its funny
https://jonasz-o.itch.io/fallout2remake3d

I assume you tried tweaking the thousand options it has? Gzdoom is great for mods like Ashes but it is used too often for stuff that does not require it.KnightoftheWind wrote: ↑ July 9th, 2023, 20:07A less autistic Fallout 2 that plays like Doom?, now that's an interesting idea. It's just a shame this uses the bloatware known as "GZDoom". I swear I can barely play anything using it at a framerate over 90, which is inexcusable.
>Early Access Alpha
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.Dead wrote: ↑ July 10th, 2023, 01:27I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.KnightoftheWind wrote: ↑ July 10th, 2023, 04:47Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.Dead wrote: ↑ July 10th, 2023, 01:27I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.rusty_shackleford wrote: ↑ July 10th, 2023, 05:01You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.KnightoftheWind wrote: ↑ July 10th, 2023, 04:47Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.Dead wrote: ↑ July 10th, 2023, 01:27I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
VR is the only way that first person can get even close to third person in adventure aspects.KnightoftheWind wrote: ↑ July 10th, 2023, 05:07VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.rusty_shackleford wrote: ↑ July 10th, 2023, 05:01You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.KnightoftheWind wrote: ↑ July 10th, 2023, 04:47
Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.
How so?, movement is extremely limited and not to mention it's terrible for your eye health. Not much adventuring can be done if you end up with blurry vision.rusty_shackleford wrote: ↑ July 10th, 2023, 05:08VR is the only way that first person can get even close to third person in adventure aspects.KnightoftheWind wrote: ↑ July 10th, 2023, 05:07VR is a meme, and besides I can play Doom just fine and have a great time doing so. The issue here is the lack of resources and talent involved with such an endeavor. To accurately reimagine Fallout and Fallout 2 as a first-person game requires, well, Bethesda's resources in order to do it right. But the closest I've seen such a game done well on a Doom-esque engine (i.e GZDoom soyware) is Ashes 2063 and Ashes: Afterglow.rusty_shackleford wrote: ↑ July 10th, 2023, 05:01
You might have a point if it was VR rather than a pinhole camera with zero peripheral vision.
I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.KnightoftheWind wrote: ↑ July 10th, 2023, 04:47Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.Dead wrote: ↑ July 10th, 2023, 01:27I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
Unless it's some form of strategy game involving multiple characters on screen, or a city builder, I will always prefer the opposite. It's just more natural to play a first-person game that it is to play a third-person or overhead one. You can really hammer in the atmosphere. Horror in particular excels in first-person because there's no middle man between you and the monsters you're up against. And given how Fallout has a lot of horror elements, it definitely works in it's favor.Acrux wrote: ↑ July 10th, 2023, 05:24I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.KnightoftheWind wrote: ↑ July 10th, 2023, 04:47Surely you're joking?. The first-person view allows for a much more intimate perspective and opens the door to a lot of minute detail that couldn't otherwise be conveyed through an isometric view. After all, you're seeing through the eyes of the character you're playing as.Dead wrote: ↑ July 10th, 2023, 01:27I guess it's cool how someone put in the effort to convert the game to a strictly inferior perspective.
I have a theory that this divide regarding optimal perspective can be explained by how much one emotionally invests in his PC (and perhaps in activities in general). I have always been the sort to identify strongly with my PC in both tabletop and video games and I agree with @KnightoftheWind's assertion that first person feels more natural even if it's inferior for certain genres. Likewise, I have argued strongly that in tabletop the GM should do his best, where possible, to maintain consistency between player and PC knowledge based on the belief that optimal roleplaying experience is one where the distinction between player and PC is blurred to the greatest extent possible.Acrux wrote: ↑ July 10th, 2023, 05:24I have always, always found an isometric or overhead view to be more immersive than first-person. But I have little interest in larping as a viewpoint character. I'm more likely to larp as the captain of a squad, and at any rate that view is much closer to a tabletop experience which I prefer.
Yeah, I figured you weren't a diehard third-personist based on your general RPG philosophy and your mentioning of VR making first-person acceptable. I'm not bothered by a lack of peripheral vision in principle but non-VR first-person is definitely suboptimal for action games.rusty_shackleford wrote: ↑ July 10th, 2023, 12:56I don't like being spooked in games therefore dislike first person perspective. Simple as, no peripheral vision sucks. I'm fine with a close-up third person.
Even with the limitations of a monitor I think the first-person perspective is a closer match to what your character would perceive. I fully agree that it is not optimal for most sorts of games, especially games with full party control, but Fallout isn't one of those, so it seems like a good fit.Dead wrote: ↑ July 10th, 2023, 13:18Isometric perspective more elegantly presents information I need to imagine my character/party's circumstances. When executed well, it's a good combination of abstraction and detailed representation of the environment. One of the most annoying things about "first person" perspective is that it is intended to represent one's own perspective, which is impossible with a flat rectangular screen, so it feels unnatural and unpleasant to try to immerse yourself in that perspective.
I wasn't trying to say that competitive types would prefer first-person in all cases, but rather that I think that the type of person who feels victory and loss on a personal level is probably the same type that identifies personally with his PC and prefers to view the world directly through his eyes.Dead wrote: ↑ July 10th, 2023, 13:18Some of the most competitive games have top-down perspectives like Starcraft or Dota.
An interesting hypothesis, and I'd say in my case the data supports it.WhiteShark wrote: ↑ July 10th, 2023, 12:54
Hence, I am curious to hear, @Acrux, your feelings on competition, to see whether my theory holds.