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Warhammer 40,000: Rogue Trader

For discussing role-playing video games, you know, the ones with combat.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: September 30th, 2024, 23:04
If you're reading this forum you should probably start on hard then switch to unfair after a few hours when you're comfortable with the game
Nah combat isn’t worth playing it on hard let alone unfair difficulty.

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Post by UltraFan123 »

I started my first run on Normal difficulty as I always do when trying a new game, but the only battle that has ever given me any trouble so far has been the Chaos Spawn boss of the prologue, and that was mainly because I was still learning how anything worked and that chaos thing could regenerate as long as there were other enemies around.

If the battles keep making me yawn I will consider upping up the stakes.
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Post by Brother Michael »

Unhelpful Contrarian wrote: September 30th, 2024, 23:11
rusty_shackleford wrote: September 30th, 2024, 23:04
If you're reading this forum you should probably start on hard then switch to unfair after a few hours when you're comfortable with the game
Nah combat isn’t worth playing it on hard let alone unfair difficulty.
High difficulty combat is far better in Rogue Trader than in the Pathfinder games because it doesn’t have pre-buffing.
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Post by Unhelpful Contrarian »

Brother Michael wrote: September 30th, 2024, 23:19
Unhelpful Contrarian wrote: September 30th, 2024, 23:11
rusty_shackleford wrote: September 30th, 2024, 23:04
If you're reading this forum you should probably start on hard then switch to unfair after a few hours when you're comfortable with the game
Nah combat isn’t worth playing it on hard let alone unfair difficulty.
High difficulty combat is far better in Rogue Trader than in the Pathfinder games because it doesn’t have pre-buffing.
Fair enough.Admittedly I find higher difficulties in a lot of games just increase the enemy count and making them bullet sponges which I find not interesting enough to go through the effort of playing higher difficulties.
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Post by rusty_shackleford »

really wish the game showed which dialogue choices are mutually exclusive, I frequently want to ask multiple questions that I should be able to ask, but for whatever reason are exclusive to each other
never seen it done so often in other RPGs
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Post by rusty_shackleford »

also the loading times are ******* ridiculous, it's their third game and they still haven't done **** about it
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Post by rusty_shackleford »

had to turn the difficulty all the way down to do the jae mission because the NPC AI just kept rushing right into the middle of 20 enemies on unfair
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Post by Boontaker »

rusty_shackleford wrote: October 1st, 2024, 02:38
had to turn the difficulty all the way down to do the jae mission because the NPC AI just kept rushing right into the middle of 20 enemies on unfair
Iconoclast scum, caring for the lives of pirate filth! Let them lay down their lives for the glory of the von Valancius bloodline!
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Post by rusty_shackleford »

Boontaker wrote: October 1st, 2024, 02:55
rusty_shackleford wrote: October 1st, 2024, 02:38
had to turn the difficulty all the way down to do the jae mission because the NPC AI just kept rushing right into the middle of 20 enemies on unfair
Iconoclast scum, caring for the lives of pirate filth! Let them lay down their lives for the glory of the von Valancius bloodline!
But they have to be alive to tell me more :scratch:
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Post by Boontaker »

rusty_shackleford wrote: October 1st, 2024, 02:59
Boontaker wrote: October 1st, 2024, 02:55
rusty_shackleford wrote: October 1st, 2024, 02:38
had to turn the difficulty all the way down to do the jae mission because the NPC AI just kept rushing right into the middle of 20 enemies on unfair
Iconoclast scum, caring for the lives of pirate filth! Let them lay down their lives for the glory of the von Valancius bloodline!
But they have to be alive to tell me more :scratch:
In a future playthrough I want to play a commissar with a flamer and take the talents that give or receive buffs for hitting allies. I wonder if it works on temporary npc allies
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Post by Kronus »

Boontaker wrote: October 1st, 2024, 03:03
rusty_shackleford wrote: October 1st, 2024, 02:59
Boontaker wrote: October 1st, 2024, 02:55


Iconoclast scum, caring for the lives of pirate filth! Let them lay down their lives for the glory of the von Valancius bloodline!
But they have to be alive to tell me more :scratch:
In a future playthrough I want to play a commissar with a flamer and take the talents that give or receive buffs for hitting allies. I wonder if it works on temporary npc allies
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Post by W1llus »

Unhelpful Contrarian wrote: September 17th, 2024, 14:59
rusty_shackleford wrote: September 17th, 2024, 14:53
stop giving money to pozzpushers
I agree that Owlcat does do quite a bit of pozzpushers but for Rogue Trader it wasn't as noticeable as Pathfinder: WOTR or Kingmarker probably because GW has a lot tighter leash on what they can do compared to Pazio.
The only pozzed **** I'm aware of is the dark eldar being the only gay option for males (which is admittedly really funny given the context) and Jae who can date either gender. Otherwise, unless I missed something the game is surprisingly clean
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Post by Boontaker »

