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Post by rusty_shackleford »

Odrackyir wrote: ↑ August 16th, 2024, 15:54
Acrux wrote: ↑ August 16th, 2024, 15:17
Please take this kindly: You implied above that you are not a native English speaker. Do you use a thesaurus or run your posts through some kind of AI language converter? They come across as uncanny.
Nopes. That's the way I speak in my own language. The problem is, it's been a while since the last time I indulged in good literature. As I'm trying to come up with synonyms to my language's own words, false friends often appear.
If you want to read something good but struggle, I'd recommend the New Sun books by Gene Wolfe. Even an intelligent, native English speaker is going to have to defer to a dictionary. Not many made up words either, just a wide vocabulary.
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Post by Val the Moofia Boss »

I think the stagnation that has hit gaming is reflective of the greater cultural malaise and bad economic times we are in. Entertainment overall is not doing well, be it music or movies or anime or books. The corporate arts flourished in the 20th century (and gaming up through the 2000s) when people had more money and there was less stress, which is not the case anymore.
Last edited by Val the Moofia Boss on August 16th, 2024, 16:55, edited 1 time in total.
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Post by Oyster Sauce »

Odrackyir wrote: ↑ August 16th, 2024, 14:44
I'd like to hear the arguments of younger people - born +2000 a.C. in defence of the indefensible. That'd mean, in defense of the slop in the high tower castle IVORY ******* TOWER - the dumbed down, graphically driven sequels to once respectable sagas: BG3, Skyrim, DA:I, name yours. You may also use this space to further any argument in favor of products that've been disparaged by the veterans in the past.

I'll inaugurate the discussion with the following thesis: After six years of waiting and unfulfilled promises in the shape of axed game mechanics (i.e. in-engine season simulation) Skyrim was the canary in the mine for what was to come in the 2010s and 20s: The turning of AAA into SSS (Securing Sheckels with Slop).
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
Last edited by Oyster Sauce on August 16th, 2024, 16:57, edited 1 time in total.
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Odrackyir wrote: ↑ August 16th, 2024, 14:44
I'd like to hear the arguments of younger people - born +2000 a.C. in defence of the indefensible. That'd mean, in defense of the slop in the high tower castle IVORY ******* TOWER - the dumbed down, graphically driven sequels to once respectable sagas: BG3, Skyrim, DA:I, name yours. You may also use this space to further any argument in favor of products that've been disparaged by the veterans in the past.

I'll inaugurate the discussion with the following thesis: After six years of waiting and unfulfilled promises in the shape of axed game mechanics (i.e. in-engine season simulation) Skyrim was the canary in the mine for what was to come in the 2010s and 20s: The turning of AAA into SSS (Securing Sheckels with Slop).
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
I'm convinced that most people's memories of BG1/2 combat is heavily altered by later playthrus with swordcoast stratagems.
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Post by Breathe »

Val the Moofia Boss wrote: ↑ August 16th, 2024, 16:53
I think the stagnation that has hit gaming is reflective of the greater cultural malaise and bad economic times we are in. Entertainment overall is not doing well, be it music or movies or anime or books. The corporate arts flourished in the 20th century (and gaming up through the 2000s) when people had more money and there was less stress, which is not the case anymore.
Yes and the jewish cultural rot hadn't fully set in yet. We're seeing the fruits of jewish control now and boy is it ugly.
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Post by Gregz »

Breathe wrote: ↑ August 16th, 2024, 17:00
Val the Moofia Boss wrote: ↑ August 16th, 2024, 16:53
I think the stagnation that has hit gaming is reflective of the greater cultural malaise and bad economic times we are in. Entertainment overall is not doing well, be it music or movies or anime or books. The corporate arts flourished in the 20th century (and gaming up through the 2000s) when people had more money and there was less stress, which is not the case anymore.
Yes and the jewish cultural rot hadn't fully set in yet. We're seeing the fruits of jewish control now and boy is it ugly.
Video games were the last holdout, and they have been conquered. Everything is Weimartainment now.
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Post by Vergil »

