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The "Various has-beens who crashed and burned after trying to establish their own studios" Thread

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The "Various has-beens who crashed and burned after trying to establish their own studios" Thread

Post by The_Mask »

https://www.gematsu.com/2024/11/mass-ef ... -shut-down

Mass Effect trilogy director Casey Hudson’s Humanoid Origin to shut down
"An unexpected shortfall of funding left us unable to sustain operations."


Image
Humanoid Origin, the studio founded in June 2021 by Mass Effect trilogy director Casey Hudson, which announced in March 2022 that it was working on a “multiplatform AAA game” focused on “character-driven narrative in an all-new science-fiction universe,” will shut down, the company said in a LinkedIn post.

“Earlier today, we informed our staff that Humanoid Origin will be shutting down,” the post reads. “Despite efforts to shield the studio from broader challenges in the industry, an unexpected shortfall of funding left us unable to sustain operations.

“We’re heartbroken that we will not be able to bring our new science-fiction universe to completion. Our main concern at this time however is for our team, and we are committed to supporting them in their transition to new employment.”

Humanoid Origin is based in Edmonton, Alberta, Canada, and aimed to become a company that would “unleash the creative freedom of developers.”
Last edited by The_Mask on November 27th, 2024, 20:19, edited 1 time in total.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.

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Post by Val the Moofia Boss »

The concept art looks like a cool floating colony in the skies of Venus.
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Post by rusty_shackleford »

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Post by Vergil »

Lol get raped ****** *******
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Val the Moofia Boss wrote: November 26th, 2024, 03:59
The concept art looks like a cool floating colony in the skies of Venus.
It's seemingly all they have. I can't find anything that they've actually published showing off their work. They've been working on an unannounced project for over 3 years with nothing to show for it.
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Post by rusty_shackleford »

rusty_shackleford wrote: November 26th, 2024, 04:08
Val the Moofia Boss wrote: November 26th, 2024, 03:59
The concept art looks like a cool floating colony in the skies of Venus.
It's seemingly all they have. I can't find anything that they've actually published showing off their work. They've been working on an unannounced project for over 3 years with nothing to show for it.
Just looked it up and this is near exactly how long it took to make original Mass Effect. They had a demo available in under 2 years.
https://www.xboxgazette.com/interview_m ... ect_en.php


https://www.ign.com/articles/2006/05/10 ... mpressions


2006 Shepherd
Image
…I actually kinda like it.


If your Mass Effect inspired game takes significantly longer to make than Mass Effect 20 years after Mass Effect was made, you've ****** up.
Last edited by rusty_shackleford on November 26th, 2024, 04:15, edited 1 time in total.
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Post by The_Mask »

To be fair, everything about the first Mass Effect looks like a masterpiece compared with the slop today. Even the narrator that reads you the Codex entries feels amazing (despite me mocking it at the time, because I found it superfluous "haha, I know how to the entries by myself, thanks!" I said at the time).
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by rusty_shackleford »

The_Mask wrote: November 26th, 2024, 04:17
To be fair, everything about the first Mass Effect looks like a masterpiece compared with the slop today. Even the narrator that reads you the Codex entries feels amazing (despite me mocking it at the time, because I found it superfluous "haha, I know how to the entries by myself, thanks!" I said at the time).
My only gripe with voice acting in RPGs is the same gripe I have with all VA in video games: I need an option to speed it up. The hatred towards VA in RPGs is weird, and if it contributes to less words being written then games are better for it. No RPG was made better by adding more dialogue. Dialogue is like seasoning, too much or bad seasoning completely ruins a meal but most dishes are still serviceable without any seasoning.
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Post by Vergil »

rusty_shackleford wrote: November 26th, 2024, 04:21
The_Mask wrote: November 26th, 2024, 04:17
To be fair, everything about the first Mass Effect looks like a masterpiece compared with the slop today. Even the narrator that reads you the Codex entries feels amazing (despite me mocking it at the time, because I found it superfluous "haha, I know how to the entries by myself, thanks!" I said at the time).
My only gripe with voice acting in RPGs is the same gripe I have with all VA in video games: I need an option to speed it up. The hatred towards VA in RPGs is weird, and if it contributes to less words being written then games are better for it. No RPG was made better by adding more dialogue. Dialogue is like seasoning, too much or bad seasoning completely ruins a meal but most dishes are still serviceable without any seasoning.
I'm starting to think Morrowind ****** your mom as a kid or something.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: November 26th, 2024, 04:49
rusty_shackleford wrote: November 26th, 2024, 04:21
The_Mask wrote: November 26th, 2024, 04:17
To be fair, everything about the first Mass Effect looks like a masterpiece compared with the slop today. Even the narrator that reads you the Codex entries feels amazing (despite me mocking it at the time, because I found it superfluous "haha, I know how to the entries by myself, thanks!" I said at the time).
My only gripe with voice acting in RPGs is the same gripe I have with all VA in video games: I need an option to speed it up. The hatred towards VA in RPGs is weird, and if it contributes to less words being written then games are better for it. No RPG was made better by adding more dialogue. Dialogue is like seasoning, too much or bad seasoning completely ruins a meal but most dishes are still serviceable without any seasoning.
I'm starting to think Morrowind ****** your mom as a kid or something.
Morrowind isn't even close to being in the top 25 most overly verbose RPGs.
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Post by Cipher »

