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Fallout 2 Remake RPG 3D

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Fallout 2 Remake RPG 3D

Post by 2factorauth »

its 1997 :twisted: :| :mrgreen: :Inspector: :oops: :read: :smug: :salute: :bounce: :bounce: :o :headbang: :headbang: :evil: :smug: :cool: :smug:
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Post by KnightoftheWind »

A less autistic Fallout 2 that plays like Doom?, now that's an interesting idea. It's just a shame this uses the bloatware known as "GZDoom". I swear I can barely play anything using it at a framerate over 90, which is inexcusable.
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Post by General Reign »

KnightoftheWind wrote: July 9th, 2023, 20:07
A less autistic Fallout 2 that plays like Doom?, now that's an interesting idea. It's just a shame this uses the bloatware known as "GZDoom". I swear I can barely play anything using it at a framerate over 90, which is inexcusable.
I assume you tried tweaking the thousand options it has? Gzdoom is great for mods like Ashes but it is used too often for stuff that does not require it.
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Post by Dangerous_JB »

I wouldn’t want to actually play this but it’s a cool novelty project.
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Post by maidenhaver »

>Early Access Alpha
I can't wait for early access beta.
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Post by poseidon00 »

If done right this would be good tbh. I dont see it being done right by a mod team though
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Post by rusty_shackleford »

tried the web version and the controls work like ****
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Post by Lich »

I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
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Post by KnightoftheWind »

Dead wrote: July 10th, 2023, 01:27
I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
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Post by rusty_shackleford »

KnightoftheWind wrote: July 10th, 2023, 04:47
Dead wrote: July 10th, 2023, 01:27
I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.
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Post by KnightoftheWind »

rusty_shackleford wrote: July 10th, 2023, 05:01
KnightoftheWind wrote: July 10th, 2023, 04:47
Dead wrote: July 10th, 2023, 01:27
I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.
VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.

Last edited by KnightoftheWind on July 10th, 2023, 05:08, edited 1 time in total.
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Post by rusty_shackleford »

KnightoftheWind wrote: July 10th, 2023, 05:07
rusty_shackleford wrote: July 10th, 2023, 05:01
KnightoftheWind wrote: July 10th, 2023, 04:47


Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.
VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.
VR is the only way that first person can get even close to third person in adventure aspects.
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Post by KnightoftheWind »

rusty_shackleford wrote: July 10th, 2023, 05:08
KnightoftheWind wrote: July 10th, 2023, 05:07
rusty_shackleford wrote: July 10th, 2023, 05:01


You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.
VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.
VR is the only way that first person can get even close to third person in adventure aspects.
How so?, movement is extremely limited and not to mention it's terrible for your eye health. Not much adventuring can be done if you end up with blurry vision.
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Post by Acrux »

KnightoftheWind wrote: July 10th, 2023, 04:47
Dead wrote: July 10th, 2023, 01:27
I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.
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Post by KnightoftheWind »

Acrux wrote: July 10th, 2023, 05:24
KnightoftheWind wrote: July 10th, 2023, 04:47
Dead wrote: July 10th, 2023, 01:27
I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.
Unless it's some form of strategy game involving multiple characters on screen, or a city builder, I will always prefer the opposite. It's just more natural to play a first-person game that it is to play a third-person or overhead one. You can really hammer in the atmosphere. Horror in particular excels in first-person because there's no middle man between you and the monsters you're up against. And given how Fallout has a lot of horror elements, it definitely works in it's favor.
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Post by WhiteShark »

Acrux wrote: July 10th, 2023, 05:24
I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.
I have a theory that this divide regarding optimal perspective can be explained by how much one emotionally invests in his PC (and perhaps in activities in general). I have always been the sort to identify strongly with my PC in both tabletop and video games and I agree with @KnightoftheWind's assertion that first person feels more natural even if it's inferior for certain genres. Likewise, I have argued strongly that in tabletop the GM should do his best, where possible, to maintain consistency between player and PC knowledge based on the belief that optimal roleplaying experience is one where the distinction between player and PC is blurred to the greatest extent possible.

On the opposite side there are people like my tabletop friend who describes wargames and tabletop as 'outcome generators', who dispassionately selects his units and PCs' actions as though they were truly autonomous and considers victory and defeat only in terms of how interesting their results are. As a GM he is perfectly content to allow his players to know much more than their characters could and even delegates large portions of worldbuilding to them under the reasoning that the players, like him, are essentially observers rather than direct participants. Though I know for a fact he plays video games, he has never mentioned playing any game with a first-person perspective.

I have a feeling that competitiveness, or at least the emotional aspect of competitiveness, is also related to this divide. I am the type to get deeply invested in competition, and though I am a good sport about it, losses still feel personally galling and victories euphoric. My aforementioned friend, on the other hand, has no competitive drive. He's plenty competent but he plays wargames first and foremost to see the scenario unfold and the ultimate outcome is irrelevant to him. I think this difference, too, hinges on whether one sees himself as a personal participant or a third party: in other words, the mental distance between player and PC.

Hence, I am curious to hear, @Acrux, your feelings on competition, to see whether my theory holds.
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Post by rusty_shackleford »

I don't like being spooked in games therefore dislike first person perspective. Simple as, no peripheral vision sucks. I'm fine with a close-up third person.
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Post by WhiteShark »

rusty_shackleford wrote: July 10th, 2023, 12:56
I don't like being spooked in games therefore dislike first person perspective. Simple as, no peripheral vision sucks. I'm fine with a close-up third person.
Yeah, I figured you weren't a diehard third-personist based on your general RPG philosophy and your mentioning of VR making first-person acceptable. I'm not bothered by a lack of peripheral vision in principle but non-VR first-person is definitely suboptimal for action games.
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Post by Lich »

Isometric perspective more elegantly presents information I need to imagine my character/party's circumstances. When executed well, it's a good combination of abstraction and detailed representation of the environment. One of the most annoying things about "first person" perspective is that it is intended to represent one's own perspective, which is impossible with a flat rectangular screen, so it feels unnatural and unpleasant to try to immerse yourself in that perspective.

Some of the most competitive games have top-down perspectives like Starcraft or Dota.
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Post by WhiteShark »

Dead wrote: July 10th, 2023, 13:18
Isometric perspective more elegantly presents information I need to imagine my character/party's circumstances. When executed well, it's a good combination of abstraction and detailed representation of the environment. One of the most annoying things about "first person" perspective is that it is intended to represent one's own perspective, which is impossible with a flat rectangular screen, so it feels unnatural and unpleasant to try to immerse yourself in that perspective.
Even with the limitations of a monitor I think the first-person perspective is a closer match to what your character would perceive. I fully agree that it is not optimal for most sorts of games, especially games with full party control, but Fallout isn't one of those, so it seems like a good fit.
Dead wrote: July 10th, 2023, 13:18
Some of the most competitive games have top-down perspectives like Starcraft or Dota.
I wasn't trying to say that competitive types would prefer first-person in all cases, but rather that I think that the type of person who feels victory and loss on a personal level is probably the same type that identifies personally with his PC and prefers to view the world directly through his eyes.
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Post by Acrux »

WhiteShark wrote: July 10th, 2023, 12:54

Hence, I am curious to hear, @Acrux, your feelings on competition, to see whether my theory holds.
An interesting hypothesis, and I'd say in my case the data supports it.

I also completely agree with @Dead's post.
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