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Creator of Ori games is a CHUD

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Creator of Ori games is a CHUD

Post by rusty_shackleford »

He ****** off some german game outlet during an interview and has been generally making chud statements since then
https://x.com/thomasmahler

rusty_shackleford wrote: May 15th, 2024, 22:41
No Rest for the Wicked appears to be made by a chud studio(relatively speaking)
I already know I might get myself into trouble once again by posting this, but I just replied to
@MauriceWeber42
, a German journalist who is affiliated with the German outlet 'Gamestar'.

I do think it's especially important these days that we always remind ourselves to try to keep an open mind and try to understand even those who think differently than we do.

Here's my response to him complaining about people who are apparently fed up by 'Woke Culture':

"I think it all makes sense, Maurice.

This is basically a backlash against cancel culture and similar phenomena because everyone has had enough of that nonsense.

I’d suggest you take a more nuanced view, especially since you position yourself as a journalist. Yet, you often display a narrow-minded attitude and don’t seem to question what’s actually going on. And that is something we should expect from a journalist!

Just because you personally haven’t been affected by cancel culture doesn't mean there hasn’t been a lot of foolishness happening, and it's still ongoing. And it’s only a matter of time before it impacts you, too.

Consider this famous statement:

'First they came for the socialists, and I did not speak out—because I was not a socialist. Then they came for the trade unionists, and I did not speak out— because I was not a trade unionist. Then they came for the ****, and I did not speak out—because I was not a Jew. Then they came for me—and there was no one left to speak for me.'

Instead of allowing artists to just be artists, Hollywood and most of the game developers on the West Coast have decided that it's appropriate to use films and video games as platforms to push their own political agenda. If you argue otherwise, I would expect a journalist like you to back it up with thorough research.

Moreover, it's become the norm to point fingers at others, particularly at those who may think differently from us. Rather than allowing others to be different and listening to them regardless, we attack them outright. It’s frankly eerily reminiscent of old Nazi tactics.

Anyone who doesn’t conform is ridiculed, and it’s suggested they be shamed, fired, and have their careers destroyed.

This has been the approach over the past few years, and I know plenty of people whose careers have been devastated by trivialities and misinformation, and they continue to suffer today. You seem unaffected, and thus you refuse to consider a more open perspective.

Your apparent lack of empathy in this matter is not only unhelpful but also shows a considerable amount of ignorance.

Allow me to also play critic for a moment: At Gamestar, you do the same thing. Instead of cleaning your own house, you wield the ‘We report and earn from our articles, but beware, those guys are the real villains!’ narrative, just to ensure the spotlight never falls on you, aligning yourselves just so.

That’s precisely why we’ve cut you off; we find such morally dubious practices unacceptable and refuse to support them.

You lack the initiative to conduct your own journalistic investigations, as it seems too much work when the next clickbait article is due the next day. The sad thing is that young journalists like yourself never knew anything else.

The more outrage you generate, the more clicks you get, and that’s how you make your living—at the expense of others, which apparently doesn’t matter as long as you're seen as the good guys.

I hope in the future you will approach the world with more skepticism and openness, and truly consider both sides instead of aligning yourself with one to amplify their propaganda."

It is deeply, deeply important after everything that happened over the past couple of years that we always question hidden agendas, always try to be loving and show understanding even to those we vehemently disagree with. Proper discourse is more important than ever.

And journalists need to understand their responsibilities in all this and start acting like journalists again.
aweigh wrote: May 15th, 2024, 22:47
they also fired one of their lead designers who was talking up a storm on twitter about how good DEI practises are and insulting the chuds over it:
Image

And now the Moon CEO got into a beef with one of the CDPR narrative designers, accusing them of releasing cyberpunk 2077 broken on purpose (or something to that effect, paraphrasing from memory). The CDPR **** got big mad about it.

Most recent public comment:

I see so many depressing takes from people who think that we're close to a videogame crash given the recent events in the industry...

