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Post by Trickster »

Unhelpful Contrarian wrote: October 18th, 2024, 11:35
It’s so ******* tiresome.

Is the chick on the right alien?

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Post by 1998 »

rusty_shackleford wrote: ↑ October 18th, 2024, 07:38
1998 wrote: ↑ October 17th, 2024, 11:27
WhiteShark wrote: ↑ October 17th, 2024, 09:08

At first, I thought it said, "Unlock the powers of the Foid."
I am afraid I am once again a bit too pessimistic, but I am going with 224 peak concurrent players.
bzzzzt you went over
Not yet, its still going UP. New peak at 174, feeling pretty good with my bet.
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Post by 1998 »

1998 wrote: ↑ October 18th, 2024, 12:16
rusty_shackleford wrote: ↑ October 18th, 2024, 07:38
1998 wrote: ↑ October 17th, 2024, 11:27


I am afraid I am once again a bit too pessimistic, but I am going with 224 peak concurrent players.
bzzzzt you went over
Not yet, its still going UP. New peak at 174, feeling pretty good with my bet.
even funnier now that I know AMD was handing this **** out for free

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Post by Trickster »

For da modarn playars un ****

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Last edited by Trickster on October 18th, 2024, 13:50, edited 2 times in total.
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Post by rusty_shackleford »

1998 wrote: ↑ October 18th, 2024, 12:37
1998 wrote: ↑ October 18th, 2024, 12:16
Not yet, its still going UP. New peak at 174, feeling pretty good with my bet.
even funnier now that I know AMD was handing this **** out for free

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Post by logincrash »

God, I ******* DESPISE escort missions. Probably the second worst thing in a video game behind unskippable cutscenes.
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Post by Val the Moofia Boss »

I like escort missions when they are well executed, usually in SRPGs (or some multiparty JRPGs like Trails) where positioning matters and you have multiple different party members at your command you can send ahead to intercept/body block the enemy. They suck in games where you only control one character and thus have little ability to prevent the enemies from attacking the target while you dispatch each one by one.
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Post by rusty_shackleford »

Reverse escort missions where NPCs protect you while you do something important are underrated :turtle:
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ October 19th, 2024, 04:36
Reverse escort missions where NPCs protect you while you do something important are underrated :turtle:
Missions where you get sniper cover are great. When playing Wildlands with a friend sometimes one of us would stealth through a base while the other did overwatch with a rifle.
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Post by Stack of Turtles »

rusty_shackleford wrote: ↑ October 19th, 2024, 04:36
Reverse escort missions where NPCs protect you while you do something important are underrated :turtle:
Oh yeah, I had a few of those moments in Alien Swarm, it was pretty cool.
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Post by Rand »

Unhelpful Contrarian wrote: October 18th, 2024, 11:35
It’s so ******* tiresome.

Trickster wrote: October 18th, 2024, 11:55
Is the chick on the right alien?

I think it's just supposed to be a Chinigger.

Last edited by Rand on October 19th, 2024, 05:49, edited 1 time in total.
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Post by rusty_shackleford »

it's brittany venti
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Post by logincrash »

Val the Moofia Boss wrote: ↑ October 19th, 2024, 01:42
I like escort missions when they are well executed, usually in SRPGs (or some multiparty JRPGs like Trails) where positioning matters and you have multiple different party members at your command you can send ahead to intercept/body block the enemy. They suck in games where you only control one character and thus have little ability to prevent the enemies from attacking the target while you dispatch each one by one.
Yeah, no ****. Except most of the escort missions in vidya are executed poorly. Most of the time an escort mission is not a test of your skill and mastery of the game systems, it's an exercise of frustrating tardwrangling of the lobotomized AI NPC.
Oyster Sauce wrote: ↑ October 19th, 2024, 04:50
Missions where you get sniper cover are great. When playing Wildlands with a friend sometimes one of us would stealth through a base while the other did overwatch with a rifle.
The funny thing is, Wildlands is the game that made me post about the escort missions in the first place. The El Pulpo mission is an escort mission where this dumb ****** of a cartel accountant takes the flimsiest little jeep to drive through roadblock after roadblock after outpost after roadblock to reach an airport crawling with enemies so that he can escape and rat out his boss. When the jeep starts to smoke from all the damage, the ******* ****** gets out in the middle of the road and just ******* stands there taking bullets as more and more cartel gangbangers arrive.
Why can't I just ******* extract him in a chopper like I've done with half a dozen other cartel bosses?
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Post by Oyster Sauce »

