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Lords of the Fallen (2023)

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WaterMage
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Lords of the Fallen (2023)

Post by WaterMage »

Lords of the Fallen was initially a Polish Dark Souls clone launched in 2014, published by City Interactive and developed by Hexworks. This game is a "reboot," but in many game files it is named LotF2 (indicating it may have been planned as a sequel). What can you expect from this souls-like? The same thing as every souls-like: difficult bosses, punishing traps, awful platforming, and deadly gravity

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OVERVIEW :

But this game also does some things uniquely. The main difference between Lords of the Fallen and other souls-likes is its navigation method. You need to travel to a parallel dimension (similar to the upside-down from Stranger Things), called Umbral, in order to progress in many regions. If you die while in Umbral, you return to the "bonfire", and drop your "souls" (called vigor in this game). If you die in the real world/Axiom, you just go to Umbral. You can use your lantern, infused with dark blue Umbral magic, to peek at Umbral. Staying in Umbral for too long brings the attention of many nasty enemies, including a "red reaper."

The magic in the game is more otherworldly. Radiant magic is associated with the Church, Infernal with Adyr Cultists who worship the Demon God, and Umbral, which is similar to Dark Souls 2 Hexes, scales with both infernal and radiant attributes. The game has only six attributes: strength, agility, endurance, vitality, infernal and radiant. The other main difference between this game and Dark Souls is that around mid-game, you can infuse special runes into your weapons and shields. The game also differs from Dark Souls because, at NG+, you can put modifiers into the game. The unique difference between the classes is the starting point in attributes and gear.

CLASSES & CHARACTER CREATION :

The basic classes are: Hallowed Knight, Udirangr Warwolf Partisan, Mournstead Infantry, Blackfeather Ranger, Exiled Stalker, Orian Preacher, Pyric Cultist, and Condemned. Condemned is like the deprived in Dark Souls; they start with almost nothing. The hallowed knight is the typical knight with a sword and shield and a grenade as a starting ranged weapon. Udirangr Warwolf is the typical "barbarian" with a two handed swrod and a hatchet as a throwable weapon. Partisans start with a flail and crossbow. Mournstead Infantry starts with a spear and shield. The Blackfeather Ranger starts with a bow, axe, and shield. The Exiled Stalker is the dagger assassin. The Orian Preacher starts with a mace and powerful holy spells. Pyric Cultist starts with a staff and powerful fire magic, but I recommend for those who play as one to get the infernal scaling axe early on.

There is no class for Umbralist casters in the game. If you plan to play the game as one, you will have to start as a Pyric Cultist or Preacher and get a catalyst in Skyrest, the main hub of the game. 

The game has four hidden classes: one locked behind a relatively long quest and three locked behind the game endings. Dark Crusader is a class unlocked after a very long questchain, and the last 3 classes are "hybrids" of the mage and melee classes and are respectively the Lord and Radiant Purifier. Both start the game with great armor and long-range damaging spells. Below is an image of the "Lord" class and the "Purifier" class. The lord is the "red" one on the left, and the Purifier is the yellow one on the right. 

ImageImage
The Lord and Purifier classes

The last class is "putrid child" and requires the hardest to obtain ending to unlock. It is a hybrid of melee Umbralist with caster Umbralist. The class starts with a Putrid Child Sword, a short sword that inflicts frostbite and has a very subpar catalyst. The character creation in the game is very good in every aspect and allows you to choose everything that you could ask for, including tattoos, skin tone, hair, and facial hair, among other things. [Editor's note: The developers have removed "body types" in a patch, the game now uses male/female sex.] My only problem with character creation is use of "body types" instead of gender. 

Contrary to other games, in Lords of the Fallen, every class starts, and stays, good at range and melee. Yes, this includes casters. Casters can get good Inferno or Radiant scaling melee weapons early on, and umbralists, despite taking a very long time to get a decent weapon scaling with both, can use poison weapon spells and have a decent weapon relatively early on. Martial arts classes always start with a bow, crossbow, grenade, or any other long-range tool, but instead of mana, they use ammunition.

