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Kingdom Come 2 - Your Same-Sex Adventure Awaits!

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Post by Lich »

apologize to Vavra RIGHT NOW if you spread misinfo on the gay anal romance cutscenes being unskippable
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Post by Nico »

So, I have news about the horrible French langage dub : as it turns out, no, it’s NOT AI.
For reference, the French dub in KCD1 was VERY GOOD, one of the best I’ve heard in years. Which makes this catastrophe even worse.

TL;DR : instead of hiring one reputable dubbing studio for each language, like they did for KCD1, Warhorse hired the cheapest « multi-language » studio they could find, a spanish company with a very low reputation in the business. And it was a shitshow.



Now, the long version.

I’m gonna translate the video from this guy, a French youtuber who spoke to the people in charge of the main characters voices (but not the other NPCs):
https://www.youtube.com/watch?v=v3uTy3VsHnE
You can « enjoy » some of those horrible dubs at the beginning of the video : even if you don’t speak French, it’s pretty obvious how bad it is.



- KCD 2 has a lot of words, 1.7 millions. So the cost of dubbing all that has inflated.
Cost-cutting was a real focus.

- Warhorse hired a spanish « multi-language » studio that subcontracted some of the dubbing to other studios. Each of these entities taking a cut of an already tight budget.
Warhorse hired that spanish company because they were the cheapest and signed the deal even though no subcontractor had been contacted yet.

- Warhorse has a reputation for being difficult to work with. Many larger dubbing studios refused the job because it was a crazy amount of work for a pretty small budget. Plus the multi-language studio who also has a bad reputation..

- The French studio subcontracted for SOME of the FR voices is Light Fader, a somewhat small studio. The bigger ones turned down the job. Light Fader were lured into the job with the promise of a descent budget and the dubbing of ALL voices. In reality, they dubbed the main characters and NPCs (35 out of 75).

- The rest of the FR dubbing was done by the spanish studio itself and other subcontractors. They used people who had little to NO experience in dubbing. We’re not far from « hired right off the street »

- Morgan Dufour, artistic director for Light Fader reached out to comment, because he doesn’t like his studio to be associated with such shoddy work. They did what they could to salvage the situation.

- The dubbing process started a year and a half ago. The organisation and project monitoring was a nightmare.
Light Fader had to obey the spanish company in translation and dubbing decisions, even though they don’t speak French.

- LF had to record very poorly written lines, that didn’t correspond at all with the level of language one would expect from the time period, especially for characters from nobility.
The texts and QA were done outside of France, by people who don’t speak French.
Everytime LF tried to change the lines to make them better, they were forced to go back to the ****** translation.

- Story scripts and contexts for the dialogue started arriving a FULL YEAR after the beginning of the dubbing process.

- LF put together a « bible » to make sure all French dubbing studios used the same pronunciation for every place, family names, etc. The spanish studio didn’t use it.

- No retakes were allowed, even when they were obviously necessary. The only retakes were for last minute addition and changes.

- The first artistic director was fired after two months because he was « too expensive ». Dufour had to take the job on short notice.

- After a month of work, one of the actors for one of the main characters had his salary cut in half, even though he signed a contract.

- the spanish studio cancelled late at night some sessions that were supposed to take place in the morning, no matter that the actors had arrived already, some of them traveling hours to get to the recording booth.

- A comedian discovered on the day he had to record 8 hours straight in Latin.
Another quit due to work conditions and had to be recast.
The other actors set strict conditions to continue to work and protect their salary. Except the spanish studios paid late and LF had to front the money or the actors would not have been paid on time and would have refused to work.
This pushed Light Fader close to bankruptcy .

- LF was told at the beginning of the month they had to record 100.000 words by the 10th. No matter that the actors were available or not.

- Oftentimes, LF had to record with no access to the original recordings : they had to guess the tone, context, emotion of the lines they were given.

- Light Fader reached out these past few days to the people in charge in the spanish company, about the backlash against the french dubbing. Their answer : « they are paid to criticize ; don’t worry, they’re just journalists »

- the worst voices, recorded by the spanish company, were done by non-professional actors, who probably had no context either. Hence why it sounds like AI.

- One last anecdote : there is one French-speaking character in the game, the Baron of Brabant (current Belgium). In English, he is logically voiced by a Frenchman with a northern accent.
In the French dub, the spanish studio hired a guy with a thick Occitan accent. (Occitanie is south western France, close to the spanish border)



One of the voice actors who worked on KCD2 (with Light Fader) added in the comments of the video :
For all the people in the comments, imagine something that seems completely crazy, huh, when we dubbed on this game, we had STRICTLY NO IDEA which character we were dubbing (apart from the main roles who already knew their characters) or the context of our action.

We repeated sentences a bit like parrots hoping to understand what was happening. Am I playing a knight? Am I a peasant? Am I on horseback? Am I walking? Have I been walking for 5 minutes or for 3 days? Is it war? Is it an ambush? Is it a key encounter in the game? Is an important character dead? Am I crying? Am I laughing? Is it a joke or is it 1st degree? We know nothing, nothing, nothing. We just have the line of dialogue without context.

