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Wokeless Wrath 2.5 — Pathfinder: Wrath Of The Righteous

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Rand
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Post by Rand »

@Dunadan either your note two posts previous and the readme in the mod file are wrong, or you put the files in the wrong folder.

Image

There are no files in the "Bundles" folder. I believe the ".patch" files you indicate are in the "Blueprints" folder.

Image

Image
Last edited by Rand on July 8th, 2024, 03:03, edited 1 time in total.
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Post by Rand »

Wokeless Wrath - Race and Gender Distribution Implementation

Race tags for the .patch files.

https://pastebin.com/YW7x5Cp1

@Dunadan you may whish to include a version of this in your mod for others who wish to alter the race distribution.
Last edited by Rand on July 8th, 2024, 03:25, edited 3 times in total.
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Post by Dunadan »

Rand wrote: July 8th, 2024, 03:21
Wokeless Wrath - Race and Gender Distribution Implementation

Race tags for the .patch files.

https://pastebin.com/YW7x5Cp1

@Dunadan you may whish to include a version of this in your mod for others who wish to alter the race distribution.
@Rand

Thanks for the notices! I will make changes accordingly when I can.

Unfortunately, I am going to have to roll back release of WW_RaceGenderDist for now (I'm disabling the download link for that archive).

The reason is that it's bugged... someone on the Codex informed me that if you load a savegame in certain areas where units were already killed, they'll "come back to life" upon reloading the savegame. I have confirmed that there is something about the implementation of WW_RaceGenderDist that is causing this issue, but unfortunately I do not currently have the time to track it down fully and implement a fix. :cry:
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Post by TheEmptyRoad »

I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
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Post by rusty_shackleford »

TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
Image
This is a callback to the first game, isn't it? They wanted to put the ***** HRT potion quest in but didn't have the time.
OwlcatThainen wrote:
Speaking of inclusion, there's one thing I'm still sad didn't make it to the final game. Remember the beardless dwarf merchant in the capital of the Stolen Lands? I planned to reveal later that she's a closeted ***** woman, and give the player a side quest to get her a potion. Unfortunately, this bit of content got cut, so her story was left unfinished, a setup with no resolution. I'm glad that for Wrath we have better representation baked into the original module, but I still hope to one day, maybe in a later game, that dwarf could make a comeback, this time as a woman :)
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Post by TheEmptyRoad »

rusty_shackleford wrote: July 10th, 2024, 09:22
TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
Image
This is a callback to the first game, isn't it? They wanted to put the ***** HRT potion quest in but didn't have the time.
OwlcatThainen wrote:
Speaking of inclusion, there's one thing I'm still sad didn't make it to the final game. Remember the beardless dwarf merchant in the capital of the Stolen Lands? I planned to reveal later that she's a closeted ***** woman, and give the player a side quest to get her a potion. Unfortunately, this bit of content got cut, so her story was left unfinished, a setup with no resolution. I'm glad that for Wrath we have better representation baked into the original module, but I still hope to one day, maybe in a later game, that dwarf could make a comeback, this time as a woman :)
I believe so, the character mentions working in "a new kingdom in the Stolen Lands", I think they might have been a smith merchant or an artisan.
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Post by Rand »

TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
Image
By Moradin's hammer!
This is affront to all Dwarfkind.
This demented creature should be entombed in the deepest delve so their demonic taint cannot offend the honorable folk.
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Post by rusty_shackleford »

FYI his name was apparently Verdel, I'm reasonably certain this is the same guy.
https://pathfinderkingmaker.fandom.com/wiki/Verdel
Merchant, has no beard, dwarf.
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Post by Rand »

Image

Image

Yup, that fits, since the devs said:
OwlcatThainen wrote:
Speaking of inclusion, there's one thing I'm still sad didn't make it to the final game. Remember the beardless dwarf merchant in the capital of the Stolen Lands? I planned to reveal later that she's a closeted ***** woman, and give the player a side quest to get her a potion. Unfortunately, this bit of content got cut, so her story was left unfinished, a setup with no resolution. I'm glad that for Wrath we have better representation baked into the original module, but I still hope to one day, maybe in a later game, that dwarf could make a comeback, this time as a woman :)
Last edited by Rand on July 10th, 2024, 09:46, edited 2 times in total.
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Post by rero13 »

Is Owlcat actually woke or it's the publisher making them do this gross stuff? I don't mind black people here and there but that ***** and gay **** is revolting. The game overall is fantastic and it had me wondering. Thank you for this essential mod!
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Post by rusty_shackleford »

rero13 wrote: July 10th, 2024, 16:13
Is Owlcat actually woke
Yes, they're a bunch of moscow liberals. Every major urban area is full of liberals.
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Post by UltraFan123 »

rero13 wrote: July 10th, 2024, 16:13
Is Owlcat actually woke or it's the publisher making them do this gross stuff?
Yeah it's both. Owlcat itself is infected just like rusty says, but the publisher of the Pathfinder game - Paizo - would make the "average" wokester blush.
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Post by Reichspepe »

