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Deadfire: yeah or nah?

For discussing role-playing video games, you know, the ones with combat.
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Yes
8
32%
No
17
68%
 
Total votes: 25

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Post by Tweed »

You want to play the ****** thing or you woudnt have made the stupid poll.
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Post by Roguey »

rusty_shackleford wrote: September 8th, 2024, 07:11
my favorite part of deadfire was the big god in a statue rampaging around going "rawrrr!" and you can just ignore it to go sailing around to islands for no reason, really kept me immersed in the story
Eothas isn't rampaging, he's just walking towards the wheel. If you want, you can enable Eothas's Challenge that requires you to hit certain quests by certain dates or the game ends.
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Post by rusty_shackleford »

Roguey wrote: September 8th, 2024, 11:16
Eothas isn't rampaging, he's just walking towards the wheel.
He kills an entire village, you don't consider that rampaging?
Roguey wrote: September 8th, 2024, 11:16
If you want, you can enable Eothas's Challenge that requires you to hit certain quests by certain dates or the game ends.
I'm tired of this "if you want to experience the game in a way that makes sense, enable unique challenges mode!"
NO. The game wasn't designed around that, the game wasn't meant to be played that way. It's a cop-out.
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Post by Roguey »

rusty_shackleford wrote: September 8th, 2024, 11:18
Roguey wrote: September 8th, 2024, 11:16
Eothas isn't rampaging, he's just walking towards the wheel.
He kills an entire village, you don't consider that rampaging?
Not intentionally, they're just in his way.
]
Roguey wrote: September 8th, 2024, 11:16
If you want, you can enable Eothas's Challenge that requires you to hit certain quests by certain dates or the game ends.
I'm tired of this "if you want to experience the game in a way that makes sense, enable unique challenges mode!"
NO. The game wasn't designed around that, the game wasn't meant to be played that way. It's a cop-out.
I would figure time limits in games are always decided last anyway. You don't decide on the time limit first and then make content, never adjusting it.
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Post by Vlajdimir Ermenović »

Tweed wrote: September 8th, 2024, 11:11
You want to play the ****** thing or you woudnt have made the stupid poll.
No **** sherlock. I'm asking so I don't have to waste time finding out that it's actually **** in those ways the discourse never want to acknowledge.
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Post by Reichspepe »

rusty_shackleford wrote: September 8th, 2024, 11:08
The pirate area is arguably the highlight of the game itself. The problem is, it's not a pirate game. It's a bait and switch, most of the 'pirate' theme is in fact actually just "RESPECT BROWN PEOPLE CULTURES!!!" — Soyer himself saying as much.
Which is funny, because he made it actually realistic in his autism by making them just another faction with "******" sides to them and making it reasonable to side with the outsider factions just as much, painting them in a realistic light as well :scratch:
Last edited by Reichspepe on September 8th, 2024, 11:49, edited 1 time in total.
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Post by Finarfin »

I'm gonna side with the colonizers when I install the game(maybe today or so)
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Post by Boontaker »

Over time they nerfed all the fun out of the game. Build faggotry was very high on release with some interactions between class abilities and magic items making combat super satisfying. Then Soyer soyed his *** off and now it's lame.
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Post by Irenaeus »

Deadfire starts really slow and bogged down by bad writing, I dropped it almost immediately. And I was a fan of PoE 1 despite its faults.
Obsidian having fired the good writers (Fenstermaker, Avellone) and replacing them with ******** feminist anti-white trash really ruined the sequel.
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Post by Axel_am »

Risen 2, huh? The Fable: The Lost Chapters for pirates, huh? I might watch a youtube video about it rather than play it right now. I’ve started a GTA IV run to please my inner child and have put a hold on my D:OS2 Tactician run, which I want to finish before the end of the year ideally. I swear Divinity just gets too boring at points and the writing isn’t consistently there to help me push through the slog.

