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The Last of Us

No RPG elements? It probably goes here!
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The Last of Us

Post by Ranselknulf »

I started watching the Last of Us tv show on HBO and it kinda makes me want to play this rpg.

I've heard glowing reviews from the internet, although I wonder what the thoughts of you prestigious gentlemen might be.
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Post by Nemesis »

The Last of Us? An RPG?
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Post by IDtenT »

GAY SEX!
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Post by Ranselknulf »

anything with zombies is an rpg.
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Post by Segata »

Ranselknulf wrote: February 3rd, 2023, 17:03
I've heard glowing reviews from the internet, although I wonder what the thoughts of you prestigious gentlemen might be.
You can always rent it, and by this I mean watching a YouTube playthrough.
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Post by Ranselknulf »

It's probably not worth buying right now, but if it goes on sale i'll pick it up. I usually buy games and collect them.

Sometimes I get around to playing them, sometimes I don't. *shrugs*
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Post by Konjad »

I've got it on PS3, but I never completed it. The game is as mediocre as it could be, with boring characters and story. Abandoned it after a few hours (somewhere between 5-8?) when I understood it won't get any better.
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Post by Incognito »

Nice trolling. TLoU is as much an RPG as Mario Party 10.

Anyway, great game, finished it twice on PS3 and then PS4. The ending is awesome because it's a beautiful **** you to the concept of "the greater good".

The HBO series is a decline. They got the Mandalorian to play Joel and he looks like a cheap chinese knock-off. His daughter is transracial. Ellie looks like she suffers from trisomy. I heard the third episode was also very modern, but I didn't make it that far.
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Post by Roguey »

Previous thoughts:
I'm a sucker for action stealth, so I enjoyed the gameplay quite a bit. It also paced the ~tense gameplay sequences~ with the walk-around-and-loot-things-while-sometimes-solving-a-light-puzzle sequences pretty well. I was surprised to find that the original game did not have an obvious "human-enemies-and-zombies-fighting-each-other" section, though the DLC thankfully corrected that oversight.

I wasn't surprised by the writing though. I'm extremely familiar with the genre and ~rules of storytelling~ so I was able to predict everything before it happened. I also didn't like the main character who started as a jerk, and ended as one, and frankly, the beatdown he gets in the sequel is something he had coming. Additionally, a lot has been made about Ellie's ~lesbianism~ but I didn't get that vibe from her at all in the original, and even in the DLC it comes out of nowhere. Felt a lot more like Druckmann suddenly deciding to push an agenda instead of something that came about naturally.

Funny thing is that I'd probably enjoy the gameplay in the sequel since it's my understanding that it's almost entirely the same, but I'm not sure if it's worth enduring an even preachier melodrama, and I'm certainly not going to reward Drucky by buying it anywhere near full price. Perhaps at an extreme bargain.
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Post by traxtan »

Soooooooooooooooooooooooooooooooooo, did anyone play the remaster (pc port) of the second game?
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Post by rusty_shackleford »

traxtan wrote: April 10th, 2025, 06:34
Soooooooooooooooooooooooooooooooooo, did anyone play the remaster (pc port) of the second game?
I added the golf tag on steam if that helps
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Post by wndrbr »

traxtan wrote: April 10th, 2025, 06:34
Soooooooooooooooooooooooooooooooooo, did anyone play the remaster (pc port) of the second game?
i downloaded a pirated copy just to see how bad it really was.

In order to get to the core gameplay, you're forced to watch two hours of cutscenes and 'play' through like an hour of scripted sequences where your walking speed is limited and you must listen to some npc pushing exposition dialogue.

The cutscenes-to-gameplay ratio seems to be even worse than it was in the first tlou.
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Post by Oyster Sauce »

Tommy is cool :)
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Post by RangerBoo »

Has anyone modded Abby to look like an actual woman to troll Cuckmann yet?
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Post by traxtan »

wndrbr wrote: April 10th, 2025, 06:50
traxtan wrote: April 10th, 2025, 06:34
Soooooooooooooooooooooooooooooooooo, did anyone play the remaster (pc port) of the second game?
i downloaded a pirated copy just to see how bad it really was.

In order to get to the core gameplay, you're forced to watch two hours of cutscenes and 'play' through like an hour of scripted sequences where your walking speed is limited and you must listen to some npc pushing exposition dialogue.

