Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs.
You do get large battles in MMOs. Agreed about the lackluster presentation, though (mainly due to devs allowing far zoomed out camera views, which makes war look more like an RTS. You don't get a "down in the trenches" feel like in Mount & Blade.
Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs.
You do get large battles in MMOs. Agreed about the lackluster presentation, though (mainly due to devs allowing far zoomed out camera views, which makes war look more like an RTS. You don't get a "down in the trenches" feel like in Mount & Blade.
Perhaps, but it's all for naught when 90% of the screen is filled with damage numbers and text. I want an RPG or Action game that lives up to all those CGI trailers and cutscenes that depict wide-sweeping conflicts and epic battles. Open-ending quests during these encounters, where you can choose to do things like hijack enemy cruisers and use it to blow up their base, or fight your way through the front door with your comrades. Like an "Edge of Tomorrow" scenario in each playthrough, where you can choose how you approach the situation and come out of it with different results. Maybe an allied commander dies and another rises to power in their place?. A lot of games are designed either like corridors, or big empty sandboxes with no purpose.
Likewise, MMO teasers often depict large-scale battles, but the actual games just have you explore flat, static areas with dull animations and NPCs.
You do get large battles in MMOs. Agreed about the lackluster presentation, though (mainly due to devs allowing far zoomed out camera views, which makes war look more like an RTS. You don't get a "down in the trenches" feel like in Mount & Blade.
Perhaps, but it's all for naught when 90% of the screen is filled with damage numbers and text. I want an RPG or Action game that lives up to all those CGI trailers and cutscenes that depict wide-sweeping conflicts and epic battles. Open-ending quests during these encounters, where you can choose to do things like hijack enemy cruisers and use it to blow up their base, or fight your way through the front door with your comrades. Like an "Edge of Tomorrow" scenario in each playthrough, where you can choose how you approach the situation and come out of it with different results. Maybe an allied commander dies and another rises to power in their place?. A lot of games are designed either like corridors, or big empty sandboxes with no purpose.
something I noticed with most game developers is that they always refer to other games when describing(or designing features for) their own games now, every game is just other games chopped up and reimplemented, typically worse than the original
it's especially bad with indies and it's always some slop mashup of zelda/metroid/dork souls
Video games are over 50 years old, it's all been done now. Progress happened a lot faster than film.
Posted about a very unique indie roguelike earlier today
I'm not aware of any other game that really plays like it.
The problem is these people are just not innovative. They take existing things and bash them together, they can't come up with their own ideas.
And even if it all "has been done", 99% of ideas never get cloned. Where are the games like Red Faction Guerrilla? Where are the Beth-clones? So on and so forth.
These developers play a handful of games total and never play anything else. They don't even actually like video games. It's as if a director decided to make a movie but the only movie he's watched is The Avengers.
Then you have the corporate patent cretins that patent things like loading screen minigames and the LOTR nemesis system stifling use of new ideas for 20 years or more.
Then the scum never use them again themselves...
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
A second video talking about how pozzed and gay the industry is has blown up. I would have considered this unthinkable a month ago, but it seems the Youtube algorithm is glitching up. For years now I've only come across the same nasally-voiced zoomers whining about microtransactions and ignoring the REAL issue. Perhaps now that's finally changing?.
male zoomers are more right-wing than male millennials, the target audience for non-gacha, non-mobile games is overwhelmingly men.
it already leaned against the cultural preferences of the developers before, now it's just completely opposite.
Last edited by rusty_shackleford on August 5th, 2024, 20:37, edited 1 time in total.
A second video talking about how pozzed and gay the industry is has blown up. I would have considered this unthinkable a month ago, but it seems the Youtube algorithm is glitching up. For years now I've only come across the same nasally-voiced zoomers whining about microtransactions and ignoring the REAL issue. Perhaps now that's finally changing?.
Army of 2 getting the respect it deserved for being the least gay and most cool game series of all time finally.
A second video talking about how pozzed and gay the industry is has blown up. I would have considered this unthinkable a month ago, but it seems the Youtube algorithm is glitching up. For years now I've only come across the same nasally-voiced zoomers whining about microtransactions and ignoring the REAL issue. Perhaps now that's finally changing?.