You guys seem to have played Deadfire a lot. Maybe we can switch the convo to builds that make the game from “meh” to “yay”? MC builds, party builds, companion builds. Just for my sake please mark any story spoilers with the spoiler tag. I’d rather get disappointed by the game itself than someone take that away from me. Sometimes experiencing disappointment could be a treasure by itself. A hidden pirate treasure if you will.

I remember I was underwhelmed with the Dual Classing in the game, but to be fair I didn’t invest that much time in tinkering with what would work best with what. There seems to be a lot of class complexity but it seems a bit artificial to me. What I mean by that would be that is I think most of the options are ****. For a first play through I would say the best builds would be the most straight forward single class builds. I mean how the hell am I supposed to know if a Nalpazca monk is actually effective or not? For all I know this is just there to make me feel better if I want to role play a junkie, but people already think I’m doing that in real life when my anemia kicks into high gear.
Last edited by Axel_am on September 8th, 2024, 23:34, edited 1 time in total.
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Post by Unhelpful Contrarian »

Im surprise in the results on the amount of people who dislike Deadfire.
Last edited by Unhelpful Contrarian on September 8th, 2024, 23:33, edited 1 time in total.
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Post by Boontaker »

Axel_am wrote: September 8th, 2024, 23:22
Risen 2, huh? The Fable: The Lost Chapters for pirates, huh? I might watch a youtube video about it rather than play it right now. I’ve started a GTA IV run to please my inner child and have put a hold on my D:OS2 Tactician run, which I want to finish before the end of the year ideally. I swear Divinity just gets too boring at points and the writing isn’t consistently there to help me push through the slog.

You guys seem to have played Deadfire a lot. Maybe we can switch the convo to builds that make the game from “meh” to “yay”? MC builds, party builds, companion builds. Just for my sake please mark any story spoilers with the spoiler tag. I’d rather get disappointed by the game itself than someone take that away from me. Sometimes experiencing disappointment could be a treasure by itself. A hidden pirate treasure if you will.

I remember I was underwhelmed with the Dual Classing in the game, but to be fair I didn’t invest that much time in tinkering with what would work best with what. There seems to be a lot of class complexity but it seems a bit artificial to me. What I mean by that would be that is I think most of the options are ****. For a first play through I would say the best builds would be the most straight forward single class builds. I mean how the hell am I supposed to know if a Nalpazca monk is actually effective or not? For all I know this is just there to make me feel better if I want to role play a junkie, but people already think I’m doing that in real life when my anemia kicks into high gear.
It's been awhile since I played around with builds but, Monk+ anything that attacks fast or multi attack (shotguns/duel wielding/certain magic items) is strong because of the monk instant attack on crit passive, this was heavily nerfed but still works. Rogue plus any attacker that isn't the tank is strong, paladin is strong single class. Wizard with a fighter splash (tactical master) is very strong for refreshing spells mid combat.
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Post by rusty_shackleford »

Axel_am wrote: September 8th, 2024, 23:22
Risen 2, huh? The Fable: The Lost Chapters for pirates, huh? I might watch a youtube video about it rather than play it right now. I’ve started a GTA IV run to please my inner child and have put a hold on my D:OS2 Tactician run, which I want to finish before the end of the year ideally. I swear Divinity just gets too boring at points and the writing isn’t consistently there to help me push through the slog.

You guys seem to have played Deadfire a lot. Maybe we can switch the convo to builds that make the game from “meh” to “yay”? MC builds, party builds, companion builds. Just for my sake please mark any story spoilers with the spoiler tag. I’d rather get disappointed by the game itself than someone take that away from me. Sometimes experiencing disappointment could be a treasure by itself. A hidden pirate treasure if you will.