I really couldn't disagree more with this outlook. What I'm seeing is an industry that's in dire need to course correct because for too long the forest has been missed for the trees.

Instead of focusing on fun, a lot of publishers and studios chased AAA graphics and presentation, they chased a lot of things players didn't really care about and because those things cost a lot of money to produce, they also introduced mechanics to squeeze more and more money out of players... until we hit the tipping point.

And now that the sentiment has shifted somewhat and more and more people started to vote with their wallets, lots of industry people who were set in their ways are bewildered and question why the thing that's always worked in the past suddenly isn't working anymore.

But you just need to focus on the actual core. Why do we make games? Because we want to entertain people. We should always just focus on the fun.

I am actually extremely excited about where things are heading, even if the industry has to go through a period of pain in order to come out wiser on the other end. That's okay. Mistakes were made and now it's time to course correct.

I'm supremely confident that the best is yet to come, that we'll see entirely new games and genres and just fantastic new experiences being made as the outcome of all of this.

That AAA developer who's been set in his ways and has been laid off might just seize the opportunity, roll up their sleeves and come up with the next big thing.

Always remember that when one door closes, another one opens. Embrace change, because change is inevitable.

He's also working on this game if you wanted to pick it up:

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Post by Norfleet »

What does he mean, "close" to a vidya game crash? We are *IN* one, no questions. Vidya devs are being sacked left and right. New releases are sinking like stones. The vidya game crash is NOW, and it deserves to happen.
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Post by Acrux »

Huh, looking at the visual design for Ori and the Blind Forest I always assumed it was made by a ******.

This guy sounds cool, though.
In March 2022, VentureBeat published an article that detailed allegations of workplace abuse at Moon Studios with a particular focus on Mahler and Korol. These included claims of regular arguments during development, claims of a oppressive crunch culture at the studio and claims of racist, sexist, and anti-semitic language being used by Mahler and Korol during work hours.
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Post by bloodedhunter »

Acrux wrote: June 1st, 2024, 20:14
Huh, looking at the visual design for Ori and the Blind Forest I always assumed it was made by a ******.

This guy sounds cool, though.
In March 2022, VentureBeat published an article that detailed allegations of workplace abuse at Moon Studios with a particular focus on Mahler and Korol. These included claims of regular arguments during development, claims of a oppressive crunch culture at the studio and claims of racist, sexist, and anti-semitic language being used by Mahler and Korol during work hours.
Maybe the "crunch culture" these ******* always whine about could be avoided if they did their ******* jobs instead of banning and censoring any given IP's customer base all day.
Tone policing any random who says "******" or "******" is not a higher priority than finishing the game and they should be shot for their crimes against humanity and constant shovelware spam via perpetual "early access" titles.
Last edited by bloodedhunter on June 1st, 2024, 20:28, edited 2 times in total.
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Post by GhostCow »

bloodedhunter wrote: June 1st, 2024, 20:26
Acrux wrote: June 1st, 2024, 20:14
Huh, looking at the visual design for Ori and the Blind Forest I always assumed it was made by a ******.

This guy sounds cool, though.
In March 2022, VentureBeat published an article that detailed allegations of workplace abuse at Moon Studios with a particular focus on Mahler and Korol. These included claims of regular arguments during development, claims of a oppressive crunch culture at the studio and claims of racist, sexist, and anti-semitic language being used by Mahler and Korol during work hours.
Maybe the "crunch culture" these ******* always whine about could be avoided if they did their ******* jobs instead of banning and censoring any given IP's customer base all day.
Tone policing any random who says "******" or "******" is not a higher priority than finishing the game and they should be shot for their crimes against humanity.
My understanding is that crunch happens because the artists get done with their work faster than the programmers, so the programmers are forced to crunch so that the artists aren't sitting around doing nothing while waiting for the next project.
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Post by rusty_shackleford »

"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
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Post by bloodedhunter »

GhostCow wrote: June 1st, 2024, 20:29
bloodedhunter wrote: June 1st, 2024, 20:26
Acrux wrote: June 1st, 2024, 20:14
Huh, looking at the visual design for Ori and the Blind Forest I always assumed it was made by a ******.

