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Post by Zothique »

gerey wrote: October 9th, 2024, 06:33
Seek professional help, you have a severe case of poo fever. That's a pajeeta.
ACKSHULLY... she's HALF-pajeeta, thank you very much!

And she's ******* GORGEOUS... ugh. :heart:
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Post by madbringer »

Zothique wrote: October 9th, 2024, 06:04
logincrash wrote: October 9th, 2024, 05:51
Trickster wrote: October 9th, 2024, 05:21
Cavill looks good. At least in this screenshot.
That's because Cavill looks good, period.
Netflix cast the actors in inverse proportion to how attractive the characters are. All the Slavic 10/10 cuties got turned into ugly ********* (redundant, I know) and the fugly Slavic man (redundant, I know) Geralt got turned into Henry Cavill.
It still gets to me that they cast the ugliest blackest sheboon to play Fringilla, a woman that looks nearly identical to Yennefer and specifically makes skin creams that make her look as pale as possible.
Image
https://preview.redd.it/opinions-on-yen ... 9b4815a6e0
... I adore show Yennefer... She's so beauitful :|
Sorry... :(
**** you. Yennefer was a beautiful dark haired WHITE woman in the books, not some ******* ****** bug eyed mutant.

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Post by DDC »

Bing_xiLim wrote: October 9th, 2024, 08:06
What's worse is the padding. Holy **** the ******* padding. They took a 7-8 hours game and stretched it to 17-20 (including new scenes which are completely unnecessary). The amount of combat is also way too much, and enemies are super aggressive that running past them is not an option. At first, the combat loop is enjoyable enough, but the game keeps throwing hordes of enemies at your face so frequently that it becomes absolutely grating after a while. I do appreciate the revamped enemy behaviour, and some of the boss fights (like Eddy) are definitely a welcome upgrade. But holy **** this game's combat is NOT good enough to be thrown at your face as often as it is. The extra length and padding, and the constant running back and forth means the pacing is absolutely shot, and the game does little to hold your attention for that long. Whereas in the original, everything felt airtight. The game knew just how long to keep you in the same location without making you want to quit the game out of boredom. I cannot imagine replaying this game without significant mods.
Yikes. I don't remember beating the original that fast the first time, but it definitely wasn't 17-20. I remember subsequent playthoughs being quick though. Just the right length that doing additional runthroughs to get the other endings was fun rather than oppressive. So how did they pad it out that much? Did they add backtracking objectives/puzzles and make the locations more complex (additional openable room doors in the hospital, etc.), or is that extra runtime just from combat? Sounds like they didn't know how to let the game breathe and killed all the tension.

Despite all of the positive press and user reviews, it seems like the game sort of bombed. Less than 1/3 the peak players of RE4. And it might end up being worse than that because RE4 has 93k reviews, whereas SH2 has 6000. Not concord numbers, but not good for the most-loved Silent Hill game. I think the controversy did hurt it. All they had to do was fix Maria's model and mannerisms and I would have bought it.

Looking forward to reading your detailed review once you have time to digest your "quick thoughts."

Edit: I watched a video of it with a 4090 to see how my PC would run it. Needs DLSS to run in the 60s maxed at 4K. Lots of dips into the 40s without. Graphics look good, but not good enough to warrant that. Also, just about eveywhere I clicked in an hour-long video, the guy was fighting patient demons. Looks absolutely awful. I agree 100% that it needs to be modded.
Last edited by DDC on October 9th, 2024, 09:50, edited 1 time in total.
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Post by Finarfin »

Zothique wrote: October 9th, 2024, 09:18
gerey wrote: October 9th, 2024, 06:33
Seek professional help, you have a severe case of poo fever. That's a pajeeta.
ACKSHULLY... she's HALF-pajeeta, thank you very much!