I remember I was underwhelmed with the Dual Classing in the game, but to be fair I didn’t invest that much time in tinkering with what would work best with what. There seems to be a lot of class complexity but it seems a bit artificial to me. What I mean by that would be that is I think most of the options are ****. For a first play through I would say the best builds would be the most straight forward single class builds. I mean how the hell am I supposed to know if a Nalpazca monk is actually effective or not? For all I know this is just there to make me feel better if I want to role play a junkie, but people already think I’m doing that in real life when my anemia kicks into high gear.
Dual classing for peak reactivity, imo. I'm unsure if there's any reactivity tied to single-classing.
I played cipher in pillows and cipher/X in deadfire. I rarely get to play as a psionicist, and it's by far the most fitting class for the story considering who the main character is.

I almost always pick my character based on roleplaying, if it makes the game more difficult than that's just a bonus.
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Post by logincrash »

My PC in PoE1 was a mustachioed fantasy-Italian noble Cipher that I used this NWN portrait for. So, when I imported him into PoE2 and found out that the fantasy-Italians are actually ******* wearing European clothing, I was really disappointed.

Also, the fantasy names in both PoE 1 and 2 are really ****, as is the norm for slop fantasy books written by hack fantasy writers.
Last edited by logincrash on September 9th, 2024, 10:40, edited 1 time in total.
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Post by Lord of Riva »

Finarfin wrote: September 8th, 2024, 11:57
I'm gonna side with the colonizers when I install the game(maybe today or so)
It's even the most rational choice, kinda blindsides you just like Wasteland 3
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Post by Finarfin »

Lord of Riva wrote: September 9th, 2024, 10:59
Finarfin wrote: September 8th, 2024, 11:57
I'm gonna side with the colonizers when I install the game(maybe today or so)
It's even the most rational choice, kinda blindsides you just like Wasteland 3
Which choice would that be in Wasteland 3? I was also interested in playing that one lol
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Post by Lord of Riva »

Finarfin wrote: September 9th, 2024, 11:01
Lord of Riva wrote: September 9th, 2024, 10:59
Finarfin wrote: September 8th, 2024, 11:57
I'm gonna side with the colonizers when I install the game(maybe today or so)
It's even the most rational choice, kinda blindsides you just like Wasteland 3
Which choice would that be in Wasteland 3? I was also interested in playing that one lol
It's a bit weird really, wasteland 2 was a mess and I expected 3 to be as well.

In WL 3 you get some obvious woke, progressive options including anarchy but the story revolves around "the Patriarch" who has united the area, with mostly reasonable methods, sometimes had to make hard choices and who made the mistake to let his children abuse his powerful position, you are tasked to order things out and rein them in and sort everything out.

From start to finish the Patriarch not only sticks to everything he says he would do but always argues reasonably in why he does or did things in the past. I'm not sure if they wanted to portray him as reasonable but they for sure did.
Last edited by Lord of Riva on September 9th, 2024, 11:07, edited 2 times in total.
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Post by logincrash »

Lord of Riva wrote: September 9th, 2024, 11:06
I'm not sure if they wanted to portray him as reasonable but they for sure did.
My guess is that they thought calling him "The Patriarch" would activate the "white man bad" programming in the NPCs and would be enough for them to ignore his actions and focus on opposing him no matter how reasonable he was being. Thus muddying the message and associating his actions with "this man is bad because his name is the Patriarch."
Like this comic with Red Skull:
Image

That is also an inversion of their other favourite tactic: "We call ourselves the Anti-BadGuys Squad so we can't be the bad guys and anyone who opposes us is the bad guy."
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Post by Roguey »

logincrash wrote: September 9th, 2024, 12:07
My guess is that they thought calling him "The Patriarch" would activate the "white man bad" programming in the NPCs and would be enough for them to ignore his actions and focus on opposing him no matter how reasonable he was being. Thus muddying the message and associating his actions with "this man is bad because his name is the Patriarch."
That's not really inXile's/George Ziets's style. They made an RPG with two flawed leaders, up to you to decide which ones you want to go with it. Going by Steam achievements, 13.4% turn against him, 11.1% don't (and 2.3% go for the bloodless coup option), so the response is nearly even.
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Post by Unhelpful Contrarian »

Roguey wrote: September 9th, 2024, 18:00
logincrash wrote: September 9th, 2024, 12:07
My guess is that they thought calling him "The Patriarch" would activate the "white man bad" programming in the NPCs and would be enough for them to ignore his actions and focus on opposing him no matter how reasonable he was being. Thus muddying the message and associating his actions with "this man is bad because his name is the Patriarch."
That's not really inXile's/George Ziets's style. They made an RPG with two flawed leaders, up to you to decide which ones you want to go with it. Going by Steam achievements, 13.4% turn against him, 11.1% don't (and 2.3% go for the bloodless coup option), so the response is nearly even.

