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Post by Manny V »

Val the Moofia Boss wrote: November 2nd, 2024, 06:59
I tried out Monster Hunt Wilds due to seeing chatter about it on IRC.

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First, I like that the game lets you dress up like a visual kei star.

You also get to pick from a few really gimmicky weapons, like a sword that can transform into an axe, or blowing on a giant tuba to buff the group and then swinging it around like a mace. You can do aerial leaps with a lance like a dragoon from Final Fantasy while also throwing insects at the enemy. There are also dual blades with a grappling hook that lets you do Levi's spin attack from Attack on Titan.

I only saw a few creatures but they looked pretty unique, a giant road monster with a large muscular tongue, and these monkey/lion/bear things.

The story is vaguely interesting with the player being an agent of some sort of government and being sent to spy on this newly discovered territory. One of the female NPCs claims that my weapon techniques are only ever used against monsters, but given the opening flashback where I was meeting with that higher up and being sent on my secret mission, I am skeptical.

My two big complaints thus far has been the performance, and the tutorialization.


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I am using a 3070 Ti and it is 2024, and yet somehow games continue to run worse and worse. The game was set to medium graphics setting by default (recommended?) and I didn't turn anything up, and yet I was still getting framedrops, and the game did not look that good outside of the handful of high fidelity cutscenes, or certain menus such as the above tent/equipment screen. The game had massive performance drop when I exitted my first multiplayer mission to the hub and it was populated by other players. Some characters had ridiculous LOD models that were never replaced even after several minutes passed by. Obviously there is the word "beta" being thrown around, but I have heard the "it's just a beta! It will get better!" rhetoric thrown around too many times only for it to not get better.

I spent about an hour and a half playing, most of that time trying to figure out the controls and how to use my weapon, and I still struggle to play correctly. The controls are unintuitive and the UI IMO is not well designed, with you having to constantly glance up at the top right to see the button combinations, which change after every press and then revert to the default if you do not continue a combo after a couple seconds, so that makes it difficult to follow what is going on. I was spoon fed tutorial boxes on how to use the Insect Glaive when I fought the first toad boss, but I have yet to figure out how to repeat that boss fight and get those prompts to appear for my other weapons. I joined a multiplayer quest for the toad boss and the prompts did not appear. Also spent a lot of time puzzled trying to find the item I need to use to scatter the two adds from the second bear boss; tried grabbing everything nearby the boss' location and then throwing it at him and the adds, as well as checking my tent for items, and I am still confused as to what I am supposed to do.

Will keep an eye on it.
should play frontier with us :D
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Post by DDC »

I meant to knock out Black Ops 6 but ended up playing Skul all week instead. I had thought it was a metroidvania when I bought it a long time ago, but it's a pure roguelite. Other than the decidedly un-based inverted premise (demons good, church bad), it's a great game. It does a couple of things different from just about every other game in this very saturated genre.

First, you are limited to holding 9 items so you have to build intelligently and can't completely snowball. Each item will have some sort of unique ability and two recurring affixes on it, and stacking the same affixes together will unlock higher tier effects (up to 4 stacks). So you have to make hard choices about what affixes you are going to build for since you will only have 18 total, and it has a lot of tradeoffs and item swapping.

Second, you are constantly finding new "skulls," which you can pick up to change your character class (thief, mage, etc). There are tonsof classes, they all play very differently, and each one can even class up into higher tiers within the same line. So the item build that you put together above also has to synergize well with your class if you are going to win. All of the classes I've upgraded to the highest tier looked and played awesome.

Skul might be the best roguelite I've seen in terms of building the player character. Unfortunately the variety in terms of bosses, areas, events, etc. is below average. That's the only bad thing I'd say about it though.
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Post by W1llus »

Beat the DLC for Blasphemous 2. Overall I'd give it around a 7/10. Blasphemous 2 even with dlc and the free update to base game continues to live in the shadow of the first game. The soundtrack unsurprisingly was the standout of the DLC but the improvements to base game areas were welcomed as well. Without saying much they sort of under sold there only being 2 bosses. A decent amount of new enemies but fighting them got old quickly as a lot teleport, have homing attacks, or just AOEs you are constantly trying to avoid. The new bosses were a noticeable difficulty spike from the ones found in base game. I'm mixed on the new ending
► Show Spoiler
and the cutscenes still pale in comparison to those found in the first game.
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Post by UltraFan123 »

Decided to try out Blasphemous since it's apparently "Dark Souls if you don't have a console and your computer is a potato that can't properly run the PC port".

