We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Final Fantasy XI
These discussions came up in the context of finding enough people for a full group. I think we need to drive more awareness here that this game has not been a flash in the pan and that they won't be impossibly far behind if they start now. For example, maybe next month's adventurer guild(s) should be FFXI so that we can hit a self-sustaining critical mass of people.
No it's the compromise I'm disagreeing with. No second link shell. No non forum members period.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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Missed the Group Crab run we did yesterday to get j1m big and strong.
Doing sub jobs tonight maybe. Just need a THF..
---
Spent all my money on scrolls. Got a tunic with points. Still feel horribly under geared.
Also need to figure out how these region teleports work.
Also need to figure out how these region teleports work.
There are three crags (big bone white structure), each one located two zones away from one of the three starter cities.
- Crag of Holla is in La Theine Plateau (San d'Oria > Ronfaure > La Theine Plateau (Holla is here) > Jugner Forest > Batillia Downs > Jeuno
- Crag of Dem is in Konschtat Highlands (Bastok > Gustaberg > Konschtat Highlands (Dem is here) > Pashow Marshes > Rolanberry Fields > Jeuno
- Crag Mea is in Tahrongi Canyon (Windurst > Sarutabaruta > Tahrongi Canyon (Mea is here) > Meriphataud Mountains > Sauromugue Champaign > Jeuno

To use a Crag teleport, you must first have gone to that crag and interacted with the teleporter pad there to receive that crag's crystal key item.
To get the Dem teleport scroll, you have to do a quest and use sneak or silent oils to get past the mobs.
I was referring to the supply quest zone teleports that let you warp home. Not sure what they are called.
What's a dem?
What's a dem?
Outpost supply missions. You talk to the conquest point NPC by the gate (the one who casts signet) and ask him for a supply missions, and he will offer missions to zones currently under your nation's control, like Ronfaure. You accept one and then run to that outpost (hopefully it is still held by your nation by the time you arrive) and then talk to the NPC there to complete the mission. That then unlocks outpost teleportation to and from the outpost and the city by talking to the NPC.J1M wrote: ↑ September 15th, 2024, 23:15I was referring to the supply quest zone teleports that let you warp home. Not sure what they are called.
Dem is the crag in Konschtat Highlands.What's a dem?
Last edited by Val the Moofia Boss on September 15th, 2024, 23:24, edited 1 time in total.
Anybody who's near level 20 or higher should be doing the Eco-warrior weekly quest every week. The reward is amzing:
- 10,000 gil;
- A scroll that gives a +100% XP buff for 24 hours or until 10,000 bonus XP has been acquired (can't have more than one XP buff active simultaneously); and
- A consumable that grants an immediate 1500-3000 XP.
https://horizonffxi.wiki/Outpost_Teleportation
Last edited by WhiteShark on September 16th, 2024, 01:35, edited 1 time in total.
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rusty_shackleford
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Do you guys want me to add a list of chat commands that come from addons in the OP? Some of them will list their commands if you do /<addonname> or /<addonname> help, but not all of them. Some only list their commands in their readmes or buried in the lua file itself.
Pro crafting tip: you aren't allowed to fully automate anything on Horizon, but you are allowed to macro like so:
Do the first synthesis manually, then execute the macro. It will repeat the initial craft six times, waiting just long enough after each command for it to finish before starting the next one, and then play a call at the end to let you know it's finished. If you want it to stop early for whatever reason, just run any other macro; it will interrupt and end the ongoing one.
Note: apparently the wait timing can be messed up by fps issues. It was advised on the Discord to do /fps 2 before a crafting session to mitigate it. It's possible the autofps addon makes this unnecessary. I also saw someone had a version that used <wait 21>, but I haven't tested to see if that's stable. <wait 22> was working for me in my mog house.
Note2: if you're using the stfu addon, the call won't play. I recommend not using it or commenting out the section of the lua file relating to calls, as I did.
Edit: <wait 21> works. The <call21> doesn't seem to work. Whoever advised that must not have tested it.