W1llus wrote: October 1st, 2024, 03:19
Unhelpful Contrarian wrote: September 17th, 2024, 14:59
rusty_shackleford wrote: September 17th, 2024, 14:53

stop giving money to pozzpushers
I agree that Owlcat does do quite a bit of pozzpushers but for Rogue Trader it wasn't as noticeable as Pathfinder: WOTR or Kingmarker probably because GW has a lot tighter leash on what they can do compared to Pazio.
The only pozzed **** I'm aware of is the dark eldar being the only gay option for males (which is admittedly really funny given the context) and Jae who can date either gender. Otherwise, unless I missed something the game is surprisingly clean
DLC adds more gay ****, DLC writing it's pretty good otherwise. It also adds a new archetype and nets you more XP in act 1 and 2 which is nice for unfair playthroughs
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Post by W1llus »

Boontaker wrote: October 1st, 2024, 03:29
W1llus wrote: October 1st, 2024, 03:19
Unhelpful Contrarian wrote: September 17th, 2024, 14:59


I agree that Owlcat does do quite a bit of pozzpushers but for Rogue Trader it wasn't as noticeable as Pathfinder: WOTR or Kingmarker probably because GW has a lot tighter leash on what they can do compared to Pazio.
The only pozzed **** I'm aware of is the dark eldar being the only gay option for males (which is admittedly really funny given the context) and Jae who can date either gender. Otherwise, unless I missed something the game is surprisingly clean
DLC adds more gay ****, DLC writing it's pretty good otherwise. It also adds a new archetype and nets you more XP in act 1 and 2 which is nice for unfair playthroughs
While I'm not surprised I am glad the new companion is female. Ulbrig in WOTR wasn't bad by any means but idk who they were trying to appeal to.
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Post by Unhelpful Contrarian »

W1llus wrote: October 1st, 2024, 03:49
Boontaker wrote: October 1st, 2024, 03:29
W1llus wrote: October 1st, 2024, 03:19


The only pozzed **** I'm aware of is the dark eldar being the only gay option for males (which is admittedly really funny given the context) and Jae who can date either gender. Otherwise, unless I missed something the game is surprisingly clean
DLC adds more gay ****, DLC writing it's pretty good otherwise. It also adds a new archetype and nets you more XP in act 1 and 2 which is nice for unfair playthroughs
While I'm not surprised I am glad the new companion is female. Ulbrig in WOTR wasn't bad by any means but idk who they were trying to appeal to.
Ulbrig is ok story wise but great mechanically. Some people will him find appealing romantically but that’s always going to small minority because the vast majority of people only romance female characters for obvious reasons.
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Post by Luckmann »

Unhelpful Contrarian wrote: September 30th, 2024, 23:28
Brother Michael wrote: September 30th, 2024, 23:19
Unhelpful Contrarian wrote: September 30th, 2024, 23:11


Nah combat isn’t worth playing it on hard let alone unfair difficulty.
High difficulty combat is far better in Rogue Trader than in the Pathfinder games because it doesn’t have pre-buffing.
Fair enough.Admittedly I find higher difficulties in a lot of games just increase the enemy count and making them bullet sponges which I find not interesting enough to go through the effort of playing higher difficulties.
I'd argue that increasing the number of enemies is often perfectly fine, because it actually changes the landscape of a battle and makes it harder in a real sense, as the number of variables increase, changing what considerations may have to be made, whereas the issue with bullet-sponging is that you've essentially already won a fight and you're just going through the motions to chip them down.
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Post by Reichspepe »

rusty_shackleford wrote: October 1st, 2024, 00:43
really wish the game showed which dialogue choices are mutually exclusive, I frequently want to ask multiple questions that I should be able to ask, but for whatever reason are exclusive to each other
never seen it done so often in other RPGs
This has been a pet peeve of mine for so long. It's one of the little things I really like about Witcher 3; conversation progressing options are yellow, divergent lines/questions are white.
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Post by Unhelpful Contrarian »