And she's ******* GORGEOUS... ugh. :heart:
Now that I know that Zothique has no ******* taste whatsoever, I'll ignore his ******** antics about every ******* game he played and assume the opposite of what he says to be the case.
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Post by Vergil »

madbringer wrote: October 9th, 2024, 09:22
Zothique wrote: October 9th, 2024, 06:04
logincrash wrote: October 9th, 2024, 05:51

That's because Cavill looks good, period.
Netflix cast the actors in inverse proportion to how attractive the characters are. All the Slavic 10/10 cuties got turned into ugly ********* (redundant, I know) and the fugly Slavic man (redundant, I know) Geralt got turned into Henry Cavill.
It still gets to me that they cast the ugliest blackest sheboon to play Fringilla, a woman that looks nearly identical to Yennefer and specifically makes skin creams that make her look as pale as possible.
Image
https://preview.redd.it/opinions-on-yen ... 9b4815a6e0
... I adore show Yennefer... She's so beauitful :|
Sorry... :(
**** you. Yennefer was a beautiful dark haired WHITE woman in the books, not some ******* ****** bug eyed mutant.

Image
Looks like a cheap *****
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Bing_xiLim »

DDC wrote: October 9th, 2024, 09:39

Yikes. I don't remember beating the original that fast the first time, but it definitely wasn't 17-20. I remember subsequent playthoughs being quick though. Just the right length that doing additional runthroughs to get the other endings was fun rather than oppressive. So how did they pad it out that much? Did they add backtracking objectives/puzzles and make the locations more complex (additional openable room doors in the hospital, etc.), or is that extra runtime just from combat? Sounds like they didn't know how to let the game breathe and killed all the tension.

Despite all of the positive press and user reviews, it seems like the game sort of bombed. Less than 1/3 the peak players of RE4. And it might end up being worse than that because RE4 has 93k reviews, whereas SH2 has 6000. Not concord numbers, but not good for the most-loved Silent Hill game. I think the controversy did hurt it. All they had to do was fix Maria's model and mannerisms and I would have bought it.

Looking forward to reading your detailed review once you have time to digest your "quick thoughts."

Edit: I watched a video of it with a 4090 to see how my PC would run it. Needs DLSS to run in the 60s maxed at 4K. Lots of dips into the 40s without. Graphics look good, but not good enough to warrant that. Also, just about everywhere I clicked in an hour-long video, the guy was fighting patient demons. Looks absolutely awful. I agree 100% that it needs to be modded.
Yeah pretty much. Old puzzles have been slightly altered and there are new puzzles and expanded locations. At first, it was something I enjoyed, but as the game went on, it started getting on my nerves.

For example, early in the game, if you want to enter the woodside apartments, you need the gate key, which you can find on a corpse at the end of Martin Street. In the remake, you need to solve a puzzle first. You need to fix the jukebox in Neely's bar to get the bar key, and then you use that to open a door which leads you to an alleyway, which leads you to the apartment key.

To fix the jukebox, you need to find the jukebox button, coin and the other half of the broken vinyl record (which you will get when you interact with the jukebox for the first time). You need to go to separate locations to get each of these. The record is found in records store, and the button is found in Saul apartments (need to find some extra keys in here to access the room to get the button, nothing to complex but it's not just a simple "grab and go"), both of which are locations you could not explore in the original game, so it was cool to visit them. You need to also get a glue from the records store and combine the glue with the two pieces of the record. The coin is inside cash register in the cafe. Go back to jukebox, then you need to **** around with the mechanism (move the needle, pull the lever, place the components and all that ****) and complete the puzzle.

Another example is the clock puzzle in one of the apartments where you are now required to get the hours, minutes, and seconds hands for the clock before you can solve the riddle. Not to mention, you will be ambushed by enemies as you go to the locations.

This started irritating me later. The game kept blocking my path when I just wanted to get from Point A to B, telling me to solve extra riddles, break down walls, push a ******* cart, go through a window, go through some narrow cracks, find a puzzle, find a note/memo with a riddle where you have to clues in the environment to solve said puzzle, Turns out the puzzle is one part and there is another you have to do. To open a ******* door.

