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The Life and Suffering of Prince Jerian

No RPG elements? It probably goes here!
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The Life and Suffering of Prince Jerian

Post by 1998 »



Same formula as Brante, apparently a bit more complex system-wise. I can live with that. No release date yet.

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Post by Acrux »

Having not played this, why do people like this game and say it's a good rpg when Disco Elysium seems to be very similar but most people acknowledge that game is a visual novel?
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Post by Vergil »

Looks cute.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by 1998 »

It's not an rpg, even more of a visual novel than disco. But it has a great setting, story and some nice choices making it worth to go through it a couple of times. It's pretty short...
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Post by Kalarion »

Acrux wrote: July 25th, 2024, 16:24
Having not played this, why do people like this game and say it's a good rpg when Disco Elysium seems to be very similar but most people acknowledge that game is a visual novel?
People who say it's an RPG are wrong in the same way that people who say Disco Elysium is an RPG are wrong. But it is a good game in the vein of, say, Soldiers of Infinity or the Sorcery! series. Lots of C&C, good writing, pretty crunchy on stats management.
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Kalarion did this a lot better you know.
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Post by maidenhaver »

1998 wrote: July 25th, 2024, 16:28
It's not an rpg, even more of a visual novel than disco. But it has a great setting, story and some nice choices making it worth to go through it a couple of times. It's pretty short...
Is it King of Dragon Pass? Or is there some actiony stuff like Sword of the Samurai?
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Post by 1998 »

maidenhaver wrote: July 25th, 2024, 16:40
1998 wrote: July 25th, 2024, 16:28
It's not an rpg, even more of a visual novel than disco. But it has a great setting, story and some nice choices making it worth to go through it a couple of times. It's pretty short...
Is it King of Dragon Pass? Or is there some actiony stuff like Sword of the Samurai?
It's basically a CYOA with stats. There is combat, but all via text
Last edited by 1998 on July 25th, 2024, 16:43, edited 1 time in total.
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Post by Oyster Sauce »

Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
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Post by rusty_shackleford »

Oyster Sauce wrote: July 25th, 2024, 16:49
Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
I died in a duel because my one stat was just one point too low and I had no lives left so I didn't finish it. Got angry that I died because I was missing one whole point in my stat.
Last edited by rusty_shackleford on July 25th, 2024, 16:55, edited 1 time in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: July 25th, 2024, 16:51
Oyster Sauce wrote: July 25th, 2024, 16:49
Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
I died in a duel because my one state was just one point too low and I had no lives left so I didn't finish it. Got angry that I died because I was missing one whole point in my stat.
I think this is actually exactly how I got got. Enjoyed it though. It's a fun little... booky adventure thing.
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Post by rusty_shackleford »

Oyster Sauce wrote: July 25th, 2024, 16:52
rusty_shackleford wrote: July 25th, 2024, 16:51
Oyster Sauce wrote: July 25th, 2024, 16:49
Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
I died in a duel because my one state was just one point too low and I had no lives left so I didn't finish it. Got angry that I died because I was missing one whole point in my stat.
I think this is actually exactly how I got got. Enjoyed it though. It's a fun little... booky adventure thing.
It has a neat setting and good writing. Most of these are pretty bad because they have neither, but they're fun when someone talented makes them.
[edit]
I also remember the sister was a complete ****
Last edited by rusty_shackleford on July 25th, 2024, 16:57, edited 1 time in total.
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Post by J1M »

rusty_shackleford wrote: July 25th, 2024, 16:51
Oyster Sauce wrote: July 25th, 2024, 16:49
Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
I died in a duel because my one stat was just one point too low and I had no lives left so I didn't finish it. Got angry that I died because I was missing one whole point in my stat.
If only you had an estus flask.
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Post by Irenaeus »

I can only hope it holds up to the great writing of the first game (as in CYOA with stats).

Hah, this is a reference to the character you play in Sir Brante:

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Last edited by Irenaeus on July 27th, 2024, 00:19, edited 1 time in total.
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Post by maidenhaver »

rusty_shackleford wrote: July 25th, 2024, 16:51
Oyster Sauce wrote: July 25th, 2024, 16:49
Hm, now I've gotta go back and finish Sir Brante. Joined a sex cult, got murdered, and just kind of accepted that as my ending.
I died in a duel because my one stat was just one point too low and I had no lives left so I didn't finish it. Got angry that I died because I was missing one whole point in my stat.
Has me asking why do I ragequit games I like and stubbornly push through games I hate. :scratch:
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Post by 1998 »

They did a Q&A recently, some key points:
  • Game world's will intersect with references to Sir Brante, direct save import not supported
  • Similar game mechanics, but less restrictive
  • Dying once means true death
  • Overall more text, larger, more complex and thus longer
  • No release data yet, but they expect to be finished within a year
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Post by rusty_shackleford »

1998 wrote: August 20th, 2024, 10:51
Dying once means true death
rather lame, I thought this was really interesting
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Post by Oyster Sauce »

Spending your lives early on to succeed at something knowing you may need them hours later was an interesting part of the first one
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Post by 1998 »

That and this less restrictive makes it pretty clear that it will be harder to game over in general, eh let's see
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Post by 1998 »

I believe this is the first update since the reveal. Nothing amazing, but at least some news from them.

