We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
BG3 Official Modding Toolkit - RELEASED & UNLOCKED
Moderator: Mod Janitor
I am curious to see how WotC will react to this, if at all.
if there is indeed bad blood between Larian and WotC, and they did this as a "**** YOU" to those *****, I'm not sure if there is any legal recourse WotC could reach for, beyond accusing Larian of doing a shoddy job locking down the tools.
Also, depending on how the Nexus ****** react, either by removing the mod to unlock the tools, or by banning mods made with the tools, we may see the rise of a Nexus competitor, if only for BG3 mods.
if there is indeed bad blood between Larian and WotC, and they did this as a "**** YOU" to those *****, I'm not sure if there is any legal recourse WotC could reach for, beyond accusing Larian of doing a shoddy job locking down the tools.
Also, depending on how the Nexus ****** react, either by removing the mod to unlock the tools, or by banning mods made with the tools, we may see the rise of a Nexus competitor, if only for BG3 mods.
I reckon Nexus might leave it up since they are threatened by https://mod.io/ being propped up by Larian.gerey wrote: ↑ September 8th, 2024, 00:28Also, depending on how the Nexus ****** react, either by removing the mod to unlock the tools, or by banning mods made with the tools, we may see the rise of a Nexus competitor, if only for BG3 mods.
Jingle Jangle Jingle
-
rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
question: can you just open the campaign data without having special data for it?
that is, get old EA copies of the data and see if there's anything in there that can be salvaged?
that is, get old EA copies of the data and see if there's anything in there that can be salvaged?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
And here I was waiting for Patch 7 to finally play BG3. Guess I'll push it to my backlog, waiting to see how the modding scene develops.
Neverwinter-tier incoming rennaissance.
Playing-as-a-lore-friendly-drow.exegerey wrote: ↑ September 7th, 2024, 20:53I want a slur mod that lets me call every NPC I meet a slur, depending on their sex, race and skin color.
Yes. Thanks GOG
All indications point that there was a major fallout between Larian and WOTC these just to much money on table from them to walk away from BG unless there were major issues behind the scene.gerey wrote: ↑ September 8th, 2024, 00:28I am curious to see how WotC will react to this, if at all.
if there is indeed bad blood between Larian and WotC, and they did this as a "**** YOU" to those *****, I'm not sure if there is any legal recourse WotC could reach for, beyond accusing Larian of doing a shoddy job locking down the tools.
Also, depending on how the Nexus ****** react, either by removing the mod to unlock the tools, or by banning mods made with the tools, we may see the rise of a Nexus competitor, if only for BG3 mods.
Wouldn’t be surprised if WOTC tried legal issues because it’s WOTC were talking about here.
Bethesda is ****, but when they update Skyrim, they let the important modders know ahead of time with the important changes so they can do the needed update A.S.A.P.Shillitron wrote: ↑ September 6th, 2024, 21:57To recap what Larian has done:
> Break every mod through their standard update procedure
> Introduce an extremely noisey and whiny Mod Manager into their game that's ****
> Spam you with 1000's of errors / confirmations / warnings if you dare to use a mod outside their ecosystem
> Revert modding back to the stone ages by killing mod ordering for dependency management and shared library usage. Every mod must come explicitly packaged with all dependencies and **** you if there's a file conflict upstream.
All for a new Mod Tool that is a glorified XML / JSON editor with a Level editor that is read only so that they can tease you with all the functionality you'll never get.
What drugs is Swen snorting this month?
BG3 modding community was more healthy before this update. They might of just killed modding.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Original D&D had a "**** trick" spell...gerey wrote: ↑ September 7th, 2024, 20:55Leave the ******** in the game, I want to cast Powerword: Deadname on them.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
So is there anything Larian did that can't (theoretically) be done now?loregamer wrote: ↑ September 7th, 2024, 20:41Yeep. We can make new levels nowjebacdrkac wrote:How about adding new maps, etc., or is that just delusional wishful thinking on my part?loregamer wrote:
Yeah it seems pretty accessible. We'll still need to **** out some tutorials, but you can edit NPCs and levels pretty easily
Bros, when I said we are back, I meant it!