This guy sounds cool, though.

Maybe the "crunch culture" these ******* always whine about could be avoided if they did their ******* jobs instead of banning and censoring any given IP's customer base all day.
Tone policing any random who says "******" or "******" is not a higher priority than finishing the game and they should be shot for their crimes against humanity.
My understanding is that crunch happens because the artists get done with their work faster than the programmers, so the programmers are forced to crunch so that the artists aren't sitting around doing nothing while waiting for the next project.
Not really. What happens is that the artists move onto another project or gig. They even demonstrated this during some Halo 2 Vidocs. They finished all the assets for Halo 2 and were moved onto Halo 3.
Last edited by bloodedhunter on June 1st, 2024, 20:33, edited 3 times in total.
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Post by GhostCow »

bloodedhunter wrote: June 1st, 2024, 20:30
GhostCow wrote: June 1st, 2024, 20:29
bloodedhunter wrote: June 1st, 2024, 20:26


Maybe the "crunch culture" these ******* always whine about could be avoided if they did their ******* jobs instead of banning and censoring any given IP's customer base all day.
Tone policing any random who says "******" or "******" is not a higher priority than finishing the game and they should be shot for their crimes against humanity.
My understanding is that crunch happens because the artists get done with their work faster than the programmers, so the programmers are forced to crunch so that the artists aren't sitting around doing nothing while waiting for the next project.
Not really. What happens is that the artists move onto another project or gig. They even demonstrated this during some Halo 2 Vidocs. They finished all the assets for Halo 2 and were moved onto Halo 3.
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
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Post by rusty_shackleford »

GhostCow wrote: June 1st, 2024, 20:35
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
They'd probably be rotated off to go work on another Microsoft-published game.
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Post by GhostCow »

rusty_shackleford wrote: June 1st, 2024, 20:36
GhostCow wrote: June 1st, 2024, 20:35
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
They'd probably be rotated off to go work on another Microsoft-published game.
Excuse me if I'm being ********, but isn't this also bad? Shouldn't we want everyone staying part of the same team and working with the same people they work well with? One of the reasons I see being given for modern games being **** is that the artists are outsourced, resulting in less quality and cohesion.
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Post by rusty_shackleford »

GhostCow wrote: June 1st, 2024, 20:40
rusty_shackleford wrote: June 1st, 2024, 20:36
GhostCow wrote: June 1st, 2024, 20:35
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
They'd probably be rotated off to go work on another Microsoft-published game.
Excuse me if I'm being ********, but isn't this also bad? Shouldn't we want everyone staying part of the same team and working with the same people they work well with? One of the reasons I see being given for modern games being **** is that the artists are outsourced, resulting in less quality and cohesion.
Shrug, that was how it worked then. Most artists are just outsourced now, it's why every major publisher has one or more third-world studios, all they do is pump out art.
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Post by Furin »

No Rest for the Wicked has tons of DEI in it just FYI.

Without spoiling anything, there are tons of POC wearing European/medieval attire, strong female military leaders, and criticism of "the Church."

For those who don't mind spoilers, you can read more in my post here:
https://steamcommunity.com/groups/Woke_ ... 303847862/

And all of that is just in the first 3 hours.
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Post by Acrux »

GhostCow wrote: June 1st, 2024, 20:35
bloodedhunter wrote: June 1st, 2024, 20:30
GhostCow wrote: June 1st, 2024, 20:29


My understanding is that crunch happens because the artists get done with their work faster than the programmers, so the programmers are forced to crunch so that the artists aren't sitting around doing nothing while waiting for the next project.
Not really. What happens is that the artists move onto another project or gig. They even demonstrated this during some Halo 2 Vidocs. They finished all the assets for Halo 2 and were moved onto Halo 3.
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
With any big software project, there's a lot of iteration happening as well. And going back and changing things because requirements change or were misunderstood, or a VP decides something no one has cared about should be a high priority. Most of the time, they are also resource constrained, so they may have enough capacity to get through, say, 60% of the prioritized work. Not to mention some of Parkinson's law "work expands so as to fill the time available for its completion".