Working with the Game’s Illustrations

The work on the upcoming title continues apace... One could even say that it’s in full swing! Today, we’d like to tell you how the artwork and illustrations for The Life and Suffering of Prince Jerian are made, as well as share a few comments and sketches from behind the scene. So, is everyone ready? Then let’s go!

The Life and Suffering of Prince Jerian isn’t just a game, but a real epic that will transport you to the world of the Blessed Arknian Empire. As its crown prince, you will experience many ups and downs, storm the heights of power, untangle — or perhaps even weave — a web of intrigue, and make the toughest of choices. The game’s visual elements play a key role in all this, since without them, it’d really difficult to convey all the necessary emotions and atmosphere.

Making art involves more than just drawing pictures and importing them into your project. This is an entire multiple-stage creative process, where every stroke can add or possess its own meaning. And while we have a common algorithm that all illustrations must go through, each one requires a unique approach.

Prince Jerian

Image

Let’s take our main character, Prince Jerian himself, for example. When we first started working on the protagonist’s design, the process was pretty straightforward and went through all the typical stages, from general outlines to more detailed variations. As the development progressed, finalizing Jerian’s artwork became easier, since we have reached the point where the whole team knew what the prince should look like. For us, Jerian has become a simple or — as we say it, — "clear" character: everyone understands how to depict him, be it as a little boy, a loyal student of Cornelius, or a confident and imposing ruler. Therefore, in the case of Jerian, who’s become the symbol of the entire game, we no longer have to go through the trouble of approving every little sketch.

In the video above, the image is not finalized, since it’s missing a background. We decided against having characters pose on a blank backdrop, so the illustration will, of course, need to be completed. The image shall be sent to background artists, which is a separate stage of the artwork creation process.

Scepter of the Tempests

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The illustrations in this video are a different case: such images accompany certain in-game events. This particular picture is about power — we plan to use it in those scenes where the hero manifests his right to rule. As you can see, the image was based on a pre-existing illustration, so the process of working on it turned out to be quite unusual.

First thing first, we decided to create a 3D model of the scepter. After all, one has to be thorough when making an artifact of such magnitude — every detail must be just right. Because of that, we’ve spent a long time discussing what the Tempest scepter should look like and fiddling around with the model. In the end, we settled on the traditional symbol of the Twins, an encircled cross, as well as the image of the Tempest dragon entwined around it. Using the finished model, we then began to draw an image of Jerian making a gesture with that very same item. In the video, you can follow our artist as they prepare the final illustration based on the scepter’s 3D model, aiming to convey all the symbolism of the hero’s supreme authority.

Multiple-figure Composition

Image

Now we come to complex, multipart illustrations. This image, which will be used during intermediate, in-between chapters scenes that we call "interludes," introduces you to a whole group of characters that await the player in-game: Emil, Martha, Ferdinand, and Cornelius — some of the first people the young prince can meet, with all of them destined to play an important role in his future life. Little Jerian runs towards them from the palace.

Work on such an illustration begins with planning its composition. Considering that interludes take up two pages in the game’s book at once, and that its fold runs down the middle, we first discussed character placements, outlining a basic composition with bold strokes. Then, we moved onto sketches and drafts, and only afterwards began to add details to the image. Just one such picture can take several days to finish: there are numerous characters, and every little thing needs to be taken into account when drawing them. It’s important to not only work out the characters’ appearance, but also their personality traits and place in the game world’s history, so every one may pose their own challenges. For example, we had to repeatedly redraw Martha’s face, in particular — the details around her mouth. On the other hand, we were able to convey the atmosphere that reigns inside the palace on the first try.

Conclusion

With this article, we’ve really only scratched the surface of how the game’s visuals are made and how illustrations are used to set the tone for our "game book." Feel free to ask if you have any questions! We’d also love to hear what else you want to learn from future posts. Our developers are always happy to talk about their craft and may even be willing to share a number of previously unrevealed secrets.
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Post by Irenaeus »

Looking good so far :toot:
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Post by 1998 »

Brante is now available on Android and iOS.

And tbf, that's really a game that should work well in mobile form.
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Post by Oyster Sauce »

Please look forward to the upcoming Kickstarter campaign for this game that's been in development for 7 years



https://www.kickstarter.com/projects/10 ... nce-jerian

There's a playtest you can request to join

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Post by Oyster Sauce »

Playtest is out. Maybe you can still apply for it on Steam, who knows?
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Post by Finarfin »

You mean the playtest that instantly accepts you?
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