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Val the Moofia Boss
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Post by Val the Moofia Boss »

rusty_shackleford wrote: July 12th, 2024, 20:21
what's the reason ******** love "metroidvanias" so much?
is it the nintendo<->***** connection?
I don't think there is any particular correlation. The ratio is probably the same across genres, the difference being that Nintendo and videogames are huge so the ***** fans are more visible. As for why people make Metroidvanias, they're easy for a single person to develop, since once you have some basic programming down the rest of the work is just making some assets and then them to create levels. So again because it's overall popular the ****** are more visible.
Last edited by Val the Moofia Boss on July 12th, 2024, 20:32, edited 1 time in total.
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Post by Stack of Turtles »

rusty_shackleford wrote: July 12th, 2024, 20:21
what's the reason ******** love "metroidvanias" so much?
is it the nintendo<->***** connection?
I think it's partly down to the mechanic of autistically ruminating over the map again and again until you have explored every pixel.
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Post by Vergil »

rusty_shackleford wrote: July 12th, 2024, 20:21
what's the reason ******** love "metroidvanias" so much?
is it the nintendo<->***** connection?
Nintendie effect and a lot of metroidvanias have female protags with Samus probably being the ur-example of the "female character who is masculine in every aspect but physical" character type.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Hauberk »

How about all of the above?
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Post by gerey »

Speedrunning.

****** area drawn to speedrunning like flies to ****, and most metroidvanias tend to be built around the idea of speedrunning and sequence breaking.
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Post by Vergil »

Speedrunning sucks because it has no real formalized rules. It should be completing the game as fast as you can the way it's supposed to be played it shouldn't count if you downgrade the game to version 1.0 so you can do a glitch where if you tbag a wall you can fly out of the map into the final level.
I'm just stating the facts.
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Post by rusty_shackleford »

Stumbled across an interesting passion project that has been in early access for just under a decade.


He describes it(well, what he's working towards) as 'Daggerfall in space'.

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Post by Tweed »

rusty_shackleford wrote: July 13th, 2024, 01:10
Stumbled across an interesting passion project that has been in early access for just under a decade.


He describes it(well, what he's working towards) as 'Daggerfall in space'.

Have it, never played it.

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Post by Vergil »

rusty_shackleford wrote: July 13th, 2024, 01:10
He describes it(well, what he's working towards) as 'Daggerfall in space'.
"Todd, get the **** in here now!"
I'm just stating the facts.
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Post by Havitner »

Vergil wrote: July 13th, 2024, 00:03
Speedrunning sucks because it has no real formalized rules. It should be completing the game as fast as you can the way it's supposed to be played it shouldn't count if you downgrade the game to version 1.0 so you can do a glitch where if you tbag a wall you can fly out of the map into the final level.

They usually have very strict rules, with different categories for a given game depending on what ruleset you prefer.


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Post by rusty_shackleford »

speedrunning is **** because it has nothing to do with actually playing the game
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Post by wndrbr »

Vergil wrote: July 13th, 2024, 00:03
Speedrunning sucks because it has no real formalized rules. It should be completing the game as fast as you can the way it's supposed to be played it shouldn't count if you downgrade the game to version 1.0 so you can do a glitch where if you tbag a wall you can fly out of the map into the final level.
it's called 'glitchless'.
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Post by rusty_shackleford »

wndrbr wrote: July 13th, 2024, 11:58
Vergil wrote: July 13th, 2024, 00:03
Speedrunning sucks because it has no real formalized rules. It should be completing the game as fast as you can the way it's supposed to be played it shouldn't count if you downgrade the game to version 1.0 so you can do a glitch where if you tbag a wall you can fly out of the map into the final level.
it's called 'glitchless'.
You know an awful lot about speedrunning, anything you want to admit to?
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Post by wndrbr »

In general the idea of mastering a game to the point of being able to beat it in a very short amount of time is good. Provided the game is interesting mechanically, i.e. in order to beat it faster you're actually required to be good at combat, to know the exact items that you need for progression, to know the map layout and the most optimal routes, to know how the movement system works, etc etc.

Watching glitchless speedruns of games that are gameplay-rich and have a non-linear progression is interesting, because you can see all the various optimized ways of dealing with or avoiding enemy encounters, unusual sequence breaking (see fallout 1-2), ways of abusing game's mechanics in order to become more powerful earlier (see morrowind), and so on. Not sure why would anyone watch speedruns of linear cinematic shooters where the player just repeats the same actions ad nauseam, or the glitched speedruns where the player humps the wall at the exact spot in order to get out of bounds and skip half of the content.
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Post by gerey »

The fact the majority of speedrunners ***** out tells you all you need to know about speedrunning.
Last edited by gerey on July 13th, 2024, 12:59, edited 1 time in total.
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Post by Segata »

I still haven't found an entertaining speedrun to watch
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Post by Vergil »

Havitner wrote: July 13th, 2024, 11:47
They usually have very strict rules, with different categories for a given game depending on what ruleset you prefer.
The fact there has to be a bunch of various rules and categories for every different little style/quirk of how people do speedruns is evidence of how ******** it is.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

Vergil wrote: July 13th, 2024, 16:45
Havitner wrote: July 13th, 2024, 11:47
They usually have very strict rules, with different categories for a given game depending on what ruleset you prefer.
The fact there has to be a bunch of various rules and categories for every different little style/quirk of how people do speedruns is evidence of how ******** it is.
That's true for every dumb nerd hobby that turns into a professional money-laundering scheme.
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Post by Zothique »

rusty_shackleford wrote: July 13th, 2024, 01:10
Stumbled across an interesting passion project that has been in early access for just under a decade.