Nooneatall wrote: ↑ August 16th, 2024, 16:18
Odrackyir wrote: ↑ August 16th, 2024, 15:07
ArcaneLurker wrote: ↑ August 16th, 2024, 15:00
What's "slop in the high tower"?
Corrected. I'm not a natively anglophone text AI.
Slavs aren't white. I think skyrim is okay
But they removed ogres in that one
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by boot »

rusty_shackleford wrote: ↑ August 16th, 2024, 16:59
Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Odrackyir wrote: ↑ August 16th, 2024, 14:44
I'd like to hear the arguments of younger people - born +2000 a.C. in defence of the indefensible. That'd mean, in defense of the slop in the high tower castle IVORY ******* TOWER - the dumbed down, graphically driven sequels to once respectable sagas: BG3, Skyrim, DA:I, name yours. You may also use this space to further any argument in favor of products that've been disparaged by the veterans in the past.

I'll inaugurate the discussion with the following thesis: After six years of waiting and unfulfilled promises in the shape of axed game mechanics (i.e. in-engine season simulation) Skyrim was the canary in the mine for what was to come in the 2010s and 20s: The turning of AAA into SSS (Securing Sheckels with Slop).
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
I'm convinced that most people's memories of BG1/2 combat is heavily altered by later playthrus with swordcoast stratagems.
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Post by maidenhaver »

Skyrim is the MOST defensible position in video gaming history.
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Post by Silvanus »

Acrux wrote: ↑ August 16th, 2024, 16:07
Moby **** is a good story about the consequences of revenge ruined by being interspersed with chapters from a 19th century cetological anatomy textbook.
Well he implied that he wanted to improve his vocabulary..
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Post by maidenhaver »

I've never played Skyrim as a stealth archer, only angry, yelling nord barbarian. I even changed the Fus Ro Dah thuum to play the Fus Ro Dah from the trailer, that's how powermetal fantasy I am.
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Post by DagothGeas5 »

maidenhaver wrote: ↑ August 16th, 2024, 17:44
I've never played Skyrim as a stealth archer, only angry, yelling nord barbarian. I even changed the Fus Ro Dah thuum to play the Fus Ro Dah from the trailer, that's how powermetal fantasy I am.
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Post by Vergil »

maidenhaver wrote: ↑ August 16th, 2024, 17:44
I even changed the Fus Ro Dah thuum to play the Fus Ro Dah from the trailer
kek I've done this before
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by swolenigga »

Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
Do you plan to ever type anything I can agree with? Why do you have to be the way you are?
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Post by Vergil »

swolenigga wrote: ↑ August 16th, 2024, 21:39
Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
Do you plan to ever type anything I can agree with? Why do you have to be the way you are?
If Oyster ever posts something you agree with that is when we will know his posts have gone downhill.
I'm just stating the facts.
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Post by A Chinese opium den »

Skyrim is cool looking and its got a good soundtrack. If you disagree you are a ****** btw.
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Post by Nooneatall »

swolenigga wrote: ↑ August 16th, 2024, 21:39
Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
Do you plan to ever type anything I can agree with? Why do you have to be the way you are?
I hate to be so positive about such a gay ****** game but he's right. The combat and battles are much better.
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Post by Oyster Sauce »

swolenigga wrote: ↑ August 16th, 2024, 21:39
Oyster Sauce wrote: ↑ August 16th, 2024, 16:57
Any random singular battle in BG3 is more tactical, engaging, memorable, and fun than literally every encounter in BG1 put together.
I could name probably every fight in BG3 and mostly remember how I approached them because it's simply the superior game. On the other hand, I couldnt tell you jack **** about the countless autoattack snorefest encounters on flat open terrain I went through in BG1.
Do you plan to ever type anything I can agree with? Why do you have to be the way you are?
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Post by A Chinese opium den »