Army of 2 getting the respect it deserved for being the least gay and most cool game series of all time finally.
It's a decent co-op game, for sure (The second one at least). But it's a shame it never got a PC port.
I have played it. There’s a lot of stuff to do and a lot of content; its not a bad game but the underlying systems are shallow so ultimately I felt like none of it really mattered. I came back to play after the dev claimed to have done a major combat overhaul and was disappointed so I think im done with the game.
I'm not looking forward to these games, I just noticed them and thought they looked interesting.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
I gotta say I wish more games had bump combat similar to Ys I and II. Not only does it eliminate tedious button mashing, but there is actually a finesse to it. You don't just bump into enemies head on, you have to angle your approach or try to attack them from behind or the sides. The bosses are no joke either, even the first one killed me a few times.
Compared to the time I had with Ys VIII and Memories of Celceta before that, all I was doing was mashing buttons constantly and that may have been a significant factor in me dropping both games. I hope Ys X makes the combat more rewarding.
I liked the nice attention to detail in Ys II. If you go up and interact with the tree right in front of Lilia's house, you will get a textbox showing lines Lilia scribbled into the tree when she was a little kid measuring her height as she grew. You can equip a items like books or apples, walk up to NPCs, and you will get the option of showing that item to the NPC, and they will comment on the item. And in one of Falcom's other games, Zwei, you would get different commentaries when you clicked on an object depending on which protagonist you were controlling, and NPCs had different dialogue.
So the DEI clowns got to Silent Hill 2. This particularly enrages me because it was one of my favorite games and Maria's sexualized design was a central element of the plot. Her personality has also changed to be less brash and seductive. Other female characters were also trannified.
Yes. Her appearance as a trashy girl was 100% ON PURPOSE, as she represents the main character's guilt and mal-idolized lust towards his (now dead) wife.
******* modern adult-child developers can't understand the slightest subtext in a game.
Man I really love the CG models and artwork of Silent Hill. Intentional or not, but man it looked so surreal... psychedelic? Can't quite describe it properly. I was hoping for Bloober to have the balls to not go full "photorealistic" like all other dumbass Triple A studios, and try something stylised to recapture that vibe. But that would take talent, which I have no clue if Bloober possesses.
I gotta say I wish more games had bump combat similar to Ys I and II. Not only does it eliminate tedious button mashing, but there is actually a finesse to it. You don't just bump into enemies head on, you have to angle your approach or try to attack them from behind or the sides. The bosses are no joke either, even the first one killed me a few times.
Compared to the time I had with Ys VIII and Memories of Celceta before that, all I was doing was mashing buttons constantly and that may have been a significant factor in me dropping both games. I hope Ys X makes the combat more rewarding.
My favorite combat is FF 12 or Kotor. Having two companions and you customize their AI is really cool. Too bad it didn't really take off. The ff7 remake has good combat too.
>has a dead youtube channel with 43k subs where you talk about leaked alpha builds and data mine Dead Rising 1
>is shocked that you didn't get specially invited to play the remake
>starts publicly melting down over it
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Speaking of which, the Dead Rising remake censored the word "vietcong" and changed it to "mole" because apparently a vietnam war veteran having a PTSD flashback and referencing the enemy he fought is offensive?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
>has a dead youtube channel with 43k subs where you talk about leaked alpha builds and data mine Dead Rising 1
>is shocked that you didn't get specially invited to play the remake
>starts publicly melting down over it
Full on triple posting but wanted to update that this crybaby **** leaf has now locked his twitter and wiped his 17 year old youtube channel over this.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
How did he even managed to keep it alive for so long or did he just recently start taking estrogen?
It's kind of bizarre honestly. He had basically abandoned the account for a year until the remake got announced anyway. Apparently from some old forum posts he's notorious for sperging out and demanding leakers/people with special connections to leak alpha builds to him so being an entitled ****** isn't new.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Speaking of which, the Dead Rising remake censored the word "vietcong" and changed it to "mole" because apparently a vietnam war veteran having a PTSD flashback and referencing the enemy he fought is offensive?
He would more likely use "****". I guess it can always be modded to make it authentic.