Pirate chads stay winning
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Kingdom Come 2 - Your Same-Sex Adventure Awaits!
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rusty_shackleford
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Tags:
Here we go again...
I am starting to get hyped up again 
Kingdom Come: Deliverance II - Exploring Bohemia

The world of Kingdom Come: Deliverance II provides two very different, yet equally authentic visions of 15th century Bohemia.
In Trosky you have a playground where the rich and powerful play political games with the population’s fortunes. Elsewhere, the natural beauty of the Bohemian Paradise provides a backdrop for the simpler - yet no less vital - struggles of village life.
In our own medieval history, there were two key factors that would have determined how these sorts of settlements and cities evolved over time. The first is obvious enough: wherever there were rich food supplies or natural resources to exploit, village life - followed by towns and cities - would inevitably have sprung up. The second is a little more surprising.
“Societies formed near any kind of monastery, because they were always rich, even if the surrounding area wasn’t the best!” explains Ondřej Bittner, senior game designer at Warhorse Studios. "The monasteries were able to hire many people from all around the local area and start new branches of industry.

“They were the first ones to have vineyards, for example, or the first to have fishponds. In the beginning these industries weren’t started by the lords of the land, they were started in the monasteries because they had the money!”
From this broad starting point, the developers and historians at Warhorse then look to historical records and cultural artefacts to help recreate a society that feels authentic to its time, yet remains immersive as a game world that’s fit to accommodate a crafted narrative adventure.
This is not always a simple process, however. Joanna Nowak, historical consultant at Warhorse, talks of the detective work that lies behind some of the detail.

“Written or visual sources mostly tell us about the rich, or they just focus on the most significant events from history,” she says. “They don’t really describe everyday life in the village, and what people were talking about.
“They were also talking with a mixture of different languages in different regions, but we do have oral history in the form of folk songs. Even if they were written in the 19th century, they are proof of history being told through the generations.
“Our biggest helpers are often the nuances,” Nowak continues. “Even a flower that’s just an ornament in a painting helps us [understand the world]. The villagers who appear in the background are sometimes a little bit of a caricature, but they still provide us with important information.
“And although I’ve studied history, I try to think like an engineer, or a scientist. If I see something repeated a hundred times, there’s a big probability that it really happened.”
Bittner explains that we can gain further indirect insight by looking at the social rules that would have provided crucial structure for even this simpler side of Bohemian life.
“Their social life is more complicated [to recreate] but we can look at town laws, for example. If there’s a town law for something, you can be pretty sure it’s happening!
“When I studied data mining I worked on historical data, where statistics can also tell you a huge amount. If you analyse what people were throwing out, for example, you get a really good grasp of their life.
“You understand that pottery was a little bit like our plastic. You could break things, throw them out and very cheaply buy a new one! There were also the little pilgrimage pins that they made in their hundreds of thousands. These were then sold at the pilgrimage sites as a mass market thing.
“And of course we have bones too. We can read so much from the teeth of people, like what they’ve been eating and so on.”
In other words, it takes a careful combination of historical fact, indirect detective work and imaginative world-building to bring Bohemia to life! Brought together it all makes for a deeply immersive vision of the past you’ll be able to explore for yourself when Kingdom Come: Deliverance II launches on 11th February 2025.
Kingdom Come: Deliverance II - Exploring Bohemia

The world of Kingdom Come: Deliverance II provides two very different, yet equally authentic visions of 15th century Bohemia.
In Trosky you have a playground where the rich and powerful play political games with the population’s fortunes. Elsewhere, the natural beauty of the Bohemian Paradise provides a backdrop for the simpler - yet no less vital - struggles of village life.
In our own medieval history, there were two key factors that would have determined how these sorts of settlements and cities evolved over time. The first is obvious enough: wherever there were rich food supplies or natural resources to exploit, village life - followed by towns and cities - would inevitably have sprung up. The second is a little more surprising.
“Societies formed near any kind of monastery, because they were always rich, even if the surrounding area wasn’t the best!” explains Ondřej Bittner, senior game designer at Warhorse Studios. "The monasteries were able to hire many people from all around the local area and start new branches of industry.

“They were the first ones to have vineyards, for example, or the first to have fishponds. In the beginning these industries weren’t started by the lords of the land, they were started in the monasteries because they had the money!”
