2. If you can find proof that they are distributing a program that scans your computer without your consent, I'd suggest informing them that they're violating a bunch of laws. CFAA in USA, whatever stupid eurolaws the euros cooked up, etc.,
This board requires you to be registered and logged-in to view hidden content.
Hidden Content
This board requires you to be registered and logged-in to view hidden content.
Rusty could be right about GM's just teleporting suspected fishing bots as a sanity check and nothing more - but the source of his claim is characteristically mostly his own head larps based on what he thinks is "probably true" and he's just running with it as matter of fact.
Remember the golden rule - Never take Rusty seriously.
Anecdotally, based on my experience with other private servers, I see way more botting on Retail WoW than Private servers.
- Private servers tend to have more anti-cheat detection and are ran by better software engineers (You have to be if your reverse engineering)
- Private servers tend to be more ban happy, they aren't losing subscriptions or "user engagement metrics"
- The cost of "getting it wrong" matters less.
Last edited by Shillitron on September 26th, 2024, 12:47, edited 4 times in total.
There's no arguing the game is coombait, that's basically Tyranicon's whole schtick. He's never had a problem ******** and getting **** on though. Anyone can feel free to check his Codex post history to confirm. So Immortal's kvetching is misplaced in this case.
Edit - calling it "his whole schtick", is probably unfair. It would be more accurate to say that he wanted to make cool CRPGs, and then discovered that selling them with porn attached actually increased his sales. He's not a trad or Christian so he went with it.
There's no arguing the game is coombait, that's basically Tyranicon's whole schtick. He's never had a problem ******** and getting **** on though. Anyone can feel free to check his Codex post history to confirm. So Immortal's kvetching is misplaced in this case.
Edit - calling it "his whole schtick", is probably unfair. It would be more accurate to say that he wanted to make cool CRPGs, and then discovered that selling them with porn attached actually increased his sales. He's not a trad or Christian so he went with it.
Pro tip: never select the 'go to other floor' option in your Mog House lest you get stuck on a black screen for eternity while the server considers you still logged in so you can't reconnect.
Played with an XP party just now whose leader refused to move from our Mandy spot in Bubu even after we were about two levels beyond optimal xp range. I found out after that he was a hardcore player looking to avoid all risk. He could have just gone to Ghelsba for safe (and better) xp and gil!
I got stuck with ANOTHER hardcore player today without realizing it. I pulled a Brutal Sheep, which I expected to be a tough but doable fight. It used a TP move to sleep all of us, then woke up the PLD tank, the hardcore player. At this point, I expected him to use Cure I to wake up (yes, apparently Cure spells remove sleep) one of the two WHMs in the group so that they could heal and wake up everyone else. Instead, he used a warp scroll and left, leading to the death of one our WHMs before we won.
Honestly, I was seeing red. I think we could have taken it with no deaths if he had been a team player, but instead he was a self-serving coward, as is incentivized by hardcore mode. By the by, when I looked into it, I found out that hardcore mode has literally zero drawbacks. It's not permadeath, and you don't even lose the cosmetics you earn by progressing in hardcore mode. There is no reason to not go hardcore, but it isn't obvious to new players that it even exists, let alone how to opt-in.
Of course, I think the whole system should be thrown in the trash. Rewarding players abandoning their parties to save themselves runs counter to the whole spirit of cooperation FFXI fosters. It divides the community into people who play normally and people who think only of themselves and will never accept any risk. I was told that a shield icon appears next to the names of players in hardcore mode to distinguish them, but another source said it can be hidden, and, either way, it doesn't show up on /sea, so it seems avoiding them entirely is a difficult proposition.
I made a thread on the Discord suggesting that it should be automatically opt-in and that the name should be changed to reflect the fact that it isn't hardcore in any sense of the word, but the admin himself appeared to tell me it's based on OSRS' Hardcore mode. However, when I looked into it, I found out that OSRS Hardcore is really OSRS Ironman Hardcore―that is, you had to be in Ironman mode to even be able to select Hardcore, and Ironman placed many daunting restrictions on the player such as forbidding trading with or looting of other players.
Unfortunately, my suggestion has received almost entirely negative votes. I don't know if it's because there are many hardcore players on the Discord, or if the voters somehow don't understand the reasoning behind it despite its being clearly laid out in the OP. I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
Last edited by WhiteShark on September 28th, 2024, 21:51, edited 4 times in total.
I got stuck with ANOTHER hardcore player today without realizing it. I pulled a Mad Sheep, which I expected to be a tough but doable fight. It used a TP move to sleep all of us, then woke up the PLD tank, the hardcore player. At this point, I expected him to use Cure I to wake up (yes, apparently Cure spells remove sleep) one of the two WHMs in the group so that they could heal and wake up everyone else. Instead, he used a warp scroll and left, leading to the death of one our WHMs before we won.
Honestly, I was seeing red. I think we could have taken it with no deaths if he had been a team player, but instead he was a self-serving coward, as is incentivized by hardcore mode. By the by, when I looked into it, I found out that hardcore mode has literally zero drawbacks. It's not permadeath, and you don't even lose the cosmetics you earn by progressing in hardcore mode. There is no reason to not go hardcore, but it isn't obvious to new players that it even exists, let alone how to opt-in.