logincrash wrote: ↑ October 19th, 2024, 07:08
Val the Moofia Boss wrote: ↑ October 19th, 2024, 01:42
I like escort missions when they are well executed, usually in SRPGs (or some multiparty JRPGs like Trails) where positioning matters and you have multiple different party members at your command you can send ahead to intercept/body block the enemy. They suck in games where you only control one character and thus have little ability to prevent the enemies from attacking the target while you dispatch each one by one.
Yeah, no ****. Except most of the escort missions in vidya are executed poorly. Most of the time an escort mission is not a test of your skill and mastery of the game systems, it's an exercise of frustrating tardwrangling of the lobotomized AI NPC.
Oyster Sauce wrote: ↑ October 19th, 2024, 04:50
Missions where you get sniper cover are great. When playing Wildlands with a friend sometimes one of us would stealth through a base while the other did overwatch with a rifle.
The funny thing is, Wildlands is the game that made me post about the escort missions in the first place. The El Pulpo mission is an escort mission where this dumb ****** of a cartel accountant takes the flimsiest little jeep to drive through roadblock after roadblock after outpost after roadblock to reach an airport crawling with enemies so that he can escape and rat out his boss. When the jeep starts to smoke from all the damage, the ******* ****** gets out in the middle of the road and just ******* stands there taking bullets as more and more cartel gangbangers arrive.
Why can't I just ******* extract him in a chopper like I've done with half a dozen other cartel bosses?
Is that one of the oil field Texas cowboy guy missions? I feel like I remember that being the one we had to restart the most.
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Post by logincrash »

Oyster Sauce wrote: ↑ October 19th, 2024, 07:16
Is that one of the oil field Texas cowboy guy missions? I feel like I remember that being the one we had to restart the most.
He is wearing a cowboy hat, yeah. He's in the Barvechos region. You have to highjack a truck full of cash and then rob a bank to frame him for stealing money from the cartel.
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Post by gerey »

Rand wrote: ↑ October 19th, 2024, 05:49
I think it's just supposed to be a Chinigger.
Looks like an Oblivion NPC.
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Post by Yankee Zulu »

If you go to steamdb.info, select a game, then clock on Charts and scroll down, you will find 'Owner estimations' there. Ive just found out about this. It shows an estimation of game sales numbers from different sources.
Owner estimations
~1.30 M by PlayTracker
~3.36 M by Gamalytic
~3.41 M by VG Insights
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Post by logincrash »

Tried out Days Gone. GOG has a DRM-free version.
First impressions after ~30 minutes of playing:
>the game runs very well (the PS4 Spider-Man PC port was also exceptionally well optimized - it ran at 30FPS on my 2015 laptop with a GTX 960 or 970 in it)
>beautiful graphics (no wonder all the cinematic Snoy slop has been set in wooded areas (Last of Us, God of War, Horizon)
>very good voice acting (Sam Witwer was literally the only reason I even bothered pirating this game)
>the bikes feel very slow, probably because the camera moves too smoothly while you're driving
Definitely will play more of it, probably with mods too.
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Post by Rand »

logincrash wrote: ↑ October 19th, 2024, 15:48
the bikes feel very slow
The starter bikes are slow.
Also, the environments are generally not suited to high speed as they are often in ruin or are naturally eroded wilderness.
But they also feel very good to drive, unlike the bikes in most games.
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Post by Oyster Sauce »

The bike is slow because you're meant to upgrade it throughout the game
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Post by Oyster Sauce »