You can change every part of the whole stock campaign or make a completely new one?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
So fvcking based...Shillitron wrote: ↑ September 6th, 2024, 21:57To recap what Larian has done:
> Break every mod through their standard update procedure
> Introduce an extremely noisey and whiny Mod Manager into their game that's ****
> Spam you with 1000's of errors / confirmations / warnings if you dare to use a mod outside their ecosystem
> Revert modding back to the stone ages by killing mod ordering for dependency management and shared library usage. Every mod must come explicitly packaged with all dependencies and **** you if there's a file conflict upstream.
They might of just killed modding.
My suggestion to you bros using the toolkit is to make a Mod Organizer 2 instance and launch the toolkit through that. That way, you aren't cluttering your game folder and can keep things somewhat organized.
What I'm doing is just making changes directly to GustavDev now that we have write permissions, and then moving things around to be for the modded project and compiling the PAK file after. Is easier tbh

What I'm doing is just making changes directly to GustavDev now that we have write permissions, and then moving things around to be for the modded project and compiling the PAK file after. Is easier tbh

Jingle Jangle Jingle
-
rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
I just use overlayfs like any true linuxchadloregamer wrote: ↑ September 8th, 2024, 06:27My suggestion to you bros using the toolkit is to make a Mod Organizer 2 instance and launch the toolkit through that. That way, you aren't cluttering your game folder and can keep things somewhat organized.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Does BG3 have any concept of Cell data - or is modifying an area "All or nothing" ?loregamer wrote: ↑ September 8th, 2024, 06:27My suggestion to you bros using the toolkit is to make a Mod Organizer 2 instance and launch the toolkit through that. That way, you aren't cluttering your game folder and can keep things somewhat organized.
What I'm doing is just making changes directly to GustavDev now that we have write permissions, and then moving things around to be for the modded project and compiling the PAK file after. Is easier tbh
![]()
Can you use multiple different mods that modify pieces of act 1 or is everything gonna have to be scripts that spawn **** in dynamically or mods that chunk things up into multiple areas?
---
-
rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
All or nothing, it's why once the zone is actually loaded you can teleport between areas so fast without any sort of loading.Shillitron wrote: ↑ September 8th, 2024, 13:01Does BG3 have any concept of Cell data - or is modifying an area "All or nothing" ?
Everything that doesn't require a new loading screen is on the same zone. For example, in DOS2, the area where you visit the gods in the first chapter is in the same zone as the island itself.
I suspect the AI suspends if you aren't within a certain range, but I could be wrong.
Last edited by rusty_shackleford on September 8th, 2024, 13:14, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
So it's effectively enforced cathedral modding?
You all have to work together.
You all have to work together.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
rusty_shackleford wrote: ↑ September 8th, 2024, 13:13All or nothing, it's why once the zone is actually loaded you can teleport between areas so fast without any sort of loading.Shillitron wrote: ↑ September 8th, 2024, 13:01Does BG3 have any concept of Cell data - or is modifying an area "All or nothing" ?
Everything that doesn't require a new loading screen is on the same zone.
I don't agree that it's 100% true that "load at start" = "all or nothing" . It could be load at start and be configurable cells or could be streamed in and be all referenced from one single level asset.
It all comes down to asset references really and how granular a "level object" is. Have you checked?
Last edited by Shillitron on September 8th, 2024, 14:25, edited 1 time in total.
---
-
rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
unless it changed from dos2, what I said is correctShillitron wrote: ↑ September 8th, 2024, 14:25rusty_shackleford wrote: ↑ September 8th, 2024, 13:13All or nothing, it's why once the zone is actually loaded you can teleport between areas so fast without any sort of loading.Shillitron wrote: ↑ September 8th, 2024, 13:01Does BG3 have any concept of Cell data - or is modifying an area "All or nothing" ?
Everything that doesn't require a new loading screen is on the same zone.
I don't agree that it's 100% true that "load at start" = "all or nothing" . It could be load at start and be configurable cells or could be streamed in and be all referenced from one single level asset.
It all comes down to asset references really and how granular a "level object" is. Have you checked?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Lol. Is it now possible to add the cut content, like belts and upper city?
Has anyone taken the cracked version for a spin? How does it compare to things like the Creation Kit / GECK / FCS (Kenshi) / DA Toolkit, NWN Toolset - that kinda thing?
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
This is very exciting. I might actually try modding again. If this is everything it seems to be, BG3 is going to have a long lifespan for modding.