The combat, as I mentioned, is decent. It's good enough that people can't complain the jank like they could with the original, but it isn't good enough to make it engaging, because then there would be the issue of James being like a Resident Evil character. The result is mixed. It's apt for a survival horror setting. I rarely ever left encounters with enemies unscathed, especially in narrow spaces where the game's combat systems makes it near impossible to NOT get hit no matter how good you are, and I liked that it made you want to avoid confrontations. But at the same time, I felt frustrated that I was capable enough to kill the enemies but the game wouldn't let me, and avoiding them was a no-no cos they are super aggressive.

It doesn't help that certain sections of the game just feel like they exist to soak up your health and supplies like the section between the Brookhaven hospital and Historical society (through South Vale). Again, if you dig the combat, you'll probably like that but I just thought it was unnecessary.

There are also jumpscares. They are not super frequent, but you will occasionally encounter them. These are usually accompanied by loud and abrasive screeching noises. Make of that what you will.

The result of all this is unlike the beginning, where I would actually feel tense whenever facing enemies, the longer I played, the less interesting these encounters became. Naturally, because you get used to it and learn how to deal with the enemies, and you feel more discomfort than tension. Don't wanna use ammo? Do a 2-3 hit combo and dodge. Helps that you have iframes for the dodge so direction doesn't matter. For a quick dispatch, knee-cap them and go for melee and stomp. Mannequins are a ***** and I find it more reliable to blast three holes at their centre (handgun - normal difficulty) and then go for melee. That said, I did appreciate the changes to their behaviours, like mannequins crawling on walls, and sometimes they can scurry away and hide and will attack you. The radio (like the original) does not work until they start moving, and they WILL be hidden around corners and **** waiting to ambush you, so that does add to the fear factor. You might find this grating after a while because of how often you have to encounter them, or you might enjoy every encounter with them.

And I already mentioned the lack of subtlety. It is not egregious, and as I said previously, if you remove the original game from the equation, the story and script are pretty strong (obviously because the original's core idea was always great, and now even "better" being on a AAA budget). But you know how comparisons go. Like with Angela, it's very obvious what she has gone through, and the revamped Flesh Lip boss fight gives you a good idea of trauma she experienced. Eddy is much more positive. I like how they made him creepier, fragile and more emotionally disturbed, and the new cutscenes with him are, imo, pretty great. But on the other, right from the start, you get this feeling of a psycho who cannot be saved. That's not necessary a bad thing per se, given he never had a lot of screentime to begin with, but I would have much rather Bloober cut out the ******** padding and instead given more time to him, since I liked what they were doing with his character. I think they could have better showed him slowly entering his psychotic state by the time we get to the boss fight. Which I mentioned was great. I'd like to think that Team Silent always wanted to do what Bloober did but just didn't have the hardware capability or budget to execute it. Definitely a highlight of the game.

And I also liked James' VA and overall design too. Though again, the original CG design just works better overall, but the new design is more "high fidelity" and works for the remake.

As for the optimisation, I was getting around 60-70 fps on 1440p high settings, no FSR, with 32gb of RAM, ryzen 5800x3d and rx 7900 xt, with ray tracing disabled. Stuttering wasn't too bad, but there were definitely occasional dips to 40 fps now and then.

So yeah to reiterate, I did enjoy the remake and I especially liked how Bloober handled James and Eddy. But at the cost of the overall atmosphere and tone, the improvements that are might make this a good AAA game with a "Silent Hill 2 script", and it's unambitious, and overly safe nature is something I cannot look past.
Last edited by Bing_xiLim on October 9th, 2024, 15:46, edited 1 time in total.
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Post by Vergil »

ChatGPT wrote:
Old puzzles are slightly altered with new ones added, and expanded locations. Initially fun, it later became frustrating.

