Wow this trailer is amazing.. I bet the creator is so proud that he cries like a little ***** about this show.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
CONCORD THREAD
---
FYI People are estimating that Sony is roughly 200 - 300 million in the hole on this game.
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
Last edited by Shillitron on August 29th, 2024, 03:10, edited 2 times in total.
---
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rusty_shackleford
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Shillitron wrote: ↑ August 29th, 2024, 03:07FYI People are estimating that Sony is roughly 200 - 300 million in the hole on this game.
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
I tried to think of some counterexamples and I just can't. Yeah, some games come close, but it's really hard to top this:(These are not the ugliest character designs you've ever seen, Reddit—get a grip!)
[edit]
From that resetera thread:
lolGames like Helldivers 2 and their succes come put[sic] of nowhere. Having a great base game and promo helps as I was interesting in that one and bought day 1 based on their marketing.
lmao, even
imagine being so out of touch you can't understand why Helldivers 2 would be massively successful
Last edited by rusty_shackleford on August 29th, 2024, 03:11, edited 1 time in total.
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It is interesting how time after time again, for the past 20 years, we keep seeing the same basic business failure at the point where a live service game is pitched to investors/executives and the project somehow gets greenlit.Silvanus wrote: ↑ August 25th, 2024, 06:38If you ever have any doubt that publishers are genuinely ********, just remember that "Overwatch but more woke. Give me 100 million USD" has been a successful pitch multiple times.
It's easy to sell the idea of a copycat MMO or live service to investors or executives by pointing to WoW or Overwatch or whatever. "Here is the revenue Blizzard is generating for WoW: 10 million monthly subscribers x $15 per month to play. That is the revenue we could be making!". Wrong. That is the money you would be making if YOU owned World of Warcraft. You don't own WoW. For you to make that same revenue, you would either have to find 10 million new people who aren't already playing WoW (which would mean that there are actually 20 million people in this subscription MMO market and for some reason WoW's market analysts haven't noticed this by now), or you would have to steal ALL of the World of Warcraft players. Neither is realistic.
For Concord, they are going into the live service hero shooter genre, which is already saturated and Overwatch is its king. The pie is a fixed size, and Overwatch has the biggest slice. It is doubtful you can create a lot of new people who weren't already interested in hero shooters and weren't already playing Overwatch. So to make a hero shooter, your only hope is to steal a fraction of Overwatch players. If you can only steal a fraction of Overwatch players (rather than getting millions of players), then you're not going to make that much revenue, which means in order to make a profit you need to keep your development costs low. The producer of Concord should have gone in with the mentality of "okay, I think we can steal 500,000 Overwatch players, this is how much money we can make off of 500,000 OW players, our budget needs to be less than that, so $10 million or less."
But instead, we keep seeing these WoW clones/MOBAs/battle royales/hero shooters/gachas/etc with gargantuan budgets being greenlit as if the market has the potential for infinite growth and hasn't already achieved market saturation, and then lo and behold they bomb.
This simple line perfectly applies not only to video games but also most of media in general. And I also want to say that the amount of investors/CEOs that lack this understanding of basic economics is quite sad, because such thing as "infinite growth" just doesn't exists.
Ackshually, all they needed to do was make the chicks hot. First Descendant did that and it's successful. I actually downloaded First Descendant just to own the libs. Playing a game with attractive characters is an act of #resistance.Val the Moofia Boss wrote: ↑ August 29th, 2024, 04:24It is interesting how time after time again, for the past 20 years, we keep seeing the same basic business failure at the point where a live service game is pitched to investors/executives and the project somehow gets greenlit.Silvanus wrote: ↑ August 25th, 2024, 06:38If you ever have any doubt that publishers are genuinely ********, just remember that "Overwatch but more woke. Give me 100 million USD" has been a successful pitch multiple times.
It's easy to sell the idea of a copycat MMO or live service to investors or executives by pointing to WoW or Overwatch or whatever. "Here is the revenue Blizzard is generating for WoW: 10 million monthly subscribers x $15 per month to play. That is the revenue we could be making!". Wrong. That is the money you would be making if YOU owned World of Warcraft. You don't own WoW. For you to make that same revenue, you would either have to find 10 million new people who aren't already playing WoW (which would mean that there are actually 20 million people in this subscription MMO market and for some reason WoW's market analysts haven't noticed this by now), or you would have to steal ALL of the World of Warcraft players. Neither is realistic.
