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Card game recommendation

No RPG elements? It probably goes here!
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Card game recommendation

Post by J1M »

Looking for a card game recommendation that I can play while watching a show. Would prefer recommendations that aren't roguelikes.

Examples of other games I've played that would be good choices if I hadn't already played them:

















Last edited by J1M on December 14th, 2024, 21:16, edited 5 times in total.

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Post by Finarfin »

I think Midnight Suns is more of an RPG. You have to move around, talk with people, fight and all. Not sure if that's what you could play while watching a show
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Post by J1M »

Finarfin wrote: December 14th, 2024, 21:21
I think Midnight Suns is more of an RPG. You have to move around, talk with people, fight and all. Not sure if that's what you could play while watching a show
It can be left unattended at any point and is, more importantly, on the list of canonical examples that I provided in the post.
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Post by Acrux »

Oh, I played Spectromancer when it was a Flash game. That brings back some memories.

Stacklands


Talisman (board game)


Card Hunter - I think it still gets updates


The next two are dice games but otherwise sound pretty close to what you are asking for.

Dice Mayor


Circadian Dice

Last edited by Acrux on December 14th, 2024, 21:44, edited 1 time in total.
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Post by Pizza »

World War 2 card game:

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Post by 1998 »

Didn't play much, but it is supposed to be decent and free.



https://www.gog.com/en/game/gwent_the_witcher_card_game

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Post by Zothique »

Fuckin Elder Scrolls Legends, biiiiiiiitch.

Oh that's right they are lame and took it off steam gay fr fr
Last edited by Zothique on December 15th, 2024, 06:20, edited 1 time in total.
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Post by J1M »

1998 wrote: December 15th, 2024, 02:22
Didn't play much, but it is supposed to be decent and free.



https://www.gog.com/en/game/gwent_the_witcher_card_game

Good suggestion, but already played it.

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Post by BlueMemphis »



Single player focused card game but if you dont mind lack of mp then this is pretty solid.

Last edited by BlueMemphis on December 15th, 2024, 13:27, edited 1 time in total.
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Post by Finarfin »

If you want a good Card Game play


Doing a review for it right now and I have nothing negative to write about it so far. Great ******* game. Great artwork, gameplay is fluid and highly tactical, characters are good looking, nothing woke about it. some female enemies look hot and the two female heroes are very attractive, the two male ones look like badasses.

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Post by Zothique »

I adore CCGs, so this thread is a gold mine for me so far.
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Post by J1M »

Nice that these steam embeds show the sales.

I'm going to buy System Crash and I recommend everyone consider purchasing Pathfinder Adventures and Axes & Acres if you don't own it already.
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Post by J1M »

BlueMemphis wrote: December 15th, 2024, 13:27


Single player focused card game but if you dont mind lack of mp then this is pretty solid.

Enjoying this so far. Was a little surprised that you have creatures facing off against each other on the board, but I like that there are multiple paths to getting the victory points required. Has given me some appetite for a card game where the abstraction doesn't involve summoner battles, but that seems to be standard because it works and is easy to understand.

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Post by logincrash »

You know what makes a card game much better? The ability to chimp out and start blowing off limbs and exploding heads with a sawed off shotgun when you lose another ******* hand to that cheating ****** AI. RDR2, for all of its faults, can give you this catharsis.
Haven't played RDR1 past the tutorial mission, so I can't confirm if that game can provide the same experience.
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Post by AliciaDurge »

Do you mean only video games or classical games played with cards?
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Post by rusty_shackleford »

logincrash wrote: December 21st, 2024, 15:16
You know what makes a card game much better? The ability to chimp out and start blowing off limbs and exploding heads with a sawed off shotgun when you lose another ******* hand to that cheating ****** AI. RDR2, for all of its faults, can give you this catharsis.
Haven't played RDR1 past the tutorial mission, so I can't confirm if that game can provide the same experience.
RDR2 felt like it was created by two completely separate teams communicating by wired tin cans

some of the game is so incredibly detailed and high quality, then you do a mission and fail for taking 1 step out of line during your kill all white men so black women can vote for progress mission
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logincrash wrote: December 21st, 2024, 15:16
You know what makes a card game much better? The ability to chimp out and start blowing off limbs and exploding heads with a sawed off shotgun when you lose another ******* hand to that cheating ****** AI. RDR2, for all of its faults, can give you this catharsis.
Haven't played RDR1 past the tutorial mission, so I can't confirm if that game can provide the same experience.
I'm ashamed to admit this, but sometimes I'd fire up RDR2 just to play cards for hours on end. What a great game.
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Post by DDC »

Finarfin wrote: December 16th, 2024, 15:09
If you want a good Card Game play


Doing a review for it right now and I have nothing negative to write about it so far. Great ******* game. Great artwork, gameplay is fluid and highly tactical, characters are good looking, nothing woke about it. some female enemies look hot and the two female heroes are very attractive, the two male ones look like badasses.