Of course, I think the whole system should be thrown in the trash. Rewarding players abandoning their parties to save themselves runs counter to the whole spirit of cooperation FFXI fosters. It divides the community into people who play normally and people who think only of themselves and will never accept any risk. I was told that a shield icon appears next to the names of players in hardcore mode to distinguish them, but another source said it can be hidden, and, either way, it doesn't show up on /sea, so it seems avoiding them entirely is a difficult proposition.
I made a thread on the Discord suggesting that it should be automatically opt-in and that the name should be changed to reflect the fact that it isn't hardcore in any sense of the word, but the admin himself appeared to tell me it's based on OSRS' Hardcore mode. However, when I looked into it, I found out that OSRS Hardcore is really OSRS Ironman Hardcore―that is, you had to be in Ironman mode to even be able to select Hardcore, and Ironman placed many daunting restrictions on the player such as forbidding trading with or looting of other players. Unfortunately, my suggestion has received almost entirely negative votes. I don't know if it's because there are many hardcore players on the Discord, or if the voters somehow don't understand the reasoning behind it despite its being clearly laid out in the OP.
I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
I don't care if I get hate or similar but Hardcore modes have to be the gayest thing ever. **** people that like it and **** devs that implement it.
I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
won't happen, ******** love hardcore modes
That's the thing, though: there's nothing hardcore about it! NOTHING. No permadeath, no forced server switch on death, no penalties or restrictions, nothing. It's ONLY about how far you can get without dying, and you don't even lose the cosmetics you get from it when you do. I'd have a modicum of respect for hardcore players even if the system itself is trash if it meant permadeath, but it's the gayest pseudo-hardcore mode to ever have falsely been given the label.
I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
won't happen, ******** love hardcore modes
That's the thing, though: there's nothing hardcore about it! NOTHING. No permadeath, no forced server switch on death, no penalties or restrictions, nothing. It's ONLY about how far you can get without dying, and you don't even lose the cosmetics you get from it when you do. I'd have a modicum of respect for hardcore players even if the system itself is trash if it meant permadeath, but it's the gayest pseudo-hardcore mode to ever have falsely been given the label.
Well, hope you told the guy that he is trash for letting you guys die. Or atleast one of you.
Yup. Happened to me a couple years back when I was a level 30 dragoon in a levelling party in Yuhtunga jungle. We were levelling on wasps when a goblin linked. Hardcore player immediately warp scrolled out, and then we died one by one.
he was a self-serving coward, as is incentivized by hardcore mode
Seems to be the trend for MMOs. You watch videos of hardcore runs of Naxxramas. An extra trash pack is pulled, and then it immediately becomes every man for himself and the raid scatters as people try to be the first to reach the exit portal and people are killed in the rout.
I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
won't happen, ******** love hardcore modes
That's the thing, though: there's nothing hardcore about it! NOTHING. No permadeath, no forced server switch on death, no penalties or restrictions, nothing. It's ONLY about how far you can get without dying, and you don't even lose the cosmetics you get from it when you do. I'd have a modicum of respect for hardcore players even if the system itself is trash if it meant permadeath, but it's the gayest pseudo-hardcore mode to ever have falsely been given the label.
It's not about what it is or isn't. It's about what hardcore identifies as.
I got stuck with ANOTHER hardcore player today without realizing it. I pulled a Brutal Sheep, which I expected to be a tough but doable fight. It used a TP move to sleep all of us, then woke up the PLD tank, the hardcore player. At this point, I expected him to use Cure I to wake up (yes, apparently Cure spells remove sleep) one of the two WHMs in the group so that they could heal and wake up everyone else. Instead, he used a warp scroll and left, leading to the death of one our WHMs before we won.
Honestly, I was seeing red. I think we could have taken it with no deaths if he had been a team player, but instead he was a self-serving coward, as is incentivized by hardcore mode. By the by, when I looked into it, I found out that hardcore mode has literally zero drawbacks. It's not permadeath, and you don't even lose the cosmetics you earn by progressing in hardcore mode. There is no reason to not go hardcore, but it isn't obvious to new players that it even exists, let alone how to opt-in.
Of course, I think the whole system should be thrown in the trash. Rewarding players abandoning their parties to save themselves runs counter to the whole spirit of cooperation FFXI fosters. It divides the community into people who play normally and people who think only of themselves and will never accept any risk. I was told that a shield icon appears next to the names of players in hardcore mode to distinguish them, but another source said it can be hidden, and, either way, it doesn't show up on /sea, so it seems avoiding them entirely is a difficult proposition.
I made a thread on the Discord suggesting that it should be automatically opt-in and that the name should be changed to reflect the fact that it isn't hardcore in any sense of the word, but the admin himself appeared to tell me it's based on OSRS' Hardcore mode. However, when I looked into it, I found out that OSRS Hardcore is really OSRS Ironman Hardcore―that is, you had to be in Ironman mode to even be able to select Hardcore, and Ironman placed many daunting restrictions on the player such as forbidding trading with or looting of other players.
Unfortunately, my suggestion has received almost entirely negative votes. I don't know if it's because there are many hardcore players on the Discord, or if the voters somehow don't understand the reasoning behind it despite its being clearly laid out in the OP. I think I'll wait a bit and then make a new official suggestion that hardcore be removed.
I would suggest simply removing anyone from the group who is a hardcore player. If they walked all the way out? That's fine, they have time to walk back because they don't have a group. Or immediately find a replacement for them and when that person arrives drop them. If I understand the coded language correctly, you can just say the player was being "toxic" and that instructs normies to dogpile them for you.