From this broad starting point, the developers and historians at Warhorse then look to historical records and cultural artefacts to help recreate a society that feels authentic to its time, yet remains immersive as a game world that’s fit to accommodate a crafted narrative adventure.
This is not always a simple process, however. Joanna Nowak, historical consultant at Warhorse, talks of the detective work that lies behind some of the detail.

“Written or visual sources mostly tell us about the rich, or they just focus on the most significant events from history,” she says. “They don’t really describe everyday life in the village, and what people were talking about.
“They were also talking with a mixture of different languages in different regions, but we do have oral history in the form of folk songs. Even if they were written in the 19th century, they are proof of history being told through the generations.
“Our biggest helpers are often the nuances,” Nowak continues. “Even a flower that’s just an ornament in a painting helps us [understand the world]. The villagers who appear in the background are sometimes a little bit of a caricature, but they still provide us with important information.
“And although I’ve studied history, I try to think like an engineer, or a scientist. If I see something repeated a hundred times, there’s a big probability that it really happened.”
Bittner explains that we can gain further indirect insight by looking at the social rules that would have provided crucial structure for even this simpler side of Bohemian life.
“Their social life is more complicated [to recreate] but we can look at town laws, for example. If there’s a town law for something, you can be pretty sure it’s happening!
“When I studied data mining I worked on historical data, where statistics can also tell you a huge amount. If you analyse what people were throwing out, for example, you get a really good grasp of their life.
“You understand that pottery was a little bit like our plastic. You could break things, throw them out and very cheaply buy a new one! There were also the little pilgrimage pins that they made in their hundreds of thousands. These were then sold at the pilgrimage sites as a mass market thing.
“And of course we have bones too. We can read so much from the teeth of people, like what they’ve been eating and so on.”
In other words, it takes a careful combination of historical fact, indirect detective work and imaginative world-building to bring Bohemia to life! Brought together it all makes for a deeply immersive vision of the past you’ll be able to explore for yourself when Kingdom Come: Deliverance II launches on 11th February 2025.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Will slay a man in combat for you as your champion if you buy me a PC to play this game
Suspect is transgender
Trying to secure that "Most despised user of 2024" award, eh?Yankee Zulu wrote: ↑ November 11th, 2024, 13:47This Vavra dude is a pathetic ****.Guess which is his favourite Asscreed game? Origins. Again trying to score ****** points before release.Daniel Vávra ⚔
@DanielVavra
·
May 6, 2018
Our country suffered for 40 years under the rule of communism which was based on Marxist-Leninist ideology. Now President of European Commision Juncker celebrates birth anniversary of Karl Marx. Spit on the graves of millions who died because of his teachings.
Will now be launching a week earlier
I'm more excited about this than I was for the new Stalker slop.
Even though I knew Stalker 2 wouldn't be as good as the old ones I'm still so disappointed. It's so bad. At least the floor for KC2 is much higher.Zothique wrote: ↑ December 4th, 2024, 19:43I'm more excited about this than I was for the new Stalker slop.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Me poor CPU
Steam friend code: 1525876263
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rusty_shackleford
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I have hardware somewhere bet 1440p high & ultra, couldn't hold a stable 60FPS in kcd recently. Wonder if this will have better perf than the first game?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
The minimum requirements for KCD2 are higher than the recommended requirements for KC1 so, best case scenario, you'll have similar performance. You could get a boost if you can stomach DLSS/FSR too.rusty_shackleford wrote: ↑ December 5th, 2024, 23:20I have hardware somewhere bet 1440p high & ultra, couldn't hold a stable 60FPS in kcd recently. Wonder if this will have better perf than the first game?
Stability is never guaranteed in these system spec announcements.rusty_shackleford wrote: ↑ December 5th, 2024, 23:20I have hardware somewhere bet 1440p high & ultra, couldn't hold a stable 60FPS in kcd recently. Wonder if this will have better perf than the first game?