He describes it(well, what he's working towards) as 'Daggerfall in space'.

Played the demo just now. I can definitely say mission accomplished.

Because it's ****.

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Post by Oyster Sauce »

Segata wrote: July 13th, 2024, 13:19
I still haven't found an entertaining speedrun to watch
I just watch speedrunning documentaries. The actual runs themselves aren't very interesting (and all streamers are ******* in general), but I like seeing how people conspire to find new tricks and autistically devote thousands of hours trying to beat a game 1 second faster.

https://www.youtube.com/@SummoningSalt/videos





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Post by Stack of Turtles »

Tweed wrote: July 13th, 2024, 16:46
Vergil wrote: July 13th, 2024, 16:45
Havitner wrote: July 13th, 2024, 11:47
They usually have very strict rules, with different categories for a given game depending on what ruleset you prefer.
The fact there has to be a bunch of various rules and categories for every different little style/quirk of how people do speedruns is evidence of how ******** it is.
That's true for every dumb nerd hobby that turns into a professional money-laundering scheme.
This is why nerds should be banned from life.
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Post by rusty_shackleford »

reddit thread where redditors out themselves as not having an internal monologue and thinking video game characters who constantly talk to themselves is normal

Yeah it seems super natural and relatable. We all do that kind of thing out in the world. It also breaks up the monotony of the long stretches of travel.

I assume most women don't have an internal monologue

Last edited by rusty_shackleford on July 14th, 2024, 08:37, edited 1 time in total.
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Post by LemonDemonGirl »

rusty_shackleford wrote: July 14th, 2024, 08:36
I assume most women don't have an internal monologue
Wrong.
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Post by KnightoftheWind »

I'm starting to realise that I absolutely hate most turn-based games, especially JRPGs. The genre is incredibly monotonous and boring to play, yet I forced myself repeatedly because I am told these were some of the "greatest games ever made". Perhaps they are, but they're not made for me. The only genre where turn-based gameplay is appealing to me, are turn-based tactical games like Shining Force and the GBA Fire Emblems. Everything else can pound sand as far as I am concerned.
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Post by Finarfin »

Val the Moofia Boss wrote: July 12th, 2024, 20:00
NTR confirmed in the upcoming Trails game, abandon all hope. Goodness gracious what were they thinking?

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Post by Havitner »

Stack of Turtles wrote: July 13th, 2024, 19:40
Tweed wrote: July 13th, 2024, 16:46
Vergil wrote: July 13th, 2024, 16:45

The fact there has to be a bunch of various rules and categories for every different little style/quirk of how people do speedruns is evidence of how ******** it is.
That's true for every dumb nerd hobby that turns into a professional money-laundering scheme.
This is why nerds should be banned from life.

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Post by SpellSword »

KnightoftheWind wrote: July 14th, 2024, 13:14
I'm starting to realise that I absolutely hate most turn-based games, especially JRPGs. The genre is incredibly monotonous and boring to play, yet I forced myself repeatedly because I am told these were some of the "greatest games ever made". Perhaps they are, but they're not made for me. The only genre where turn-based gameplay is appealing to me, are turn-based tactical games like Shining Force and the GBA Fire Emblems. Everything else can pound sand as far as I am concerned.
Is it the lack of depth in the average JRPG turn-based battle system itself or the repetition of essentially the same fight via random encounters that you are dissatisfied with?
Image

A lot of older JRPGs don't have much variety in your choice of actions. This was also true of many western games of the time like Shard of Spring as well.
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Post by Vergil »

LemonDemonGirl wrote: July 14th, 2024, 13:04
rusty_shackleford wrote: July 14th, 2024, 08:36
I assume most women don't have an internal monologue
Wrong.
I don't think you count as most women Lemon
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by KnightoftheWind »

SpellSword wrote: July 14th, 2024, 14:42
KnightoftheWind wrote: July 14th, 2024, 13:14
I'm starting to realise that I absolutely hate most turn-based games, especially JRPGs. The genre is incredibly monotonous and boring to play, yet I forced myself repeatedly because I am told these were some of the "greatest games ever made". Perhaps they are, but they're not made for me. The only genre where turn-based gameplay is appealing to me, are turn-based tactical games like Shining Force and the GBA Fire Emblems. Everything else can pound sand as far as I am concerned.
Is it the lack of depth in the average JRPG turn-based battle system itself or the repetition of essentially the same fight via random encounters that you are dissatisfied with?
Image

A lot of older JRPGs don't have much variety in your choice of actions. This was also true of many western games of the time like Shard of Spring as well.
Both.
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Post by Yankee Zulu »

I remember the closed f2p shooter The eternals from DE. It was good and it wasnt woke.

Now this is something else. Its woke as ****. Pronouns included. I dont think the roster has any white male in it.

https://dotesports.com/concord/news/gam ... woke-trash