And besides, the sentences sometimes follow one another without any connection. Like you're going to do fighter screams, one second after a merchant's line, and then a guy crying, then you come back to the merchant, etc. So when you have like 1500 lines to record in your sessions, and you have no ******* idea where your sentences fit into the dialogues, it gives weird stuff sometimes. Like you're not going to have the question-answer effect, because you simply didn't know it was an answer to a question. Or if you understood that it was an answer, you have no idea what tone it was asked in. Was the guy smiling, was he threatening? Is it an alternative answer to the somewhat similar answer I recorded earlier?

I hope you understand better how, even with competent actors, we can have strange renderings. And tell yourself that if as a gamer it's a pain in the *** (I'm a big gamer) as an actor it's even more frustrating.

Oh and to be precise, LightFader are not the culprits, they saved the day!
Last edited by Nico on January 20th, 2025, 15:54, edited 2 times in total.
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Post by gerey »

Lich wrote: ↑ January 20th, 2025, 15:40
apologize to Vavra RIGHT NOW if you spread misinfo on the gay anal romance cutscenes being unskippable
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Post by Oyster Sauce »

Nico wrote: ↑ January 20th, 2025, 15:42
So, I have news about the horrible French langage dub : as it turns out, no, it’s NOT AI.
For reference, the French dub in KCD1 was VERY GOOD, one of the best I’ve heard in years. Which makes this catastrophe even worse.

TL;DR : instead of hiring one reputable dubbing studio for each language, like they did for KCD1, Warhorse hired the cheapest « multi-language » studio they could find, a spanish company with a very low reputation in the business. And it was a shitshow.



Now, the long version.

I’m gonna translate the video from this guy, a French youtuber who spoke to the people in charge of the main characters voices (but not the other NPCs):
https://www.youtube.com/watch?v=v3uTy3VsHnE
You can « enjoy » some of those horrible dubs at the beginning of the video : even if you don’t speak French, it’s pretty obvious how bad it is.



- KCD 2 has a lot of words, 1.7 millions. So the cost of dubbing all that has inflated.
Cost-cutting was a real focus.

- Warhorse hired a spanish « multi-language » studio that subcontracted some of the dubbing to other studios. Each of these entities taking a cut of an already tight budget.
Warhorse hired that spaniqh company because they were the cheapest and signed the deal even though no subcontractor had been contacted yet.

- Warhorse has a reputation for being difficult to work with. Many larger dubbing studios refused the job because it was a crazy amount of work for a pretty small budget. Plus the multi-language studio who also has a bad reputation..

- The French studio subcontracted for SOME of the FR voices is Light Fader, a somewhat small studio. The bigger ones turned down the job. Light Fader were lured into the job with the promise of a descent budget and the dubbing of ALL voices. In reality, they dubbed the main characters and NPCs (35 out of 75).

- The rest of the FR dubbing was done by the spanish studio itself and other subcontractors. They used people who had little to NO experience in dubbing. We’re not far from « hired right off the street »

- Morgan Dufour, artistic director for Light Fader reached out to comment, because he doesn’t like his studio to be associated with such shoddy work. They did what they could to salvage the situation.

- The dubbing process started a year and a half ago. The organisation and project monitoring was a nightmare.
Light Fader had to obey the spanish company in translation and dubbing decisions, even though they don’t speak French.

- LF had to record very poorly written lines, that didn’t correspond at all with the level of language one would expect from the time period, especially for characters from nobility.
The texts and QA were done outside of France, by people who don’t speak French.
Everytime LF tried to change the lines to make them better, they were forced to go back to the ****** translation.

- Story scripts and contexts for the dialogue started arriving a FULL YEAR after the beginning of the dubbing process.

- LF put together a « bible » to make sure all French dubbing studios used the same pronunciation for every place, family names, etc. The spanish studio didn’t use it.

- No retakes were allowed, even when they were obviously necessary. The only retakes were for last minute addition and changes.

- The first artistic director was fired after two months because he was « too expensive ». Dufour had to take the job on short notice.

- After a month of work, one of the actors for one of the main characters had his salary cut in half, even though he signed a contract.

- the spanish studio cancelled late at night some sessions that were supposed to take place in the morning, no matter that the actors had arrived already, some of them traveling hours to get to the recording booth.

- A comedian discovered on the day he had to record 8 hours straight in Latin.
Another quit due to work conditions and had to be recast.
The other actors set strict conditions to continue to work and protect their salary. Except the spanish studios paid late and LF had to front the money or the actors would not have been paid on time and would have refused to work.
This pushed Light Fader close to bankruptcy .

- LF was told at the beginning of the month they had to record 100.000 words by the 10th. No matter that the actors were available or not.

- Oftentimes, LF had to record with no access to the original recordings : they had to guess the tone, context, emotion of the lines they were given.

- Light Fader reached out these past few days to the people in charge in the spanish company, about the backlash agaisnt the french dubbing. Thei answer : « they are paid to criticize ; don’t worry, they’re just journalists »

- the worse voices, recorded by the spanish company, were done by non-professional actors, who probably had no context either. Hence why it sounds like AI.

- One last anecdote : there is one French-speaking character in the game, the Baron of Brabant (current Belgium). In English, he is logically voiced by a Frenchman with a northern accent.
In the French dub, the spanish studio hired a guy with a thick Occitan accent. (Occitanie is south western France, close to the spanish border)



One of the voice actors who worked on KCD2 (with Light Fader) added in the comments of the video :
For all the people in the comments, imagine something that seems completely crazy, huh, when we dubbed on this game, we had STRICTLY NO IDEA which character we were dubbing (apart from the main roles who already knew their characters) or the context of our action.