The cutscenes-to-gameplay ratio seems to be even worse than it was in the first tlou.
You should test out the roguelike gamemode for me, see if it's fun.


RangerBoo wrote: April 10th, 2025, 06:55
Has anyone modded Abby to look like an actual woman to troll Cuckmann yet?
No, Naughty Dog's engine is unmoddable
Last edited by traxtan on April 10th, 2025, 06:57, edited 1 time in total.
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Post by wndrbr »

traxtan wrote: April 10th, 2025, 06:56
wndrbr wrote: April 10th, 2025, 06:50
traxtan wrote: April 10th, 2025, 06:34
Soooooooooooooooooooooooooooooooooo, did anyone play the remaster (pc port) of the second game?
i downloaded a pirated copy just to see how bad it really was.

In order to get to the core gameplay, you're forced to watch two hours of cutscenes and 'play' through like an hour of scripted sequences where your walking speed is limited and you must listen to some npc pushing exposition dialogue.

The cutscenes-to-gameplay ratio seems to be even worse than it was in the first tlou.
You should test out the roguelike gamemode for me, see if it's fun.
sorry I already shift-deleted the game. Didn't even keep the files for seeding purposes.
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Post by traxtan »

wndrbr wrote: April 10th, 2025, 07:00

sorry I already shift-deleted the game. Didn't even keep the files for seeding purposes.
Welp, I'll pirate and test it out on my Steam Deck I guess.
Last edited by traxtan on April 10th, 2025, 07:08, edited 1 time in total.
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Post by traxtan »

Holy **** this roguelike mode is awesome, I played 30 mins and it's amazing.
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Post by Valter »

traxtan wrote: April 10th, 2025, 09:46
Holy **** this roguelike mode is awesome, I played 30 mins and it's amazing.
Any prerequesites to access it, like going through the story first?
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Post by traxtan »

Valter wrote: April 10th, 2025, 09:55
traxtan wrote: April 10th, 2025, 09:46
Holy **** this roguelike mode is awesome, I played 30 mins and it's amazing.
Any prerequesites to access it, like going through the story first?
No, you can play it straight from the main menu. Be warned though both of your starting characters are women (Ellie and Abby)
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Post by Element »

Ranselknulf wrote: February 3rd, 2023, 17:03
I started watching the Last of Us tv show on HBO and it kinda makes me want to play this rpg.

I've heard glowing reviews from the internet, although I wonder what the thoughts of you prestigious gentlemen might be.
The first game was ok..ish .. on first playthrough. The acting and voice acting was solid. It released before the the industry started to convulse under the strain of having millennial writers craft the narratives, so the usual ******** about women, DIE and homos isn't that bad, and is mostly negated by the protagonist.

But on subsequent playthroughs it starts to dawn on you just how much of the world is cardboard cutout theater without any substance or inner logic. A tragic tale of a world being consoomed by mushrooms populated by people too stupid to increase their armour class.

I did not like what I saw of the rebuild version. The graphics are "better" but the faces looked weird. I'd play the original on an emulator. Avoid the DLC, and the sequel as well ofc.
Last edited by Element on April 10th, 2025, 11:03, edited 1 time in total.
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Post by Element »

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Post by traxtan »

It really feels like like two different teams made this game: experienced level and gameplay designers, and hate-filled writers who absolutely despise their own audience. Playing the roguelike game mode only reinforces my belief that writing can make or break a game because when the writing is offensively bad, even great gameplay can’t save it.
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Post by Bing_xiLim »

traxtan wrote: April 11th, 2025, 22:43
It really feels like like two different teams made this game: experienced level and gameplay designers, and hate-filled writers who absolutely despise their own audience. Playing the roguelike game mode only reinforces my belief that writing can make or break a game because when the writing is offensively bad, even great gameplay can’t save it.
That's the thing about Naughty Dog. They were always known for "polish" not innovation. And from a technical side of things, both the first and second games were pretty great. Great visuals, stellar audio design, top-notch animation work that adds fluidity and weight behind movement ("realism"). The combat areas are also well-designed to facilitate firefights and keep things tense.

Personally, Naughty Dog's value proposition was in their "polished" gameplay and narratives. Their games have always relied on familiar systems to carry their emotional weight. This is what made their games perfect for normiefags and the casual audience. Because it "feels so realistic" and "like you're watching a movie".