For example, to enter Woodside Apartments, you need a key, but in the remake, you must solve a puzzle involving fixing a jukebox. This requires gathering pieces from different locations and combining them. Similarly, the clock puzzle now requires collecting clock hands while being ambushed by enemies.

As the game progressed, it became irritating with constant roadblocks—extra puzzles, finding keys, and environmental obstacles. Enemy encounters feel longer, and while the combat is decent, it becomes repetitive and frustrating in narrow spaces. The game's difficulty makes avoiding enemies tough, and some sections feel like unnecessary resource drains.

Jumpscares are added, with loud noises accompanying them. Over time, tension turns into annoyance as you learn enemy patterns and combat strategies. The lack of subtlety in character portrayals is noticeable, like Angela’s trauma and Eddie’s creepiness. Eddie’s character is improved but feels underdeveloped despite a great boss fight. Optimization was decent, with occasional FPS drops on high settings.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Bing_xiLim »

Vergil wrote: October 9th, 2024, 15:37
ChatGPT wrote:
Old puzzles are slightly altered with new ones added, and expanded locations. Initially fun, it later became frustrating.

For example, to enter Woodside Apartments, you need a key, but in the remake, you must solve a puzzle involving fixing a jukebox. This requires gathering pieces from different locations and combining them. Similarly, the clock puzzle now requires collecting clock hands while being ambushed by enemies.

As the game progressed, it became irritating with constant roadblocks—extra puzzles, finding keys, and environmental obstacles. Enemy encounters feel longer, and while the combat is decent, it becomes repetitive and frustrating in narrow spaces. The game's difficulty makes avoiding enemies tough, and some sections feel like unnecessary resource drains.

Jumpscares are added, with loud noises accompanying them. Over time, tension turns into annoyance as you learn enemy patterns and combat strategies. The lack of subtlety in character portrayals is noticeable, like Angela’s trauma and Eddie’s creepiness. Eddie’s character is improved but feels underdeveloped despite a great boss fight. Optimization was decent, with occasional FPS drops on high settings.
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
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Post by Stack of Turtles »

Bing_xiLim wrote: October 9th, 2024, 15:49
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
Why do you have, seemingly, not only one of those, but enough that you have plenty to spare for murdering people?
VAE VICTIS
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Post by Vergil »

Stack of Turtles wrote: October 9th, 2024, 15:56
Bing_xiLim wrote: October 9th, 2024, 15:49
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
Why do you have, seemingly, not only one of those, but enough that you have plenty to spare for murdering people?
The kids are calling it being a ******.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Stack of Turtles »

Vergil wrote: October 9th, 2024, 15:57
Stack of Turtles wrote: October 9th, 2024, 15:56
Bing_xiLim wrote: October 9th, 2024, 15:49
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
Why do you have, seemingly, not only one of those, but enough that you have plenty to spare for murdering people?
The kids are calling it being a ******.
Even ******* should have more self-respect than that. :sad:
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Post by Rand »

Zothique wrote: October 9th, 2024, 06:04
... I adore show Yennefer... She's so beauitful :|
Image

Witcher 3 Yennifer was in a league of her own.
If only she wasn't such a *****.
Last edited by Rand on October 9th, 2024, 19:46, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

Stack of Turtles wrote: October 9th, 2024, 15:56
Bing_xiLim wrote: October 9th, 2024, 15:49
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
Why do you have, seemingly, not only one of those, but enough that you have plenty to spare for murdering people?
He's assuming he'll find one near wherever he finds Vergil, of course.
Last edited by Rand on October 9th, 2024, 16:08, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Bing_xiLim »

Stack of Turtles wrote: October 9th, 2024, 16:00
Vergil wrote: October 9th, 2024, 15:57
Stack of Turtles wrote: October 9th, 2024, 15:56
Why do you have, seemingly, not only one of those, but enough that you have plenty to spare for murdering people?
The kids are calling it being a ******.
Even ******* should have more self-respect than that. :sad:
I got the dignity of not having a twilight-looking vampire *** for my profile pic so there’s that.
Rand wrote: October 9th, 2024, 16:08