We repeated sentences a bit like parrots hoping to understand what was happening. Am I playing a knight? Am I a peasant? Am I on horseback? Am I walking? Have I been walking for 5 minutes or for 3 days? Is it war? Is it an ambush? Is it a key encounter in the game? Is an important character dead? Am I crying? Am I laughing? Is it a joke or is it 1st degree? We know nothing, nothing, nothing. We just have the line of dialogue without context.

And besides, the sentences sometimes follow one another without any connection. Like you're going to do fighter screams, one second after a merchant's line, and then a guy crying, then you come back to the merchant, etc. So when you have like 1500 lines to record in your sessions, and you have no ******* idea where your sentences fit into the dialogues, it gives weird stuff sometimes. Like you're not going to have the question-answer effect, because you simply didn't know it was an answer to a question. Or if you understood that it was an answer, you have no idea what tone it was asked in. Was the guy smiling, was he threatening? Is it an alternative answer to the somewhat similar answer I recorded earlier?

I hope you understand better how, even with competent actors, we can have strange renderings. And tell yourself that if as a gamer it's a pain in the *** (I'm a big gamer) as an actor it's even more frustrating.

Oh and to be precise, LightFader are not the culprits, they saved the day!
**** that sucks. Do you have any more news regarding the French dub that you can share?
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Post by Vergil »

Nico wrote: ↑ January 20th, 2025, 15:42
So, I have news about the horrible French langage dub : as it turns out, no, it’s NOT AI.
For reference, the French dub in KCD1 was VERY GOOD, one of the best I’ve heard in years. Which makes this catastrophe even worse.

TL;DR : instead of hiring one reputable dubbing studio for each language, like they did for KCD1, Warhorse hired the cheapest « multi-language » studio they could find, a spanish company with a very low reputation in the business. And it was a shitshow.



Now, the long version.

I’m gonna translate the video from this guy, a French youtuber who spoke to the people in charge of the main characters voices (but not the other NPCs):
https://www.youtube.com/watch?v=v3uTy3VsHnE
You can « enjoy » some of those horrible dubs at the beginning of the video : even if you don’t speak French, it’s pretty obvious how bad it is.



- KCD 2 has a lot of words, 1.7 millions. So the cost of dubbing all that has inflated.
Cost-cutting was a real focus.

- Warhorse hired a spanish « multi-language » studio that subcontracted some of the dubbing to other studios. Each of these entities taking a cut of an already tight budget.
Warhorse hired that spaniqh company because they were the cheapest and signed the deal even though no subcontractor had been contacted yet.

- Warhorse has a reputation for being difficult to work with. Many larger dubbing studios refused the job because it was a crazy amount of work for a pretty small budget. Plus the multi-language studio who also has a bad reputation..

- The French studio subcontracted for SOME of the FR voices is Light Fader, a somewhat small studio. The bigger ones turned down the job. Light Fader were lured into the job with the promise of a descent budget and the dubbing of ALL voices. In reality, they dubbed the main characters and NPCs (35 out of 75).

- The rest of the FR dubbing was done by the spanish studio itself and other subcontractors. They used people who had little to NO experience in dubbing. We’re not far from « hired right off the street »

- Morgan Dufour, artistic director for Light Fader reached out to comment, because he doesn’t like his studio to be associated with such shoddy work. They did what they could to salvage the situation.

- The dubbing process started a year and a half ago. The organisation and project monitoring was a nightmare.
Light Fader had to obey the spanish company in translation and dubbing decisions, even though they don’t speak French.

- LF had to record very poorly written lines, that didn’t correspond at all with the level of language one would expect from the time period, especially for characters from nobility.
The texts and QA were done outside of France, by people who don’t speak French.
Everytime LF tried to change the lines to make them better, they were forced to go back to the ****** translation.

- Story scripts and contexts for the dialogue started arriving a FULL YEAR after the beginning of the dubbing process.

- LF put together a « bible » to make sure all French dubbing studios used the same pronunciation for every place, family names, etc. The spanish studio didn’t use it.

- No retakes were allowed, even when they were obviously necessary. The only retakes were for last minute addition and changes.

- The first artistic director was fired after two months because he was « too expensive ». Dufour had to take the job on short notice.

- After a month of work, one of the actors for one of the main characters had his salary cut in half, even though he signed a contract.

- the spanish studio cancelled late at night some sessions that were supposed to take place in the morning, no matter that the actors had arrived already, some of them traveling hours to get to the recording booth.

- A comedian discovered on the day he had to record 8 hours straight in Latin.
Another quit due to work conditions and had to be recast.
The other actors set strict conditions to continue to work and protect their salary. Except the spanish studios paid late and LF had to front the money or the actors would not have been paid on time and would have refused to work.
This pushed Light Fader close to bankruptcy .

- LF was told at the beginning of the month they had to record 100.000 words by the 10th. No matter that the actors were available or not.

- Oftentimes, LF had to record with no access to the original recordings : they had to guess the tone, context, emotion of the lines they were given.