For Concord, they are going into the live service hero shooter genre, which is already saturated and Overwatch is its king. The pie is a fixed size, and Overwatch has the biggest slice. It is doubtful you can create a lot of new people who weren't already interested in hero shooters and weren't already playing Overwatch. So to make a hero shooter, your only hope is to steal a fraction of Overwatch players. If you can only steal a fraction of Overwatch players (rather than getting millions of players), then you're not going to make that much revenue, which means in order to make a profit you need to keep your development costs low. The producer of Concord should have gone in with the mentality of "okay, I think we can steal 500,000 Overwatch players, this is how much money we can make off of 500,000 OW players, our budget needs to be less than that, so $10 million or less."
But instead, we keep seeing these WoW clones/MOBAs/battle royales/hero shooters/gachas/etc with gargantuan budgets being greenlit as if the market has the potential for infinite growth and hasn't already achieved market saturation, and then lo and behold they bomb.

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It doesn't really apply to singleplayer video games, as these tend to not be designed to be endlessly played.UltraFan123 wrote: ↑ August 29th, 2024, 04:31This simple line perfectly applies not only to video games but also most of media in general. And I also want to say that the amount of investors/CEOs that lack this understanding of basic economics is quite sad, because such thing as "infinite growth" just doesn't exists.
There are some exceptions e.g., minecraft, civilization games, etc., Those games completely dominate their niche because you can't pull players away.
But for something like singleplayer RPGs? It's more like a pie where the pie regenerates itself. As long as you aren't releasing your game within 2-3 months of a major title, your audience is there.
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You forgot about another such game from CA with ****** women. It was shut down by SEGA and never saw the light of general public.
Go ahead and call me a ******* ****** but I wish I was born earlier so I could fully live through the 90s and 2000s. The internet (driven by algorithms) and the ******* who entered this space afterwards have ****** everything.Shillitron wrote: ↑ August 29th, 2024, 03:07FYI People are estimating that Sony is roughly 200 - 300 million in the hole on this game.
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
Game praised by journos >
https://steamcharts.com/app/2443720
Game hated by journos >
https://steamcharts.com/app/2358720
Seriously, imagine paying $40 for a woke "waiting in queue" simulator...
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It was way better than today, and I had a really bad childhood so it's not nostalgia. I got hyped every time I cracked open a game mag and most of the time the games were great.Bing_xiLim wrote: ↑ August 29th, 2024, 08:23Go ahead and call me a ******* ****** but I wish I was born earlier so I could fully live through the 90s and 2000s. The internet (driven by algorithms) and the ******* who entered this space afterwards have ****** everything.Shillitron wrote: ↑ August 29th, 2024, 03:07FYI People are estimating that Sony is roughly 200 - 300 million in the hole on this game.
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
I made a mod for CK3:
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it's hard to explain just how AMAZING the internet was in the 90s and early 2000s. it was a true frontier, wild and untamed, and literally anything was possible.
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One thing I miss was everything was text instead of videos. You can barely find stuff to read because it doesn't pay. Only ******** and ***** write nowaweigh wrote: ↑ August 30th, 2024, 00:48it's hard to explain just how AMAZING the internet was in the 90s and early 2000s. it was a true frontier, wild and untamed, and literally anything was possible.
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I assume you're referring to the cringy smut fanfics that flood some sites? Because I believe that finding something good to read online depends on what genres you're into.Nooneatall wrote: ↑ August 30th, 2024, 01:09One thing I miss was everything was text instead of videos. You can barely find stuff to read because it doesn't pay. Only ******** and ***** write now
Weird thing is valve apparently released something similar called Deadlock, where 80% of the characters could be from concord and they allegly have like 100k players right now. So either valve can market better or they manipulate their numbers. Since the gameplay doesnt look better than concords.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
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Most deadlock characters are just inoffensive AFAICT. Really don't think it's going to be a big hit tho tbh, dunno why they bothered.Vaako wrote: ↑ August 30th, 2024, 01:29Weird thing is valve apparently released something similar called Deadlock, where 80% of the characters could be from concord and they allegly have like 100k players right now. So either valve can market better or they manipulate their numbers. Since the gameplay doesnt look better than concords.
If you want an invite, just add me on Steam — my friendcode is in my signature.
