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Post by 1998 »

Just finished Plague Tale: Requiem. It's worse than the first one in every aspect, they tried to create something larger but failed. Also love Amicia's final form/haircut

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Post by Hauberk »

maidenhaver wrote: July 17th, 2024, 04:26
J-12 wrote: July 15th, 2024, 10:51
Finarfin wrote: July 15th, 2024, 10:41


It does say "demo version" on the ****** flag screenshot tho.

The hologram-board on the left, the one with gamepad.
Why did they think I wanted to play as a woman?
The pissing contest about "there's no ****** stuff in Selaco" is a irrelevant since:

It's a doom community product, which means that there's a minimal chance that the author isn't a ***** or someone who supports ******. ****** are pedophiles.
Last edited by Hauberk on July 19th, 2024, 18:16, edited 1 time in total.
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Post by KOS-MOS »

1998 wrote: July 19th, 2024, 17:40
Just finished Plague Tale: Requiem. It's worse than the first one in every aspect, they tried to create something larger but failed. Also love Amicia's final form/haircut

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Post by krokodil »

glad to see elliot page still getting work
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Post by Val the Moofia Boss »

I Playing Final Fantasy XIII-2.

The setting off for adventure start is cracking me up.

The game takes place 3 years after FF13. Serah's sister Lightning has vanished. Serah cried about her missing sister so much that Serah's fiance, Snow (now the leader of colonists), decides to up and leave to go search for Lightning.

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Snow left 2 years ago and hasn't returned.

Random guy falls out of the sky claiming to be from the future, says to Serah "Hey, I've met your sister Lightning! She's alive! She is in a place called Valhalla! Leave the safety of your neighbors and your fiance's friends and come along with me and hop through time to find her!"

She's known this guy for five minutes and is already preparing to set off with him. What?

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Serah's friends/neighbors, aka Snow's lieutenants and friends, don't stop this lunacy.


Image

What are you guys doing? Stop them! Are you allowing this rando to elope with your leader's and friend's girl and leave the safety of your village? What are you going to say when Snow comes back asks where his girl is?

"Uh, boss? Some stranger saying he's from the future came in here and told your woman to go with him, and we uh... didn't do anything. Hope she's still okay out there!"

There has got to be a more sensible way to set this adventure up, though conceptually this should not be a two party member game with Serah as one of them with another guy not named Snow.
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Post by Zothique »

Currently playing Felvidek. Never in a million years did I think a RPGmaker game could be so... enjoyable. And odd...
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Post by Oyster Sauce »

Beat the first Shadow of War expansion which hilariously reveals that two of the Nazgul are
► Show Spoiler
Don't think I can be bothered to play the Hammerfell expansion.
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Post by maidenhaver »

Tolkien made orcs to represent mongoloids/slavs, so this game does no respect the lore.
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Post by 1998 »

Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.

Last edited by 1998 on July 21st, 2024, 10:28, edited 1 time in total.
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Post by rusty_shackleford »

1998 wrote: July 21st, 2024, 10:27
Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.

It has a good story & visuals tho. I pirated it and enjoyed my time.
It's definitely closer to something like interactive fiction than a game, for sure.

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Post by 1998 »

rusty_shackleford wrote: July 21st, 2024, 12:26
1998 wrote: July 21st, 2024, 10:27
Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.
It has a good story & visuals tho. I pirated it and enjoyed my time.
It's definitely closer to something like interactive fiction than a game, for sure.

Did I actually miss something or was upscaling mandatory? Didn't find how to deactivate any, not that I could have played it without anyway...

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Post by rusty_shackleford »

1998 wrote: July 21st, 2024, 14:09
rusty_shackleford wrote: July 21st, 2024, 12:26
1998 wrote: July 21st, 2024, 10:27
Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.
It has a good story & visuals tho. I pirated it and enjoyed my time.
It's definitely closer to something like interactive fiction than a game, for sure.
Did I actually miss something or was upscaling mandatory? Didn't find how to deactivate any, not that I could have played it without anyway...

Dunno, I played it with FSR3 set on balanced or something, looked fine. FSR was poop, FSR2 was pretty good, FSR3 is really good.

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Post by Ivilsin »

Started playing Arcanum - Of Steamworks and Magick Obscura yesterday. I don't often play older CRPGs, but I wanted to give at least some of them a try so I can see if there's anything I like about them. Arcanum seems like the most interesting one out of the rest of the games from that time period, and considering how much I enjoyed Vampire - The Masquerade - Bloodlines, I imagined it had to have at least some of it's greatness in it's DNA.