Yeah the first game was not known for its optimized performance, but I'd still get an enjoyable 1080p60 on High-Ultra. Now my Ryzen 1600 doesn't even hit minimum specs, keeping me away from 1080p60 Medium
Steam friend code: 1525876263
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Nooneatall
- Posts: 2413
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- Location: The Congo
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That title is already takenTweed wrote: ↑ November 30th, 2024, 13:57Trying to secure that "Most despised user of 2024" award, eh?Yankee Zulu wrote: ↑ November 11th, 2024, 13:47This Vavra dude is a pathetic ****.Guess which is his favourite Asscreed game? Origins. Again trying to score ****** points before release.Daniel Vávra ⚔
@DanielVavra
·
May 6, 2018
Our country suffered for 40 years under the rule of communism which was based on Marxist-Leninist ideology. Now President of European Commision Juncker celebrates birth anniversary of Karl Marx. Spit on the graves of millions who died because of his teachings.
I made a mod for CK3:
DEI Remover
donate to the HQ
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
DEI Remover
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
Just wait for the potato patch. This uses the same engine as the first one afaik so it should run better on low end PC than hoholker 2 anywayboot wrote: ↑ November 30th, 2024, 12:27Will slay a man in combat for you as your champion if you buy me a PC to play this game
I meant unofficial ultra low graphic / performance mod, basically something likes this.
https://www.nexusmods.com/kingdomcomede ... e/mods/368
Last edited by Tinky Winky on December 6th, 2024, 09:32, edited 1 time in total.
How did you guess? But Im afraid I have no chance competing against little shits like you here.Tweed wrote: ↑ November 30th, 2024, 13:57Trying to secure that "Most despised user of 2024" award, eh?Yankee Zulu wrote: ↑ November 11th, 2024, 13:47This Vavra dude is a pathetic ****.Guess which is his favourite Asscreed game? Origins. Again trying to score ****** points before release.Daniel Vávra ⚔
@DanielVavra
·
May 6, 2018
Our country suffered for 40 years under the rule of communism which was based on Marxist-Leninist ideology. Now President of European Commision Juncker celebrates birth anniversary of Karl Marx. Spit on the graves of millions who died because of his teachings.
Yankee Zulu wrote: ↑ December 6th, 2024, 09:42How did you guess? But Im afraid I have no chance competing against little shits like you here.Tweed wrote: ↑ November 30th, 2024, 13:57Trying to secure that "Most despised user of 2024" award, eh?Yankee Zulu wrote: ↑ November 11th, 2024, 13:47This Vavra dude is a pathetic ****.
Guess which is his favourite Asscreed game? Origins. Again trying to score ****** points before release.
At least you have plenty of upgrade options within AM4.Valter wrote: ↑ December 5th, 2024, 23:35Stability is never guaranteed in these system spec announcements.![]()
Yeah the first game was not known for its optimized performance, but I'd still get an enjoyable 1080p60 on High-Ultra. Now my Ryzen 1600 doesn't even hit minimum specs, keeping me away from 1080p60 Medium![]()
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Given the times, no PC that CAN be bought will play this game well.boot wrote: ↑ November 30th, 2024, 12:27Will slay a man in combat for you as your champion if you buy me a PC to play this game
It'll probably require future tech to reliably lock in 60fps on high settings.
That spec chart is very puzzling in the middle section.
Last edited by Rand on December 11th, 2024, 20:29, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Boring update, but eh...
Kingdom Come: Deliverance II - Kuttenberg: A Medieval Metropolis
Kuttenberg: A Medieval Metropolis
Kingdom Come: Deliverance 2 provides an expansive slice of rural life for players to explore, but it’s inside the city of Kuttenberg that politics, power and profit combine in ways that influence every life in 15th Century Bohemia.
“Kuttenberg is where the coin is minted,” explains Ondřej Bittner, senior game designer at Warhorse. “And where the coin is minted, the power lies. We wanted a big set piece location and this was the natural choice.”
Time may have eroded the fine detail, but the real city of Kuttenberg [now Kutná Hora] still retains much of its medieval ancestry through its architecture and layout. These broader strokes of preservation have allowed the team to draw a direct line from the modern world, back towards Henry’s history - and gain a real understanding of the physical space they’re operating in.
When asked to describe the biggest challenge of crafting a faithful recreation of the city, it’s the sheer scope of this physical space that Bittner cites. Step foot inside Kuttenberg and you’ll cross the threshold of a freely explorable city space some ten times larger than the most directly comparable region of the first game, Rattay.
As well as the size of this undertaking though, the team must also wrestle with the misconceptions many of us have about medieval city life, based largely on crude depictions from Hollywood.
“It’s not how people think a medieval city should look,” explains Bittner. “They immediately think about crooked small streets, dark alleys - everything being very compressed.
