Kronus wrote: ↑ October 2nd, 2024, 01:37Is wasteland 3 worth it? Should I contribute to Brian Fargo's trust fund? is Mr. Rogers real?

Yes. It's worth $8.
Kronus wrote: ↑ October 2nd, 2024, 01:37Is wasteland 3 worth it? Should I contribute to Brian Fargo's trust fund? is Mr. Rogers real?

Why are mod scenes full of ******* ********? I don't get it.Rand wrote: ↑ September 18th, 2024, 00:22I made the mistake of looking into Daggerfall Unity's Discord. https://discord.gg/NCrDfzSMpz
****** mods running the server. Several of them.
Every last one that is presenting as female is a demented man.
Disgusting.
Because Discord is 100% free to use, unless you want some sort of uber-autistic paypig plan.Hauberk wrote: ↑ September 19th, 2024, 14:07Glad to read it, @Rand! I don't know why discord in particular attracts degenerates, but if there's a discord channel, ****** and ******* are almost guaranteed to infest it.
I reckon this also explains why reddit is also a disgusting cesspool for the most part as well.Zothique wrote: ↑ October 2nd, 2024, 03:11Because Discord is 100% free to use, unless you want some sort of uber-autistic paypig plan.Hauberk wrote: ↑ September 19th, 2024, 14:07Glad to read it, @Rand! I don't know why discord in particular attracts degenerates, but if there's a discord channel, ****** and ******* are almost guaranteed to infest it.
This is the first EA game I purchased way back in 2019, before I understood what I was getting into. They made very little progress for years. Now they say they are ready to release an updated product this December.
There should be some good drama around this.
then why most powerful psi abilities have non technological space *******?Brother Michael wrote: ↑ September 7th, 2024, 04:50rusty_shackleford wrote: ↑ September 7th, 2024, 03:38shouldn't psionics be charisma-based instead of intelligence?
No.
rusty_shackleford wrote: ↑ October 9th, 2024, 13:53I don't like skill-based party-based RPGs. It feels very rote, each member picks their niche and everything is filled. What's the point? You're going to have someone who can handle every situation. Why even have skill checks if you're never going to fail them? It's just ticking boxes.
The only exceptions are ones where you don't control your companions e.g., Fallouts(real ones), ATOM, etc., But that's not really what I'm referring to. Wasteland 3 and such, it's just tedium. What's the point?
I don't even like 'skill checks' to begin with, not the way they're implemented in e.g., nu-IE games, any dialogue checks, etc.,
I think it's two opposing ways of viewing how RPG skills should work: should they enable you to access new areas, approach encounters in unique ways, etc., "Positive" design.
Whereas "negative" design gates you from content for not having that specific skill of a required level.
The difference is largely in how they're presented to the player, and whether the player seems expected to have the skill. Positive design expects the player to use their skills, negative design has the game use their skills for them.
I will think on this more after I nap, I'm doing one of those half-asleep rambles right now![]()
Thinking on it now, because you don't control them(albeit ATOM lets you control their growth iirc, imo a bad decision), it actually makes companions way more unique and helpful. They now complement your character, and you might end up taking someone with you who you dislike or is annoying just because they're useful — these situations happen all the time in real life.rusty_shackleford wrote: ↑ October 9th, 2024, 13:53The only exceptions are ones where you don't control your companions e.g., Fallouts(real ones), ATOM, etc., But that's not really what I'm referring to. Wasteland 3 and such, it's just tedium. What's the point?
Imagine a situation where you enter a room and encounter a tall wall:rusty_shackleford wrote: ↑ October 9th, 2024, 13:53I will think on this more after I nap, I'm doing one of those half-asleep rambles right now
I'm playing Traveller's Hymn.
A FREE game, and good enough to be worth actual money.
It has some somewhat innovative health/food mechanics, similar to Outward, but simpler and different.
There's also some combat strategy in the game.
It's good and I'm having fun.
Get over the movement graphics.
Rand wrote: ↑ October 11th, 2024, 06:55I'm playing Traveller's Hymn.
A FREE game, and good enough to be worth actual money.
It has some somewhat innovative health/food mechanics, similar to Outward, but simpler and different.
There's also some combat strategy in the game.
It's good and I'm having fun.
Get over the movement graphics.
woman in the art, gross
rusty_shackleford wrote: ↑ October 11th, 2024, 06:59woman in the art, grossRand wrote: ↑ October 11th, 2024, 06:55I'm playing Traveller's Hymn.
A FREE game, and good enough to be worth actual money.
It has some somewhat innovative health/food mechanics, similar to Outward, but simpler and different.
There's also some combat strategy in the game.
It's good and I'm having fun.
Get over the movement graphics.
That would explain the wobbly tokens.
1998 wrote: ↑ July 10th, 2024, 16:04From the dev of this one
Comes now...
I actually liked his first game, but **** not sure how long I can look at that green.
![]()
has a demo for the steam next fest
The fact that some users of that site literally and unironically think that stories inspired by medieval or even ancient cultures need to be balanced out by "modern sensitivities" makes me so glad I don't have a Steam account.Yankee Zulu wrote: ↑ October 15th, 2024, 16:03Some hard discussion going on here about the newly released Drova and game dev in Krautland