Code: Select all
/lastsynth <wait 22>
/lastsynth <wait 22>
/lastsynth <wait 22>
/lastsynth <wait 22>
/lastsynth <wait 22>
/lastsynth <wait 22> <call21>Note: apparently the wait timing can be messed up by fps issues. It was advised on the Discord to do /fps 2 before a crafting session to mitigate it. It's possible the autofps addon makes this unnecessary. I also saw someone had a version that used <wait 21>, but I haven't tested to see if that's stable. <wait 22> was working for me in my mog house.
Note2: if you're using the stfu addon, the call won't play. I recommend not using it or commenting out the section of the lua file relating to calls, as I did.
Edit: <wait 21> works. The <call21> doesn't seem to work. Whoever advised that must not have tested it.
Last edited by WhiteShark on September 17th, 2024, 22:11, edited 3 times in total.
Any way to prevent the game from crashing when I lock my computer screen?
What about changing the font size of chat independent of the UI resolution?
What about changing the font size of chat independent of the UI resolution?
Last edited by J1M on September 17th, 2024, 22:07, edited 1 time in total.
Apparently it's an issue with DirectX8 not playing nicely with things that change monitor output. Discord says it will be fixed if you install a DX8 proxy: https://www.bg-wiki.com/ffxi/Graphics_E ... X8_ProxiesJ1M wrote: ↑ September 17th, 2024, 22:07Any way to prevent the game from crashing when I lock my computer screen?
@rusty_shackleford talked about a DX8 wrapper before, but I don't know if what he recommended also solves this problem:
rusty_shackleford wrote: ↑ July 31st, 2024, 20:12fyi you'll probably want to use a dx8 wrapper
dxvk recently merged d8vk, so you can likely just use that without issue.
https://github.com/doitsujin/dxvk/releases
grab the latest release(dxvk-2.4.tar.gz as of posting), you'll need something like 7zip, extract the contents of the x32 directory to wherever the game's .exe file is located(where it was installed), make sure it's the actual .exe location and not the location of a launcher or something
I searched the Discord, but there does not seem to be a solution for this.J1M wrote: ↑ September 17th, 2024, 22:07What about changing the font size of chat independent of the UI resolution?
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rusty_shackleford
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FWIW, I actually had issues(crashes) using the DX8 wrapper from dxvk. Presumably it's an error on their end somewhere, I didn't have any luck trying to debug it.WhiteShark wrote: ↑ September 18th, 2024, 07:48@rusty_shackleford talked about a DX8 wrapper before, but I don't know if what he recommended also solves this problem:
You should be using this wrapper from the developer of Ashita:
https://f.rpghq.org/4pgPKX9CVd4R.zip?n= ... atom0s.zip
The contents of that — d3d8.dll and d3d8.ini — goes in your `HorizonXI/Game/bootloader/` directory.
Last edited by rusty_shackleford on September 18th, 2024, 07:53, edited 1 time in total.
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Someone on Discord said that his still doesn't play nicely with some Windows features, but he didn't specify which. If anyone still has troubles with this one, it may be worth trying the other.rusty_shackleford wrote: ↑ September 18th, 2024, 07:52You should be using this wrapper from the developer of Ashita:
https://f.rpghq.org/4pgPKX9CVd4R.zip?n= ... atom0s.zip
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rusty_shackleford
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Well, if you continue to have issues with that, you can layer another turtle upon it by putting dxvk in the `HorizonXI/SquareEnix/FINAL\ FANTASY\ XI/` directory, which will translate the d3d9 calls to vulkan.WhiteShark wrote: ↑ September 18th, 2024, 07:58Someone on Discord said that his still doesn't play nicely with some Windows features, but he didn't specify which. If anyone still has troubles with this one, it may be worth trying the other.rusty_shackleford wrote: ↑ September 18th, 2024, 07:52You should be using this wrapper from the developer of Ashita:
https://f.rpghq.org/4pgPKX9CVd4R.zip?n= ... atom0s.zip
So you'd have d3d8->d3d9->vulkan.
This is actually my setup on lunix, runs fine.
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What's the name of the macro icon addon that you are using? Also, seeing the third row, is that for SHIFT-[0-9] or [0-9]?rusty_shackleford wrote: ↑ September 14th, 2024, 23:36let me know if you have any questions about the UI there and I can try to help.WhiteShark wrote: ↑ September 14th, 2024, 23:24Sorry to hear that. I'm still interested in seeing a post on your setup and bindings.rusty_shackleford wrote: ↑ September 14th, 2024, 23:22I uninstalled the game after nolifing it for 2 days. I can't play MMOs, they're like crack to me. Sorry guys, hope you have fun.