Finarfin wrote: June 20th, 2024, 14:11
PsychoBoy90 wrote: June 20th, 2024, 14:10
Great mod. Playing in Russian, it's a must-have mod even without localization. 3D models and voices are great. The character names and pronouns are vanilla of course, but that's still
fine. What's funny is that Owlcat is a russian studio and yet there's so much woke propaganda in this game. Not on the level of BG3, but still. I guess they wanted to seem western and progressive and took it a bit too far
Nope, it's not because of Owlcat and rather Paizo (Owners of Pathfinder, if you check Rogue Trader, it has classic non pozzed relationships and as far as I saw almost no **** or ********)
Yes, Rogue Trader is very good in that regard. The only annoying thing is all the black random npcs and women in the armed forces. 40k's armies of the imperium have traditionally been white and male, god dammit :mad: Oh how I miss the depiction in art, games like DoWI and II, BFG 1 and 2 etc.
A mod like this to make all soldiers/ship personnel white and male would be great, eventually.
Last edited by Reichspepe on July 10th, 2024, 18:15, edited 1 time in total.
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Post by Finarfin »

Reichspepe wrote: July 10th, 2024, 18:12
Finarfin wrote: June 20th, 2024, 14:11
PsychoBoy90 wrote: June 20th, 2024, 14:10
Great mod. Playing in Russian, it's a must-have mod even without localization. 3D models and voices are great. The character names and pronouns are vanilla of course, but that's still
fine. What's funny is that Owlcat is a russian studio and yet there's so much woke propaganda in this game. Not on the level of BG3, but still. I guess they wanted to seem western and progressive and took it a bit too far
Nope, it's not because of Owlcat and rather Paizo (Owners of Pathfinder, if you check Rogue Trader, it has classic non pozzed relationships and as far as I saw almost no **** or ********)
Yes, Rogue Trader is very good in that regard. The only annoying thing is all the black random npcs and women in the armed forces. 40k's armies of the imperium have traditionally been white and male, god dammit :mad: Oh how I miss the depiction in art, games like DoWI and II, BFG 1 and 2 etc.
A mod like this to make all soldiers/ship personnel white and male would be great, eventually.
I would love to see a mod called "De-negroified Imperial Guards and Friends." I also dislike how multiple portraits for the Rogue Trader depict characters as *******, especially the soldier with prosthetics.

Another issue I have is the translation into German. It is poorly done, and many translations make me cringe. For example, "Carapace" is translated as "Rückenpanzer," or sometimes "Carapax." They also translate chapter names, such as "Word Bearers" into "Wortträger," even though this doesn't happen in the tabletop game. The "Black Carapace," referring to the skin marines have, is translated as "Schwarzer Rückenpanzer" instead of "Carapax." "Rogue Trader" becomes "Schurkenhändler" or sometimes "Freihändler."

There are more examples: "Mandrakes" are translated as "Alraune," and "Malice" is translated as "Tücke" or sometimes "Bosheit."
Last edited by Finarfin on July 10th, 2024, 18:28, edited 1 time in total.
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Post by Reichspepe »

Finarfin wrote: July 10th, 2024, 18:24
Reichspepe wrote: July 10th, 2024, 18:12
Finarfin wrote: June 20th, 2024, 14:11


Nope, it's not because of Owlcat and rather Paizo (Owners of Pathfinder, if you check Rogue Trader, it has classic non pozzed relationships and as far as I saw almost no **** or ********)
Yes, Rogue Trader is very good in that regard. The only annoying thing is all the black random npcs and women in the armed forces. 40k's armies of the imperium have traditionally been white and male, god dammit :mad: Oh how I miss the depiction in art, games like DoWI and II, BFG 1 and 2 etc.
A mod like this to make all soldiers/ship personnel white and male would be great, eventually.
Would home to see a "De-negroified Imperial Guards and friends" mod. I also dislike how multiple portraits for the rogue trader that depict cool characters are *******. Especially the soldier with the prosthetics. Another thing I dislike is the translation into german. It is very bad and a lot of stuff that is translated makes me cringe. I'm sure you would agree. (Carapace = Rückenpanzer, or other times it's carapax. Or they are translating Chapter-Names too such as Word-Bearers into WORTTRÄGER even though this does not happen in the tabletop game. Oh and the black carapace, you know the skin the marines have? it's not carapax in german it's Schwarzer Rückenpanzer. Or Rogue Trader becomes Schurkenhändler or sometimes even Freihändler. I could go on (which I will) the mandrakes are Alraune instead and Malice is translated into Tücke and sometimes Bosheit.
Completely agree, though I am one of the few people who actually does not like english names like Word Bearers or Dark Angels in the german version, I am fully for Wortträger in opposition to that, although you could maybe find a better translation. I find Freihändler to be a very good choice tbh. The problem I have is just "******" translations, with which the new 40k stuff especially is full of, as well as RT.
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Post by Finarfin »