The problem is that all of this has been happening in game studios that have been given outrageous budgets that, if given to most reasonable sofware teams, could have finished every feature planned and do it ahead of schedule. Theoretically, anyway. In reality the budget constraints make teams work better (see Parkinson's law).
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Post by bloodedhunter »

Acrux wrote: June 1st, 2024, 22:58
GhostCow wrote: June 1st, 2024, 20:35
bloodedhunter wrote: June 1st, 2024, 20:30


Not really. What happens is that the artists move onto another project or gig. They even demonstrated this during some Halo 2 Vidocs. They finished all the assets for Halo 2 and were moved onto Halo 3.
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
With any big software project, there's a lot of iteration happening as well. And going back and changing things because requirements change or were misunderstood, or a VP decides something no one has cared about should be a high priority. Most of the time, they are also resource constrained, so they may have enough capacity to get through, say, 60% of the prioritized work. Not to mention some of Parkinson's law "work expands so as to fill the time available for its completion".

The problem is that all of this has been happening in game studios that have been given outrageous budgets that, if given to most reasonable sofware teams, could have finished every feature planned and do it ahead of schedule. Theoretically, anyway. In reality the budget constraints make teams work better (see Parkinson's law).
Had not heard of that before. That makes complete sense as a way to describe to that phenomenon I've kept seeing.
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Post by 1998 »

rusty_shackleford wrote: June 1st, 2024, 19:46
He ****** off some german game outlet during an interview and has been generally making chud statements since then
https://x.com/thomasmahler

He's also working on this game if you wanted to pick it up:

Too lazy to check myself, maybe he got it wrong, but

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Post by rusty_shackleford »

1998 wrote: June 2nd, 2024, 02:12
rusty_shackleford wrote: June 1st, 2024, 19:46
He ****** off some german game outlet during an interview and has been generally making chud statements since then
https://x.com/thomasmahler

He's also working on this game if you wanted to pick it up:
Too lazy to check myself, maybe he got it wrong, but

Image
Furin wrote: June 1st, 2024, 21:37
No Rest for the Wicked has tons of DEI in it just FYI.

Without spoiling anything, there are tons of POC wearing European/medieval attire, strong female military leaders, and criticism of "the Church."

For those who don't mind spoilers, you can read more in my post here:
https://steamcommunity.com/groups/Woke_ ... 303847862/

And all of that is just in the first 3 hours.

Interesting, but he's still relatively chud. I'll probably check the game out when it leaves EA, I saw that part in a screenshot so I reported it(in the thread linked)
Wouldn't recommend buying the game if so tho

Last edited by rusty_shackleford on June 2nd, 2024, 03:34, edited 1 time in total.
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Post by rusty_shackleford »

w*myn claims she worked on chud's game, he has no idea who she is, game journalist comes to her rescue and gets put in her place by chud.
Image Image
Image Image

Image Image


Context is, she made statements about libtardism in games and turned out has never actually worked on a game.
Image
Last edited by rusty_shackleford on October 11th, 2024, 08:22, edited 1 time in total.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
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Post by Xenich »

Acrux wrote: June 1st, 2024, 22:58
GhostCow wrote: June 1st, 2024, 20:35
bloodedhunter wrote: June 1st, 2024, 20:30


Not really. What happens is that the artists move onto another project or gig. They even demonstrated this during some Halo 2 Vidocs. They finished all the assets for Halo 2 and were moved onto Halo 3.
That seems like something that can't go forever. Wouldn't they eventually end up working on halo 8 while the programmers are working on Halo 5?
With any big software project, there's a lot of iteration happening as well. And going back and changing things because requirements change or were misunderstood, or a VP decides something no one has cared about should be a high priority. Most of the time, they are also resource constrained, so they may have enough capacity to get through, say, 60% of the prioritized work. Not to mention some of Parkinson's law "work expands so as to fill the time available for its completion".

