someone post the collage of screenshots of all the ****** up directions morrowind has please
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Morrowcucks seething over bad directions
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Old games ****** it up all the time. See Zelda 2 and Castlevania Simons quest.rusty_shackleford wrote: ↑ October 22nd, 2024, 21:13someone post the collage of screenshots of all the ****** up directions morrowind has please
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I distinctly remember owning you over the directions being fine in the pastrusty_shackleford wrote: ↑ October 22nd, 2024, 21:13someone post the collage of screenshots of all the ****** up directions morrowind has please
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Oyster Sauce wrote: ↑ October 22nd, 2024, 22:00I distinctly remember owning you over the directions being fine in the pastrusty_shackleford wrote: ↑ October 22nd, 2024, 21:13someone post the collage of screenshots of all the ****** up directions morrowind has please

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rusty_shackleford wrote: ↑ October 22nd, 2024, 22:02Oyster Sauce wrote: ↑ October 22nd, 2024, 22:00I distinctly remember owning you over the directions being fine in the pastrusty_shackleford wrote: ↑ October 22nd, 2024, 21:13
someone post the collage of screenshots of all the ****** up directions morrowind has please![]()

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rusty_shackleford
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You didn't go past the ruins. You also didn't "follow the road south", you started by going west.Oyster Sauce wrote: ↑ October 22nd, 2024, 22:11rusty_shackleford wrote: ↑ October 22nd, 2024, 22:02Oyster Sauce wrote: ↑ October 22nd, 2024, 22:00
I distinctly remember owning you over the directions being fine in the past![]()
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Last edited by rusty_shackleford on October 22nd, 2024, 22:12, edited 1 time in total.
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I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.
Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
Last edited by Xenich on October 22nd, 2024, 22:14, edited 1 time in total.
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"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"Xenich wrote: ↑ October 22nd, 2024, 22:13I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.
Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
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The good people of the forum know I'm right despite your weasel words :weeb:rusty_shackleford wrote: ↑ October 22nd, 2024, 22:11You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
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Oyster Sauce wrote: ↑ October 22nd, 2024, 22:15The good people of the forum know I'm right despite your weasel words :weeb:rusty_shackleford wrote: ↑ October 22nd, 2024, 22:11You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
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Or as a "mistake", because we all know that everything goes perfect in the real world right?rusty_shackleford wrote: ↑ October 22nd, 2024, 22:14"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"Xenich wrote: ↑ October 22nd, 2024, 22:13I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.
Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
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rusty_shackleford
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If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.Xenich wrote: ↑ October 22nd, 2024, 22:19Or as a "mistake", because we all know that everything goes perfect in the real world right?rusty_shackleford wrote: ↑ October 22nd, 2024, 22:14"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"Xenich wrote: ↑ October 22nd, 2024, 22:13I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.
Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
![]()
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Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).rusty_shackleford wrote: ↑ October 22nd, 2024, 22:20If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.Xenich wrote: ↑ October 22nd, 2024, 22:19Or as a "mistake", because we all know that everything goes perfect in the real world right?rusty_shackleford wrote: ↑ October 22nd, 2024, 22:14
"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"
![]()
Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
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If you can't provide proper directions I should be able to take your money and tell you to pound sand, better luck next time.Xenich wrote: ↑ October 22nd, 2024, 22:24Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).rusty_shackleford wrote: ↑ October 22nd, 2024, 22:20If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.Xenich wrote: ↑ October 22nd, 2024, 22:19
Or as a "mistake", because we all know that everything goes perfect in the real world right?
Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
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rusty_shackleford wrote: ↑ October 22nd, 2024, 22:19nice directions.jpegOyster Sauce wrote: ↑ October 22nd, 2024, 22:15The good people of the forum know I'm right despite your weasel words :weeb:rusty_shackleford wrote: ↑ October 22nd, 2024, 22:11
You didn't go past the ruins. You also didn't "follow the road south", you started by going west.

