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Morrowcucks seething over bad directions

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Morrowcucks seething over bad directions

Post by rusty_shackleford »

Nooneatall wrote: October 22nd, 2024, 21:01
That might be a journal like in Morrowind
someone post the collage of screenshots of all the ****** up directions morrowind has please
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Post by Nooneatall »

rusty_shackleford wrote: October 22nd, 2024, 21:13
Nooneatall wrote: October 22nd, 2024, 21:01
That might be a journal like in Morrowind
someone post the collage of screenshots of all the ****** up directions morrowind has please
Old games ****** it up all the time. See Zelda 2 and Castlevania Simons quest.
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Post by Oyster Sauce »

rusty_shackleford wrote: October 22nd, 2024, 21:13
Nooneatall wrote: October 22nd, 2024, 21:01
That might be a journal like in Morrowind
someone post the collage of screenshots of all the ****** up directions morrowind has please
I distinctly remember owning you over the directions being fine in the past
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Post by rusty_shackleford »

Oyster Sauce wrote: October 22nd, 2024, 22:00
rusty_shackleford wrote: October 22nd, 2024, 21:13
Nooneatall wrote: October 22nd, 2024, 21:01
That might be a journal like in Morrowind
someone post the collage of screenshots of all the ****** up directions morrowind has please
I distinctly remember owning you over the directions being fine in the past
Image
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Post by Oyster Sauce »

rusty_shackleford wrote: October 22nd, 2024, 22:02
Oyster Sauce wrote: October 22nd, 2024, 22:00
rusty_shackleford wrote: October 22nd, 2024, 21:13

someone post the collage of screenshots of all the ****** up directions morrowind has please
I distinctly remember owning you over the directions being fine in the past
Image
Image
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Post by rusty_shackleford »

Oyster Sauce wrote: October 22nd, 2024, 22:11
rusty_shackleford wrote: October 22nd, 2024, 22:02
Oyster Sauce wrote: October 22nd, 2024, 22:00


I distinctly remember owning you over the directions being fine in the past
Image
Image
You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
Last edited by rusty_shackleford on October 22nd, 2024, 22:12, edited 1 time in total.
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Post by Xenich »

I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.

Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
Last edited by Xenich on October 22nd, 2024, 22:14, edited 1 time in total.
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Post by rusty_shackleford »

Xenich wrote: October 22nd, 2024, 22:13
I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.

Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"
:notsureif:
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Post by Oyster Sauce »

rusty_shackleford wrote: October 22nd, 2024, 22:11
You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
The good people of the forum know I'm right despite your weasel words :weeb:
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Post by rusty_shackleford »

Oyster Sauce wrote: October 22nd, 2024, 22:15
rusty_shackleford wrote: October 22nd, 2024, 22:11
You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
The good people of the forum know I'm right despite your weasel words :weeb:
nice directions.jpeg
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Post by Xenich »

rusty_shackleford wrote: October 22nd, 2024, 22:14
Xenich wrote: October 22nd, 2024, 22:13
I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.

Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"
:notsureif:
Or as a "mistake", because we all know that everything goes perfect in the real world right?
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Post by rusty_shackleford »

Xenich wrote: October 22nd, 2024, 22:19
rusty_shackleford wrote: October 22nd, 2024, 22:14
Xenich wrote: October 22nd, 2024, 22:13
I don't mind screw ups like that. Sure, its confusing... but then it isn't like people don't give bad directions from time to time and you have to figure it out yourself.

Honestly, I would design stuff like this on purpose, but maybe attach it to gameplay systems (reputation, logistic recall failure rolls, etc...). Player gets lost, so what... figure it out.
"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"
:notsureif:
Or as a "mistake", because we all know that everything goes perfect in the real world right?
If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.
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Post by Xenich »

rusty_shackleford wrote: October 22nd, 2024, 22:20
Xenich wrote: October 22nd, 2024, 22:19
rusty_shackleford wrote: October 22nd, 2024, 22:14


"we gave him bad directions as part of an assassination contract… AS A JOKE!!!"
:notsureif:
Or as a "mistake", because we all know that everything goes perfect in the real world right?
If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.
Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).

Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
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Post by rusty_shackleford »

Xenich wrote: October 22nd, 2024, 22:24
rusty_shackleford wrote: October 22nd, 2024, 22:20
Xenich wrote: October 22nd, 2024, 22:19


Or as a "mistake", because we all know that everything goes perfect in the real world right?
If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.
Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).

Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
If you can't provide proper directions I should be able to take your money and tell you to pound sand, better luck next time.
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Post by Oyster Sauce »

rusty_shackleford wrote: October 22nd, 2024, 22:19
Oyster Sauce wrote: October 22nd, 2024, 22:15
rusty_shackleford wrote: October 22nd, 2024, 22:11


You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
The good people of the forum know I'm right despite your weasel words :weeb:
nice directions.jpeg
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Post by rusty_shackleford »

Oyster Sauce wrote: October 22nd, 2024, 22:26
rusty_shackleford wrote: October 22nd, 2024, 22:19
Oyster Sauce wrote: October 22nd, 2024, 22:15


The good people of the forum know I'm right despite your weasel words :weeb:
nice directions.jpeg
Image
It's a good thing that the directions say "go west out of town" then instead of "go south" :^)
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Post by Xenich »

rusty_shackleford wrote: October 22nd, 2024, 22:25
Xenich wrote: October 22nd, 2024, 22:24
rusty_shackleford wrote: October 22nd, 2024, 22:20


If you're going to order an assassination on someone I sure hope you know how to at least provide directions to the assassination location.
Well, we would "hope" right? So what was the result then of the quest? Likely... confusion, then exploration.... eventually finding the location (possibly some areas along the way).

Would be a good means to get someone to "happen upon" an encounter, secret, etc... as well.
If you can't provide proper directions I should be able to take your money and tell you to pound sand, better luck next time.
Well, they did give the town, they just didn't give the right directions on how to get there.

Sure, you could keep the money, but I would likely put in a condition where if you do that, the NPC hires a contract out for you. Fun times!
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Post by rusty_shackleford »

Xenich wrote: October 22nd, 2024, 22:27
but I would likely put in a condition where if you do that, the NPC hires a contract out for you
I'd just go live west of a town, I'd be fine.
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Post by Rand »

rusty_shackleford wrote: October 22nd, 2024, 22:02
Oyster Sauce wrote: October 22nd, 2024, 22:00
rusty_shackleford wrote: October 22nd, 2024, 21:13

someone post the collage of screenshots of all the ****** up directions morrowind has please
I distinctly remember owning you over the directions being fine in the past
Image
It's only slightly ****** up.
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by ArcaneLurker »

Oyster Sauce wrote: October 22nd, 2024, 22:26
rusty_shackleford wrote: October 22nd, 2024, 22:19
Oyster Sauce wrote: October 22nd, 2024, 22:15


The good people of the forum know I'm right despite your weasel words :weeb:
nice directions.jpeg
Image
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by WhiteShark »

Why did you skip the first instruction? "To get there I must go to Dagon Fel,"
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Post by rusty_shackleford »

WhiteShark wrote: October 23rd, 2024, 00:53
Why did you skip the first instruction? "To get there I must go to Dagon Fel,"
It's the name of the town
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Post by Oyster Sauce »

Image

A little AI fairy companion in a game that you can talk to and ask questions would be neato
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Post by rusty_shackleford »

Oyster Sauce wrote: October 23rd, 2024, 05:34
Image

A little AI fairy companion in a game that you can talk to and ask questions would be neato
Now ask it why it went west from town instead of south.
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Post by Tweed »

Rusty has dedicated himself to knowing every aspect of Morrowind so he can hate it better.
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Post by TKVNC »

Oyster Sauce wrote: October 23rd, 2024, 05:34
Image

A little AI fairy companion in a game that you can talk to and ask questions would be neato
What if we made this AI companion appear as a Pointer at the top of the screen? That suggested the best direction for you to follow...

That might be a good idea; it might also be able to tell you where to go on the map, so you can tell instantly...
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Post by Trickster »

TKVNC wrote: October 23rd, 2024, 07:06
Oyster Sauce wrote: October 23rd, 2024, 05:34
Image

A little AI fairy companion in a game that you can talk to and ask questions would be neato
What if we made this AI companion appear as a Pointer at the top of the screen? That suggested the best direction for you to follow...

That might be a good idea; it might also be able to tell you where to go on the map, so you can tell instantly...
What if we just install fast-travel mod, and it'll just work?
Last edited by Trickster on October 23rd, 2024, 07:11, edited 1 time in total.
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Post by Jordy »

rusty_shackleford wrote: October 22nd, 2024, 22:19
Oyster Sauce wrote: October 22nd, 2024, 22:15
rusty_shackleford wrote: October 22nd, 2024, 22:11


You didn't go past the ruins. You also didn't "follow the road south", you started by going west.
The good people of the forum know I'm right despite your weasel words :weeb:
nice directions.jpeg
From those directions given, this is exactly what I did before reading the rest of the thread.
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Post by rusty_shackleford »

Oyster Sauce wrote: October 23rd, 2024, 05:34
Image

A little AI fairy companion in a game that you can talk to and ask questions would be neato
You cheated, the instructions do NOT say "follow the road south past Mzulft". They say "follow the road south past the Dwemer ruins". Hint: there are two dwemer ruins on the map.

I covered up the destination location(you wouldn't have these on your map yet). This is the result:
Selection_008.webp
Selection_009.webp
marked_map.jpeg
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Last edited by rusty_shackleford on October 23rd, 2024, 07:21, edited 1 time in total.
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Post by Tweed »

Oh look, admin abuse.