“Kuttenberg has avenues with almost wide streets and city blocks - it’s not like a maze! It really feels like a big city, and it’s a similar layout to what we have in most European cities nowadays.”
In the time of KCD 2’s story, the layout of a city would have emerged organically from a sense of practicality. Businesses would congregate to ensure an efficient flow of related commerce, while citizens relied on these commercial clusters to navigate and coordinate gatherings.
“Most medieval cities in Central Europe were organised around markets,” says Bittner. “They usually carried the name of the market, and so there’s a coal market, a beef market, a fruit market and so on. Many of Prague’s streets and squares still carry these names today.
“Often, specific crafts existed in a particular street too, so there was a butcher street, a cobbler street, a tailor street and so on. We borrowed that to make it how it really was in Kuttenberg.”
Commerce thrived here just as it does in every major city, but in the medieval world power and wealth had a far more complex relationship than the one we’re all familiar with today. It all makes for a unique and potent sandbox for the narrative team to play in, as Bittner explains.
“This is a time where some people are getting very rich, while the nobility are getting poor because of the feudal law that says you have to split your land between your multiple sons and daughters. All of that diminishes your wealth over time.”
“And so there’s a struggle where there are people who have money, but they don’t get any special treatment because they’re just ordinary people. Meanwhile the nobility is poor, but they act as though they are worthier and are the important ones.”
The more prosperous medieval citizens were keen to flaunt their wealth and success by contributing to the construction of churches and cathedrals too. This form of self-serving philanthropy influenced the architecture of Kuttenberg greatly, imbuing the city with even more historical detail.
Bittner is keen to stress, however, that there are more important centrepieces to focus on when it comes to Kuttenberg. “The biggest is the Italian Court, which is the mint of the money,“ he explains.
“That’s not just the centre of the city, it’s the centre of the whole empire. It’s also the seat of the king if he’s in the city. I think that’s even more interesting! Cathedrals are great, don’t get me wrong, but they’re in every city. This is a unique thing that only Kuttenberg has.”
Something else Kuttenberg has is secrets, and there are plenty of these for inquisitive adventurers to discover below ground. The key to this underground opportunity lies in the origins of Kuttenberg.
“The silver mining actually started in the city,” explains Bittner. “The whole city has underground panels and mine shafts that the player can use to traverse the city and sneak around in. There’s also an ossuary near the city - a place you put bones in. Even today it’s a very popular tourist attraction!”
Taken altogether then, Kuttenberg is a grand undertaking that challenges misconceptions about this period of history, while providing a unique opportunity to explore power dynamics that rarely get an outing in modern storytelling.
Kingdom Come: Deliverance II arrives 4 February 2025 on PC, Xbox Series X|S and PlayStation 5.
Kingdom Come: Deliverance II - Kuttenberg: A Medieval Metropolis
Kuttenberg: A Medieval Metropolis
Kingdom Come: Deliverance 2 provides an expansive slice of rural life for players to explore, but it’s inside the city of Kuttenberg that politics, power and profit combine in ways that influence every life in 15th Century Bohemia.
“Kuttenberg is where the coin is minted,” explains Ondřej Bittner, senior game designer at Warhorse. “And where the coin is minted, the power lies. We wanted a big set piece location and this was the natural choice.”
Time may have eroded the fine detail, but the real city of Kuttenberg [now Kutná Hora] still retains much of its medieval ancestry through its architecture and layout. These broader strokes of preservation have allowed the team to draw a direct line from the modern world, back towards Henry’s history - and gain a real understanding of the physical space they’re operating in.
When asked to describe the biggest challenge of crafting a faithful recreation of the city, it’s the sheer scope of this physical space that Bittner cites. Step foot inside Kuttenberg and you’ll cross the threshold of a freely explorable city space some ten times larger than the most directly comparable region of the first game, Rattay.
As well as the size of this undertaking though, the team must also wrestle with the misconceptions many of us have about medieval city life, based largely on crude depictions from Hollywood.
“It’s not how people think a medieval city should look,” explains Bittner. “They immediately think about crooked small streets, dark alleys - everything being very compressed.
“Kuttenberg has avenues with almost wide streets and city blocks - it’s not like a maze! It really feels like a big city, and it’s a similar layout to what we have in most European cities nowadays.”