I tried running it purist/vanilla from the latest GOG build which from what I've seen should have the latest official patch, and while it boots just fine on Windows 11 Pro, the default 800x600 resolution is very painful to look at on a 1920x1080 screen. So I gave up on that idea, and grabbed the Arcanum Unofficial Patch with the default settings to get the game running on native resolution. The UI scaling is questionable, and the font sizes are not great, but at least it is better compared to what it was before.

I've only spent eight or so hours in the game for now, but my first impressions are that the setting, worldbuilding, and lore are the most interesting and alluring part about the game. Character builder is no match for modern CRPGs like Owlcat Games, but it does it's job well, went for a charisma, dialogue-focused, character as that's what I usually prefer running. Sseth and Mandalore videos convinced me that it's probably also the optimal way of playing the game.

Not that impressed by it for now, doubt it's going to be come one of my favorites, but I am glad that I at least gave it a try and can say that I experienced playing through it.

The only real things I have negative opinions about for now are the poor UI that's very outdated and barely functions on modern machines, and the absolute rancid artstyle. I really wonder what goes through the heads of this specific phenotype of people that work as artists for CRPGs that causes them to go out of their way to make everyone look as ugly as possible. Switching through the portraits of all the races was akin to playing that horror game Scorn, only Scorn was slightly less visually disturbing.
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Post by Vergil »

Ivilsin wrote: July 21st, 2024, 14:18
Started playing Arcanum - Of Steamworks and Magick Obscura yesterday. I don't often play older CRPGs, but I wanted to give at least some of them a try so I can see if there's anything I like about them. Arcanum seems like the most interesting one out of the rest of the games from that time period, and considering how much I enjoyed Vampire - The Masquerade - Bloodlines, I imagined it had to have at least some of it's greatness in it's DNA.

I tried running it purist/vanilla from the latest GOG build which from what I've seen should have the latest official patch, and while it boots just fine on Windows 11 Pro, the default 800x600 resolution is very painful to look at on a 1920x1080 screen. So I gave up on that idea, and grabbed the Arcanum Unofficial Patch with the default settings to get the game running on native resolution. The UI scaling is questionable, and the font sizes are not great, but at least it is better compared to what it was before.

I've only spent eight or so hours in the game for now, but my first impressions are that the setting, worldbuilding, and lore are the most interesting and alluring part about the game. Character builder is no match for modern CRPGs like Owlcat Games, but it does it's job well, went for a charisma, dialogue-focused, character as that's what I usually prefer running. Sseth and Mandalore videos convinced me that it's probably also the optimal way of playing the game.

Not that impressed by it for now, doubt it's going to be come one of my favorites, but I am glad that I at least gave it a try and can say that I experienced playing through it.

The only real things I have negative opinions about for now are the poor UI that's very outdated and barely functions on modern machines, and the absolute rancid artstyle. I really wonder what goes through the heads of this specific phenotype of people that work as artists for CRPGs that causes them to go out of their way to make everyone look as ugly as possible. Switching through the portraits of all the races was akin to playing that horror game Scorn, only Scorn was slightly less visually disturbing.
I love your avatar.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Ivilsin wrote: July 21st, 2024, 14:18
I tried running it purist/vanilla from the latest GOG build which from what I've seen should have the latest official patch, and while it boots just fine on Windows 11 Pro, the default 800x600 resolution is very painful to look at on a 1920x1080 screen. So I gave up on that idea, and grabbed the Arcanum Unofficial Patch with the default settings to get the game running on native resolution. The UI scaling is questionable, and the font sizes are not great, but at least it is better compared to what it was before.
Arcanum was very buggy. Probably the least buggy Troika game, but that's not a high bar. Unofficial patch is definitely recommended.
I play games from this era(mid-90s to early 00s pre-rendered) at 1280x720, not too much larger than the intended resolution(either 800x600 or 1024x768), and it upscales fine on my 1440p monitor.
Ivilsin wrote: July 21st, 2024, 14:18
Started playing Arcanum - Of Steamworks and Magick Obscura yesterday. I don't often play older CRPGs, but I wanted to give at least some of them a try so I can see if there's anything I like about them. Arcanum seems like the most interesting one out of the rest of the games from that time period, and considering how much I enjoyed Vampire - The Masquerade - Bloodlines, I imagined it had to have at least some of it's greatness in it's DNA.
You should give Fallout 1 & 2 a shot. Both can be played in the Fallout 2 engine, and sfall offers a lot of modern UX stuff.
Fallout 1(Et Tu):
https://github.com/rotators/Fo1in2/blob ... stallation
https://github.com/rotators/Fo1in2/rele ... v1.10.3504

Sfall:
https://github.com/sfall-team/sfall

Arcanum is much of a spiritual successor to those games, having many of the same developers as the first Fallout.
Last edited by rusty_shackleford on July 21st, 2024, 15:11, edited 1 time in total.
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Post by rusty_shackleford »

Is there any game with animal sex that predates it?
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Post by Oyster Sauce »

rusty_shackleford wrote: July 21st, 2024, 12:26
1998 wrote: July 21st, 2024, 10:27
Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.
It has a good story & visuals tho. I pirated it and enjoyed my time.
It's definitely closer to something like interactive fiction than a game, for sure.

