should play frontier with usVal the Moofia Boss wrote: ↑ November 2nd, 2024, 06:59I tried out Monster Hunt Wilds due to seeing chatter about it on IRC.
First, I like that the game lets you dress up like a visual kei star.
You also get to pick from a few really gimmicky weapons, like a sword that can transform into an axe, or blowing on a giant tuba to buff the group and then swinging it around like a mace. You can do aerial leaps with a lance like a dragoon from Final Fantasy while also throwing insects at the enemy. There are also dual blades with a grappling hook that lets you do Levi's spin attack from Attack on Titan.
I only saw a few creatures but they looked pretty unique, a giant road monster with a large muscular tongue, and these monkey/lion/bear things.
The story is vaguely interesting with the player being an agent of some sort of government and being sent to spy on this newly discovered territory. One of the female NPCs claims that my weapon techniques are only ever used against monsters, but given the opening flashback where I was meeting with that higher up and being sent on my secret mission, I am skeptical.
My two big complaints thus far has been the performance, and the tutorialization.
I am using a 3070 Ti and it is 2024, and yet somehow games continue to run worse and worse. The game was set to medium graphics setting by default (recommended?) and I didn't turn anything up, and yet I was still getting framedrops, and the game did not look that good outside of the handful of high fidelity cutscenes, or certain menus such as the above tent/equipment screen. The game had massive performance drop when I exitted my first multiplayer mission to the hub and it was populated by other players. Some characters had ridiculous LOD models that were never replaced even after several minutes passed by. Obviously there is the word "beta" being thrown around, but I have heard the "it's just a beta! It will get better!" rhetoric thrown around too many times only for it to not get better.
I spent about an hour and a half playing, most of that time trying to figure out the controls and how to use my weapon, and I still struggle to play correctly. The controls are unintuitive and the UI IMO is not well designed, with you having to constantly glance up at the top right to see the button combinations, which change after every press and then revert to the default if you do not continue a combo after a couple seconds, so that makes it difficult to follow what is going on. I was spoon fed tutorial boxes on how to use the Insect Glaive when I fought the first toad boss, but I have yet to figure out how to repeat that boss fight and get those prompts to appear for my other weapons. I joined a multiplayer quest for the toad boss and the prompts did not appear. Also spent a lot of time puzzled trying to find the item I need to use to scatter the two adds from the second bear boss; tried grabbing everything nearby the boss' location and then throwing it at him and the adds, as well as checking my tent for items, and I am still confused as to what I am supposed to do.
Will keep an eye on it.
What game are you playing?
First, you are limited to holding 9 items so you have to build intelligently and can't completely snowball. Each item will have some sort of unique ability and two recurring affixes on it, and stacking the same affixes together will unlock higher tier effects (up to 4 stacks). So you have to make hard choices about what affixes you are going to build for since you will only have 18 total, and it has a lot of tradeoffs and item swapping.
Second, you are constantly finding new "skulls," which you can pick up to change your character class (thief, mage, etc). There are tonsof classes, they all play very differently, and each one can even class up into higher tiers within the same line. So the item build that you put together above also has to synergize well with your class if you are going to win. All of the classes I've upgraded to the highest tier looked and played awesome.
Skul might be the best roguelite I've seen in terms of building the player character. Unfortunately the variety in terms of bosses, areas, events, etc. is below average. That's the only bad thing I'd say about it though.
First impression I get is the obvious thematic inspiration from Kentaro Miura's Berserk which isn't surprising at all if Dark Souls truly inspired the devs of this game. However, the difficulty isn't as high as I was expecting, maybe it will ramp up as I advance.
I finished SMB2 as a kid in the 80s, before SMB3 release.1998 wrote: ↑ October 30th, 2024, 02:10I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.Roguey wrote: ↑ October 29th, 2024, 21:19Finished Super Mario Bros 2 USA, figuring I'd give this a complete playthrough for once. I don't like how loose the controls are at all, but I kept with it because the level design can get pretty creative. Would have been aggravating without rewinds of course, especially the final boss. Never would have completed this on a regular NES like I did 1 and 3.