Radiant builds are considered the best in this game because you can get a "lightsaber" from a boss with a short blade, a very fast moveset, and a pure radiant scale early in the game. Many umbral creatures and demons are weak or non-resistant vs. radiant damage. The sword also deals "smite," which deals massive damage after some strikes and makes the enemy vulnerable to holy damage. 

LEVEL DESIGN :

Level design is excellent in this game. The game is very well interconnected, similar to Dark Souls 1. It is full of shortcuts and secrets. Level design helps with the combat a lot. For instance, you can use your "umbral lantern" to spirit-move deadlier enemies into a place where they can die. Umbral is a really nasty place, and the mimics are a unique twist over Dark Souls mimics; they drag you into Umbral and eat most of your life. Each location has its own lore and is very interesting to explore. The unique problem of level design is some platforming puzzles for optional stuff. Jumping in the game is a problem. Many times your character ignores the "jump" command, and you need to start running before you can jump.

The unique problem that I found in my run is the following: if you progress too fast in a certain area of the game, an NPC will kill another NPC who sells the best items for mages. There is no indication of it. Many quests are also nearly impossible to complete without a guide. 

COMBAT & BOSS DESIGN :

Combat in this game is great. I personally didn't like the fact that some enemies are protected by a strange umbral parasite, forcing you to go umbral or use the lantern to kill the parasite before the enemy. Many reviewers, like Asmongold, and many Steam reviewers, complain about the enemy density. In my opinion, this is just a matter of taste. I had no problems with enemy density in my playthrough. When you beat the game, you unlock modifiers (details later in the review); one of the most popular modifiers is increasing enemy density. There are a lot of ways to deal with the huge enemy density in the game. You have grenades, large AoE spells, and halberds, among many other things. 

Many bosses become regular enemies, and the boss design in the game is great with few exceptions. If you are having trouble with a boss, there is always a strategy that can help you negate the boss's main advantage. I had problems with one boss, whose name I will not spoil. Not because he was too hard but because the arena was too small. The camera made it very hard to know where I was and where I should go to escape his deadly magma attack. I only won against him by spamming Barrage of Echoes.

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The Barrage of Echoes Icon

The spell creates a barrage of umbral orbs, each dealing a bit of damage. If all orbs hit the enemy, which is not hard to do in melee, the spell works like Shrapmetal in Might & Magic VI, dealing incredibly high damage.

But if someone wonders about seeing shittier bosses like Bed of Chaos or Dragon God in this game, I haven't found any bosses like them in Lords of the Fallen. 


GRAPHICS & PERFORMANCE :

This game is gorgeous but is considered "too heavy" by many. I wouldn't judge much on the performance of the game. Why? I played in Debian 12 on a GTX 1050 Ti, below the minimum requirements. It wouldn't be fair for me to judge a game in this aspect. And played with everything in minimum, and to run in Linux, I had to use the proton 8 and run with: 

VKD3D_SHADER_MODEL=6_6 gamemoderun %command% 

Without gamemode, there is a huge delay between key presses and movements. Without VKD3D_SHADER_MODEL=6_6, the game stuck in "running" forever, and I only managed to find this problem via protonlog. With a high end PC, the game look gorgeous. But I played with everything as low as possible.
► How I played the game :
NG+ :

This game in NG+ allows you to change a lot about how it runs. After completing the game for the first time, you can choose to replay with modifications, such as random loot, permadeath (essentially transforming the game into a roguelike), increased enemy density, upgraded weapons, and no place to rest. This makes subsequent runs more unique, similar to how NG+ in DS2 is better than 1 and 3. In DS2, NG+ features new enemy placements and changes in enemy bosses. 

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The NG+ Modifier Menu

SOUND

The sound design in the game is great. The sound enhances the atmosphere while in Umbral. The voice acting of most NPCs is great, and everything is fully voice-acted. However, if you plan to play without sound while listening to podcasts, many "clues" that you destroyed a umbral parasite protecting an enemy can only be heard through sound. 