https://steamcommunity.com/app/1585180/ ... 148/?ctp=8
- Actual quote from a said freak. lolI don’t care about your anecdotes, nor am I inclined to believe them. I don’t care about your links purporting to “expose diversity policies”.
Yankee Zulu wrote: ↑ October 15th, 2024, 16:03Some hard discussion going on here about the newly released Drova and game dev in Krautland
https://steamcommunity.com/app/1585180/ ... 148/?ctp=8
average germoid educationOh if you don't like female trainers, don't buy the game. There are quite some.
(Which absolutely makes sense if a game is using a Celtic setting but whatever)
We should set our watch to the time this guy will come back crying "why didn't everyone buy the game after I told you all not too!?"rusty_shackleford wrote: ↑ October 15th, 2024, 17:45Yankee Zulu wrote: ↑ October 15th, 2024, 16:03Some hard discussion going on here about the newly released Drova and game dev in Krautland
https://steamcommunity.com/app/1585180/ ... 148/?ctp=8average germoid educationOh if you don't like female trainers, don't buy the game. There are quite some.
(Which absolutely makes sense if a game is using a Celtic setting but whatever)
I would like to see more game systems where increasing one focus, reduces or creates a counter balance in something else. Its more commonly done with attributes (strong/dumb/ugly = difficulty in social encounters), but I think something like this could be applied to various skill systems to the point where everything will have a trade off and could be intricately done where the negatives actually create game play obstacles themselves.rusty_shackleford wrote: ↑ October 9th, 2024, 13:53I don't like skill-based party-based RPGs. It feels very rote, each member picks their niche and everything is filled. What's the point? You're going to have someone who can handle every situation. Why even have skill checks if you're never going to fail them? It's just ticking boxes.
The only exceptions are ones where you don't control your companions e.g., Fallouts(real ones), ATOM, etc., But that's not really what I'm referring to. Wasteland 3 and such, it's just tedium. What's the point?
I don't even like 'skill checks' to begin with, not the way they're implemented in e.g., nu-IE games, any dialogue checks, etc.,
I think it's two opposing ways of viewing how RPG skills should work: should they enable you to access new areas, approach encounters in unique ways, etc., "Positive" design.
Whereas "negative" design gates you from content for not having that specific skill of a required level.
The difference is largely in how they're presented to the player, and whether the player seems expected to have the skill. Positive design expects the player to use their skills, negative design has the game use their skills for them.
I will think on this more after I nap, I'm doing one of those half-asleep rambles right now![]()
rusty_shackleford wrote: ↑ October 14th, 2024, 18:45has a demo for the steam next fest1998 wrote: ↑ July 10th, 2024, 16:04From the dev of this one
Comes now...
I actually liked his first game, but **** not sure how long I can look at that green.
![]()
Nice, will actually give it a chance.
1998 wrote: ↑ October 16th, 2024, 02:45Nice, will actually give it a chance.rusty_shackleford wrote: ↑ October 14th, 2024, 18:45has a demo for the steam next fest1998 wrote: ↑ July 10th, 2024, 16:04From the dev of this one
Comes now...
I actually liked his first game, but **** not sure how long I can look at that green.
![]()
OK that was short. Level 3 cap, which you probably reach after 15 min. No character creation, but you can randomly reroll as often as you like.
You have only 3 abilities: Strength (dmg, armor, bash), Skill (hit chance, weapons, sneak, ambush, lockpick....) and Mind (number of mind controlled allies, lockpick, reading, healing)
You can explore a small part of the overworld map, and two dungeons. You can die quickly, especially if you run into the wrong enemy on level 1 and/or rolled with a weak char.
Everything is random. Dungeons, loot (if you find the tent for unlimited rest it's easy mode), enemies, even items the trader sells. If you need a bronze key, but the trader only sells silver keys I guess you are out of luck.
Dungeons are quite large. You got a minimap, but with the amount of traps (detectable via Space-key, no skill attached) these seem to be the real dungeon compass.
Might be too random for me.

These x or whatever are all traps
I'm going to associate Kalarion's special reaction icon with this video now.Zothique wrote: ↑ October 2nd, 2024, 03:06Why are mod scenes full of ******* ********? I don't get it.Rand wrote: ↑ September 18th, 2024, 00:22I made the mistake of looking into Daggerfall Unity's Discord. https://discord.gg/NCrDfzSMpz
****** mods running the server. Several of them.
Every last one that is presenting as female is a demented man.
Disgusting.
Doom and Quake mod scenes are really full of them. Prime example here...
... why? How is this such a common thing?
Not the best, but during level ups Neuheulbeuk often gave you quite different choices on how to build your chars.rusty_shackleford wrote: ↑ October 17th, 2024, 11:32What RPG has the best talent tree?
If your answer has a talent tree full of "+5% damage" or similar, it's not that game btw.

I won't say best, but I would have to say DDO is pretty robust with its layers. I can't think of many out there that apply such a detailed level of progression and interaction.rusty_shackleford wrote: ↑ October 17th, 2024, 11:32What RPG has the best talent tree?
If your answer has a talent tree full of "+5% damage" or similar, it's not that game btw.