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EDIT: Basically, in the 90s it was too bandwidth expensive to have pictures, let alone video (plus video quality sucked), so if someone wanted to "make a website" you had to think of a way of entertaining via text. Comedy, fiction, journalism, everything was via text. If you didn't know how to write you couldn't have a successful website. There was no social media either so people worked really ******* hard on their site, it was essentially their version of a novel or a manuscript. Imagine a world where *everything* was an effort post, including the **** posts.UltraFan123 wrote: ↑ August 30th, 2024, 01:15I assume you're referring to the cringy smut fanfics that flood some sites? Because I believe that finding something good to read online depends on what genres you're into.Nooneatall wrote: ↑ August 30th, 2024, 01:09One thing I miss was everything was text instead of videos. You can barely find stuff to read because it doesn't pay. Only ******** and ***** write now
(original)
no, i mean back in the day people used to write interesting stuff. That Misanthropic ***** comes to mind, and the Chicks Suck Guy. Also all Let's Plays used to be in text form. Comedy used to be in text as well, for example Seanbaby's old website.
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Exactlyaweigh wrote: ↑ August 30th, 2024, 01:37EDIT: Basically, in the 90s it was too bandwidth expensive to have pictures, let alone video (plus video quality sucked), so if someone wanted to "make a website" you had to think of a way of entertaining via text. Comedy, fiction, journalism, everything was via text. If you didn't know how to write you couldn't have a successful website. There was no social media either so people worked really ******* hard on their site, it was essentially their version of a novel or a manuscript. Imagine a world where *everything* was an effort post, including the **** posts.UltraFan123 wrote: ↑ August 30th, 2024, 01:15I assume you're referring to the cringy smut fanfics that flood some sites? Because I believe that finding something good to read online depends on what genres you're into.Nooneatall wrote: ↑ August 30th, 2024, 01:09One thing I miss was everything was text instead of videos. You can barely find stuff to read because it doesn't pay. Only ******** and ***** write now
(original)
no, i mean back in the day people used to write interesting stuff. That Misanthropic ***** comes to mind, and the Chicks Suck Guy. Also all Let's Plays used to be in text form. Comedy used to be in text as well, for example Seanbaby's old website.
Whatever you watch in a YouTube video today was in text on a site somewhere.
It wasn't regulated like today either so normies were very edgy.
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Ha I wouldn't put it passed them. Give everyone the impression the game is popular to get people to play.Vaako wrote: ↑ August 30th, 2024, 01:29Weird thing is valve apparently released something similar called Deadlock, where 80% of the characters could be from concord and they allegly have like 100k players right now. So either valve can market better or they manipulate their numbers. Since the gameplay doesnt look better than concords.
Overwatch 2 was the lowest rated game in Steam history only a year ago. It's not a shock that the audience wants to play a new game.
it would've been highly rated if it had attractive characters like Overwatch 1 had (they also uglyfied the returning characters). People are really overthinking this, in a genre like an mp hero shooter or looter shooter the ONLY thing players have to form an attachment with is the characters they choose to play as, if the characters are ugly they won't play the game. Simple as.Oyster Sauce wrote: ↑ August 30th, 2024, 02:13Overwatch 2 was the lowest rated game in Steam history only a year ago. It's not a shock that the audience wants to play a new game.
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I'm personally partial to how they took the female characters and put them in the ugliest, manliest poses possible.aweigh wrote: ↑ August 30th, 2024, 02:22it would've been highly rated if it had attractive characters like Overwatch 1 had (they also uglyfied the returning characters).

Ah, the ol' airing out my vagina stance
► Show Spoiler
Last edited by rusty_shackleford on August 30th, 2024, 02:33, edited 1 time in total.
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https://www.angelfire.com/trek/caver/UltraFan123 wrote: ↑ August 30th, 2024, 01:15I assume you're referring to the cringy smut fanfics that flood some sites? Because I believe that finding something good to read online depends on what genres you're into.Nooneatall wrote: ↑ August 30th, 2024, 01:09One thing I miss was everything was text instead of videos. You can barely find stuff to read because it doesn't pay. Only ******** and ***** write now
This is the kind of stuff you would constantly stumble on back then. Today this would be an obviously fake 30 second tiktok video.
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Nooneatall wrote: ↑ August 29th, 2024, 22:39
It was way better than today, and I had a really bad childhood so it's not nostalgia. I got hyped every time I cracked open a game mag and most of the time the games were great.
It's ******* insane to think about how here's going to be generations of people, including mine, who have never experienced the internet at its rawest, purest form; generations of people who will grow up using the heavily sanitised version, highly controlled version, that it is now. It's kind of horrifying.aweigh wrote: ↑ August 30th, 2024, 00:48
it's hard to explain just how AMAZING the internet was in the 90s and early 2000s. it was a true frontier, wild and untamed, and literally anything was possible.
