Ah yes, the great diversity campaign in BG3 was accomplished via the find-and-replace function. Christ, this is awful. The complete lack of effort is almost more insulting than the woke trash itself. It's a little like a ****** taunting you.orinEsque wrote: β July 13th, 2024, 11:34Nope absolutely nothing in the character visual was changed except the 3d model of the head.SoLong wrote: β July 13th, 2024, 11:32Oh ffs, they didn't even bother changing the hair.orinEsque wrote: β July 13th, 2024, 10:57We gonna find every instance of vitiligo and get rid of it!
I'm gonna ******* do every "awful" thing I didn't do and got accused of by the ********.
Yes so far we found 4 new gays/lesbians telling you in the first and only line they have, that they are mentally ill.
Also an example of some Sweet Baby Inc.ing:
Anders - Early Access
Full Release - lazy ****** head swap
![]()
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Baldur's Gate 3
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is there a mod to add booby physics?
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No, but they patched in penis physics.
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Perfect example of what makes BG3 unique in a short video. No other RPG goes to such lengths to allow you to derail the campaign and accounts for it. The closest would be something like Morrowind's fail state that isn't actually a fail state if you know the secret 'backdoor'.
That kobold encounter was probably seen by 2 people total prior to this video.
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Vaako wrote: β July 5th, 2024, 20:48
This is so stupid and pointless. Time and effort could be spend on a good story with different choices and consequences (real consequences both in story and in the world), world interactivity (beyond the surfaces and scripted moments).
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noFaceless_Sentinel wrote: β July 19th, 2024, 16:30This is so stupid and pointless. Time and effort could be spend on a good story with different choices and consequences (real consequences both in story and in the world), world interactivity (beyond the surfaces and scripted moments).
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That's a surprisingly stupid amount of work done around items that literally every other game makes quest items that go in a special slot/container/whatever you can't interact with so this idiocy can't happen in the first place.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
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Well, enjoy bg3 writing and degeneracy then.rusty_shackleford wrote: β July 19th, 2024, 16:35noFaceless_Sentinel wrote: β July 19th, 2024, 16:30This is so stupid and pointless. Time and effort could be spend on a good story with different choices and consequences (real consequences both in story and in the world), world interactivity (beyond the surfaces and scripted moments).
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BG3 doing stuff like that is what makes it good. I'm sorry you don't actually explore or try to do anything beyond running between fights to kill the next enemyFaceless_Sentinel wrote: β July 19th, 2024, 16:43Well, enjoy bg3 writing and degeneracy then.rusty_shackleford wrote: β July 19th, 2024, 16:35noFaceless_Sentinel wrote: β July 19th, 2024, 16:30This is so stupid and pointless. Time and effort could be spend on a good story with different choices and consequences (real consequences both in story and in the world), world interactivity (beyond the surfaces and scripted moments).
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What to explore? Any real examples? What the difference if we both find the same things, only you found them by some stupid exploit and I by simple or gamedev intended way?rusty_shackleford wrote: β July 19th, 2024, 16:48BG3 doing stuff like that is what makes it good. I'm sorry you don't actually explore or try to do anything beyond running between fights to kill the next enemy![]()
Last edited by Faceless_Sentinel on July 19th, 2024, 17:16, edited 1 time in total.
Talking to the queers, ********, and leftoids Sweet Baby inserted isn't my kind of fun.rusty_shackleford wrote: β July 19th, 2024, 16:48I'm sorry you don't actually explore or try to do anything beyond running between fights to kill the next enemy
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Only if you are conditioned by a lot of other slop games to play them only once or maybe twice. This kind of stuff gives so much replayability just trying out new stuff. And interactivity is everything to gaming, I ******* hate games which constantly throw videosequences or walls of text at you and taking away control away from the player, if a world is interesting I explore on my own in my pace I dont need constant handholding. I rather have good world building and it told through that, dishonored did that too apparently even tho I only played it once.Faceless_Sentinel wrote: β July 19th, 2024, 16:30Vaako wrote: β July 5th, 2024, 20:48This is so stupid and pointless. Time and effort could be spend on a good story with different choices and consequences (real consequences both in story and in the world), world interactivity (beyond the surfaces and scripted moments).
Last edited by Vaako on July 19th, 2024, 17:30, edited 2 times in total.
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What interactive you found in bg3? List all "interactive" you found in act one, until then both you @Vaako and @rusty_shackleford script masturbators who like talking to the queers, ********, and leftoids Sweet Baby inserted (thanks @Rand for this).