- Light Fader reached out these past few days to the people in charge in the spanish company, about the backlash against the french dubbing. Their answer : « they are paid to criticize ; don’t worry, they’re just journalists »

- the worst voices, recorded by the spanish company, were done by non-professional actors, who probably had no context either. Hence why it sounds like AI.

- One last anecdote : there is one French-speaking character in the game, the Baron of Brabant (current Belgium). In English, he is logically voiced by a Frenchman with a northern accent.
In the French dub, the spanish studio hired a guy with a thick Occitan accent. (Occitanie is south western France, close to the spanish border)



One of the voice actors who worked on KCD2 (with Light Fader) added in the comments of the video :
For all the people in the comments, imagine something that seems completely crazy, huh, when we dubbed on this game, we had STRICTLY NO IDEA which character we were dubbing (apart from the main roles who already knew their characters) or the context of our action.

We repeated sentences a bit like parrots hoping to understand what was happening. Am I playing a knight? Am I a peasant? Am I on horseback? Am I walking? Have I been walking for 5 minutes or for 3 days? Is it war? Is it an ambush? Is it a key encounter in the game? Is an important character dead? Am I crying? Am I laughing? Is it a joke or is it 1st degree? We know nothing, nothing, nothing. We just have the line of dialogue without context.

And besides, the sentences sometimes follow one another without any connection. Like you're going to do fighter screams, one second after a merchant's line, and then a guy crying, then you come back to the merchant, etc. So when you have like 1500 lines to record in your sessions, and you have no ******* idea where your sentences fit into the dialogues, it gives weird stuff sometimes. Like you're not going to have the question-answer effect, because you simply didn't know it was an answer to a question. Or if you understood that it was an answer, you have no idea what tone it was asked in. Was the guy smiling, was he threatening? Is it an alternative answer to the somewhat similar answer I recorded earlier?

I hope you understand better how, even with competent actors, we can have strange renderings. And tell yourself that if as a gamer it's a pain in the *** (I'm a big gamer) as an actor it's even more frustrating.

Oh and to be precise, LightFader are not the culprits, they saved the day!
Go against the French in this way is pretty much the final nail that confirms vavra is a little ****** ****
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Hyborian »

Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".
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Post by Lich »

was it really 6 million
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Post by 1998 »

Actually over 8

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Post by Shillitron »

Hyborian wrote: ↑ January 20th, 2025, 15:54
You don't get those kind of numbers by selling exclusively to..
The irony is your framing this like a good thing when your name is a perfect example why it's not.

This "lowest common denominator" mass marketing is how the Hyborian setting died. Normies don't like Grimdark settings about barbarians, demons and hot pirate queens.
In a utopia where we didn't appeal to the masses of drooling *******, I'd be playing a 120 hour long Conan RPG.

Remember, Normies don't have souls and they'll buy anything - so stop pandering to them.
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Post by Shillitron »

1998 wrote: ↑ January 20th, 2025, 15:21
Yeah that natural waned part is bs so close to release. But I could see that not many preorders are actually being refunded.
Counter Argument:

Vavra is a Slav.. Slav's lie.
I'm sure the game will be a success but I'll believe Vavra's "No Change" argument when I see the numbers myself. :pipe-hat:
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Post by AmericanMonarchist »

Hyborian wrote: ↑ January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".
I have no doubt KCD2 will be successful. A game's monetary success is not based on its quality, but based on the quality of its predecessor. Most people are not following the drama, but they enjoyed KCD so will buy its sequel unaware of what is in store for them (positive or negative). Its really KCD3 where we will see the effects of KCD2.
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Post by MrKike »

That ****** obviously hasn't played the first game. Henry stares at Theresa's *** in a cutscene. You don't get a choice, he just does it because he's a straight man watching a girl walking away and is written as such. He also flirts a lot with Bianca and has obviously had sex with her prior to the game's start.. This all happens in like the first 15 minutes and there's nothing you can do about it..

Hyborian wrote: January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".

I know you're "trolling", but the first game was exactly like that so how the **** did it sell then? Magic? The ******* literally tried to cancel the first one for its lack of *******.

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Post by 1998 »

AmericanMonarchist wrote: ↑ January 20th, 2025, 16:04
Hyborian wrote: ↑ January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".
I have no doubt KCD2 will be successful. A game's monetary success is not based on its quality, but based on the quality of its predecessor. Most people are not following the drama, but they enjoyed KCD so will buy its sequel unaware of what is in store for them (positive or negative). Its really KCD3 where we will see the effects of KCD2.
Of.course a good chunk of the pre-orders are due to KCD1. But the second will sell because it will still be a mostly good game. Unless they go completely off rails with in-game rainbow flags I don't think they will have any issues hyping up kcd3
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Post by TKVNC »

Hyborian wrote: ↑ January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".
BG3 sold 15m, in less than half the time. Witcher 3 sold 50m+

8m is not a big share, and almost all the sales were what you call 'chuds'.

