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Do you Roguelike?

For discussing role-playing video games, you know, the ones with combat.
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Post by WhiteShark »

Decline wrote: January 4th, 2025, 19:54
WhiteShark wrote: January 4th, 2025, 04:54
Decline wrote: January 3rd, 2025, 22:01
<list of deckbuilders>
These are outside the definition of "roguelike".
It literally says roguelike on every one of them.
Is every game that calls itself an RPG an RPG?
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Post by Decline »

WhiteShark wrote: January 4th, 2025, 20:01
Is every game that calls itself an RPG an RPG?
Yes.
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 19:56
I refuse to accept that anyone actually sits down and thinks "Hmm, I want to make a dickbuilding roguelike, it's my passion in life"
Quite a lot, not purely out of passion of course, but because they sell well.
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 20:09
Quite a lot, not purely out of passion of course, but because they sell well.
Most of them sell like ****.
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 20:21
Decline wrote: January 4th, 2025, 20:09
Quite a lot, not purely out of passion of course, but because they sell well.
Most of them sell like ****.
That's not the numbers I have.
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 20:27
rusty_shackleford wrote: January 4th, 2025, 20:21
Decline wrote: January 4th, 2025, 20:09
Quite a lot, not purely out of passion of course, but because they sell well.
Most of them sell like ****.
That's not the numbers I have.
roguelike dickerbuilder is #210 in average revenue by tag
https://games-stats.com/steam/tags/?sor ... ue-average
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 20:28
Decline wrote: January 4th, 2025, 20:27
rusty_shackleford wrote: January 4th, 2025, 20:21

Most of them sell like ****.
That's not the numbers I have.
roguelike dickerbuilder is #210 in average revenue by tag
https://games-stats.com/steam/tags/?sor ... ue-average
Shows #29 for me.

How long will you continue to argue that one of the easiest single-developer-to-money pipeline genres 'sells like ****'?
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 20:32
rusty_shackleford wrote: January 4th, 2025, 20:28
Decline wrote: January 4th, 2025, 20:27


That's not the numbers I have.
roguelike dickerbuilder is #210 in average revenue by tag
https://games-stats.com/steam/tags/?sor ... ue-average
Shows #29 for me.

How long will you continue to argue that one of the easiest single-developer-to-money pipeline genres 'sells like ****'?
You switched to median, and the median is $8,700.
You could work for mcdonalds and make more money for less work.
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 20:33
Decline wrote: January 4th, 2025, 20:32
rusty_shackleford wrote: January 4th, 2025, 20:28


roguelike dickerbuilder is #210 in average revenue by tag
https://games-stats.com/steam/tags/?sor ... ue-average
Shows #29 for me.

How long will you continue to argue that one of the easiest single-developer-to-money pipeline genres 'sells like ****'?
You switched to median, and the median is $8,700.
You could work for mcdonalds and make more money for less work.
# Tag Games Count Revenue Total Revenue Average Revenue Median $0-$5k $5k-$25k $25k-$100k $100k-$1M $1M+
29 Roguelike Deckbuilder 739 ~$190 million ~$460,000 ~$8,700 43% 17% 18% 15% 7%
This is what selling like **** looks like in Rustyville.
Last edited by Decline on January 4th, 2025, 20:37, edited 1 time in total.
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 20:36
rusty_shackleford wrote: January 4th, 2025, 20:33
Decline wrote: January 4th, 2025, 20:32


Shows #29 for me.

How long will you continue to argue that one of the easiest single-developer-to-money pipeline genres 'sells like ****'?
You switched to median, and the median is $8,700.
You could work for mcdonalds and make more money for less work.
# Tag GamesCount RevenueTotal RevenueAverage RevenueMedian $0-$5k $5k-$25k $25k-$100k $100k-$1M $1M+
29 Roguelike Deckbuilder 739 ~$190 million ~$460,000 ~$8,700 43% 17% 18% 15% 7%
This is what selling like **** looks like in Rustyville.
$8,700 median for a game is ****, yes.
The average is pulled way up by games like slay the spire.
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 20:37
$8,700 median for a game is ****, yes.
Maybe you give them all a call and tell them how WRONG they are for making this type of games.
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Post by Stack of Turtles »

Decline wrote: January 4th, 2025, 20:36
rusty_shackleford wrote: January 4th, 2025, 20:33
Decline wrote: January 4th, 2025, 20:32


Shows #29 for me.

How long will you continue to argue that one of the easiest single-developer-to-money pipeline genres 'sells like ****'?
You switched to median, and the median is $8,700.
You could work for mcdonalds and make more money for less work.
# Tag Games Count Revenue Total Revenue Average Revenue Median $0-$5k $5k-$25k $25k-$100k $100k-$1M $1M+
29 Roguelike Deckbuilder 739 ~$190 million ~$460,000 ~$8,700 43% 17% 18% 15% 7%
This is what selling like **** looks like in Rustyville.
So 43% make under $5k, 50% make under $9k, 60% make under $25k.