You cannot reason a person out of a position he did not reason himself into in the first place.
Potentially, based on what I've seen (albeit with zero actual proof) it may be possible to completely rewrite certain quests, and encounters...OnTilt wrote: ↑ September 8th, 2024, 15:15This is very exciting. I might actually try modding again. If this is everything it seems to be, BG3 is going to have a long lifespan for modding.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
I think the best way we can investigate what the tool can do is googling tutorials for the DOS2 toolkit
Jingle Jangle Jingle
That, or just messing about with it; I have to finish a few games, and I'm knee deep in finishing some Kenshi mods, all while having massively limited time atm - but all in due time.loregamer wrote: ↑ September 8th, 2024, 15:25I think the best way we can investigate what the tool can do is googling tutorials for the DOS2 toolkit
Last edited by TKVNC on September 8th, 2024, 15:28, edited 1 time in total.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
As it should be. Holy ****, I’m so happy about this news. BG3 can be saved, it can become a forever game, just like tetris Skyrim.Rand wrote: ↑ September 8th, 2024, 13:56So it's effectively enforced cathedral modding?
You all have to work together.
A small question, dont know if it really matters but uhm, here i go. Is it possible to use the mod kit to datamine for items that was ingame but got removed earlier ingame from Like Past EA and then the last 1 year or 2 to release date? i check some sources there are items that are not obtainable through the game but through like third party, or cheat codes.
Last edited by BLofbr on September 8th, 2024, 16:21, edited 2 times in total.
If the files are still somewhere in the game folders, sure. They can have kept them but made it so they are unused for the whole game.BLofbr wrote: ↑ September 8th, 2024, 16:16A small question, dont know if it really matters but uhm, here i go. Is it possible to use the mod kit to datamine for items that was ingame but got removed earlier ingame from Like Past EA and then the last 1 year or 2 to release date? i check some sources there are items that are not obtainable through the game but through like third party, or cheat codes.
If they removed files, then an earlier build has to be found and the scrapped content be ported to the toolkit. There shouldn't be any major differences that they changed around file types or something like that.
Just for calling us ****** I'm not gonna do nothing.Finarfin wrote: ↑ September 7th, 2024, 14:43Alright you modtroons, time to unpozz this shitshow even harder.
What I really want is more interactions with characters who were underdeveloped like Minthara. Also, Halsin can now be an actual character instead of a gay fantasy.
This is huge. Basically, people can now make ANY D&D game they want, with the Larian engine.OnTilt wrote: ↑ September 8th, 2024, 15:15This is very exciting. I might actually try modding again. If this is everything it seems to be, BG3 is going to have a long lifespan for modding.
You can remake the Eye of the Beholder trilogy.
You can remake Baldur's Gate 1 and 2.
You can make your very own D&D campaign storyline with your own NPCs and whatnot.
They literally gave away D&D game engine for 'free'.
So, the question is ... what can or will WotC do about that? Can they force Larian to patch the game so that the devkit cannot work? Will they add DRM to make it impossible to override such a version?
Will they even care?
Speaking of Shart's Mission - is it ever confirmed who was part of her team or how she got to steal the artifact from the Gith in the first place? Was the Emperor still working for Gortash at this point and part of her kill team? Or had he somehow gotten into the artifact before Shart stole it?
I think this confirms the theory WOTC did not want competition for their Virtual Tabletop which is supposed to release next year and specifically barred Larian from releasing the feature. We know WOTC was ******* with them late in development (making them change the Racial attributes just before launch).rusty_shackleford wrote: ↑ September 7th, 2024, 19:38There's no way swen didn't want people to crack this with how easy it was to bypass. Lends a lot more weight to the "wotc tried ******* them over" theory.
Last edited by SniperChris on September 11th, 2024, 03:44, edited 1 time in total.
I'm still of the belief that Larian may not care that much because of the rumored fallout they had with WotC.BannedForBeingSane wrote: ↑ September 11th, 2024, 03:42So, the question is ... what can or will WotC do about that? Can they force Larian to patch the game so that the devkit cannot work? Will they add DRM to make it impossible to override such a version?
Will they even care?
Now WotC themselves may indeed care because a thriving modding community with the BG3 engine will definitely get in the way of their plans to monopolize the virtual DnD market, but I doubt they will be able to force Larian to do something about it tbh.