Acrux wrote: ↑ August 16th, 2024, 16:07
Silvanus wrote: ↑ August 16th, 2024, 16:00
Odrackyir wrote: ↑ August 16th, 2024, 15:54
Nopes. That's the way I speak in my own language. The problem is, it's been a while since the last time I indulged in good literature. As I'm trying to come up with synonyms to my language's own words, false friends often appear.
Read Moby ****.
Moby **** is a good story about the consequences of revenge ruined by being interspersed with chapters from a 19th century cetological anatomy textbook.
Those parts were also good and I would even say, necessary to the story.
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Post by Acrux »

A Chinese opium den wrote: ↑ August 16th, 2024, 21:53
Acrux wrote: ↑ August 16th, 2024, 16:07
Moby **** is a good story about the consequences of revenge ruined by being interspersed with chapters from a 19th century cetological anatomy textbook.
Those parts were also good and I would even say, necessary to the story.
I have a very personal grudge regarding Herman Melville and my 7th grade English class.
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Post by Statesman »

BosanskiSeljak wrote: ↑ August 16th, 2024, 15:46
Gen Z do not give a **** about RPGs, AAA slop is a millennial thing. The consumer meme is almost exclusively millennial geeks.

More Gen Z got on PCs when COVID hit but that was a replacement for social setting, get on and play a multiplayer/co op game, equivalent to getting together with friends after school to go to a mall.
While I do agree that COVID pushed zoomers towards PC gaming, they do care about RPGs...or at least games with pseudo-RPG mechanics/illusion of choice (from, Elden Ring to nuAssassin's Creed) or degenerate (Baldur's Gate 3). Hell, even most coop/multiplayer games borrowed soem "RPG" elemens (stat/inventory/customization, etc).

ArcaneLurker wrote: ↑ August 16th, 2024, 16:11
Bethesda games fulfil a niche that no one else even attempts, and Skyrim was just good enough to get away with such big flaws, whereas Starfield is utter trash consigned to the garbage pile of history.
I'm not even sure if they're dumbing it down for casuals, ******* or journos, but it's abysmal.
Lets be honest. The main reason why Starfield flopped is the boring setting. If they had gone for sapient alien universe with a variety of strange worlds, TES 5th ERA in space or even crap like an official Star Wars game, it could have been a major success. Or even if dropped proper mod tools at release (ie the reason why most of their games have been a major success).
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Post by ArcaneLurker »

Statesman wrote: ↑ August 17th, 2024, 00:37
Lets be honest. The main reason why Starfield flopped is the boring setting. If they had gone for sapient alien universe with a variety of strange worlds, TES 5th ERA in space or even crap like an official Star Wars game, it could have been a major success. Or even if dropped proper mod tools at release (ie the reason why most of their games have been a major success).
Looked like strange, alien inhabitants to me :lol:

There was much more wrong with it other than the setting. I'm sure there's a good way of doing NASApunk, but Bethesda is never going to be the right team for it, they don't take it seriously enough.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by The_Mask »

maidenhaver wrote: ↑ August 16th, 2024, 17:44
I even changed the Fus Ro Dah thuum to play the Fus Ro Dah from the trailer, that's how powermetal fantasy I am.
I played a Khajit hand to hand martial artist with heavy armour. It's bizarre that it almost works.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Statesman »

ArcaneLurker wrote: ↑ August 17th, 2024, 00:41
Statesman wrote: ↑ August 17th, 2024, 00:37
Lets be honest. The main reason why Starfield flopped is the boring setting. If they had gone for sapient alien universe with a variety of strange worlds, TES 5th ERA in space or even crap like an official Star Wars game, it could have been a major success. Or even if dropped proper mod tools at release (ie the reason why most of their games have been a major success).
Looked like strange, alien inhabitants to me :lol:

There was much more wrong with it other than the setting. I'm sure there's a good way of doing NASApunk, but Bethesda is never going to be the right team for it, they don't take it seriously enough.
I completely agree. Their games have been devolving since Morrowind (Daggerfall is also arguable) and they never had good combat. The whole thing was doomed as Todd's passion project without someone reigning in his yesmen/bloat/dev resource waste. But I do think they took it seriously...not sure if they simply lacked to drive to make it a decent simulation like KSP (and opting to follow proven normie trends) or the low quality programmers they had (Skyrim modders would have most likely been an improvement).
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Post by ArcaneLurker »

