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Post by rusty_shackleford »

Roguey wrote: October 31st, 2024, 19:27
rusty_shackleford wrote: October 31st, 2024, 18:24
can't tell if people are serious when they think these are good numbers

no, 50k concurrent players is not good for a AAA game in development for almost a decade
From last year's best selling games on Steam - Starfield's peak was 330,000, Armored Core VI's was 156,000, Jedi Survivor was 67,000, Remnant II's was 110,000, Sons of the Forest was 414,000, Payday 3's was 77,000 FC24's was 107,000, Street Fighter 6's was 70,000, Hogwarts Legacy's was 879,000, BG3's was 875,343, Cities Skyline II's was 104,000, Resident Evil 4's was 168,000. Rule of thumb for total sales is to multiply those numbers by 10 after the peak on Sunday.
Armored Core VI sold 3 million copies as of July this year, for reference. After platform fees, taxes, etc., veilguard probably needs to sell about ~5 million (full price) copies to break even.
This is a complete failure unless there is a miraculous playercount boom.
Last edited by rusty_shackleford on October 31st, 2024, 19:57, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: October 31st, 2024, 19:57
Roguey wrote: October 31st, 2024, 19:27
rusty_shackleford wrote: October 31st, 2024, 18:24
can't tell if people are serious when they think these are good numbers

no, 50k concurrent players is not good for a AAA game in development for almost a decade
From last year's best selling games on Steam - Starfield's peak was 330,000, Armored Core VI's was 156,000, Jedi Survivor was 67,000, Remnant II's was 110,000, Sons of the Forest was 414,000, Payday 3's was 77,000 FC24's was 107,000, Street Fighter 6's was 70,000, Hogwarts Legacy's was 879,000, BG3's was 875,343, Cities Skyline II's was 104,000, Resident Evil 4's was 168,000. Rule of thumb for total sales is to multiply those numbers by 10 after the peak on Sunday.
Armored Core VI sold 3 million copies as of July this year, for reference. After platform fees, taxes, etc., veilguard probably needs to sell about ~5 million (full price) copies to break even.
This is a complete failure unless there is a miraculous playercount boom.

whiny jew schrier pretending this is some big victory has to be the most ridiculous thing I've seen today considering he should know this

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Post by ArcaneLurker »

Everything that flops out of a ****'s mouth is going to age like milk.
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Post by rusty_shackleford »

rusty_shackleford wrote: October 31st, 2024, 20:00
rusty_shackleford wrote: October 31st, 2024, 19:57
Roguey wrote: October 31st, 2024, 19:27


From last year's best selling games on Steam - Starfield's peak was 330,000, Armored Core VI's was 156,000, Jedi Survivor was 67,000, Remnant II's was 110,000, Sons of the Forest was 414,000, Payday 3's was 77,000 FC24's was 107,000, Street Fighter 6's was 70,000, Hogwarts Legacy's was 879,000, BG3's was 875,343, Cities Skyline II's was 104,000, Resident Evil 4's was 168,000. Rule of thumb for total sales is to multiply those numbers by 10 after the peak on Sunday.
Armored Core VI sold 3 million copies as of July this year, for reference. After platform fees, taxes, etc., veilguard probably needs to sell about ~5 million (full price) copies to break even.
This is a complete failure unless there is a miraculous playercount boom.
whiny jew schrier pretending this is some big victory has to be the most ridiculous thing I've seen today considering he should know this

asked him why he's lying to people about it being a success

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Post by Nooneatall »

rusty_shackleford wrote: October 31st, 2024, 20:03
rusty_shackleford wrote: October 31st, 2024, 20:00
rusty_shackleford wrote: October 31st, 2024, 19:57


Armored Core VI sold 3 million copies as of July this year, for reference. After platform fees, taxes, etc., veilguard probably needs to sell about ~5 million (full price) copies to break even.
This is a complete failure unless there is a miraculous playercount boom.
whiny jew schrier pretending this is some big victory has to be the most ridiculous thing I've seen today considering he should know this
asked him why he's lying to people about it being a success
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Post by KOS-MOS »

rusty_shackleford wrote: October 31st, 2024, 19:41
KOS-MOS wrote: October 31st, 2024, 19:31
Yeah but that's not the disaster I hoped it would be. + Don't forget the consoles too
It was never going to be a concord-tier disaster. These are very low numbers for a highly anticipated high budget title.