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I recommend Sword of the Stars of all these, with all the DLCs. The most memorable and has the best combat system. The technology % for every playthrough gives it a lot of replayability.Xenich wrote: ↑ October 30th, 2024, 01:01Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.
Tried Darksiders, didn't care for that at all...
Looking for a 4x, need something to sink my teeth into so... It is one of these:
1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend
Or a few others if I can find anything of interest.
GalCiv2/3 have its charms but most people would find it the most generic.
Endless Legend has a cool presentation but I found the actual game boring, despite trying to like it.
I bought Endless Space 2 but forgot to play it, so who knows
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My brother won a copy of SMB3 from a giveaway at a local business expo when we were kids. That's probably the coolest thing that's ever happened to him.Irenaeus wrote: ↑ November 4th, 2024, 03:02I finished SMB2 as a kid in the 80s, before SMB3 release.1998 wrote: ↑ October 30th, 2024, 02:10I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.Roguey wrote: ↑ October 29th, 2024, 21:19Finished Super Mario Bros 2 USA, figuring I'd give this a complete playthrough for once. I don't like how loose the controls are at all, but I kept with it because the level design can get pretty creative. Would have been aggravating without rewinds of course, especially the final boss. Never would have completed this on a regular NES like I did 1 and 3.![]()
That game was so cool, I don't think I was ever that hyped for a game than I was for SMB3Acrux wrote: ↑ November 4th, 2024, 03:11My brother won a copy of SMB3 from a giveaway at a local business expo when we were kids. That's probably the coolest thing that's ever happened to him.Irenaeus wrote: ↑ November 4th, 2024, 03:02I finished SMB2 as a kid in the 80s, before SMB3 release.1998 wrote: ↑ October 30th, 2024, 02:10
I actually preferred that over 3 as a kid, don't know why, its clearly inferior. But I liked the floaty Luigi controls for some reason.![]()
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Xenich wrote: ↑ October 30th, 2024, 01:01Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.
Tried Darksiders, didn't care for that at all...
Looking for a 4x, need something to sink my teeth into so... It is one of these:
1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend
Or a few others if I can find anything of interest.
This releases next week
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
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+++ An open mind is like a fortress with its gates unbarred and unguarded +++
Its primary source of inspiration is mainly Spanish Catholicism but yeah the devs also took inspiration from berserk like most modern day dark fantasy IPs. It does get somewhat harder as it goes on. A lot of the most significant challenges come in the form of the bloodstained ritual of the night collab platforming sections, NG+ exclusive bosses, and the optional super bosses required for the third ending.UltraFan123 wrote: ↑ November 4th, 2024, 01:22Decided to try out Blasphemous since it's apparently "Dark Souls if you don't have a console and your computer is a potato that can't properly run the PC port".
First impression I get is the obvious thematic inspiration from Kentaro Miura's Berserk which isn't surprising at all if Dark Souls truly inspired the devs of this game. However, the difficulty isn't as high as I was expecting, maybe it will ramp up as I advance.

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rusty_shackleford wrote: ↑ November 4th, 2024, 17:38This releases next weekXenich wrote: ↑ October 30th, 2024, 01:01Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.
Tried Darksiders, didn't care for that at all...
Looking for a 4x, need something to sink my teeth into so... It is one of these:
1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend
Or a few others if I can find anything of interest.
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
ehmm nevermind

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rusty_shackleford wrote: ↑ November 12th, 2024, 00:55ehmm nevermindrusty_shackleford wrote: ↑ November 4th, 2024, 17:38This releases next weekXenich wrote: ↑ October 30th, 2024, 01:01Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.
Tried Darksiders, didn't care for that at all...
Looking for a 4x, need something to sink my teeth into so... It is one of these:
1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend
Or a few others if I can find anything of interest.
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
![]()
ye i was gonna say lol
rusty_shackleford wrote: ↑ November 4th, 2024, 17:38This releases next weekXenich wrote: ↑ October 30th, 2024, 01:01Was playing MM7, got a few hours into it and remembered I had beat it, it all came back and then... well... moving on.
Tried Darksiders, didn't care for that at all...