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People you murder will refuse to talk to you if you use speak with dead on them, but you can use a disguise spell first and they won't recognize you.Faceless_Sentinel wrote: β July 19th, 2024, 19:32What interactive you found in bg3? List all "interactive" you found in act one, until then both you and @rusty_shackleford script masturbators who like talking to the queers, ********, and leftoids Sweet Baby inserted (thanks @Rand for this).
If you pickpocket the ring the djinn is using to cheat at the carnival, you can use it to cheat against him and win. It's not act one but idc.
I'm not going to list everything I found because I played the game nearly a year ago now.
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People have been so mindjacked by bioware games they think reactivity and player choice is when you select the blue or red options and a nice/mean cutscene plays while your blue or red juice fills up.
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I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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On the topic of 'systemic' stuff & IE-likes reacting to thinking outside the box,
Actually reminds me a bit of BG1 but most people missed it.
In BG1 nearly every NPC has unique dialogue if you charm them, it even tells you the outline of the plot far before the ending if you charm the right NPCs. It appears almost nobody was aware of this, most people I talked to never knew of it. It's gone in BG2.
BG1 also accounts heavily for so-called "sequence breaking" in the form of using invisibility to bypass fights, BG2 does not and uses invisible walls or forced events that remove invisibility.
Pillars of Eternity & Deadfire are really bad about this because you can frequently obtain the same quest item multiple times via partially doing a quest then pickpocketing it because they don't use actual inventories for giving out items.
Actually reminds me a bit of BG1 but most people missed it.
In BG1 nearly every NPC has unique dialogue if you charm them, it even tells you the outline of the plot far before the ending if you charm the right NPCs. It appears almost nobody was aware of this, most people I talked to never knew of it. It's gone in BG2.
BG1 also accounts heavily for so-called "sequence breaking" in the form of using invisibility to bypass fights, BG2 does not and uses invisible walls or forced events that remove invisibility.
Pillars of Eternity & Deadfire are really bad about this because you can frequently obtain the same quest item multiple times via partially doing a quest then pickpocketing it because they don't use actual inventories for giving out items.
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Unfortunately you and rusty are so open-minded, that can't give an example of what are you talking about, or in rusty case give primitive ******** that anyone who played the game found, you are in no way better.Vergil wrote: β July 19th, 2024, 19:48People has been so mindjacked by bioware games they think reactivity and player choice is when you select the blue or red options and a nice/mean cutscene plays while your blue or red juice fills up.
Multiple examples have already been given and your reaction was to pout and say "n-no that doesn't count! The game reacting to your gameplay in novel ways that account for a vast variety of player decisions doesn't count! I want REAL (no word on what that actually means btw) reactivity!". Why would I waste my time listing more for you to arbitrarily scoff at because they don't meet your vague and undefined qualifiers?Faceless_Sentinel wrote: β July 19th, 2024, 19:58that can't give an example of what are you talking about
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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To expand upon what I meant, this is something that breaks internal consistency for me. If a game is just spawning items rather than taking the item from the NPC's inventory, the world feels less β for lack of a better term β real. If I give a ring to an NPC to finish a quest, then kill the NPC(if the game even allows it!), then can't loot the ring from the NPC I feel like I've been robbed of an experience.rusty_shackleford wrote: β July 19th, 2024, 19:52Pillars of Eternity & Deadfire are really bad about this because you can frequently obtain the same quest item multiple times via partially doing a quest then pickpocketing it because they don't use actual inventories for giving out items.
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For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas. If you play WoW you saw quest that change whole location according to player action (in particular the whole location is a forest on fire, when you finish quest line to "save and restore" forest, whole location change, literal models of trees change, enemy's change, ground texture change). Interaction with the world and surroundings like in this game, ability to kill somebody by bringing a wall or a tree down on an enemy. What Rusty described are only one-off localized events, not regular mechanics that you can use across the game.
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Envergence
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My only opinion on this specific matter is that reactivity here and there alone does not make the game worth playing in its entirety. The story blows, the game is a slog to physically play without mods, and overall it has fairly little beyond the player's own autistismal fixation to drive one to finish it. The people I see slobbering on BG3's knob the most are the shallow players who are only there for the romance and millennial dialogue or the autistic players who are there for the game mechanics.
The Dragon's Dogma games have lots of little secret reactivity moments as well, but pretty much everyone plays them for the excellent combat and the unique pawn system.
The Dragon's Dogma games have lots of little secret reactivity moments as well, but pretty much everyone plays them for the excellent combat and the unique pawn system.
Last edited by Envergence on July 19th, 2024, 20:26, edited 1 time in total.