Did you like Observer? Sounds similar.

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Post by rusty_shackleford »

Oyster Sauce wrote: July 21st, 2024, 16:31
rusty_shackleford wrote: July 21st, 2024, 12:26
1998 wrote: July 21st, 2024, 10:27
Finished



If anyone is interested in a 5h walking sim/visual novel that feels like it was designed for VR with the most rudimentary investigation mechanics possible, this is your game.
It has a good story & visuals tho. I pirated it and enjoyed my time.
It's definitely closer to something like interactive fiction than a game, for sure.
Did you like Observer? Sounds similar.

This?


I don't like the setting, strong dislike of cyberpunk.

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Post by Tweed »

rusty_shackleford wrote: July 21st, 2024, 16:33
I don't like the setting, strong dislike of cyberpunk.
Unbased and cringepilled.
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Post by rusty_shackleford »

Tweed wrote: July 21st, 2024, 16:38
rusty_shackleford wrote: July 21st, 2024, 16:33
I don't like the setting, strong dislike of cyberpunk.
Unbased and cringepilled.
Head Crash wrote:
full of young guys with no social lives, no sex lives and no hope of ever moving out of their mothers' basements ... They're total wankers and losers who indulge in Messianic fantasies about someday getting even with the world through almost-magical computer skills, but whose actual use of the Net amounts to dialing up the scatophilia forum and downloading a few disgusting pictures. You know, cyberpunks
Bethke hates that he's known for coining the term because it's libtard wish fulfillment genre. If you send him an email asking about Cyberpunk, he replies with this video:
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Post by Tweed »

Good, I hope it haunts you both to the grave.
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Post by KnightoftheWind »

I think Dungeon Keeper is a very underrated franchise, I feel like both games get ignored in favor of more popular RTS titles like Starcraft. Granted they are not comparable when it comes to gameplay, but it's all the better for it. It automates a lot of the tedious micromanaging typical of the genre, while letting you design your dungeon as if it were an underground city builder of sorts. A Dungeon Keeper 3 was planned to be set on the surface, and have elements akin to the "Stronghold" games with a playable Hero faction as well, but sadly it was canned in favor of producing Harry Potter games.

A fan-made engine replacement exists for the first game, KeeperFX, if anyone is interested in it.
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Post by Zothique »

Playing the Diablo mods "The Hell" and "Belzebub" currently. Both are massively ****** up in different ways, but I just can't stop playing them. The Hell, in particular, adds a LOT of new **** to the game, like kitchen-sink level ****. Belzebub is HD as ****, but the stupid ******* mechanic of the monster regaining health constantly makes it a grindfest.
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Post by Nemesis »

Making my way through Pentiment, with Quasimorph runs when I don't feel like reading anymore.
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Post by Oyster Sauce »

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Post by CSM-101 »

Been playing Dungeonborne since this morning and I have to say it's great fun. Dark and Darker feels like **** next to it.
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Post by 1998 »

Dread Delusion with the final update. New hard mode, new region, some fixes. It's a decent game

https://store.steampowered.com/news/app ... 5622831717
Last edited by 1998 on July 27th, 2024, 11:15, edited 1 time in total.
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Post by Finarfin »

CSM-101 wrote: July 26th, 2024, 17:58
Been playing Dungeonborne since this morning and I have to say it's great fun. Dark and Darker feels like **** next to it.
Have no people for it, but it does look a lot more polished and it already has one thing going for it: character creation. You're not stuck playing some weird looking dude.
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Post by CSM-101 »

Finarfin wrote: July 27th, 2024, 11:38
CSM-101 wrote: July 26th, 2024, 17:58
Been playing Dungeonborne since this morning and I have to say it's great fun. Dark and Darker feels like **** next to it.
Have no people for it, but it does look a lot more polished and it already has one thing going for it: character creation. You're not stuck playing some weird looking dude.
I play with a friend from Australia (I'm American) and there hasn't been any latency issues really. Gameplay has been very smooth. They obviously spent a lot of time polishing this.