For keybinds, I used the program I linked earlier(lunix) to rebind my numpad to IJKL/combo for corner(7, 9, 1, 3). I used XICamera to adjust camera speed
https://github.com/Hokuten85/XICamera
Which allowed me to quickly rotate the camera.
q & e were bound as I posted previously. q targeted nearest enemy, e targeted most recent enemy added to threat list of party.
to move camera while in combat, hold shift.
use ctrl+key to access the default binds: ctrl+i -> inventory, ctrl+l -> linkshell, ctrl+p -> party, so on and so forth.
thotbar to bind my abilities like a regular MMO, posted about it previously
don't rely on tab EXCEPT when sub-targeting. For example, switching attack target, tab will only switch between enemies. Picking someone to heal, same deal.
F8 will select nearest NPC, friendly or not, lets you easily select NPCs.
I'm also interested in how you got the chat text to appear in the other window. (Window 1/2)
I think it's this addon: https://github.com/ThornyFFXI/tHotBarJ1M wrote: ↑ September 18th, 2024, 21:17What's the name of the macro icon addon that you are using? Also, seeing the third row, is that for SHIFT-[0-9] or [0-9]?
I haven't used it myself, but I plan to try it when I switch from controller to keyboard.
There should be settings for that in Menu > Config > Window in-game.J1M wrote: ↑ September 18th, 2024, 21:17I'm also interested in how you got the chat text to appear in the other window. (Window 1/2)
As a linkshell we learned the (dozens of) setting(s!) are under Menu > Config > Log.
Last edited by J1M on September 19th, 2024, 00:18, edited 1 time in total.
Started fiddling around with the HXUI lua code the other day because it was bothering me that TP was blue and MP were green. I changed MP to blue and TP to yellow.
Ended up also changing the color of the XP bar, and having it list XP to next level, since that's what people were discussing mostly.
Liked the idea I saw in the files about using sprites from old games to represent the classes instead of the headgear icons. Unfortunately, the sprites in there were blurry and mostly from named FFVI characters so I changed those too. Have made a few edits since to make the fighter not blurry and adjust the sprites for advanced jobs but you get the idea.
Also added a subjob icon as well since I found myself looking in the menu to know that information (like who can provoke).
Not completely happy with the inventory location in this screenshot, planning to move it once I figure out how to use the action bar addon.
Ended up also changing the color of the XP bar, and having it list XP to next level, since that's what people were discussing mostly.
Liked the idea I saw in the files about using sprites from old games to represent the classes instead of the headgear icons. Unfortunately, the sprites in there were blurry and mostly from named FFVI characters so I changed those too. Have made a few edits since to make the fighter not blurry and adjust the sprites for advanced jobs but you get the idea.
Also added a subjob icon as well since I found myself looking in the menu to know that information (like who can provoke).
Not completely happy with the inventory location in this screenshot, planning to move it once I figure out how to use the action bar addon.
Last edited by J1M on September 19th, 2024, 05:18, edited 2 times in total.
Those job icons are super helpful. The default ones aren't clear at all. Care to upload your version?
I could, to be clear this is just something I hacked together. It's not a proper separate addon or anything.WhiteShark wrote: ↑ September 19th, 2024, 06:25Those job icons are super helpful. The default ones aren't clear at all. Care to upload your version?
Last edited by J1M on September 19th, 2024, 16:54, edited 1 time in total.
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rusty_shackleford
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Going to **** you guys into playing Shroud of the Avatar with me next btw
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Finarfin
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That game is still alive?rusty_shackleford wrote: ↑ September 20th, 2024, 11:34Going to **** you guys into playing Shroud of the Avatar with me next btw
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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rusty_shackleford
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wait, no, maybe project gorgon instead
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rusty_shackleford
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It's actually really fun. When I played it I wrote about my adventures, I quit because they had a massive database error and had to go back nearly 2 months and I lost all my progress.Finarfin wrote: ↑ September 20th, 2024, 11:35That game is still alive?rusty_shackleford wrote: ↑ September 20th, 2024, 11:34Going to **** you guys into playing Shroud of the Avatar with me next btw
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