But without a "good" narrative, which has always been their games' selling point, none of that matters. Production-value related aspects of a game can always be replicated or an equivalent can be achieved with budget and a relatively skilled workforce. Not to mention, that is something has only grown overtime as we got more powerful hardware and increasingly bloated budgets. But game "design", one that offers something unique or memorable, is much rarer, especially in context of the creative bankruptcy the industry has been facing for a while. In that regard, we have the sequel's addition of basic mechanics such as prone, jump and dodge. Stuff that could very well have existed in the first game.

So that leaves the writing/story as the main thing that people applauded this studio for. The industry was already going down the path of "AAA movie-games" but Naughty Dog is very much responsible for setting that path in stone with games like Uncharted and especially TLoU.

You can clearly see the problem having a **** story creates in the "quieter moments" of the game, like at Seattle, or the opening bit in Jackson, or the part where you wander around the WLF base as Abby. The "walking simulator" sections; beautiful scenery with little substance and interactivity. People are spot on in saying the cutscene-to-gameplay ratio is terrible. Scavenging for supplies, killing some infected, and climbing over debris does little in making those sections not feel like a slog. The interactive conversations also fall completely flat because you don't care about the characters or the story. Without some kind of emotional investment that tethers you to the game world, all of these activities are just time-wasters that also severely hamper replayability.

As for your statement, writing being bad does not have to detract substantially from the overall experience. It depends on what your game is built around - and for Naughty Dog - their story is the focal point. Their games pretty much live and die by that.

The story and writing in the sequel is something I have often described as "perfect" for redditors and zoomers who love to act like they are 'deep', knowledgable, videogame connoisseurs that write reviews on websites like GlitchWave or make ****** video-essays, but are actually some of the biggest pseudo-intellectuals and pretentious ******* who claim to understand something they fundamentally do not.

The story of the second game is best described as contrived, inorganic and manipulative. It has no higher purpose or anything insightful to say other than attempting to be as grim as possible, so that the aforementioned idiots can blurt out phrases like how the game them "FEEL" things, ergo, it's a masterpiece.

All the suffering and problems the game puts its characters through is manufactured and manipulative, so much so that it fails spectacularly at generating any authentic emotional response. It's designed for idiots who focus solely on the surface-level describe the entirety of their experience. If you have read anything about the game or seen any critique, you probably know the general gist of it. But two egregious examples come to my mind.

One, is how the game makes you play as Abby (4 years prior to the events of the second game), and the first thing you do is find her dad trying to help a zebra trapped in a fence, which is such a blatant rip-off the giraffe scene from the first game and a pathetic attempt to humanise him and try to make you sympathetic towards Abby. He has ~10 minutes of screen-time before he is killed by Joel (he was the nameless NPC surgeon that you kill in the first game' save Ellie). Meaning, Naughty Dog retconned him and Abby into the first game's story to allow the sequel to exist.

The other, which is not talked about often is when Joel kills Marlene in the first game, he does so stating that he knows Marlene would come back for Ellie. It further reinforces how competent and cautious Joel was. He knew about the potential danger of leaving loose ends. The sequel completely undermines this by retconning a character into the past who came after him anyway.

That's what the game (at least the sequel) is. A shallow experience that appeals to those who equate bleakness with profundity that actively works against what made the first game so popular in the first place.
Last edited by Bing_xiLim on April 12th, 2025, 03:52, edited 1 time in total.
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Post by Cheeseknife »

RangerBoo wrote: April 10th, 2025, 06:55
Has anyone modded Abby to look like an actual woman to troll Cuckmann yet?
Last edited by Cheeseknife on April 15th, 2025, 03:51, edited 2 times in total.
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Post by Fox1 »

This entire series could be seen as insight into the inner workings of the jewish mind. Christian White men = evil must kill, ugly inbred jew ******** = heroes
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Post by Tangerine »

Same with Bioshock. Both series are incredibly overt about it.
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Post by KOS-MOS »

Why does that Ellie actress look like she's inbred with a white shark?
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Post by cyberfriend »

KOS-MOS wrote: April 15th, 2025, 12:33
Why does that Ellie actress look like she's inbred with a white shark?
Probably because she is actually inbred. Some people have point out that there are no information about her mother. So many people speculates that the girl parents are siblings, what could explain this girl awful genetics and why any information about her mother is not available to the public
Last edited by cyberfriend on April 25th, 2025, 11:48, edited 2 times in total.