The problem is that all of this has been happening in game studios that have been given outrageous budgets that, if given to most reasonable sofware teams, could have finished every feature planned and do it ahead of schedule. Theoretically, anyway. In reality the budget constraints make teams work better (see Parkinson's law).
More structured development processes can help reduce this issue (and more time spent in risk/requirements), but I have noticed that a lot of the modern development practices allow for iterative changes throughout the cycles which have a tendency to promote design paralysis pitfalls.
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Post by DDC »

Unhelpful Contrarian wrote: October 11th, 2024, 10:12
rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
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Post by UltraFan123 »

rusty_shackleford wrote: October 11th, 2024, 08:20
w*myn claims she worked on chud's game, he has no idea who she is, game journalist comes to her rescue and gets put in her place by chud.
Image Image
Image Image

Image Image


Context is, she made statements about libtardism in games and turned out has never actually worked on a game.
Image
The chud rise-up this year is nice to see.
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Post by J1M »

Unhelpful Contrarian wrote: October 11th, 2024, 10:12
rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
At most jobs crunch is caused by leadership having the wrong priorities and useless deliverables being insisted upon by arbitrary deadlines.

I understand why people don't like it, but also why it is part of the expectation for any large project with a fixed delivery date.

Game developers know what crunch is and they keep accepting jobs without overtime pay so I assume they are fine with it.
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Post by J1M »

DDC wrote: October 12th, 2024, 04:47
Unhelpful Contrarian wrote: October 11th, 2024, 10:12
rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
To be fair, crunching on Half-Life, where everyone on the project had a significant influence on the final product, would feel very different to being on a 500 person team being asked to stay late and perform a task that was decided 3 levels above you that you don't believe in.
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Post by Zothique »

That Mercante slut is the fronthole to end all frontholes. Insane how much certain people give a **** about what she has to say. Also she's ugly as ****, tied closely to the panface ****** voice actress.
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Post by Faceless_Sentinel »

Unhelpful Contrarian wrote: October 11th, 2024, 10:12
rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
DDC wrote: October 12th, 2024, 04:47
Unhelpful Contrarian wrote: October 11th, 2024, 10:12
rusty_shackleford wrote: June 1st, 2024, 20:29
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Last edited by Faceless_Sentinel on October 12th, 2024, 08:23, edited 2 times in total.
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Post by rusty_shackleford »

Most salaried employees don't have the concept of "overtime" in USA
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Post by Faceless_Sentinel »

rusty_shackleford wrote: October 12th, 2024, 08:24
Most salaried employees don't have the concept of "overtime" in USA
Then what do you call non-paid work hours in excess of the workday(8 hours, from 8:00 to 17:00 or from 9:00 to 18:00)?
Last edited by Faceless_Sentinel on October 12th, 2024, 08:27, edited 1 time in total.
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Post by rusty_shackleford »

Faceless_Sentinel wrote: October 12th, 2024, 08:26
rusty_shackleford wrote: October 12th, 2024, 08:24
Most salaried employees don't have the concept of "overtime" in USA
Then what do you call non-paid work hours in excess of the workday?
Work.
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Post by Faceless_Sentinel »

rusty_shackleford wrote: October 12th, 2024, 08:26
Faceless_Sentinel wrote: October 12th, 2024, 08:26
rusty_shackleford wrote: October 12th, 2024, 08:24
Most salaried employees don't have the concept of "overtime" in USA
Then what do you call non-paid work hours in excess of the workday?
Work.
Good thing I don't work in USA.
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Post by Element »

Seems more of a lib who's fed up with the state of things rather than a chud. A chud would be a tad more laconic in his replies.