If it's any consolation I think there's only gonna be an internet for like one more generation at most.Bing_xiLim wrote: ↑ August 30th, 2024, 02:38Nooneatall wrote: ↑ August 29th, 2024, 22:39
It was way better than today, and I had a really bad childhood so it's not nostalgia. I got hyped every time I cracked open a game mag and most of the time the games were great.It's ******* insane to think about how here's going to be generations of people, including mine, who have never experienced the internet at its rawest, purest form; generations of people who will grow up using the heavily sanitised version, highly controlled version, that it is now. It's kind of horrifying.aweigh wrote: ↑ August 30th, 2024, 00:48
it's hard to explain just how AMAZING the internet was in the 90s and early 2000s. it was a true frontier, wild and untamed, and literally anything was possible.
VAE VICTIS
I miss real PC Gamer.Bing_xiLim wrote: ↑ August 29th, 2024, 08:23Go ahead and call me a ******* ****** but I wish I was born earlier so I could fully live through the 90s and 2000s. The internet (driven by algorithms) and the ******* who entered this space afterwards have ****** everything.Shillitron wrote: ↑ August 29th, 2024, 03:07FYI People are estimating that Sony is roughly 200 - 300 million in the hole on this game.
Why? Because not only did the game have a budget of roughly 100 million but Sony actually bought the studio working on it before shouldering those development costs. As of today It's got roughly 15-20 thousand sales on Steam.
For reference, Suicide Squad sold about 200 000 copies on Steam and ~twice that on Playstation and Warner brothers said it was roughly a 200 million dollar loss.
It's over.
---
Remember the previous narrative of "Give Concord a try guys!!!!"
This is the new narrative now:
https://www.pcgamer.com/games/fps/the-e ... bad-habit/
For some delicious Cope:
https://www.resetera.com/threads/pcgame ... it.965427/
The original crew would have mocked Concord with us.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Maybe no overweight characters and one midly attractive female character. Rest were robots/monsters. Half of the men look gay and the only men without facial hair are the native american and asian. The only 2 human characters which dont look complete *** are Haze and Infernus (and that one just looks like a black Alucard version from the Hellsing anime) But overall its probably just that western artstyle I got allergic to. But I dont play those games anyway.rusty_shackleford wrote: ↑ August 30th, 2024, 01:31Most deadlock characters are just inoffensive AFAICT. Really don't think it's going to be a big hit tho tbh, dunno why they bothered.Vaako wrote: ↑ August 30th, 2024, 01:29Weird thing is valve apparently released something similar called Deadlock, where 80% of the characters could be from concord and they allegly have like 100k players right now. So either valve can market better or they manipulate their numbers. Since the gameplay doesnt look better than concords.
If you want an invite, just add me on Steam — my friendcode is in my signature.

Last edited by Vaako on August 30th, 2024, 03:54, edited 2 times in total.
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Like I said, mostly inoffensive, but not 'good'. I may be wrong, but I really don't see this game catching on.Vaako wrote: ↑ August 30th, 2024, 03:52Maybe no overweight characters and one midly attractive female character. Rest were robots/monsters. Half of the men look gay and the only men without facial hair are the native american and asian. The only 2 human characters which dont look complete *** are Haze and Infernus (and that one just looks like a black Alucard version from the Hellsing anime) But overall its probably just that western artstyle I got allergic to.rusty_shackleford wrote: ↑ August 30th, 2024, 01:31Most deadlock characters are just inoffensive AFAICT. Really don't think it's going to be a big hit tho tbh, dunno why they bothered.Vaako wrote: ↑ August 30th, 2024, 01:29Weird thing is valve apparently released something similar called Deadlock, where 80% of the characters could be from concord and they allegly have like 100k players right now. So either valve can market better or they manipulate their numbers. Since the gameplay doesnt look better than concords.
If you want an invite, just add me on Steam — my friendcode is in my signature.
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The only one whose look I like is Warden.Vaako wrote: ↑ August 30th, 2024, 03:52Maybe no overweight characters and one midly attractive female character. Rest were robots/monsters. Half of the men look gay and the only men without facial hair are the native american and asian. The only 2 human characters which dont look complete *** are Haze and Infernus (and that one just looks like a black Alucard version from the Hellsing anime) But overall its probably just that western artstyle I got allergic to. But I dont play those games anyway.
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I don't like any of them, I'm completely tired of the soft clay-like cartoony character fad.
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