Wait a minute .The Patriarch was supposed to be the bad guy?
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Post by Roguey »

Unhelpful Contrarian wrote: September 9th, 2024, 18:09
Wait a minute .The Patriarch was supposed to be the bad guy?
No, the bad guys are his three kids. But he is a flawed man and you can decide that what he did to secure Colorado's peace means he deserves to be overthrown, or you can go up against the dumb bleeding heart who insists on getting rid of him.
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Post by Unhelpful Contrarian »

Roguey wrote: September 9th, 2024, 18:18
Unhelpful Contrarian wrote: September 9th, 2024, 18:09
Wait a minute .The Patriarch was supposed to be the bad guy?
No, the bad guys are his three kids. But he is a flawed man and you can decide that what he did to secure Colorado's peace means he deserves to be overthrown, or you can go up against the dumb bleeding heart who insists on getting rid of him.

Not going to lie when you hear his title I was expecting the worst writing of the evil write man being a dictator. How ever the reasons for his actions are actually logical and reasonable considering the circumstances. I would like to think that was intentional but you never know these days.
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Post by logincrash »

Roguey wrote: September 9th, 2024, 18:00
logincrash wrote: September 9th, 2024, 12:07
My guess is that they thought calling him "The Patriarch" would activate the "white man bad" programming in the NPCs and would be enough for them to ignore his actions and focus on opposing him no matter how reasonable he was being. Thus muddying the message and associating his actions with "this man is bad because his name is the Patriarch."
That's not really inXile's/George Ziets's style.
Yeah, that's why I said I was guessing. I know literally nothing about the game, but I can spot a pattern of behaviour and can point out when something looks fishy. I've seen villains making more sense than heroes despite authors' intentions too many times.
If Wasteland 3 is an exception to that and wasn't made by hacks with twisted moral compass, then that's a fortunate thing.
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Post by rusty_shackleford »

Any of the modern political commentary in Wasteland 3 was accidental. I assume some libtards would create strawmans about the gippers/mecha reagan, but they'd be confusing political commentary for it purposely being a satire of a specific time period. That is, him being in the game isn't political in itself. IIRC, mecha reagan actually ends up creating a prosperous city that people flock to as one of the ending slides if you help the gippers.
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Post by WaterMage »

I'm playing Deadfire as a Psion, with Solo, PoTD difficulty, Galawin, Berath, Ondra, Woedica, and the Rymguard challenge. Last time that I soloed PoTD as a Psion, I was not running so many challenges, so I could just destroy some challenging groups one by one and save. Now, I can't, as I can't "flee" combat. I still can win, but some challenging encounters require much more trial and error. Any hint for such a challenge?
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Post by BlueMemphis »

Tentative Yes vote from me.

Deadfire is a game where i really do like some of the things it tried (i remember liking the gear system among other things) and more importantly, i think its 1000x better then PoE which is one of the very few crpgs i've ever played that i ended up giving up on after a few hours) but also fumbles the ball right on the finishing line for me, notably in regard to the story and final act.

Fortunately you specifically said you dont care about story, just about cnc and from what i remember poe was ok in that and the game does open up quickly compared to a lot of crpgs. The pirating stuff i consider a side activity rather then a focus though.
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Post by rusty_shackleford »

Oyster Sauce wrote: September 7th, 2024, 21:36
Just wait for Avowed :)
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Post by Dorigami »

Loved POE but couldn't get through deadfire way too many ******* and girlbosses