Statesman wrote: ↑ August 17th, 2024, 01:33
ArcaneLurker wrote: ↑ August 17th, 2024, 00:41
Statesman wrote: ↑ August 17th, 2024, 00:37
Lets be honest. The main reason why Starfield flopped is the boring setting. If they had gone for sapient alien universe with a variety of strange worlds, TES 5th ERA in space or even crap like an official Star Wars game, it could have been a major success. Or even if dropped proper mod tools at release (ie the reason why most of their games have been a major success).
Looked like strange, alien inhabitants to me :lol:

There was much more wrong with it other than the setting. I'm sure there's a good way of doing NASApunk, but Bethesda is never going to be the right team for it, they don't take it seriously enough.
I completely agree. Their games have been devolving since Morrowind (Daggerfall is also arguable) and they never had good combat. The whole thing was doomed as Todd's passion project without someone reigning in his yesmen/bloat/dev resource waste. But I do think they took it seriously...not sure if they simply lacked to drive to make it a decent simulation like KSP (and opting to follow proven normie trends) or the low quality programmers they had (Skyrim modders would have most likely been an improvement).
It's even worse if that's what they produce when they're serious
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Post by Vergil »

Statesman wrote: ↑ August 17th, 2024, 01:33
ArcaneLurker wrote: ↑ August 17th, 2024, 00:41
Statesman wrote: ↑ August 17th, 2024, 00:37
Lets be honest. The main reason why Starfield flopped is the boring setting. If they had gone for sapient alien universe with a variety of strange worlds, TES 5th ERA in space or even crap like an official Star Wars game, it could have been a major success. Or even if dropped proper mod tools at release (ie the reason why most of their games have been a major success).
Looked like strange, alien inhabitants to me :lol:

There was much more wrong with it other than the setting. I'm sure there's a good way of doing NASApunk, but Bethesda is never going to be the right team for it, they don't take it seriously enough.
The whole thing was doomed as Todd's passion project without someone reigning in his yesmen/bloat/dev resource waste.
Todd Howard had little to do with developing Starfield besides approving concepts when there were conflicts on the project because Emil wouldn't do his job.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Nooneatall »

If you think about it, starfield is just fallout 4 in space with a fresh coat of paint. All the other **** like the flight is all tacked on. The base systems are so recycled it treats your space suit like heavy armor.
No reason they couldn't have done space fantasy and had space wizards instead of the boring slop we got. What a missed opportunity of a game.
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Post by maidenhaver »

Todd made at least two of the top 20 games of the century.
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Post by maidenhaver »

Nooneatall wrote: ↑ August 17th, 2024, 01:42
If you think about it, starfield is just fallout 4 in space with a fresh coat of paint. All the other **** like the flight is all tacked on. The base systems are so recycled it treats your space suit like heavy armor.
No reason they couldn't have done space fantasy and had space wizards instead of the boring slop we got. What a missed opportunity of a game.
What's worse is the story was, in the end, a very dishonest space fantasy.
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Post by rusty_shackleford »

Nooneatall wrote: ↑ August 17th, 2024, 01:42
If you think about it, starfield is just fallout 4 in space with a fresh coat of paint. All the other **** like the flight is all tacked on. The base systems are so recycled it treats your space suit like heavy armor.
No reason they couldn't have done space fantasy and had space wizards instead of the boring slop we got. What a missed opportunity of a game.
Nearly all of it could have been made by a team of modders in a couple years if they were given a budget to buy assets/pay contractors for some custom work. I can think of a couple things that would have been an issue without extensive script extender dll-level modification, but nearly all of it could be done right in the creation kit.
Last edited by rusty_shackleford on August 17th, 2024, 04:51, edited 1 time in total.
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