Overall I rate this game 8.5/10. It would be 10/10 if it had: a starting Umbralist class, no small arena bosses with bad cameras, no easy-to-miss item merchants, and more enemy variety.
Last edited by rusty_shackleford on January 24th, 2025, 00:25, edited 3 times in total.

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Post by Zothique »

This game would kick Elden Ring's *** if it didn't have the stupid ******* lantern mechanic.
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Post by Finarfin »

A question about NG+@WaterMage do you have to play with disabled "bonfires" to ease the backtracking or can you mix and match how you want? I was tempted to play it again (I'd wager the xbox version is fixed, it was pretty **** on release and my friend and I were glad we were done with the game, and wanted to try again
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Post by WaterMage »

NG+ I played but honestly got stuck in lightreaper. About disabled bonfires, I played with less bonfires but not disabled and yes, made backtracking much better.
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Post by DDC »

WaterMage wrote: July 13th, 2024, 18:17
This game is gorgeous but is considered "too heavy" by many. I wouldn't judge much on the performance of the game. Why? I played in Debian 12 on a GTX 1050 Ti, below the minimum requirements. It wouldn't be fair for me to judge a game in this aspect. And played with everything in minimum, and to run in Linux, I had to use the proton 8 and run with:
I wondered if the performance issues are caused by the umbral realm. The enemies are still there pathing and doing their thing even when you aren't phased in. There were places where I dipped well under 60fps on a 4090 with a beast CPU.
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Post by WaterMage »

Seems like a sequel was announced > https://www.instagram.com/p/C8XWNUiMeeO ... pvd2Zmbnlu

Which ending will be the canon?
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Post by rusty_shackleford »

Is the game HQ, boys?
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Post by Zothique »

rusty_shackleford wrote: July 17th, 2024, 13:00
Is the game HQ, boys?
It's both awesome and endlessly frustrating at the same time.

Kinda like a Soulsborne game.
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Post by Vergil »

Can you make your own man in this?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Finarfin »

Vergil wrote: July 17th, 2024, 21:05
Can you make your own man in this?
Yes? Why wouldn't you be able to?
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Post by Statesman »

I'll keep in mind this game when I run out of soulslikes to play. But that Lantern/Umbral mechanic sounds like a nuisance (guess I'll have to see how it actually plays in-game).
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Post by ihateindians »

Fun game, for a Soulsclone it's pretty decent. I'd land it maybe around 7/10, the combat at least with dual wielding can feel floaty or like your momentum takes you too far which can make some hitboxes janky. The real strength is the art direction/atmosphere, it has a nice gritty grimdark look to it and a lot of edgy armor. NG+ with the different modifiers gives it some replayability.

I heard the PVP in this game is dogshit so I didn't bother with it. Personally think it's better than Lies of P especially since your guy isn't bound to looking like a loser twink.
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Post by MC_Sea »

I was initially interested in this game due to the fact that it managed to get a reboot despite being not too popular. The parallel world mechanic appealed to me since I've always beena suckered for parallel world mechanics. Unfortunately, the devs put "Body Types" into the game so I will either pirate or ignore this game instead. After all, I refuse to financially or positively support developers that hate me.
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Post by WaterMage »

About sequel. Seems like the sequel will be DEI/DIE free.

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Post by Irenaeus »


► Show Spoiler
Last edited by Irenaeus on January 11th, 2025, 01:15, edited 2 times in total.
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Post by rusty_shackleford »

Irenaeus wrote: January 11th, 2025, 01:09

► Show Spoiler

Imagine trusting a slav

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Post by Irenaeus »



The DEI bugbear? What's the CR?