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I couldn't have said it better, thank you.Envergence wrote: β July 19th, 2024, 20:25My only opinion on this specific matter is that reactivity here and there alone does not make the game worth playing in its entirety. The story blows, without mods the game is a slog to physically play, and overall it has fairly little beyond the player's own autistismal fixation to drive one to finish it. The people I see slobbering on BG3's knob the most are the shallow players who are only there for the romance and millennial dialogue or the autistic players who are there for the game mechanics.
So linear events and aesthetic changes?Faceless_Sentinel wrote: β July 19th, 2024, 20:23For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas. If you play WoW you saw quest that change whole location according to player action (in particular the whole location is a forest on fire, when you finish quest line to "save and restore" forest, whole location change, literal models of trees change, enemy's change, ground texture change).
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
The Steel Watch after you optionally infiltrate and blow up their manufacturing plant.Faceless_Sentinel wrote: β July 19th, 2024, 20:23For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas.
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Can't you also align with them and have your own robo-army?Oyster Sauce wrote: β July 19th, 2024, 21:04The Steel Watch after you optionally infiltrate and blow up their manufacturing plant.Faceless_Sentinel wrote: β July 19th, 2024, 20:23For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas.
Also, everything involving the goblins/grove, there's a ton of different ways that can go. The refugees in general, plenty of NPCs can disappear depending on your choices that would otherwise show up later in the city, etc.,
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I think the main settlement in Act 2 disperses/gets wiped out mid-act if you fail to prevent Isobel's kidnappingrusty_shackleford wrote: β July 19th, 2024, 21:08Can't you also align with them and have your own robo-army?Oyster Sauce wrote: β July 19th, 2024, 21:04The Steel Watch after you optionally infiltrate and blow up their manufacturing plant.Faceless_Sentinel wrote: β July 19th, 2024, 20:23
For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas.
Also, everything involving the goblins/grove, there's a ton of different ways that can go. The refugees in general, plenty of NPCs can disappear depending on your choices that would otherwise show up later in the city, etc.,
I think Baldur's Gate 3 might be the most unfortunate case of pozzing a game ever. **** like Dragon Age Inquisition the fagslop is just a nice bonus on top of an already awful disaster game that wouldn't be worth playing even if you stripped all of it out but BG3 is really really good but pandering to normgroids means it will always be the bear sex game.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
I find this whole "I need to feel like my actions MATTER and I can change the fictional world or the game just isn't worth playing" attitude bizarre. I play games because I want to play games. I do not need any extra incentive at all to play a game. I feel like if you're having this problem then what it really means is that you spend way too much time playing video games and you desperately need to go outside for a while until you're not burned out on them.Envergence wrote: β July 19th, 2024, 20:25My only opinion on this specific matter is that reactivity here and there alone does not make the game worth playing in its entirety. The story blows, the game is a slog to physically play without mods, and overall it has fairly little beyond the player's own autistismal fixation to drive one to finish it.
VAE VICTIS
While there are no huge landscape changes there are certain things you can do differently like you can steal the githranki egg and deliver it yourself in act3 to that scientist society and get a reward, you can also do the quest the normal way and the woman which wanted it will hatch the egg and the githranki hatchling will murder that scientist society when you arrive there or you give her the owlbear egg and he murders everyone there. You can give the mindflayer in act3 in the windmill a corpse he can feed on and he then moves to the city and kills a family there and takes their house. You can smuggle a shapeshifter blob into the city as an apple and you get a reward and have him fight with you at the final fight. Or you kill him act1 already and get at least the reward there already. You can sacrifice Wyll or any other compaion in the completly optional underdark area to boal and get a permant buff to damage if you bleed enemies dont try Gale... maybe also works if you hire a merc from Withers. If you dont save the Gnomes in Moonrise tower in act2 you will miss out on a merchant/gear and 3 big explosive barrels in act3. There are a lot of these things you can miss and give replayability feel free to check out the youtube channels from the videos I posted they have lots of examples like that. That you dont even have to play it yourself that often. All these decisions are at least choices you can make and matter a little and I cant really think of any other game which had this many choices to solve things, not even Fallout NV there its usually just talk your way out or kill stuff and maybe you can circumvent a skill check if you picked up some solar panels before but those are rare aswell.Faceless_Sentinel wrote: β July 19th, 2024, 20:23For example disappearance of a certain faction due to a player's decision and other take their turf, like in new vegas. If you play WoW you saw quest that change whole location according to player action (in particular the whole location is a forest on fire, when you finish quest line to "save and restore" forest, whole location change, literal models of trees change, enemy's change, ground texture change). Interaction with the world and surroundings like in this game, ability to kill somebody by bringing a wall or a tree down on an enemy. What Rusty described are only one-off localized events, not regular mechanics that you can use across the game.
Last edited by Vaako on July 19th, 2024, 21:49, edited 4 times in total.
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