First impression I get is the obvious thematic inspiration from Kentaro Miura's Berserk which isn't surprising at all if Dark Souls truly inspired the devs of this game. However, the difficulty isn't as high as I was expecting, maybe it will ramp up as I advance.
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Post by Irenaeus »

1998 wrote: October 30th, 2024, 02:10
Roguey wrote: October 29th, 2024, 21:19
Finished Super Mario Bros 2 USA, figuring I'd give this a complete playthrough for once. I don't like how loose the controls are at all, but I kept with it because the level design can get pretty creative. Would have been aggravating without rewinds of course, especially the final boss. Never would have completed this on a regular NES like I did 1 and 3.
I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.
I finished SMB2 as a kid in the 80s, before SMB3 release. :toot:
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Post by Irenaeus »

Xenich wrote: October 30th, 2024, 01:01
Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.

Tried Darksiders, didn't care for that at all...

Looking for a 4x, need something to sink my teeth into so... It is one of these:

1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend

Or a few others if I can find anything of interest.
I recommend Sword of the Stars of all these, with all the DLCs. The most memorable and has the best combat system. The technology % for every playthrough gives it a lot of replayability.

GalCiv2/3 have its charms but most people would find it the most generic.

Endless Legend has a cool presentation but I found the actual game boring, despite trying to like it.

I bought Endless Space 2 but forgot to play it, so who knows
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Post by Acrux »

Irenaeus wrote: November 4th, 2024, 03:02
1998 wrote: October 30th, 2024, 02:10
Roguey wrote: October 29th, 2024, 21:19
Finished Super Mario Bros 2 USA, figuring I'd give this a complete playthrough for once. I don't like how loose the controls are at all, but I kept with it because the level design can get pretty creative. Would have been aggravating without rewinds of course, especially the final boss. Never would have completed this on a regular NES like I did 1 and 3.
I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.
I finished SMB2 as a kid in the 80s, before SMB3 release. :toot:
My brother won a copy of SMB3 from a giveaway at a local business expo when we were kids. That's probably the coolest thing that's ever happened to him.
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Post by Irenaeus »

Acrux wrote: November 4th, 2024, 03:11
Irenaeus wrote: November 4th, 2024, 03:02
1998 wrote: October 30th, 2024, 02:10


I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.
I finished SMB2 as a kid in the 80s, before SMB3 release. :toot:
My brother won a copy of SMB3 from a giveaway at a local business expo when we were kids. That's probably the coolest thing that's ever happened to him.
That game was so cool, I don't think I was ever that hyped for a game than I was for SMB3
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Post by rusty_shackleford »

Xenich wrote: October 30th, 2024, 01:01
Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.

Tried Darksiders, didn't care for that at all...

Looking for a 4x, need something to sink my teeth into so... It is one of these:

1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend

Or a few others if I can find anything of interest.

This releases next week

From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
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Post by Kronus »

____________________________________________________________________________________
+++ An open mind is like a fortress with its gates unbarred and unguarded +++
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Post by W1llus »

UltraFan123 wrote: November 4th, 2024, 01:22
Decided to try out Blasphemous since it's apparently "Dark Souls if you don't have a console and your computer is a potato that can't properly run the PC port".

First impression I get is the obvious thematic inspiration from Kentaro Miura's Berserk which isn't surprising at all if Dark Souls truly inspired the devs of this game. However, the difficulty isn't as high as I was expecting, maybe it will ramp up as I advance.
Its primary source of inspiration is mainly Spanish Catholicism but yeah the devs also took inspiration from berserk like most modern day dark fantasy IPs. It does get somewhat harder as it goes on. A lot of the most significant challenges come in the form of the bloodstained ritual of the night collab platforming sections, NG+ exclusive bosses, and the optional super bosses required for the third ending.
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Post by Roguey »

Finished Ristar. Bit of an anti-Sonic in how the character typically moves pretty slowly and how some of the levels require puzzle-solving. Relaxing music, nice graphics. Didn't care for the timing demands of the last couple of bosses, 2D Sonics were certainly better about that.
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Post by Roguey »

Finished MUSHA, a fast-paced vertical shoot-em-up with a rocking soundtrack. I liked that it was easy enough for me to complete with minimum of reloads on easy, though the later levels get so intense that there were slow-downs. It also provided a forum-relevant reaction image in the intro.
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Post by rusty_shackleford »

rusty_shackleford wrote: November 4th, 2024, 17:38
Xenich wrote: October 30th, 2024, 01:01
Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.

Tried Darksiders, didn't care for that at all...

Looking for a 4x, need something to sink my teeth into so... It is one of these:

1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend

Or a few others if I can find anything of interest.
This releases next week
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?

ehmm nevermind
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Post by Manny V »

rusty_shackleford wrote: November 12th, 2024, 00:55
rusty_shackleford wrote: November 4th, 2024, 17:38
Xenich wrote: October 30th, 2024, 01:01
Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.

Tried Darksiders, didn't care for that at all...

Looking for a 4x, need something to sink my teeth into so... It is one of these:

1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend

Or a few others if I can find anything of interest.
This releases next week
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
ehmm nevermind
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ye i was gonna say lol

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Post by J1M »

rusty_shackleford wrote: November 4th, 2024, 17:38
Xenich wrote: October 30th, 2024, 01:01
Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.