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Post by W1llus »

Irenaeus wrote: January 11th, 2025, 01:09

► Show Spoiler

This puts some of the design decisions in LOTF Reboot into question. I will elaborate because I did actually play the game. For starters LOTF 2023 has 2 black npcs; being Exactor Dunmire and Damarose the Marked. Dunmire stands out because he's a black npc in an otherwise sea of white npcs but otherwise there's nothing notable about him besides his questline being decent and his voice actor giving a performance that doesn't deserve to be stuck in a mediocre game. Damarose is the main faction NPC for Adyr and is a lesbian. This is never told to you and only mentioned in her lore in some item description related to her. If DEI was a focus in the reboot it may also explain why they made judge cleric a female which is a very noticeable retcon from the first game. For context in the OG lotf from 2014 there are 3 judges who are demigods and are all men. It also explains why LOTF 2023 has type a/type b **** in character creation.

Last edited by W1llus on January 12th, 2025, 02:32, edited 2 times in total.
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Post by WaterMage »

Having black npcs don't make anything woke. Hammerfell in Daggerfall is full of black dudes and it makes sense. Is the land of redguards.
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Post by W1llus »

WaterMage wrote: January 12th, 2025, 03:40
Having black npcs don't make anything woke. Hammerfell in Daggerfall is full of black dudes and it makes sense. Is the land of redguards.
Right and I should of clarified it doesn't make sense for the LOTF reboot. To my knowledge Mournstead isn't a big a trading city it's isolated in the mountains in a largely inhospitable region. Dunmire and Damarose are outliers because there's no real explanation for how they're there in an otherwise completely homogenous region
Last edited by W1llus on January 12th, 2025, 03:45, edited 1 time in total.
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Post by rusty_shackleford »

WaterMage wrote: January 12th, 2025, 03:40
Having black npcs don't make anything woke. Hammerfell in Daggerfall is full of black dudes and it makes sense. Is the land of redguards.
I will not purchase a game with blacks in it. I refuse.
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Post by WaterMage »

rusty_shackleford wrote: January 12th, 2025, 03:46
I will not purchase a game with blacks in it. I refuse.
Even if lets say, your objective in game is to kill them? hu3hu3hu3hu3
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Post by UltraFan123 »

Hmmm, apparently the dev of this game is taking player feedback in order to remove woke **** like the Body Type A/B stuff.

I do.believe that we should still wait and see if said changes are ultimately implemented after receiving the player feedback, but I for one think that it's a good thing that at least the devs are showing that they're interested in listening to what the players want.

The dev poll in question:

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Post by MC_Sea »

UltraFan123 wrote: January 14th, 2025, 23:52
Hmmm, apparently the dev of this game is taking player feedback in order to remove woke **** like the Body Type A/B stuff.

The dev poll in question:

I did my part! The poll stats are currently at:
90.2% = Male or Female
6.3% = Body Type A/Body Type B
3.5% = None of the Above.

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Post by WaterMage »

IMO the good option would be M/F and different stats based on gender and race/species of the charname. Like TES games.

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Body types should be Ectomorph, Mesomorph or Endomorph.
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Post by 1998 »

Waiting for the counter-poll run internally at Sweet Baby Inc
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Post by MC_Sea »

WaterMage wrote: January 15th, 2025, 00:47
IMO the good option would be M/F and different stats based on gender and race/species of the charname. Like TES games.

Image

Body types should be Ectomorph, Mesomorph or Endomorph.
Strange, the stats on my poll were different. Then again, I clicked on the poll as soon as it was posted but forgot to post my reply until now so I probably should have refreshed my page before posting my results.

More customization is always good to have when creating characters especially when it allows for different stat spreads. It would also further boost replayability when it comes to completing the game with a variety of builds.
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Post by WaterMage »



:love:

I will edit above and remove it. :love:

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Post by wndrbr »

They are just trying to earn some cheap cred. First they caved in and added this body type **** into their game, and now that it's going out of vogue they are patching it out while also doing this ****** performative poll. Bunch of grifters.
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Post by rusty_shackleford »

how can you look at the past 10 years in video games and trust slavs?
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