Skyrim sold more than 60m...
Last edited by TKVNC on January 20th, 2025, 16:19, edited 1 time in total.
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Post by Mordred »

MrKike wrote: January 20th, 2025, 16:11
That ****** obviously hasn't played the first game. Henry stares at Theresa's *** in a cutscene. You don't get a choice, he just does it because he's a straight man watching a girl walking away and is written as such. He also flirts a lot with Bianca and has obviously had sex with her prior to the game's start.. This all happens in like the first 15 minutes and there's nothing you can do about it..
Hyborian wrote: January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined. It's one of the most popular RPGs ever made. You don't get those kind of numbers by selling exclusively to rpg elitists and purity spiraling chuds, who are a tiny, irrelevant share of the larger RPG player pie. Vavra is a ******* ****** for taking their bait at all. It's one of the worst public meltdowns from a game dev I have seen. He even started calling critics nazis after criticizing other devs for doing so in the past, lol. All he had to do was to say nothing and let the game speak for itself when it comes out, if he believes it is good and that these questionable elements are not obtrusive and subversive. Maybe he's thin-skinned, or perhaps he cares about the opinion and approval of his "side" too much, so he felt the need to address those concerns but didn't have the finesse to do it right. Either way, no sane person is going to give a **** about a token ****** in the game, nor will any reviewer or streamer with an actual audience. The game will get rave reviews from access media and content makers alike, and will go on to sell millions. It will probably the double the lifetime sales of the first game. Instead of having fun with a great new RPG, chuddies on /v/, codex and here will be spending all their time obsessively looking at steam charts and coping about how it can still "flop".
I know you're "trolling", but the first game was exactly like that so how the **** did it sell then? Magic? The ******* literally tried to cancel the first one for its lack of *******.

correct the argument is pretty stupid. the game was/is known for being pretty complex due to attempted realism and is what know for being targeted at non woketards. With this marketing it sold 8 million copies. But ok 8 million is a fail for a tripple A cause they are stupid expensive now.

comparrissons to bg1 and bg2 i do not really get. they are pc exclusive and from a time wehre pc gaming was pretty small. When you take that in consideration bg1 and bg2 sold pretty well. Also probalby this does not include sales form collections and later digital sales or the enhanced edition sales. Those numbers are very very likely way to low

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Post by Vergil »

Hyborian wrote: ↑ January 20th, 2025, 15:54
Kingdom Come Deliverence sold 6 million. More than BG1 and BG2 combined.
Wow can't believe a game from 2018 sold more than games from the 90s. After all there's been zero change in the market since then.
Last edited by Vergil on January 20th, 2025, 16:21, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Roderick »

Yes the first game was a success without ******* thanks for playing.
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Post by Nico »

KCD1 sold 8 million copies. In almost 7 years. All platforms combined.

Which is great... for a small new studio.

Warhorse is not that anymore. A lot more employees, a much bigger budget spent. They have to sell a lot more copies to break even.
Last edited by Nico on January 20th, 2025, 16:36, edited 1 time in total.
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Post by Shillitron »

Nico wrote: ↑ January 20th, 2025, 16:35
KCD1 sold 8 million copies. In almost 7 years. All platforms combined. Which is great... for a small new studio.
Warhorse is not that anymore. A lot more employees, a much bigger budget spent. They have to sell a lot more copies to break even.
The dilation station newly installed in their office requires reverse osmosis crystal clear mountain spring water. That **** ain't cheap.
Last edited by Shillitron on January 20th, 2025, 16:41, edited 1 time in total.
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Post by 1998 »

Nico wrote: ↑ January 20th, 2025, 16:35
KCD1 sold 8 million copies. In almost 7 years. All platforms combined.

Which is great... for a small new studio.

Warhorse is not that anymore. A lot more employees, a much bigger budget spent. They have to sell a lot more copies to break even.
And they will
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Post by Unhelpful Contrarian »

Hyborian wrote: ↑ January 20th, 2025, 13:40
TKVNC wrote: ↑ January 20th, 2025, 12:53
Hyborian wrote: ↑ January 20th, 2025, 12:45
This has to be the most ********, forced "controversy" I've seen in many years. Chuddies and ******** are truly cut from the same cloth.
It's not controversial, or forced. A lot of people who played the first game genuinely enjoyed it, and had high hopes for the sequel.

Now, the same developer who stated that there were no black people has proceeded to add them, just because, while really stretching historic believability to do it.

Having also made a previously heterosexual man into a player-sexual ****** is just insult to injury; I also wouldn't be surprised if Theresa is not in game because DEIslop cannot accept the premise of healthy, heterosexual relationships -- instead the player can choose to be a ******, a fornicator, or an adulterer. Wow! So progressive.

They did the same thing in BG3 with Shadowheart - she had to be a ***** because she was white, conventionally attractive, and the straight white males choice.

Developers purposely spit in peoples faces, and people expect them to thank them for it?

*************.
It's a single ****** in a big city in central europe, who has a plausible and entirely believable reason for being there. The game doesn't pretend that he's native to the land, it treats him as an entirely foreign and unusual element that he is supposed to be. As far as I understand, Henry is canonically heterosexual and the gay romance thing is entirely optional for people who want to explore that route i.e. chuds, because they can NEVER resist the gay route in any RPG.

