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Junior Adventurer's Guild - December: Deus Ex: Invisible War

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What game should we play in December?

Poll ended at December 1st, 2024, 02:59

Deus Ex: Invisible War
7
26%
Eye of the Beholder
2
7%
Gothic
2
7%
Knights of the Old Republic II: The Sith Lords
5
19%
Mass Effect
7
26%
The Witcher
2
7%
Underrail
2
7%
 
Total votes: 27

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WhiteShark
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Post by WhiteShark »

logincrash wrote: December 3rd, 2024, 14:39
Also, is there a good lightweight program for taking screenshots?
rusty_shackleford wrote: December 3rd, 2024, 15:04
Vault has integration with ShareX, grab the config from the sidebar. It's windows only so I don't use it tho, but @WhiteShark does I think.
Yes, it's very convenient. It can do screenshots, video, audio, etc. I have a hotkey assigned to take a screenshot, which also puts it on my clipboard, and then another hotkey to upload whatever's on my clipboard to the Vault. It can also do OCR, though I almost never use it.
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Post by Unhelpful Contrarian »

boot wrote: December 3rd, 2024, 13:16
Human revolution dlc sucks
It’s ok although mankind divided had better DLC’s.
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Post by Unhelpful Contrarian »

Nooneatall wrote: December 3rd, 2024, 20:03
I'm at the templar base I think I'm halfway through. I wish you all would have voted Kotor instead
People just don’t understand the absolute gem that is IW.
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Post by Nooneatall »

Unhelpful Contrarian wrote: December 3rd, 2024, 21:56
Nooneatall wrote: December 3rd, 2024, 20:03
I'm at the templar base I think I'm halfway through. I wish you all would have voted Kotor instead
People just don’t understand the absolute gem that is IW.
Invisible war? More like invisible fun
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Post by J1M »

The most interesting Deus Ex 1 self-imposed challenge that I saw was someone completing the game without using anything that went in the inventory (no weapons, medpacks, augs, etc), essentially just limiting himself to items that you could manipulate like boxes and TNT crates. Being able to carry a TNT crate between loading screens certainly helped.

Does anyone have any recommendations for self-imposed challenges to make this game more interesting?
Last edited by J1M on December 4th, 2024, 02:31, edited 1 time in total.
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Post by Tweed »

J1M wrote: December 4th, 2024, 02:31
The most interesting Deus Ex 1 self-imposed challenge that I saw was someone completing the game without using anything that went in the inventory (no weapons, medpacks, augs, etc), essentially just limiting himself to items that you could manipulate like boxes and TNT crates. Being able to carry a TNT crate between loading screens certainly helped.

Does anyone have any recommendations for self-imposed challenges to make this game more interesting?
Try to have fun.
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Post by Nooneatall »

J1M wrote: December 4th, 2024, 02:31
The most interesting Deus Ex 1 self-imposed challenge that I saw was someone completing the game without using anything that went in the inventory (no weapons, medpacks, augs, etc), essentially just limiting himself to items that you could manipulate like boxes and TNT crates. Being able to carry a TNT crate between loading screens certainly helped.

Does anyone have any recommendations for self-imposed challenges to make this game more interesting?
Get through the game without falling asleep or throwing your computer after the 1000 loading screen.
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DEI Remover

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Post by Valter »

Nooneatall wrote: December 4th, 2024, 02:54
J1M wrote: December 4th, 2024, 02:31
The most interesting Deus Ex 1 self-imposed challenge that I saw was someone completing the game without using anything that went in the inventory (no weapons, medpacks, augs, etc), essentially just limiting himself to items that you could manipulate like boxes and TNT crates. Being able to carry a TNT crate between loading screens certainly helped.

Does anyone have any recommendations for self-imposed challenges to make this game more interesting?
Get through the game without falling asleep or throwing your computer after the 1000 loading screen.
The loading screens are definitely irksome, but I was led to believe they took twelve winters to load. So far it just seems to take 2-4 seconds to load. Too bad quests make you walk around all over the place so those seconds add up.
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Post by Unhelpful Contrarian »

Valter wrote: December 4th, 2024, 02:57
Nooneatall wrote: December 4th, 2024, 02:54
J1M wrote: December 4th, 2024, 02:31
The most interesting Deus Ex 1 self-imposed challenge that I saw was someone completing the game without using anything that went in the inventory (no weapons, medpacks, augs, etc), essentially just limiting himself to items that you could manipulate like boxes and TNT crates. Being able to carry a TNT crate between loading screens certainly helped.