Feel like people are really underestimating how big the budget is for these games that were in development long enough for someone to get a phd.
Hm okay, I hope you are right :sad:
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Post by rusty_shackleford »

Immortals of Aveum(another EA game) was in development for 5 years with a cost of $125m: https://www.rockpapershotgun.com/immort ... -bought-it
The studio had about 1/3rd or less as many employees as Bioware, and worked on it for less time.

There's no way the total budget for this game was below $200m. Veilguard has been in development in some form since 2015, and all hands on deck since 2018. It's also just a massively bigger game than Aveum that requires far more assets(graphics, voice, etc.,)
Last edited by rusty_shackleford on October 31st, 2024, 20:18, edited 2 times in total.
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Post by Xenich »

The trolls are rather amusing:
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Post by Faceless_Sentinel »

Acrux wrote: October 31st, 2024, 19:47
Not to mention, the bullying was a good thing, at least for the long-term growth of those being bullied.

1) It makes the in-group stronger. It helps the people in the hobby know where the boundaries are, and look for ways of finding new people who are actually interested in the hobby as it is, and not those who want to change it. It helps keep whatever the hobby is well-defined.
Well, then applying this logic, the greatest bully of all time Hitler made **** so strong, that they are controlling whole western civilization in revenge and nobody can do anything with it. Everybody did everything right, right?


Acrux wrote: October 31st, 2024, 19:47
2) It keeps unwanted people out of the in-group. Once a niche hobby becomes mainstream, the trend is to make changes to appeal to the new "normies" by watering things down. Somehow the new people always become the spokesmen for the hobby and the grognards are pushed away.
Nobody talking about making hobby mainstream, I talking about not bullying group of nerds who find D&D more fun than night clubs and alcohol.
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Post by Xenich »

Faceless_Sentinel wrote: October 31st, 2024, 20:20
Acrux wrote: October 31st, 2024, 19:47
Not to mention, the bullying was a good thing, at least for the long-term growth of those being bullied.

1) It makes the in-group stronger. It helps the people in the hobby know where the boundaries are, and look for ways of finding new people who are actually interested in the hobby as it is, and not those who want to change it. It helps keep whatever the hobby is well-defined.
Well, then applying this logic, the greatest bully of all time Hitler made **** so strong, that they are controlling whole western civilization in revenge and nobody can do anything with it. Everybody did everything right, right?
:what:
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Post by ArcaneLurker »

Faceless_Sentinel wrote: October 31st, 2024, 20:20
Acrux wrote: October 31st, 2024, 19:47
Not to mention, the bullying was a good thing, at least for the long-term growth of those being bullied.

1) It makes the in-group stronger. It helps the people in the hobby know where the boundaries are, and look for ways of finding new people who are actually interested in the hobby as it is, and not those who want to change it. It helps keep whatever the hobby is well-defined.
Well, then applying this logic, the greatest bully of all time Hitler made **** so strong, that they are controlling whole western civilization in revenge and nobody can do anything with it. Everybody did everything right, right?


Acrux wrote: October 31st, 2024, 19:47
2) It keeps unwanted people out of the in-group. Once a niche hobby becomes mainstream, the trend is to make changes to appeal to the new "normies" by watering things down. Somehow the new people always become the spokesmen for the hobby and the grognards are pushed away.
Nobody talking about making hobby mainstream, I talking about not bullying group of nerds who find D&D more fun than night clubs and alcohol.
the nerds should pump iron and then beat the **** out of the ******* and wiggers
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Post by Faceless_Sentinel »

Xenich wrote: October 31st, 2024, 20:23
Faceless_Sentinel wrote: October 31st, 2024, 20:20
Acrux wrote: October 31st, 2024, 19:47
Not to mention, the bullying was a good thing, at least for the long-term growth of those being bullied.