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It's a good thing that the directions say "go west out of town" then instead of "go south" :^)Oyster Sauce wrote: ↑ October 22nd, 2024, 22:26rusty_shackleford wrote: ↑ October 22nd, 2024, 22:19nice directions.jpegOyster Sauce wrote: ↑ October 22nd, 2024, 22:15
The good people of the forum know I'm right despite your weasel words :weeb:![]()
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Well, they did give the town, they just didn't give the right directions on how to get there.rusty_shackleford wrote: ↑ October 22nd, 2024, 22:25If you can't provide proper directions I should be able to take your money and tell you to pound sand, better luck next time.Xenich wrote: ↑ October 22nd, 2024, 22:24Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).rusty_shackleford wrote: ↑ October 22nd, 2024, 22:20
If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.
Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
Sure, you could keep the money, but I would likely put in a condition where if you do that, the NPC hires a contract out for you. Fun times!
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I'd just go live west of a town, I'd be fine.Xenich wrote: ↑ October 22nd, 2024, 22:27but I would likely put in a condition where if you do that, the NPC hires a contract out for you
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It's only slightly ****** up.rusty_shackleford wrote: ↑ October 22nd, 2024, 22:02Oyster Sauce wrote: ↑ October 22nd, 2024, 22:00I distinctly remember owning you over the directions being fine in the pastrusty_shackleford wrote: ↑ October 22nd, 2024, 21:13
someone post the collage of screenshots of all the ****** up directions morrowind has please![]()
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Oyster Sauce wrote: ↑ October 22nd, 2024, 22:26rusty_shackleford wrote: ↑ October 22nd, 2024, 22:19nice directions.jpegOyster Sauce wrote: ↑ October 22nd, 2024, 22:15
The good people of the forum know I'm right despite your weasel words :weeb:![]()
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
Why did you skip the first instruction? "To get there I must go to Dagon Fel,"
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rusty_shackleford
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It's the name of the townWhiteShark wrote: ↑ October 23rd, 2024, 00:53Why did you skip the first instruction? "To get there I must go to Dagon Fel,"
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A little AI fairy companion in a game that you can talk to and ask questions would be neato
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rusty_shackleford
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Now ask it why it went west from town instead of south.Oyster Sauce wrote: ↑ October 23rd, 2024, 05:34
A little AI fairy companion in a game that you can talk to and ask questions would be neato
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Rusty has dedicated himself to knowing every aspect of Morrowind so he can hate it better.
What if we made this AI companion appear as a Pointer at the top of the screen? That suggested the best direction for you to follow...Oyster Sauce wrote: ↑ October 23rd, 2024, 05:34
A little AI fairy companion in a game that you can talk to and ask questions would be neato
That might be a good idea; it might also be able to tell you where to go on the map, so you can tell instantly...
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Kenshi:
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Kenshi:
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viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
What if we just install fast-travel mod, and it'll just work?TKVNC wrote: ↑ October 23rd, 2024, 07:06What if we made this AI companion appear as a Pointer at the top of the screen? That suggested the best direction for you to follow...Oyster Sauce wrote: ↑ October 23rd, 2024, 05:34
A little AI fairy companion in a game that you can talk to and ask questions would be neato
That might be a good idea; it might also be able to tell you where to go on the map, so you can tell instantly...
Last edited by Trickster on October 23rd, 2024, 07:11, edited 1 time in total.
From those directions given, this is exactly what I did before reading the rest of the thread.rusty_shackleford wrote: ↑ October 22nd, 2024, 22:19nice directions.jpegOyster Sauce wrote: ↑ October 22nd, 2024, 22:15The good people of the forum know I'm right despite your weasel words :weeb:rusty_shackleford wrote: ↑ October 22nd, 2024, 22:11
You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
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You cheated, the instructions do NOT say "follow the road south past Mzulft". They say "follow the road south past the Dwemer ruins". Hint: there are two dwemer ruins on the map.Oyster Sauce wrote: ↑ October 23rd, 2024, 05:34
A little AI fairy companion in a game that you can talk to and ask questions would be neato
I covered up the destination location(you wouldn't have these on your map yet). This is the result:
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