Everything I've seen and heard about the game from reviews by people who have ACTUALLY played it tells me it's going to be an excellent RPG and a big improvement over the original. Maybe I'm wrong and nigsa and gay romance are just the tip of the iceberg and a sign of things to come. Perhaps there will be many subtle, subversive woke elements in the game that are not so bad and blatant on their own, but they will compound to create an unpleasant and annoying experience. If that turns out to be the case I will admit I was wrong, but so far I'm not seeing it. This controversy is so ******** that at fist I thought it was a r/gamingcirclejerk false flag and it was only after checking in here to see people lose their mind over it that I realized that chuds are indeed throwing one of the chuddiest games under the bus because they got 2 bad things out of 100.
This right here is why the gaming industry so **** in Defending the indefensible. Quite frankly you deserve the progressive slop that being released constantly.
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Post by Shillitron »

Unhelpful Contrarian wrote: ↑ January 20th, 2025, 16:42
Hyborian wrote: ↑ January 20th, 2025, 13:40
TKVNC wrote: ↑ January 20th, 2025, 12:53


It's not controversial, or forced. A lot of people who played the first game genuinely enjoyed it, and had high hopes for the sequel.

Now, the same developer who stated that there were no black people has proceeded to add them, just because, while really stretching historic believability to do it.

Having also made a previously heterosexual man into a player-sexual ****** is just insult to injury; I also wouldn't be surprised if Theresa is not in game because DEIslop cannot accept the premise of healthy, heterosexual relationships -- instead the player can choose to be a ******, a fornicator, or an adulterer. Wow! So progressive.

They did the same thing in BG3 with Shadowheart - she had to be a ***** because she was white, conventionally attractive, and the straight white males choice.

Developers purposely spit in peoples faces, and people expect them to thank them for it?

*************.
It's a single ****** in a big city in central europe, who has a plausible and entirely believable reason for being there. The game doesn't pretend that he's native to the land, it treats him as an entirely foreign and unusual element that he is supposed to be. As far as I understand, Henry is canonically heterosexual and the gay romance thing is entirely optional for people who want to explore that route i.e. chuds, because they can NEVER resist the gay route in any RPG.

Everything I've seen and heard about the game from reviews by people who have ACTUALLY played it tells me it's going to be an excellent RPG and a big improvement over the original. Maybe I'm wrong and nigsa and gay romance are just the tip of the iceberg and a sign of things to come. Perhaps there will be many subtle, subversive woke elements in the game that are not so bad and blatant on their own, but they will compound to create an unpleasant and annoying experience. If that turns out to be the case I will admit I was wrong, but so far I'm not seeing it. This controversy is so ******** that at fist I thought it was a r/gamingcirclejerk false flag and it was only after checking in here to see people lose their mind over it that I realized that chuds are indeed throwing one of the chuddiest games under the bus because they got 2 bad things out of 100.
This right here is why the gaming industry so **** in Defending the indefensible. Quite frankly you deserve the progressive slop that being released constantly.


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Post by logincrash »

Nico wrote: ↑ January 20th, 2025, 15:42
So, I have news about the horrible French langage dub : as it turns out, no, it’s NOT AI.
For reference, the French dub in KCD1 was VERY GOOD, one of the best I’ve heard in years. Which makes this catastrophe even worse.

TL;DR : instead of hiring one reputable dubbing studio for each language, like they did for KCD1, Warhorse hired the cheapest « multi-language » studio they could find, a spanish company with a very low reputation in the business. And it was a shitshow.



Now, the long version.

I’m gonna translate the video from this guy, a French youtuber who spoke to the people in charge of the main characters voices (but not the other NPCs):
https://www.youtube.com/watch?v=v3uTy3VsHnE
You can « enjoy » some of those horrible dubs at the beginning of the video : even if you don’t speak French, it’s pretty obvious how bad it is.



- KCD 2 has a lot of words, 1.7 millions. So the cost of dubbing all that has inflated.
Cost-cutting was a real focus.

- Warhorse hired a spanish « multi-language » studio that subcontracted some of the dubbing to other studios. Each of these entities taking a cut of an already tight budget.
Warhorse hired that spanish company because they were the cheapest and signed the deal even though no subcontractor had been contacted yet.

- Warhorse has a reputation for being difficult to work with. Many larger dubbing studios refused the job because it was a crazy amount of work for a pretty small budget. Plus the multi-language studio who also has a bad reputation..

- The French studio subcontracted for SOME of the FR voices is Light Fader, a somewhat small studio. The bigger ones turned down the job. Light Fader were lured into the job with the promise of a descent budget and the dubbing of ALL voices. In reality, they dubbed the main characters and NPCs (35 out of 75).

- The rest of the FR dubbing was done by the spanish studio itself and other subcontractors. They used people who had little to NO experience in dubbing. We’re not far from « hired right off the street »

- Morgan Dufour, artistic director for Light Fader reached out to comment, because he doesn’t like his studio to be associated with such shoddy work. They did what they could to salvage the situation.

- The dubbing process started a year and a half ago. The organisation and project monitoring was a nightmare.
Light Fader had to obey the spanish company in translation and dubbing decisions, even though they don’t speak French.

- LF had to record very poorly written lines, that didn’t correspond at all with the level of language one would expect from the time period, especially for characters from nobility.
The texts and QA were done outside of France, by people who don’t speak French.
Everytime LF tried to change the lines to make them better, they were forced to go back to the ****** translation.

- Story scripts and contexts for the dialogue started arriving a FULL YEAR after the beginning of the dubbing process.

- LF put together a « bible » to make sure all French dubbing studios used the same pronunciation for every place, family names, etc. The spanish studio didn’t use it.

- No retakes were allowed, even when they were obviously necessary. The only retakes were for last minute addition and changes.