1) It makes the in-group stronger. It helps the people in the hobby know where the boundaries are, and look for ways of finding new people who are actually interested in the hobby as it is, and not those who want to change it. It helps keep whatever the hobby is well-defined.
Well, then applying this logic, the greatest bully of all time Hitler made **** so strong, that they are controlling whole western civilization in revenge and nobody can do anything with it. Everybody did everything right, right?
:what:
**** survived holocaust, become stronger, found where their boundaries are, found new people who support **** supremacy and actually interested in **** prosperity and actually achived jewish prosperity and they don't allow outsiders ruin their club and controlling western civilization and dictate its future. Everybody done everything right?
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Post by Tag365 »

Great. It's likely going to hit a "Mostly Positive" review score next score update meaning it will have a positive rating on the weekend...
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Post by gerey »

rusty_shackleford wrote: October 31st, 2024, 20:17
There's no way the total budget for this game was below $200m. Veilguard has been in development in some form since 2015, and all hands on deck since 2018. It's also just a massively bigger game than Aveum that requires far more assets(graphics, voice, etc.,)
Close to 150,000 people (PC + consoles) saw the trailers, saw the content of the game and decided it was worth purchasing at full price. The game is on track to break 100,000 concurrent players by the end of the weekend, making it one of the more successful launches this year.

The brown biomass can't subsume the West soon enough.
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Post by rusty_shackleford »

gerey wrote: October 31st, 2024, 20:32
rusty_shackleford wrote: October 31st, 2024, 20:17
There's no way the total budget for this game was below $200m. Veilguard has been in development in some form since 2015, and all hands on deck since 2018. It's also just a massively bigger game than Aveum that requires far more assets(graphics, voice, etc.,)
Close to 150,000 people (PC + consoles) saw the trailers, saw the content of the game and decided it was worth purchasing at full price. The game is on track to break 100,000 concurrent players by the end of the weekend, making it one of the more successful launches this year.

The brown biomass can't subsume the West soon enough.
Again, that would be far too low to even recoup development costs.
It needed Starfield numbers(300k+), and Starfield was only that low because of gamepass to begin with.
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Post by gerey »

rusty_shackleford wrote: October 31st, 2024, 20:34
Again, that would be far too low to even recoup development costs.
I'm not even talking about recouping costs, just the fact people saw the ******* trailers and previews and decided to spend $70 on this.

I don't think there exist words in the English vocabulary to describe the visceral feeling of disgust I am feeling.
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Post by rusty_shackleford »

gerey wrote: October 31st, 2024, 20:38
rusty_shackleford wrote: October 31st, 2024, 20:34
Again, that would be far too low to even recoup development costs.
I'm not even talking about recouping costs, just the fact people saw the ******* trailers and previews and decided to spend $70 on this.

I don't think there exist words in the English vocabulary to describe the visceral feeling of disgust I am feeling.
More like people saw bioware released a new dragon age and didn't watch a single review or trailer before clicking buy
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Post by Faceless_Sentinel »

ArcaneLurker wrote: October 31st, 2024, 20:23
Faceless_Sentinel wrote: October 31st, 2024, 20:20
Acrux wrote: October 31st, 2024, 19:47
Not to mention, the bullying was a good thing, at least for the long-term growth of those being bullied.

1) It makes the in-group stronger. It helps the people in the hobby know where the boundaries are, and look for ways of finding new people who are actually interested in the hobby as it is, and not those who want to change it. It helps keep whatever the hobby is well-defined.
Well, then applying this logic, the greatest bully of all time Hitler made **** so strong, that they are controlling whole western civilization in revenge and nobody can do anything with it. Everybody did everything right, right?