*ruins your flash game*

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Post by logincrash »

Rand wrote: ↑ October 19th, 2024, 15:51
The starter bikes are slow.
Also, the environments are generally not suited to high speed as they are often in ruin or are naturally eroded wilderness.
But they also feel very good to drive, unlike the bikes in most games.
Oyster Sauce wrote: ↑ October 19th, 2024, 15:52
The bike is slow because you're meant to upgrade it throughout the game
The bikes do feel good to control, with nice turning. It's literally a camera issue. There's no shaking even when you go off ramps and it follows you at a constant distance without ever lagging behind. Reminds me of how BioWare faked the horse sprinting by adding speedlines and camera shake while keeping the speed the same. And it worked because the visual feedback is more important than the actual speed. Just look how anime fakes fast movement with static images with speedlines in the background.
Oyster Sauce wrote: ↑ October 19th, 2024, 23:05
*ruins your flash game*
Image
What the **** do sticky keys even do? The only thing I remember sticky keys for is minimizing whatever game I was playing at the time to ******* annoy me with this stupid pop up. I haven't seen it in over a decade, though.
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Post by Red7 »

holy **** its so bad it would be hilarious if not hundreds mil of simp kukbucks spend on it
roberts sux big donkey dicks, this cinematic slop makes x3 writing and presentation look like directing marvel.
wish they didnt kicked him out of pedowood he would be peddling trash flicks instead.

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Post by Yankee Zulu »

Did you know CA is making a mobile version of ETW?

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Post by Unhelpful Contrarian »

Yankee Zulu wrote: ↑ October 20th, 2024, 13:17
Did you know CA is making a mobile version of ETW?

Find it odd porting a RTS game to mobile that is worse in performance and charging $40 dollars for it which is almost double the price of PC version.
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Post by Xenich »

logincrash wrote: ↑ October 20th, 2024, 07:06
Rand wrote: ↑ October 19th, 2024, 15:51
The starter bikes are slow.
Also, the environments are generally not suited to high speed as they are often in ruin or are naturally eroded wilderness.
But they also feel very good to drive, unlike the bikes in most games.
Oyster Sauce wrote: ↑ October 19th, 2024, 15:52
The bike is slow because you're meant to upgrade it throughout the game
The bikes do feel good to control, with nice turning. It's literally a camera issue. There's no shaking even when you go off ramps and it follows you at a constant distance without ever lagging behind. Reminds me of how BioWare faked the horse sprinting by adding speedlines and camera shake while keeping the speed the same. And it worked because the visual feedback is more important than the actual speed. Just look how anime fakes fast movement with static images with speedlines in the background.
Oyster Sauce wrote: ↑ October 19th, 2024, 23:05
*ruins your flash game*
Image
What the **** do sticky keys even do? The only thing I remember sticky keys for is minimizing whatever game I was playing at the time to ******* annoy me with this stupid pop up. I haven't seen it in over a decade, though.
Just an early macro feature, but stupidly implemented. I always hated it, but you can disable it. Usually the first thing I do on a fresh install (or use an install script pre-tailored for configuration when installing windows).
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Post by UltraFan123 »

Musk is gonna make his own game studio apparently.

Supposedly he's gonna use AI to spite the libtards infecting the AAA industry. lol

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Post by Val the Moofia Boss »

I would be concerned his ambition would turn out like that baseball guy who used his money to start his own studio to make Kingdons of Amalur and all of the troubles that ensued.
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Post by Tweed »

Val the Moofia Boss wrote: ↑ October 20th, 2024, 17:53
I would be concerned his ambition would turn out like that baseball guy who used his money to start his own studio to make Kingdons of Amalur and all of the troubles that ensued.
Curt Schilling blew a bajillion dollars out of his *** to make a bad Fable clone and hired R.A. Salvadore of all people when he could have made three or four smaller games for the same price. Plus there was the legal issues with Rhode Island. He ended up having to sell his legendary bloody sock to foot the bill.








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Post by rusty_shackleford »

amalur became a cult classic btw
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