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See invisibility, Detect Life and similar spells. Did they reveal secrets?

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DagothGeas5
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See invisibility, Detect Life and similar spells. Did they reveal secrets?

Post by DagothGeas5 »

Tangerine made a post about Detect Alignment viewtopic.php?f=7&t=3386-detect-alignme ... -in-a-game
and reading through it, it reminded me of how I was occasionally spamming similar spells to "catch" any secrets that the game might have had lying around, and hoarding scrolls "just in case", yet I never came around to using them after tiring myself of finding nothing.
Are there any games that have some hidden characters, items, or even quests that can be discovered by using these sorts of spell?

One game that I recall where it was useful (Detect Life) is Oblivion during the Mages Guild questline for example, where the two mage friends play tricks on another mage, something that comes up again once Mannimarco visits the place.

Another that is, though, not spell-based is for Baldur's Gate and Icewind Dale where some hiding places become apparent.
Last edited by DagothGeas5 on January 26th, 2025, 00:31, edited 1 time in total.
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Post by Vergil »

Bethesda is too afraid of people missing content so they never do anything with detection spells and removed like half of them
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

Vergil wrote: ↑ January 25th, 2025, 21:20
Bethesda is too afraid of people missing content so they never do anything with detection spells and removed like half of them
I thought the clairvoyance spell was a neat idea. Especially if you want to play without markers.
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Post by DagothGeas5 »

Oyster Sauce wrote: ↑ January 25th, 2025, 21:23
Vergil wrote: ↑ January 25th, 2025, 21:20
Bethesda is too afraid of people missing content so they never do anything with detection spells and removed like half of them
I thought the clairvoyance spell was a neat idea. Especially if you want to play without markers.
That is true, though it was almost pointless in Skyrim that I recall as the compass things (black bar at the top) I remember I had to disable them through .ini editing outside of the game to make them go away. Did they ever add an option to do that while in-game?
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Post by Tweed »

Being able to reveal hidden is important for one segment of IWD unless you want to get backstabbed.

Perception in MM6/7/8 is a handy convenience for revealing secrets and traps also lets characters dodge trapped chests when they go off, but there's no way everyone is going to learn it.

In general being able to reveal hidden enemies in Underrail is helpful and If you ****** off the faceless, being able to reveal them in the deep caverns will be very helpful, otherwise...have fun.
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Post by Acrux »

The Bard's Tale and similar games have areas where seeing through invisibility and other navigation spells are helpful.
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Post by Vergil »

Oyster Sauce wrote: ↑ January 25th, 2025, 21:23
Vergil wrote: ↑ January 25th, 2025, 21:20
Bethesda is too afraid of people missing content so they never do anything with detection spells and removed like half of them
I thought the clairvoyance spell was a neat idea. Especially if you want to play without markers.
Good thing there's no way to turn markers off or quests that take advantage of the spell!
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

These mechanics work best when they're exclusive otherwise they feel mundane. BG3 chickened out with the amulet.
To be fair, mages get far too much utility in d&d. Arcanum is much better wrt design in this regard.
Last edited by rusty_shackleford on January 25th, 2025, 21:51, edited 1 time in total.
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Post by DagothGeas5 »

Vergil wrote: ↑ January 25th, 2025, 21:48
Oyster Sauce wrote: ↑ January 25th, 2025, 21:23
Vergil wrote: ↑ January 25th, 2025, 21:20
Bethesda is too afraid of people missing content so they never do anything with detection spells and removed like half of them
I thought the clairvoyance spell was a neat idea. Especially if you want to play without markers.
Good thing there's no way to turn markers off or quests that take advantage of the spell!
Aside from the admission into the college, that I recall Scratch that, not even the college entrance test has Clairvoyance in the list :lol:
Before entering the College, the gatekeeper, Faralda, will wish to see a demonstration of the Dragonborn's magical powers. She requests to see a spell appropriate for the Dragonborn's level before gaining passage. These spells include:

Firebolt
Fear
Fury
Magelight
Healing Hands
Conjure Flame Atronach
Conjure Familiar
Fireball
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Post by asf »

see invis negates some buffs like that half invis thing in some dnd games
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Post by DagothGeas5 »

asf wrote: ↑ January 25th, 2025, 22:03
see invis negates some buffs like that half invis thing in some dnd games
I have never heard of half-invisibility, is it something like Mirror Image or some transparency spell? Whatever the case it is a good mechanic to know, thank you for sharing! I love when spells interact creatively with each other.
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Post by MrTwinkls »

Some little quests and secrets in ATOM games can't be done without mushroom vision. Divinity games also have that.
Personally I hate all those true vision mechanics. They remind me of witcher sense and similar stuff and you are forced to use it on everything all the time to not feel blind-sighted. Relying on detective work and subtle hints as an alternative is more interesting and rewarding.
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Post by asf »

the 50% miss from being gay thing
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Post by Rand »

Post title has a typo.
There's an extra "i" at the end of "similar".
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by DagothGeas5 »

Rand wrote: ↑ January 26th, 2025, 00:04
Post title has a typo.
There's an extra "i" at the end of "similar".
Thank you for telling me! I keep making that typo :mad:
Do you know how could I edit the title? I am not seeing any buttons to do so from my end can just edit the main post.
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Post by Acrux »

DagothGeas5 wrote: ↑ January 26th, 2025, 00:10
Rand wrote: ↑ January 26th, 2025, 00:04
Post title has a typo.
There's an extra "i" at the end of "similar".
Thank you for telling me! I keep making that typo :mad:
Do you know how could I edit the title? I am not seeing any buttons to do so from my end can just edit the main post.
Editing the main post will let you change the title.
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Post by DagothGeas5 »

Acrux wrote: ↑ January 26th, 2025, 00:11
DagothGeas5 wrote: ↑ January 26th, 2025, 00:10
Rand wrote: ↑ January 26th, 2025, 00:04
Post title has a typo.
There's an extra "i" at the end of "similar".
Thank you for telling me! I keep making that typo :mad:
Do you know how could I edit the title? I am not seeing any buttons to do so from my end can just edit the main post.
Editing the main post will let you change the title.
Done, thank you both :heart:
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Post by Irenaeus »

Bloodlines has Auspex and it's not that useful. In Dominions, invisibility and true sight play a major role.
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Post by Ilovecheezecake »

Here is a good one.
In Wasteland 2 one of the first quests has you travel to a location called Radio Tower to look for a missing ranger. Its a run of the mill location with weak enemies - some frogs, couple of robots and some lame raiders.

BUT

IF one of your characters has high enough perception (6 i think) you can find a hidden cave filled with honey badgers, one of the toughest animal mobs the game has, which if killed give great xp rewards).

When i accidentally discovered it i thought it was very cool.
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Post by DagothGeas5 »

Ilovecheezecake wrote: ↑ January 31st, 2025, 20:09
Here is a good one.
In Wasteland 2 one of the first quests has you travel to a location called Radio Tower to look for a missing ranger. Its a run of the mill location with weak enemies - some frogs, couple of robots and some lame raiders.

BUT

IF one of your characters has high enough perception (6 i think) you can find a hidden cave filled with honey badgers, one of the toughest animal mobs the game has, which if killed give great xp rewards).

When i accidentally discovered it i thought it was very cool.
Thank you for sharing! It is indeed quite a nice find, I love this sort of thing :heart:
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Post by Havitner »

WoW had the invisible ghosts of murdered citizens roaming the Lordaeron courtyard.