- The first artistic director was fired after two months because he was « too expensive ». Dufour had to take the job on short notice.

- After a month of work, one of the actors for one of the main characters had his salary cut in half, even though he signed a contract.

- the spanish studio cancelled late at night some sessions that were supposed to take place in the morning, no matter that the actors had arrived already, some of them traveling hours to get to the recording booth.

- A comedian discovered on the day he had to record 8 hours straight in Latin.
Another quit due to work conditions and had to be recast.
The other actors set strict conditions to continue to work and protect their salary. Except the spanish studios paid late and LF had to front the money or the actors would not have been paid on time and would have refused to work.
This pushed Light Fader close to bankruptcy .

- LF was told at the beginning of the month they had to record 100.000 words by the 10th. No matter that the actors were available or not.

- Oftentimes, LF had to record with no access to the original recordings : they had to guess the tone, context, emotion of the lines they were given.

- Light Fader reached out these past few days to the people in charge in the spanish company, about the backlash against the french dubbing. Their answer : « they are paid to criticize ; don’t worry, they’re just journalists »

- the worst voices, recorded by the spanish company, were done by non-professional actors, who probably had no context either. Hence why it sounds like AI.

- One last anecdote : there is one French-speaking character in the game, the Baron of Brabant (current Belgium). In English, he is logically voiced by a Frenchman with a northern accent.
In the French dub, the spanish studio hired a guy with a thick Occitan accent. (Occitanie is south western France, close to the spanish border)



One of the voice actors who worked on KCD2 (with Light Fader) added in the comments of the video :
For all the people in the comments, imagine something that seems completely crazy, huh, when we dubbed on this game, we had STRICTLY NO IDEA which character we were dubbing (apart from the main roles who already knew their characters) or the context of our action.

We repeated sentences a bit like parrots hoping to understand what was happening. Am I playing a knight? Am I a peasant? Am I on horseback? Am I walking? Have I been walking for 5 minutes or for 3 days? Is it war? Is it an ambush? Is it a key encounter in the game? Is an important character dead? Am I crying? Am I laughing? Is it a joke or is it 1st degree? We know nothing, nothing, nothing. We just have the line of dialogue without context.

And besides, the sentences sometimes follow one another without any connection. Like you're going to do fighter screams, one second after a merchant's line, and then a guy crying, then you come back to the merchant, etc. So when you have like 1500 lines to record in your sessions, and you have no ******* idea where your sentences fit into the dialogues, it gives weird stuff sometimes. Like you're not going to have the question-answer effect, because you simply didn't know it was an answer to a question. Or if you understood that it was an answer, you have no idea what tone it was asked in. Was the guy smiling, was he threatening? Is it an alternative answer to the somewhat similar answer I recorded earlier?

I hope you understand better how, even with competent actors, we can have strange renderings. And tell yourself that if as a gamer it's a pain in the *** (I'm a big gamer) as an actor it's even more frustrating.

Oh and to be precise, LightFader are not the culprits, they saved the day!
You'd think all the **** ESG money Vavra got for adding ******* and ******* into his game would've helped avoid **** like this.
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Post by Nico »

They want their money back with interest.
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Post by Shillitron »


I Wonder how the KCD2 Steam Forums are going after the NEW COMMUNITY GUIDELINES




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Post by rusty_shackleford »

Hyborian wrote: ↑ January 20th, 2025, 13:40
TKVNC wrote: ↑ January 20th, 2025, 12:53
Hyborian wrote: ↑ January 20th, 2025, 12:45
This has to be the most ********, forced "controversy" I've seen in many years. Chuddies and ******** are truly cut from the same cloth.
It's not controversial, or forced. A lot of people who played the first game genuinely enjoyed it, and had high hopes for the sequel.

Now, the same developer who stated that there were no black people has proceeded to add them, just because, while really stretching historic believability to do it.

Having also made a previously heterosexual man into a player-sexual ****** is just insult to injury; I also wouldn't be surprised if Theresa is not in game because DEIslop cannot accept the premise of healthy, heterosexual relationships -- instead the player can choose to be a ******, a fornicator, or an adulterer. Wow! So progressive.

They did the same thing in BG3 with Shadowheart - she had to be a ***** because she was white, conventionally attractive, and the straight white males choice.

Developers purposely spit in peoples faces, and people expect them to thank them for it?

*************.
It's a single ****** in a big city in central europe, who has a plausible and entirely believable reason for being there. The game doesn't pretend that he's native to the land, it treats him as an entirely foreign and unusual element that he is supposed to be. As far as I understand, Henry is canonically heterosexual and the gay romance thing is entirely optional for people who want to explore that route i.e. chuds, because they can NEVER resist the gay route in any RPG.

Everything I've seen and heard about the game from reviews by people who have ACTUALLY played it tells me it's going to be an excellent RPG and a big improvement over the original. Maybe I'm wrong and nigsa and gay romance are just the tip of the iceberg and a sign of things to come. Perhaps there will be many subtle, subversive woke elements in the game that are not so bad and blatant on their own, but they will compound to create an unpleasant and annoying experience. If that turns out to be the case I will admit I was wrong, but so far I'm not seeing it. This controversy is so ******** that at fist I thought it was a r/gamingcirclejerk false flag and it was only after checking in here to see people lose their mind over it that I realized that chuds are indeed throwing one of the chuddiest games under the bus because they got 2 bad things out of 100.
Read about 4 words of this before clicking reply to call you a ******** ****** ******
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Post by Hyborian »

Unhelpful Contrarian wrote: ↑ January 20th, 2025, 16:42
Hyborian wrote: ↑ January 20th, 2025, 13:40
TKVNC wrote: ↑ January 20th, 2025, 12:53


It's not controversial, or forced. A lot of people who played the first game genuinely enjoyed it, and had high hopes for the sequel.