Tried Darksiders, didn't care for that at all...

Looking for a 4x, need something to sink my teeth into so... It is one of these:

1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend

Or a few others if I can find anything of interest.
This releases next week
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?

Can you share a timestamp showing the tactical combat system?

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Post by Roguey »

Finished Dynamite Headdy, a funny and creative platformer from Treasure. They couldn't be bothered to localize the Japanese dialogue, so the story is pantomimed by the characters, which makes it even funnier. I liked it overall, though the last four levels were too difficult for my tastes, made all the more aggravating by how they made the game harder for Americans. It also took me over 2 hours, which is really lengthy for a game with no password or save system. On top of that, the end sequence (ending cinematic, character curtain call, credits) is over 15 minutes long, and sitting through all that leads you to a screen where you can unlock a bonus level if you completed all the bonus stages (of course I did not; just watched it on youtube and I made the right call). Very self-indulgent for a 16bit game.
Last edited by Roguey on November 12th, 2024, 18:06, edited 2 times in total.
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Post by Tweed »

Roguey wrote: November 12th, 2024, 18:01
Finished Dynamite Headdy, a funny and creative platformer from Treasure. They couldn't be bothered to localize the Japanese dialogue, so the story is pantomimed by the characters, which makes it even funnier. I liked it overall, though the last four levels were too difficult for my tastes, made all the more aggravating by how they made the game harder for Americans. It also took me over 2 hours, which is really lengthy for a game with no password or save system. On top of that, the end sequence (ending cinematic, character curtain call, credits) is over 15 minutes long, and sitting through all that leads you to a screen where you can unlock a bonus level if you completed all the bonus stages (of course I did not; just watched it on youtube and I made the right call). Very self-indulgent for a 16bit game.
Japs made all their games harder to **** over rental companies. Joke's on them, all it did was make me a hard ************.
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Post by rusty_shackleford »

Playing Star Wars: Dark Forces using The Force Engine remake. You can use the remastered version for it, it detects the HD assets and lets you use it if you choose.
Last edited by rusty_shackleford on November 12th, 2024, 23:27, edited 1 time in total.
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Post by Tinky Winky »

Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from lilura's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
Playing Drova right now and would probably finish it this week. (I did remember to pirate it so no fund goes to the krautmutts).
Last edited by Tinky Winky on November 13th, 2024, 02:00, edited 1 time in total.
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Post by rusty_shackleford »

Tinky Winky wrote: November 13th, 2024, 01:33
Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.

There's also 7.62 high caliber for a similar kind of game

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Post by Tinky Winky »

rusty_shackleford wrote: November 13th, 2024, 01:44
Tinky Winky wrote: November 13th, 2024, 01:33
Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
There's also 7.62 high caliber for a similar kind of game

I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.

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Post by Acrux »

Tinky Winky wrote: November 13th, 2024, 02:00
rusty_shackleford wrote: November 13th, 2024, 01:44
Tinky Winky wrote: November 13th, 2024, 01:33
Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
There's also 7.62 high caliber for a similar kind of game
I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.

Can I interest you in Fallout Tactics with the Redux and Equilibrium mods?

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Post by Tinky Winky »

Acrux wrote: November 13th, 2024, 02:35
Tinky Winky wrote: November 13th, 2024, 02:00
rusty_shackleford wrote: November 13th, 2024, 01:44

There's also 7.62 high caliber for a similar kind of game
I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.
Can I interest you in Fallout Tactics with the Redux and Equilibrium mods?

Maybe, but I think I would try out original XCOM games and other tactical turn based classics before this. I'm still pretty green to the genre admittedly.

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Post by Vergil »

Jak and Daxter co op is fun
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by wndrbr »

Tinky Winky wrote: November 13th, 2024, 01:33
those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues)
yeah im not sure what's going on with the randomization of clues and encounters. Things like that should've been set in stone.
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Post by Zothique »

About to play Soulash 1+2 b/c ******** get rekt by Artur lol
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About to play Soulash 1+2 b/c ******** get rekt by Artur lol
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Post by rusty_shackleford »

rusty_shackleford wrote: November 12th, 2024, 23:27
Playing Star Wars: Dark Forces using The Force Engine remake. You can use the remastered version for it, it detects the HD assets and lets you use it if you choose.
Only complaint is how slippery the movement feels :scratch:
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Post by rusty_shackleford »

rusty_shackleford wrote: November 12th, 2024, 23:27
Playing Star Wars: Dark Forces using The Force Engine remake. You can use the remastered version for it, it detects the HD assets and lets you use it if you choose.
Saw cracks in the wall, couldn't figure out how to break it open.

Ran over a mine next to a wall, blew it open, "ah-ha! use explosives, duh." moment. Didn't require a big ingame popup or tutorial to teach me how to do it.
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