He's assuming he'll find one near wherever he finds Vergil, of course.
I bet he’s got a wide assortment stashed somewhere in his closet.
Last edited by Bing_xiLim on October 9th, 2024, 16:40, edited 1 time in total.
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Post by Unhelpful Contrarian »

Rand wrote: October 9th, 2024, 16:06
Zothique wrote: October 9th, 2024, 06:04
... I adore show Yennefer... She's so beauitful :|
Image

Witcher 2 Yennifer was in a league of her own.
If only she wasn't such a *****.
**** Yennifer. Trish is best girl.
Image
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Post by Vergil »

Weirdos who started talking about giant black dildos in this thread trying to call me the *** btw
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by logincrash »

Bing_xiLim wrote: October 9th, 2024, 15:49
Vergil, I swear to ******* god I will track you down and shank you with 13-inch black dildo.
ChatGPT wrote:
Vergil, I will find you and stab you with a 13-inch black dildo.
"Oh, it all makes sense now, brother."
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Post by rusty_shackleford »

Rand wrote: October 9th, 2024, 16:06
Zothique wrote: October 9th, 2024, 06:04
... I adore show Yennefer... She's so beauitful :|
Image

Witcher 3 Yennifer was in a league of her own.
If only she wasn't such a *****.
Unhelpful Contrarian wrote: October 9th, 2024, 17:14
Rand wrote: October 9th, 2024, 16:06
Zothique wrote: October 9th, 2024, 06:04
... I adore show Yennefer... She's so beauitful :|
Image

Witcher 2 Yennifer was in a league of her own.
If only she wasn't such a *****.
**** Yennifer. Trish is best girl.
Image
It's Shani you philistines.
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Post by Rand »

Rand wrote: October 9th, 2024, 16:06
Zothique wrote: October 9th, 2024, 06:04
... I adore show Yennefer... She's so beauitful :|
Image

Witcher 3 Yennifer was in a league of her own.
If only she wasn't such a *****.
Unhelpful Contrarian wrote: October 9th, 2024, 17:14
Rand wrote: October 9th, 2024, 16:06

Image

Witcher 2 Yennifer was in a league of her own.
If only she wasn't such a *****.
**** Yennifer. Trish is best girl.
Image
rusty_shackleford wrote: October 9th, 2024, 21:47
It's Shani you philistines.
Shani is a great girl with a good demeanor as well, but Yennifer is at least two tiers more beautiful.
Last edited by Rand on October 10th, 2024, 00:42, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

caesar stumbling upon some hegel books and spending all his time reading them and founding a fascist organization was actually very funny because it's entirely true that fascism & marxism both come from hegel(they're two of the three children of modernism along with liberalism) and it's a shame that sawyer's mind got raped by commies to the point where he'd probably read it as a personal insult now
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Post by wndrbr »

DDC wrote: October 9th, 2024, 09:39
Despite all of the positive press and user reviews, it seems like the game sort of bombed. Less than 1/3 the peak players of RE4. And it might end up being worse than that because RE4 has 93k reviews, whereas SH2 has 6000. Not concord numbers, but not good for the most-loved Silent Hill game. I think the controversy did hurt it. All they had to do was fix Maria's model and mannerisms and I would have bought it.
RE4 Remake is a AAA game with a huge budget made by more than a thousand people, while SH2 Remake was made by a relatively cheap Eastern European indie studio. I assume the budgets are nowhere near close, so one should not expect SH2R to have the same sales figures as RE4R to be considered a financial success.

Not to mention that Silent Hill has never been a particularly popular series. SH1 and 2 were the only commercially successful games. SH3 underperformed, SH4 failed, and let's not talk about the western entries.