Now, the same developer who stated that there were no black people has proceeded to add them, just because, while really stretching historic believability to do it.

Having also made a previously heterosexual man into a player-sexual ****** is just insult to injury; I also wouldn't be surprised if Theresa is not in game because DEIslop cannot accept the premise of healthy, heterosexual relationships -- instead the player can choose to be a ******, a fornicator, or an adulterer. Wow! So progressive.

They did the same thing in BG3 with Shadowheart - she had to be a ***** because she was white, conventionally attractive, and the straight white males choice.

Developers purposely spit in peoples faces, and people expect them to thank them for it?

*************.
It's a single ****** in a big city in central europe, who has a plausible and entirely believable reason for being there. The game doesn't pretend that he's native to the land, it treats him as an entirely foreign and unusual element that he is supposed to be. As far as I understand, Henry is canonically heterosexual and the gay romance thing is entirely optional for people who want to explore that route i.e. chuds, because they can NEVER resist the gay route in any RPG.

Everything I've seen and heard about the game from reviews by people who have ACTUALLY played it tells me it's going to be an excellent RPG and a big improvement over the original. Maybe I'm wrong and nigsa and gay romance are just the tip of the iceberg and a sign of things to come. Perhaps there will be many subtle, subversive woke elements in the game that are not so bad and blatant on their own, but they will compound to create an unpleasant and annoying experience. If that turns out to be the case I will admit I was wrong, but so far I'm not seeing it. This controversy is so ******** that at fist I thought it was a r/gamingcirclejerk false flag and it was only after checking in here to see people lose their mind over it that I realized that chuds are indeed throwing one of the chuddiest games under the bus because they got 2 bad things out of 100.
This right here is why the gaming industry so **** in Defending the indefensible. Quite frankly you deserve the progressive slop that being released constantly.
The industry is **** because of ******* like you who are purity spiraling and turning on the few, rare devs that are on our side.
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Post by Hyborian »

rusty_shackleford wrote: ↑ January 20th, 2025, 17:03
Hyborian wrote: ↑ January 20th, 2025, 13:40
TKVNC wrote: ↑ January 20th, 2025, 12:53


It's not controversial, or forced. A lot of people who played the first game genuinely enjoyed it, and had high hopes for the sequel.

Now, the same developer who stated that there were no black people has proceeded to add them, just because, while really stretching historic believability to do it.

Having also made a previously heterosexual man into a player-sexual ****** is just insult to injury; I also wouldn't be surprised if Theresa is not in game because DEIslop cannot accept the premise of healthy, heterosexual relationships -- instead the player can choose to be a ******, a fornicator, or an adulterer. Wow! So progressive.

They did the same thing in BG3 with Shadowheart - she had to be a ***** because she was white, conventionally attractive, and the straight white males choice.

Developers purposely spit in peoples faces, and people expect them to thank them for it?

*************.
It's a single ****** in a big city in central europe, who has a plausible and entirely believable reason for being there. The game doesn't pretend that he's native to the land, it treats him as an entirely foreign and unusual element that he is supposed to be. As far as I understand, Henry is canonically heterosexual and the gay romance thing is entirely optional for people who want to explore that route i.e. chuds, because they can NEVER resist the gay route in any RPG.

Everything I've seen and heard about the game from reviews by people who have ACTUALLY played it tells me it's going to be an excellent RPG and a big improvement over the original. Maybe I'm wrong and nigsa and gay romance are just the tip of the iceberg and a sign of things to come. Perhaps there will be many subtle, subversive woke elements in the game that are not so bad and blatant on their own, but they will compound to create an unpleasant and annoying experience. If that turns out to be the case I will admit I was wrong, but so far I'm not seeing it. This controversy is so ******** that at fist I thought it was a r/gamingcirclejerk false flag and it was only after checking in here to see people lose their mind over it that I realized that chuds are indeed throwing one of the chuddiest games under the bus because they got 2 bad things out of 100.
Read about 4 words of this before clicking reply to call you a ******** ****** ******
X-**** ****** lover.
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Post by Shady »

Shillitron wrote: ↑ January 20th, 2025, 16:01
1998 wrote: ↑ January 20th, 2025, 15:21
Yeah that natural waned part is bs so close to release. But I could see that not many preorders are actually being refunded.
Counter Argument:

Vavra is a Slav.. Slav's lie.
I'm sure the game will be a success but I'll believe Vavra's "No Change" argument when I see the numbers myself. :pipe-hat:
Im getting tilted, for the last time, leave Slavs, and more specifically Czechs out of this.
DV is a little hat, 99.9% of Czechs are not. He is an Israeli citizen now, we stripped him of our citizenship for betraying the country and making the game lame and gay.
Last edited by Shady on January 20th, 2025, 17:05, edited 1 time in total.