Does anyone have any recommendations for self-imposed challenges to make this game more interesting?
Get through the game without falling asleep or throwing your computer after the 1000 loading screen.
The loading screens are definitely irksome, but I was led to believe they took twelve winters to load. So far it just seems to take 2-4 seconds to load. Too bad quests make you walk around all over the place so those seconds add up.
The PC port is bad. I never understood how a game that was made using a PC can have worst optimization then the console version.
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Post by Zothique »

logincrash wrote: December 3rd, 2024, 15:48
1998 wrote: December 3rd, 2024, 15:42
Guess if I would have bought something at that mudslime it would be game over because I could not pay off the pilot?!
Not sure about the pilot. But the Omar sells an SMG, a black bio-canister and something else. You can get a 50% discount AND a free black canister if you scan a grey alien in the nightclub basement.
The Omar are ******* awesome, but good god I get some existential dread when I think about what they are doing to themselves.

They are actually a component of a very interesting Deus Ex 1 mod that takes place in Russia.
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Post by Lord of Riva »

I have arrived in Trier.

It's halfway enjoyable if you do not play it like a stealth game, my baton is super strong with strength 3 and EMP 3 now, not only do I knock people out incredibly fast but bots, cameras, turrets are getting "scrambled" for a while when I hit them, making them allied to me. Meaning I can also now destroy any of them without raising an alarm.

It's a cheesefest though.
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Post by Nooneatall »

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I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

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Post by Tinky Winky »

Unhelpful Contrarian wrote: December 3rd, 2024, 21:56
Nooneatall wrote: December 3rd, 2024, 20:03
I'm at the templar base I think I'm halfway through. I wish you all would have voted Kotor instead
People just don’t understand the absolute gem that is IW.
IDK if I should actually be playing this, the game is decent but but good enough for another playthrough. I'm downloading the game right now anyway, at least it wasn't Mass Popamole.
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Post by 1998 »

Trier....
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Post by Valter »

Got through Mako, pretty boring segment tbh.
Game hadn't been too bad so far but... I've been wandering around Cairo for some time now and... I refuse.
Image
(the ********** chanting is actually a Sound FX, not Music. So there's actually some random fuckwad NPC somewhere specifically created to torment the player from a mile away.)
Last edited by Valter on December 4th, 2024, 13:37, edited 1 time in total.
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Post by Tweed »

I am taking joy in all of your sufferings.
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Post by logincrash »

Done, finally.
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"Oh, it all makes sense now, brother."
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Post by Valter »

On Trier now and all my biomods are already maxed out, so I'm sitting on a couple of upgrades that I can't even sell... Very generous devs I guess?
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Post by Unhelpful Contrarian »

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Post by 1998 »

Image

Certainly not one of my fav. AG games, but short enough to just run through it once.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
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Post by J1M »

Valter wrote: December 5th, 2024, 02:54
On Trier now and all my biomods are already maxed out, so I'm sitting on a couple of upgrades that I can't even sell... Very generous devs I guess?
Some augs become more useful as the game progresses. You can use them to switch your choices. For example, when you start fighting enemies with rocket launchers.
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Post by logincrash »

J1M wrote: December 5th, 2024, 05:29
Some augs become more useful as the game progresses. You can use them to switch your choices. For example, when you start fighting enemies with rocket launchers.
I had to switch my X-Ray vision to Regeneration once I got to JC's Antarctica base. The reason I sided with the Templars was because I wouldn't have to waste so much time and ammo on these bullet sponge powersuit *******.
And it's been going so well for my non-lethal playthrough too. I hadn't killed a single enemy until they showed up. I tried knocking them out with my police baton, but then they just ******* exploded. No non-lethal for me it seems.
"Oh, it all makes sense now, brother."
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Post by Valter »

Finito.
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Last edited by Valter on December 5th, 2024, 08:09, edited 1 time in total.
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Post by Valter »

logincrash wrote: December 5th, 2024, 06:03
J1M wrote: December 5th, 2024, 05:29
Some augs become more useful as the game progresses. You can use them to switch your choices. For example, when you start fighting enemies with rocket launchers.
I had to switch my X-Ray vision to Regeneration once I got to JC's Antarctica base. The reason I sided with the Templars was because I wouldn't have to waste so much time and ammo on these bullet sponge powersuit *******.
And it's been going so well for my non-lethal playthrough too. I hadn't killed a single enemy until they showed up. I tried knocking them out with my police baton, but then they just ******* exploded. No non-lethal for me it seems.
Real. I was a police baton adept too, used it all game with melee and EMP biomods. Then those fatsos show up and I suddenly have to use guns just for their kamikaze asses. I was fuming, fuming I tell you!
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Post by logincrash »

Valter wrote: December 5th, 2024, 08:08
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"Oh, it all makes sense now, brother."
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Post by Valter »

logincrash wrote: December 5th, 2024, 08:57
Valter wrote: December 5th, 2024, 08:08
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Post by Tweed »

Ya'll haters.
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Post by logincrash »

Valter wrote: December 5th, 2024, 09:14
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Post by Valter »

logincrash wrote: December 5th, 2024, 09:23
Valter wrote: December 5th, 2024, 09:14
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Post by logincrash »

Tweed wrote: December 5th, 2024, 09:21
Ya'll haters.
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Last edited by logincrash on December 5th, 2024, 09:33, edited 1 time in total.
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