Acrux wrote: October 31st, 2024, 19:47
2) It keeps unwanted people out of the in-group. Once a niche hobby becomes mainstream, the trend is to make changes to appeal to the new "normies" by watering things down. Somehow the new people always become the spokesmen for the hobby and the grognards are pushed away.
Nobody talking about making hobby mainstream, I talking about not bullying group of nerds who find D&D more fun than night clubs and alcohol.
the nerds should pump iron and then beat the **** out of the ******* and wiggers
I would prefer gun, much more effective and faster solution.
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Post by BLofbr »

69,448 In-Game atm.
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Post by rusty_shackleford »

BLofbr wrote: October 31st, 2024, 20:41
69,448 In-Game atm.
growth has nearly stopped, maybe it will get a bump later I guess
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Post by Oyster Sauce »

rusty_shackleford wrote: October 31st, 2024, 20:44
BLofbr wrote: October 31st, 2024, 20:41
69,448 In-Game atm.
growth has nearly stopped, maybe it will get a bump later I guess
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Post by Kronus »

Aren't these numbers still mediocre for such a masterpiece?
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Post by rusty_shackleford »

these numbers are "won't even get close to recovering the costs of making it", not mediocre
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Post by Kronus »

the DA leddit Modlords are blacklisting possible chuds by tracking down chuddies that post in "forbidden" subs or are guilty of wrongthink

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Post by rusty_shackleford »

Kronus wrote: October 31st, 2024, 21:01
the DA leddit Modlords are blacklisting possible chuds by tracking down chuddies that post in "forbidden" subs or are guilty of wrongthink

thread got nearly autoremoved, but already had upvotes
almost like… someone might be running bots to fake community engagement? :scratch:
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Post by WaterMage »

As Merchant king said in other forum :
MerchantKing wrote:
don't think the weekend will change anything. Starfield had 6-7 times the number of players at about 330k initially when releasing on a Wednesday. Baldur's Gate 3 had over 800k players when releasing on a Thursday. Fallout 4 released on a monday had almost 500kplayers on day one.

To put this further into perspective, Wrath of the Righteous had about 47k players on day one still as a smaller studio. Rogue Trader about 37k. Drag Age: Gay ol' Guard is barely over 60k as a mainline title released by a AAA developer. It's getting players barely better than a smaller indie studio. Bioware is dying and they will be going broke.
If OwlCat got 60k adapting a retroclone into a CRPG, I would call it a huge success. If bioware, after a decade of development gets the same number, not so much.
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Post by rusty_shackleford »

WaterMage wrote: October 31st, 2024, 21:09
As Merchant king said in other forum :
MerchantKing wrote:
don't think the weekend will change anything. Starfield had 6-7 times the number of players at about 330k initially when releasing on a Wednesday. Baldur's Gate 3 had over 800k players when releasing on a Thursday. Fallout 4 released on a monday had almost 500kplayers on day one.

To put this further into perspective, Wrath of the Righteous had about 47k players on day one still as a smaller studio. Rogue Trader about 37k. Drag Age: Gay ol' Guard is barely over 60k as a mainline title released by a AAA developer. It's getting players barely better than a smaller indie studio. Bioware is dying and they will be going broke.
If OwlCat got 60k adapting a retroclone into a CRPG, I would call it a huge success. If bioware, after a decade of development gets the same number, not so much.
OwlCat also shits out those games in like a year paying eastern euro wages
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Post by gastovski »

You forget this has been given by nvidia pretty much free, numbers add up i think.
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Post by Roguey »

rusty_shackleford wrote: October 31st, 2024, 20:03
rusty_shackleford wrote: October 31st, 2024, 20:00
rusty_shackleford wrote: October 31st, 2024, 19:57


Armored Core VI sold 3 million copies as of July this year, for reference. After platform fees, taxes, etc., veilguard probably needs to sell about ~5 million (full price) copies to break even.
This is a complete failure unless there is a miraculous playercount boom.
whiny jew schrier pretending this is some big victory has to be the most ridiculous thing I've seen today considering he should know this
asked him why he's lying to people about it being a success
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Post by Envuen »

Seems like it has reached a peak of 70,4k players at the moment. Hopefully its only down from here.