In the time of KCD 2’s story, the layout of a city would have emerged organically from a sense of practicality. Businesses would congregate to ensure an efficient flow of related commerce, while citizens relied on these commercial clusters to navigate and coordinate gatherings.
“Most medieval cities in Central Europe were organised around markets,” says Bittner. “They usually carried the name of the market, and so there’s a coal market, a beef market, a fruit market and so on. Many of Prague’s streets and squares still carry these names today.
“Often, specific crafts existed in a particular street too, so there was a butcher street, a cobbler street, a tailor street and so on. We borrowed that to make it how it really was in Kuttenberg.”
Commerce thrived here just as it does in every major city, but in the medieval world power and wealth had a far more complex relationship than the one we’re all familiar with today. It all makes for a unique and potent sandbox for the narrative team to play in, as Bittner explains.
“This is a time where some people are getting very rich, while the nobility are getting poor because of the feudal law that says you have to split your land between your multiple sons and daughters. All of that diminishes your wealth over time.”
“And so there’s a struggle where there are people who have money, but they don’t get any special treatment because they’re just ordinary people. Meanwhile the nobility is poor, but they act as though they are worthier and are the important ones.”
The more prosperous medieval citizens were keen to flaunt their wealth and success by contributing to the construction of churches and cathedrals too. This form of self-serving philanthropy influenced the architecture of Kuttenberg greatly, imbuing the city with even more historical detail.
Bittner is keen to stress, however, that there are more important centrepieces to focus on when it comes to Kuttenberg. “The biggest is the Italian Court, which is the mint of the money,“ he explains.
“That’s not just the centre of the city, it’s the centre of the whole empire. It’s also the seat of the king if he’s in the city. I think that’s even more interesting! Cathedrals are great, don’t get me wrong, but they’re in every city. This is a unique thing that only Kuttenberg has.”
Something else Kuttenberg has is secrets, and there are plenty of these for inquisitive adventurers to discover below ground. The key to this underground opportunity lies in the origins of Kuttenberg.
“The silver mining actually started in the city,” explains Bittner. “The whole city has underground panels and mine shafts that the player can use to traverse the city and sneak around in. There’s also an ossuary near the city - a place you put bones in. Even today it’s a very popular tourist attraction!”
Taken altogether then, Kuttenberg is a grand undertaking that challenges misconceptions about this period of history, while providing a unique opportunity to explore power dynamics that rarely get an outing in modern storytelling.
Kingdom Come: Deliverance II arrives 4 February 2025 on PC, Xbox Series X|S and PlayStation 5.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
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Geolocation
Adventurer's Guild
my gpu is crying1998 wrote: ↑ December 13th, 2024, 18:09and you’ll cross the threshold of a freely explorable city space some ten times larger than the most directly comparable region of the first game, Rattay.
Did medieval bohemia not have primogeniture?1998 wrote: ↑ December 13th, 2024, 18:09while the nobility are getting poor because of the feudal law that says you have to split your land between your multiple sons and daughters. All of that diminishes your wealth over time.”
Last edited by rusty_shackleford on December 14th, 2024, 00:50, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
There are still lots of small alleys and its generally not really too crowded. I am sure it will be finerusty_shackleford wrote: ↑ December 14th, 2024, 00:45my gpu is crying1998 wrote: ↑ December 13th, 2024, 18:09and you’ll cross the threshold of a freely explorable city space some ten times larger than the most directly comparable region of the first game, Rattay.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
When I've seen this Vávra slander, i had to register. I assure you that my countryman Dan Vávra is based, don't worry about the game. Only diversity that you can expect in this crown jewel of czech game making is one that's historically accurate so besides czechs, there will be germans, poles, maybe some italians and hungarians. And yeah, also gypsies, cause they were here (they're still here btw
). In medieval times they stole horses, now they steal from us by being constantly on welfare . 
Will personally hold you accountable if this turns out to be falseShady wrote: ↑ December 14th, 2024, 06:27When I've seen this Vávra slander, i had to register. I assure you that my countryman Dan Vávra is based, don't worry about the game. Only diversity that you can expect in this crown jewel of czech game making is one that's historically accurate so besides czechs, there will be germans, poles, maybe some italians and hungarians. And yeah, also gypsies, cause they were here (they're still here btw). In medieval times they stole horses, now they steal from us by being constantly on welfare .
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