So yes, most of them sell like ****...
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Post by Decline »

Stack of Turtles wrote: January 4th, 2025, 21:14
So yes, most of them sell like ****...
That's not ****.
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 23:37
Stack of Turtles wrote: January 4th, 2025, 21:14
So yes, most of them sell like ****...
That's not ****.
If I check your IP am I going to find an eastern european location?
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Post by Tweed »

When indies make their passion project you get "Man Kisser Coming Out Story #232" and "***** Coming Out Story #23" you also get "Le Heckin' Backrooms My First Unity Project!"
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 23:39
If I check your IP am I going to find an eastern european location?
Check IPs all you want, I use Tor.
Great to see that you're stooping low just because you're arguing an untenable position.
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Post by rusty_shackleford »

Decline wrote: January 4th, 2025, 23:44
Great to see that you're stooping low
for making a joke about you living in eastern europe?
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Post by Decline »

rusty_shackleford wrote: January 4th, 2025, 23:45
for making a joke about you living in eastern europe?
It would be a joke if I was living there.
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Post by OGchan »

Golden Krone Hotel is a nice little thing

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Post by Lich »

Opinions on IVAN?
https://attnam.com/projects
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Post by Lich »

COX 2 Ver. 1.50.93 released!
Not gonna lie. The last few months have been hard. We lost a beloved cat, and that rocked our little family. It also threw me off course with work on this game for more than a month, and I despaired for a time that I wouldn't have an update ready on schedule. But I eventually came back to it, and in truth, it was a relief to have a passion project to sink my time and energy into.

Thanks, as always, for being the gamers and roguelikers that you are. It's a lot more fun to work on the project when I know there's a receptive audience waiting.

If you're patching the game, please let me know ASAP if you discover I forgot to include something! It all looks solid on my end, but the patch always makes me nervous.

Here's what's new:
► Major Improvements
► Minor Improvements
► Bug Fixes
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Post by OGchan »

I think IVAN (Iter Vehemens ad Necem, a Violent Road to Death) is a great roguelike, it was one of the titles I researched and tried back in December and it was one of the best. I have played it much or even at all recently but you made me remember it and will try to make time for it soon.
One of its main selling points for me is this:
Body part system: Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.
While we're at it, is Caves of Qud simply a meme or is it decent?
Last edited by OGchan on January 25th, 2025, 00:52, edited 2 times in total.
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Post by Monochrome »

OGchan wrote: January 25th, 2025, 00:33
While we're at it, is Caves of Qud simply a meme or is it decent?
Caves of Qud dev is a convicted pedophile

The reminder are pedophile friendly libtards afaik.
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Post by OGchan »

Monochrome wrote: January 25th, 2025, 10:23
Caves of Qud dev is a convicted pedophile

The reminder are pedophile friendly libtards afaik.
What the...
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Post by rusty_shackleford »

Fixed the title of the thread to be clear it was one developer, but they downplayed it by saying it was a contractor. The guy was listed on their dev team page for years prior
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Post by rusty_shackleford »

Caves of Qud is a shame because it's one of the few games that actually gets close to a dying earth kind of setting. If you want to give it a go, I'd recommend pirating it to avoid giving the dev your shekels. I don't think there's too many other esoteric games like that, let alone roguelikes.


The subgenre could use more sci-fi games overall.
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Post by Lich »

OGchan wrote: January 25th, 2025, 00:33
While we're at it, is Caves of Qud simply a meme or is it decent?
Buffalo Bill from RPG Codex wrote a review which may be of interest. I played it a bit a few years ago. The game felt too bloated for me and the writing was overwrought.
Last edited by Lich on January 26th, 2025, 02:32, edited 1 time in total.
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Post by Finarfin »

Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Post by Gunnar »

Caves of Qud uses procedural generation for everything, a lot of the writing, the quests, the maps - it reminds me of bad NES games with a bunch of visual vomit on screen that looks and plays terribly. The UI is a pile of garbage too. There appears to be depth to the skill system at first, but then you realize how simple the combat is, and that you can pretty much max everything out. I took flying and rifle skill and the entire game played the same from start to finish. I was virtually untouchable and never came close to dying. The main quest that is not procedurally generated can be summed up with one word: cryptic. You will spend a lot of time trying to understand wtf the game wants you to do, and then become disgusted with the quest design when you figure it out. I played the game 5+ years ago and it seemed promising then, but when I replayed recently I had to wonder what the hell these losers were doing in the intervening time? Nothing of importance was improved. It’s a shame because the game did have potential but the devs just suck dicks all day and couldn’t pull it together after the initially promising start.
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Post by Acrux »

This looks interesting - it seems like it's very narratively focused, especially for a roguelike. Have you played it? I'm wondering how that would affect the freedom traditional roguelikes usually provide.

Not a huge fan of the game kicking off with the character making a deal with the devil, though.

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