Looking for a 4x, need something to sink my teeth into so... It is one of these:
1. Galactic Civilizations II/III
2. Endless Space 2
3. Sword of the Stars
4. Endless Legend
Or a few others if I can find anything of interest.
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
Can you share a timestamp showing the tactical combat system?
Japs made all their games harder to **** over rental companies. Joke's on them, all it did was make me a hard ************.Roguey wrote: ↑ November 12th, 2024, 18:01Finished Dynamite Headdy, a funny and creative platformer from Treasure. They couldn't be bothered to localize the Japanese dialogue, so the story is pantomimed by the characters, which makes it even funnier. I liked it overall, though the last four levels were too difficult for my tastes, made all the more aggravating by how they made the game harder for Americans. It also took me over 2 hours, which is really lengthy for a game with no password or save system. On top of that, the end sequence (ending cinematic, character curtain call, credits) is over 15 minutes long, and sitting through all that leads you to a screen where you can unlock a bonus level if you completed all the bonus stages (of course I did not; just watched it on youtube and I made the right call). Very self-indulgent for a 16bit game.
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Playing Drova right now and would probably finish it this week. (I did remember to pirate it so no fund goes to the krautmutts).
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Tinky Winky wrote: ↑ November 13th, 2024, 01:33Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
There's also 7.62 high caliber for a similar kind of game
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rusty_shackleford wrote: ↑ November 13th, 2024, 01:44There's also 7.62 high caliber for a similar kind of gameTinky Winky wrote: ↑ November 13th, 2024, 01:33Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.
Tinky Winky wrote: ↑ November 13th, 2024, 02:00I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.rusty_shackleford wrote: ↑ November 13th, 2024, 01:44There's also 7.62 high caliber for a similar kind of gameTinky Winky wrote: ↑ November 13th, 2024, 01:33Just finished Silent Storm and Silent Storm Sentinel last weekend because of a recommendation from Lilia's blog, unironically (I did lurk in this place prior to joining in, and I'm aware of xer reputation here). Honestly, those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues), and the enemy's turn takes too much of time.
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.
Can I interest you in Fallout Tactics with the Redux and Equilibrium mods?
Acrux wrote: ↑ November 13th, 2024, 02:35Can I interest you in Fallout Tactics with the Redux and Equilibrium mods?Tinky Winky wrote: ↑ November 13th, 2024, 02:00I'm aware of its existence but I'm not really a fan of RTwP combat, also decided to pass Hammer and Sickle since it's even less playtested than silent storm.rusty_shackleford wrote: ↑ November 13th, 2024, 01:44
There's also 7.62 high caliber for a similar kind of game
Drova seems to be pretty fine in term of wokeness (outside of the character creation where you can technically create a ******), basically 2010s anita-level SJWism which would be considered "mild wokeness" by today's standard. There are brownie strong women but that's it and they aren't ugly, neither did I encounter any ******** in game for now.
Maybe, but I think I would try out original XCOM games and other tactical turn based classics before this. I'm still pretty green to the genre admittedly.
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yeah im not sure what's going on with the randomization of clues and encounters. Things like that should've been set in stone.Tinky Winky wrote: ↑ November 13th, 2024, 01:33those games don't really catch up with JA2 and TOEE in terms of quality; the core mechanics are fine, but some of the levels are just plain bad (like in one of the main quests, you can get a scripted gameover scene if you killed the miniboss before collecting the clues)
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Only complaint is how slippery the movement feelsrusty_shackleford wrote: ↑ November 12th, 2024, 23:27Playing Star Wars: Dark Forces using The Force Engine remake. You can use the remastered version for it, it detects the HD assets and lets you use it if you choose.
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Saw cracks in the wall, couldn't figure out how to break it open.rusty_shackleford wrote: ↑ November 12th, 2024, 23:27Playing Star Wars: Dark Forces using The Force Engine remake. You can use the remastered version for it, it detects the HD assets and lets you use it if you choose.
Ran over a mine next to a wall, blew it open, "ah-ha! use explosives, duh." moment. Didn't require a big ingame popup or tutorial to teach me how to do it.
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