Reichspepe wrote: October 1st, 2024, 12:49
rusty_shackleford wrote: October 1st, 2024, 00:43
really wish the game showed which dialogue choices are mutually exclusive, I frequently want to ask multiple questions that I should be able to ask, but for whatever reason are exclusive to each other
never seen it done so often in other RPGs
This has been a pet peeve of mine for so long. It's one of the little things I really like about Witcher 3; conversation progressing options are yellow, divergent lines/questions are white.
Absolutely agree there. The amount of guesswork I have to do to determine which dialogue progresses and which one is inquiring more information just drives me up the wall.
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Post by rusty_shackleford »

the dlc archetypes are much better designed(and more interesting) than most of the base game ones imo, one of the bigger weaknesses of the game is most of the archetypes are… I don't want to say suck, but they're either inconvenient to use or not interesting
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Post by rusty_shackleford »

also, definitely not specific to this game but I dislike when rpgs punish you for having two characters with the same skill by only allowing to be used once
if I have two characters skilled in xeno lore, they should both be able to investigate it. If it's an issue of not wanting the entire party to try to trivialize it, put a minimum skill amount on it
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Post by rusty_shackleford »

almost lost my first combat :pipe-thinking:
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Yes, I have the xeno with me. It's a sanctioned xeno.
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Post by rusty_shackleford »

rusty_shackleford wrote: October 1st, 2024, 19:35
the dlc archetypes are much better designed(and more interesting) than most of the base game ones imo, one of the bigger weaknesses of the game is most of the archetypes are… I don't want to say suck, but they're either inconvenient to use or not interesting
the advanced archetypes feel so niche, like they took some ideas from people on their team about very specific things those players liked and if you don't like it, tough cookie

no idea how they went from a game that had 3 million classes to a game that has a handful
Last edited by rusty_shackleford on October 1st, 2024, 21:23, edited 1 time in total.
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Post by Reichspepe »

rusty_shackleford wrote: October 1st, 2024, 21:15
almost lost my first combat :pipe-thinking:
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Yes, I have the xeno with me. It's a sanctioned xeno.
Good to see you having picked the best RT portrait, the Martin Sellnerius Navy Officer :salute:
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Post by Acrux »

So, is this game better than the Pathfinder games? I've completely ignored it thinking it was just Pathfinder in Space.

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Post by Finarfin »

Reichspepe wrote: October 1st, 2024, 22:03
rusty_shackleford wrote: October 1st, 2024, 21:15
almost lost my first combat :pipe-thinking:
► Show Spoiler
Yes, I have the xeno with me. It's a sanctioned xeno.
Good to see you having picked the best RT portrait, the Martin Sellnerius Navy Officer :salute:
Sellner has a softer face though. The RT portrait looks slightly psycho, kek. Oh and:
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Post by UltraFan123 »

Acrux wrote: October 1st, 2024, 22:10
So, is this game better than the Pathfinder games? I've completely ignored it thinking it was just Pathfinder in Space.

Yes, I know Starfinder exists.
Warhammer 40k is relatively low-level fantasy in comparison to Pathfinder, as in there's only one "mage" class/origin in this game when compared to the myriad of spellcastera that d20 settings have.

From what I have seen so far in Rogue Trader the combat feels more "mundane" as in battles are fought mainly with guns and melee weapons with the occasional psychic attack, in contrast again with Pathfinder where you're usually throwing fireballs and lightning in almost every combat encounter.

The setting itself is also much darker in comparison since Warhammer is like the OG grimdark tabletop, so if it's "better" or not would depend on what you prefer.
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Post by rusty_shackleford »

found my first bug, two containers couldn't be looted in the gutted voidship
used the "open mass loot window" bind with the "show everything when leaving map" option to be able to loot them, from the ToyBox mod
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Post by rusty_shackleford »

Acrux wrote: October 1st, 2024, 22:10
So, is this game better than the Pathfinder games?
Yes. It seems faithful to wh40k from what I know, if you're a fan. The setting does a lot of heavy lifting tbh.
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Post by Reichspepe »

rusty_shackleford wrote: October 1st, 2024, 22:30
Acrux wrote: October 1st, 2024, 22:10
So, is this game better than the Pathfinder games?
Yes. It seems faithful to wh40k from what I know, if you're a fan. The setting does a lot of heavy lifting tbh.
I take it you like the atmosphere then, even as someone not very familiar with it? I feel like the way the setting is portrayed is very well done, from the equipment, environmental assets, sounds and OST, and even the writing overall is quite well done concerning how the world and characters in it function and act.

(Basically the only gripe I have is the Master at Arms black lady cringe 2024 character looks-wise and mixed-gender human enemies/soldiers, which is nu-40k. But that's beating a dead horse and will hopefully be corrected by a mod eventually)
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Post by Reichspepe »

Finarfin wrote: October 1st, 2024, 22:21
Reichspepe wrote: October 1st, 2024, 22:03
rusty_shackleford wrote: October 1st, 2024, 21:15
almost lost my first combat :pipe-thinking:
► Show Spoiler
Yes, I have the xeno with me. It's a sanctioned xeno.
Good to see you having picked the best RT portrait, the Martin Sellnerius Navy Officer :salute:
Sellner has a softer face though. The RT portrait looks slightly psycho, kek. Oh and:
Bjorn von Höckenheim, Rogue Trader Lord-Captain of the Obsidian Throne
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Very based, but I disagree; that Navy Officer RT is Martin Sellner in space :lol:
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