The_Mask wrote: November 26th, 2024, 03:57
https://www.gematsu.com/2024/11/mass-ef ... -shut-down

Mass Effect trilogy director Casey Hudson’s Humanoid Origin to shut down
"An unexpected shortfall of funding left us unable to sustain operations."

Image
Humanoid Origin, the studio founded in June 2021 by Mass Effect trilogy director Casey Hudson, which announced in March 2022 that it was working on a “multiplatform AAA game” focused on “character-driven narrative in an all-new science-fiction universe,” will shut down, the company said in a LinkedIn post.

“Earlier today, we informed our staff that Humanoid Origin will be shutting down,” the post reads. “Despite efforts to shield the studio from broader challenges in the industry, an unexpected shortfall of funding left us unable to sustain operations.

“We’re heartbroken that we will not be able to bring our new science-fiction universe to completion. Our main concern at this time however is for our team, and we are committed to supporting them in their transition to new employment.”

Humanoid Origin is based in Edmonton, Alberta, Canada, and aimed to become a company that would “unleash the creative freedom of developers.”
Good. This is the same exact ****** who did a Peter Molyneux and said that there was no ******* way that the ending for ME3 would be A, B or C and that the endings were going to be so different that people would have a hard time even figuring out how many they are. And that doing an A, B or C type of ending would be an absolute betrayal to Shepard's and the Players journey throughout the series.

...and then went ahead with a game that did exactly that. **** him.
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Post by Big Red Dog »

if 2 and 3 were his fault im gald
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Post by wndrbr »

Casey Hudson is not interesting enough to warrant the whole thread named after him, so let's make it about all the various has-beens who crashed and burned after trying to establish their own studios.

https://www.linkedin.com/posts/worlds-u ... 82433-OJta
https://www.gematsu.com/2024/11/netease ... ew-partner
Mac Walters' studio called 'Worlds Untold' pauses operations.
Last edited by wndrbr on November 27th, 2024, 06:45, edited 1 time in total.
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Post by gerey »

wndrbr wrote: November 27th, 2024, 06:45
so let's make it about all the various has-beens who crashed and burned after trying to establish their own studios
Many I'll mention haven't perhaps failed as thoroughly, but they have all failed to deliver anything worthwhile once removed from an environment full of passionate, talented people that could cover up their flaws and incompetence:

Warren Spector - like a typical Jew hogged all the glory relating to Deus Ex, is so technologically inept the cheat code for an EMP blast in DX is his name

Peter Molyneux - the original auteur that specialized in selling hot air, once removed from Bullfrog all he ever did was overhype and underdeliver

John Romero - I'm betting he'll ***** out eventually, the signs are all there, not much needs to be said about his fall from grace

Tim Schafer - this one is famous for whining about publishers, only to go on and become the textbook examples of why publishers are necessary

Chris Roberts - not a failure in the commercial sense, but the man is either delusional or evil or both, singlehandedly responsible for killing any past, current or future revival of space sims by sucking up all the disposable income from autists

What's the name of the other BioWare *** making Exodus? I'm fairly sure that one is also heading for failure.
Last edited by gerey on November 27th, 2024, 08:10, edited 2 times in total.
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Post by Rand »

gerey wrote: November 27th, 2024, 07:57
John Romero - I'm betting he'll ***** out eventually, the signs are all there, not much needs to be said about his fall from grace
That guy is the poster child for bad genes and mental illness.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by logincrash »

More like Gaysey Fugsmen, amirite?
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Post by Dorateen »

At the top of the list must be the studio TSI that was founded by designers of the SSI Gold Box games, including Dave Shelley.

Their failed kickstarter for "Seven Dragon Saga", was a disappointment although I think there are a number of reasons that led to its demise. The information available did point to a promising project. It would have been an excellent turn-based, isometric, goal orientated cRPG.

