons that people without his knowledge of the game may have discarded or sold before facing that plague?

Or some other character building options that he may have been aware of that players miss that would slow the respawn rate?
Weapons, no. There are no Golem-bane weapons in the game (this can be verified via the Editor). You do have access to the +3 enchantment vendor by that time in the game however, which is generally helpful.

For the respawn rate, nothing as far as I'm aware slows down golem respawns in the overworld, outside of destroying the Factory (which halts all respawns). Inside the Factory, you have one option, but it's temporary. The Factory's main floor has a half dozen or so machines that spawn new Golems every 50 turns or so. Casting Dispel Barrier on a machine disrupts its production for (I think) 500 turns, before it starts back up. Theoretically you could rush around the floor dispelling each machine, which would give you a couple hundred turns of peace before they turn back on.

That's it. It's just a nightmare of a plague to deal with. I suspect even Jeff knew it at the time, since he made beating it entirely optional; you can trigger the endgame without it, there are other clues besides the decisive one in the Golem Factory that point to the Vahnatai as the true masterminds, and the Golem plague/Factory don't contain any key items that are required for the endgame sequence.

The one thing that did help immensely with the Golems was that I had already started building my Assassination up. Assassination is fantastic after mid-game, when monsters begin having enough armor to seriously degrade your standard melee damage output (Assassination damage can't be mitigated).
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Post by J1M »

What if you split the party and leave someone at the switch? Or block the space the golems spawn in with a character?
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Post by Kalarion »

J1M wrote: ↑ March 17th, 2025, 19:40
What if you split the party and leave someone at the switch? Or block the space the golems spawn in with a character?
Unfortunately no to both. The only way to "split" the party (outside of certain events) is to enter combat mode and move each character individually. Dispel Barrier can't be cast in combat mode :pipe-thinking: . Placing party members on the usual spawn spots just has them generate nearby instead. I tried something similar with a Doomguard earlier in the game, actually. I surrounded it with my characters and started attacking. It just resulted in the Doomguard splits spawning behind us :mad:
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Post by 1998 »

Trying this one next. Appreciate the good advice ITT :salute:
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Post by J1M »

Rand wrote: ↑ January 12th, 2025, 22:17
Also, I think I just used DOSbox in Win10 to install it inside DOSbox, iirc.
Just use OTVDM. The forums and Discord say that's the way to go now.
https://spiderwebforums.ipbhost.com/top ... 4-windows/

Or whatever Rusty has cooked up.
Can vouch for this. Allows you to run the 16-bit executables as if they were native.

DOSbox and such can work, but the advantage of OTVDM is that you don't have a jarring mouse experience. You have your normal OS mouse speed and responsiveness.
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Post by J1M »

Did Vogel ever explain his weird fetish for making all of the blacksmiths in Exile 3 women?
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Post by J1M »

Kalarion wrote: ↑ March 17th, 2025, 19:37
J1M wrote: ↑ March 17th, 2025, 16:55
Any chance there are golem-bane weapons that people without his knowledge of the game may have discarded or sold before facing that plague?

Or some other character building options that he may have been aware of that players miss that would slow the respawn rate?
Weapons, no. There are no Golem-bane weapons in the game (this can be verified via the Editor). You do have access to the +3 enchantment vendor by that time in the game however, which is generally helpful.

For the respawn rate, nothing as far as I'm aware slows down golem respawns in the overworld, outside of destroying the Factory (which halts all respawns). Inside the Factory, you have one option, but it's temporary. The Factory's main floor has a half dozen or so machines that spawn new Golems every 50 turns or so. Casting Dispel Barrier on a machine disrupts its production for (I think) 500 turns, before it starts back up. Theoretically you could rush around the floor dispelling each machine, which would give you a couple hundred turns of peace before they turn back on.

That's it. It's just a nightmare of a plague to deal with. I suspect even Jeff knew it at the time, since he made beating it entirely optional; you can trigger the endgame without it, there are other clues besides the decisive one in the Golem Factory that point to the Vahnatai as the true masterminds, and the Golem plague/Factory don't contain any key items that are required for the endgame sequence.

The one thing that did help immensely with the Golems was that I had already started building my Assassination up. Assassination is fantastic after mid-game, when monsters begin having enough armor to seriously degrade your standard melee damage output (Assassination damage can't be mitigated).
Agree that assassination is a good skill. I took a couple points in it at character creation. It is also good then due to how the math works (good chance for extra damage against enemies whose level is not more than double your assassination skill).

Didn't remember your point about the golem production and dispel barrier. My solution was to enter combat mode and give the entire party 12 AP via double major blessing. It was a pain to move around the main floor like this, but it cut down the respawning to 10% of what it normally would be due to being able to move 12 tiles in a turn.
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Post by Rand »

J1M wrote: ↑ June 10th, 2025, 03:37
Did Vogel ever explain his weird fetish for making all of the blacksmiths in Exile 3 women?
Are they?
Yes, there's the legacy Exiled ***** Elspeth and Nance (I forget which is the smith and which is the (laughably) tough *****) in Upper Exile.
And there may be one or two others, but the important ones I can remember are all male. Like the ones that can enchant weapons.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.