23k steam peak is bigger than RE7 (which was considered a success, hence RE series going back to its inventory-management-heavy roots), and bigger than The Callisto Protocol (which, while being a failure, still cracked 2M copies sold eventually).
DDC wrote: October 9th, 2024, 09:39
And it might end up being worse than that because RE4 has 93k reviews, whereas SH2 has 6000.
it has 10k reviews now.
Last edited by wndrbr on October 10th, 2024, 13:20, edited 1 time in total.
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Post by rusty_shackleford »

It was likely only in development for ~30 months, they probably already recouped development costs considering slavdollars were used.
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Post by ArcaneLurker »

I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by ArcaneLurker »

Trickster wrote: October 9th, 2024, 06:32
One of SH2 Remake consultant from Hit Director. Predictably, a propagandist from anti-gamer woke cult.


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Why do they lie like this? I was never recruited by anyone.
It's very telling that they can not fathom a human deciding something for themselves. They must be projecting that they wouldn't be able to tell a lie is a lie unless their primary authority told them it was.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by rusty_shackleford »

reminder that this all started because people thought it was unfair for someone who is having sex with a game developer to publish a review of her game without at least disclosing such btw
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Post by logincrash »

rusty_shackleford wrote: October 10th, 2024, 15:01
reminder that this all started because people thought it was unfair for someone who is having sex with a game developer to publish a review of her game without at least disclosing such btw
Well, at the very least Gamergate woke up a lot of normalfags who were content to play video games and got them to pay attention to politics. Now more people rightfully distrust journalists.
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UltraFan123
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Post by UltraFan123 »

ArcaneLurker wrote: October 10th, 2024, 14:48
Why do they lie like this? I was never recruited by anyone.
It's very telling that they can not fathom a human deciding something for themselves. They must be projecting that they wouldn't be able to tell a lie is a lie unless their primary authority told them it was.
That does make sense, because I have indeed noticed how pathologically obsessed with censorship and "stopping the rapid spread of misinformation" libtards are in general.

It appears that they are under the impression that every single person in the world blindly believes everything they hear on news or podcasts and stuff like that, maybe because libtards themselves only believe what their "anointed" say without question.
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Rand
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Post by Rand »

It's nice that they're trying something new, but... wot?

Animals living in a human town that's all human sized?

Where is the game in this?

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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ArcaneLurker
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Post by ArcaneLurker »

Rand wrote: October 10th, 2024, 15:46
It's nice that they're trying something new, but... wot?

Animals living in a human town that's all human sized?

Where is the game in this?

Not sure. It's like Stardew Valley but without the combat/ mining, etc.
Looks like a lot of pointless busywork but I appreciate the theme being like Peter Rabbit or something similar, as long as it's not too furry-esque.

I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Rand
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Post by Rand »

UltraFan123 wrote: October 10th, 2024, 15:26
ArcaneLurker wrote: October 10th, 2024, 14:48
Why do they lie like this? I was never recruited by anyone.
It's very telling that they can not fathom a human deciding something for themselves. They must be projecting that they wouldn't be able to tell a lie is a lie unless their primary authority told them it was.
That does make sense, because I have indeed noticed how pathologically obsessed with censorship and "stopping the rapid spread of misinformation" libtards are in general.

It appears that they are under the impression that every single person in the world blindly believes everything they hear on news or podcasts and stuff like that, maybe because libtards themselves only believe what their "anointed" say without question.
True. I was apparently weird because when the covid shite started in late 2019, I was always saying "I don't know what's going on but everything I hear on the news and from officials seems both wrong and unbelievably stupid. Don't listen to these bullshitters." And I got strange responses.
But none of it made any scientific sense.
People standing for an hour in line-ups (distance is irrelevant) were helping spread the disease. It is better for people to get in and then get the **** out with their goods ASAP, if it's a communicable disease. But people couldn't see what I thought was obvious.
I lost an enormous amount of respect for people's intelligence then. And I already had very little, but it was worse than I thought.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.