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http://www.tsi-games.com/
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Post by rusty_shackleford »

Dorateen wrote: December 1st, 2024, 16:50
At the top of the list must be the studio TSI that was founded by designers of the SSI Gold Box games, including Dave Shelley.

Their failed kickstarter for "Seven Dragon Saga", was a disappointment although I think there are a number of reasons that led to its demise. The information available did point to a promising project. It would have been an excellent turn-based, isometric, goal orientated cRPG.

Image

http://www.tsi-games.com/
I didn't(and don't) keep up to date on Kickstarter stuff, why did it fail?
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Post by Dorateen »

rusty_shackleford wrote: December 1st, 2024, 16:55
Dorateen wrote: December 1st, 2024, 16:50

Their failed kickstarter for "Seven Dragon Saga", was a disappointment although I think there are a number of reasons that led to its demise. The information available did point to a promising project. It would have been an excellent turn-based, isometric, goal orientated cRPG.
I didn't(and don't) keep up to date on Kickstarter stuff, why did it fail?
Bottom line, they asked for too much money ($400,000) for what would have been a niche old school game. They tried to bandwagon on the success of Divinity: Original Sin and Wasteland. But at the same time, when a lot of fans of the SSI series heard about the project, there were expecting a replication of the old Gold Box games. In the end, the developers were up against some industry headwinds, and it was a case of wrong place, wrong time. I had maintained that they should have gone for private funding rather than trying crowdfunding.
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Post by 1998 »

Dorateen wrote: December 1st, 2024, 17:02
rusty_shackleford wrote: December 1st, 2024, 16:55
Dorateen wrote: December 1st, 2024, 16:50

Their failed kickstarter for "Seven Dragon Saga", was a disappointment although I think there are a number of reasons that led to its demise. The information available did point to a promising project. It would have been an excellent turn-based, isometric, goal orientated cRPG.
I didn't(and don't) keep up to date on Kickstarter stuff, why did it fail?
Bottom line, they asked for too much money ($400,000) for what would have been a niche old school game. They tried to bandwagon on the success of Divinity: Original Sin and Wasteland. But at the same time, when a lot of fans of the SSI series heard about the project, there were expecting a replication of the old Gold Box games. In the end, the developers were up against some industry headwinds, and it was a case of wrong place, wrong time. I had maintained that they should have gone for private funding rather than trying crowdfunding.
Essentially, they tried to run a 2011 campaign - no work done, nothing to show, only dreams - in 2015, after the first Kickstarter games came out and disappointed. Just too late. If they had done that a few years earlier, it would have been easily funded.
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Post by Bing_xiLim »

rusty_shackleford wrote: November 26th, 2024, 04:08
Val the Moofia Boss wrote: November 26th, 2024, 03:59
The concept art looks like a cool floating colony in the skies of Venus.
It's seemingly all they have. I can't find anything that they've actually published showing off their work. They've been working on an unannounced project for over 3 years with nothing to show for it.
Goes to show that simply being a "veteran" or "creator" of some universally loved franchise means ****-all. Your past work is only an indicator of what you could do once upon a time. Every new endeavour requires you to prove your worth and skill all over again.

... Or maybe the dude was always a ******* hack, considering he wrote the ME3 ending and made Anthem. Either way, get ******.
Last edited by Bing_xiLim on December 3rd, 2024, 05:56, edited 1 time in total.
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Post by gerey »

Bing_xiLim wrote: December 3rd, 2024, 05:54
Every new endeavour requires you to prove your worth and skill all over again.
Not just that, but what has been shown over the past decade is that developers, even famous and/or experienced ones, rarely understand why their game is popular, which is why so many of these idea guy auteurs fail miserably once removed from the environment in which they first gained fame.

Then there's the need for the stars to align to make a good product - you need a good project lead, a talented and passionate team, a competent publisher willing to put their foot down and enough time for the project to mature. Take any of those pillars away and the project collapses.
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Post by swolenigga »

gerey wrote: December 3rd, 2024, 08:55
Not just that, but what has been shown over the past decade is that developers, even famous and/or experienced ones, rarely understand why their game is popular, which is why so many of these idea guy auteurs fail miserably once removed from the environment in which they first gained fame.
making these ****** devs into wannabe rockstars worthy of praise is why their follow up games suck and why you get dumb things like chris avellone and his 4 paragraphs of writing being a stretch goal

the more you treat game devs as faceless entities you dont acknowledge because you skip the credits the better, remind these losers of their place and that is to entertain me