I bought it and it seems pretty mid. The game is way, way too easy. I've never lost and it's actually getting easier as I continue to play even though I up the difficulty each run. The hardest run was actually the first one. So far the higher difficulties have changed very little. Build and card variety seems lacking. In fact, you don't even really need a "build." You can just draft high efficiency cards and be completely fine. The art is the same generic style as a million other games, executed more competently than the average. The whole "positioning" gimmick has been done before, so the only new thing here is that enemy corpses persist and clog up the battlefield for a few turns, which is a weak thread to try to hang a top-tier deckbuilder from. I am not saying it's bad, just that it's roughly as good as dozens of other second-tier deckbuilders...call them the "Roguebooks" of the world.

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Post by J1M »

J1M wrote: December 21st, 2024, 15:09
BlueMemphis wrote: December 15th, 2024, 13:27


Single player focused card game but if you dont mind lack of mp then this is pretty solid.
Enjoying this so far. Was a little surprised that you have creatures facing off against each other on the board, but I like that there are multiple paths to getting the victory points required. Has given me some appetite for a card game where the abstraction doesn't involve summoner battles, but that seems to be standard because it works and is easy to understand.

Finished the main story module. Decided to buy the DLC campaign for a dollar (80% off).

Overall this is a very well done game and I would like to play more games like this in terms of scope/length/presentation with different mechanics. The story isn't the focus, but it flows better than most AAA games.

A few things that could have made it better:

  • Game was pretty well balanced. Difficulty and card quality progression escalated at a nice pace.
  • I never had enough cards or credits to really build a complete themed deck (mechs/yakuza/hacking) on par with the opponents I was facing, it was almost always better to simply press forward with edits to my "efficient cards" deck. Maybe I just stumbled on the best archetype by accident (cards that fetch other cards + card draw) but I don't think that's the case. Maybe the game expected me to grind the tournament for credits to build complete decks?
  • There was one part of the story where you had to use preconstructed deck. I wish this was done sooner and more often because it was fun.
  • Deckbuilding restrictions, such as a "cyberspace deck" being required at certain points that can't include any cards that represent things in the physical world would have been interesting.
Last edited by J1M on December 24th, 2024, 15:00, edited 2 times in total.
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Post by J1M »

Free android version of Pazaak so you don't have to reinstall KOTOR.

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Post by DDC »

I just spent a day playing Deck of Souls and it's a decent time-waster. Pluses are that the cards are fun and have a few mechanics that haven't been in other deckbuilders. Starting decks are randomized but fit a theme (e.g. you'll get all poison cards, or some other build that synergizes, rather than having basic strikes and blocks). In an interesting twist, you have to *pay* to reject the post-battle card reward, which is the opposite of just about every other deckbuilder and imposes a cost for keeping a lean deck. Has stats and equipment, and a little bit of a story, and a cool mechanic where you can spare or kill the bosses.

Minuses are that there isn't enough content. End level bosses are always the same. In just a handful of runs, I'm seeing tons of repeating events. The runs are on the longer side (maps have more "nodes" than they should. It's also too easy if you're good at these games. That's what is putting it in the "time waster" category for me. Many aspects could sustain a top-tier game, but I don't feel like playing more and trying different builds when each run is so similar.
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Post by Jordy »

logincrash wrote: December 21st, 2024, 15:16
You know what makes a card game much better? The ability to chimp out and start blowing off limbs and exploding heads with a sawed off shotgun when you lose another ******* hand to that cheating ****** AI. RDR2, for all of its faults, can give you this catharsis.
Haven't played RDR1 past the tutorial mission, so I can't confirm if that game can provide the same experience.
One of my best, funny as ****, online experiences was playing liars dice and poker in RDR1 with some randoms.