Reichspepe wrote: July 10th, 2024, 18:32
Finarfin wrote: July 10th, 2024, 18:24
Reichspepe wrote: July 10th, 2024, 18:12


Yes, Rogue Trader is very good in that regard. The only annoying thing is all the black random npcs and women in the armed forces. 40k's armies of the imperium have traditionally been white and male, god dammit :mad: Oh how I miss the depiction in art, games like DoWI and II, BFG 1 and 2 etc.
A mod like this to make all soldiers/ship personnel white and male would be great, eventually.
Would home to see a "De-negroified Imperial Guards and friends" mod. I also dislike how multiple portraits for the rogue trader that depict cool characters are *******. Especially the soldier with the prosthetics. Another thing I dislike is the translation into german. It is very bad and a lot of stuff that is translated makes me cringe. I'm sure you would agree. (Carapace = Rückenpanzer, or other times it's carapax. Or they are translating Chapter-Names too such as Word-Bearers into WORTTRÄGER even though this does not happen in the tabletop game. Oh and the black carapace, you know the skin the marines have? it's not carapax in german it's Schwarzer Rückenpanzer. Or Rogue Trader becomes Schurkenhändler or sometimes even Freihändler. I could go on (which I will) the mandrakes are Alraune instead and Malice is translated into Tücke and sometimes Bosheit.
Completely agree, though I am one of the few people who actually does not like english names like Word Bearers or Dark Angels in the german version, I am fully for Wortträger in opposition to that, although you could maybe find a better translation. I find Freihändler to be a very good choice tbh. The problem I have is just "******" translations, with which the new 40k stuff especially is full of, as well as RT.
I don't find the translations problematic per se, it's just the inconsistency. If they would use Freihändler all the time, i'd be fine with it, since it sounds fitting. Wordbearer could be Wortverkünder or Wortbringer. If you stray a little away from the original it could also be Wortgesandter or Wortherold
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Post by UltraFan123 »

Reichspepe wrote: July 10th, 2024, 18:12
The only annoying thing is all the black random npcs and women in the armed forces. 40k's armies of the imperium have traditionally been white and male, god dammit :mad: Oh how I miss the depiction in art, games like DoWI and II, BFG 1 and 2 etc.
A mod like this to make all soldiers/ship personnel white and male would be great, eventually.
Also relevant to this thread, hopefully, one day we will have a WotR mod that allows us to Whitefy the ridiculous amount of black army units of Crusade Mod. And likewise, gender-swap the also ridiculous amount of female units as well.

I'm currently in Chapter 5 of my run and the amount of niggadry and estrogen in the armies that are supposed to save mortalkind from the demons is quite absurd. lol
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Post by Dunadan »

TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
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What modules of Wokeless Wrath are you currently running?
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Post by Dunadan »

UltraFan123 wrote: July 10th, 2024, 18:39

Also relevant to this thread, hopefully, one day we will have a WotR mod that allows us to Whitefy the ridiculous amount of black army units of Crusade Mod. And likewise, gender-swap the also ridiculous amount of female units as well.

I'm currently in Chapter 5 of my run and the amount of niggadry and estrogen in the armies that are supposed to save mortalkind from the demons is quite absurd. lol
Are you running the Undiversified module? That should already have taken care of the amount of non-whites....
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Post by TheEmptyRoad »

Dunadan wrote: July 10th, 2024, 20:15
TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
Image
What modules of Wokeless Wrath are you currently running?
None at the moment.

Wait…you’ve covered this DLC already haven’t you?

I didn’t realize you’d gotten that far…I hang my head in shame and will commit sudoku in recompense.
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Post by UltraFan123 »

Dunadan wrote: July 10th, 2024, 20:17
UltraFan123 wrote: July 10th, 2024, 18:39

Also relevant to this thread, hopefully, one day we will have a WotR mod that allows us to Whitefy the ridiculous amount of black army units of Crusade Mod. And likewise, gender-swap the also ridiculous amount of female units as well.

I'm currently in Chapter 5 of my run and the amount of niggadry and estrogen in the armies that are supposed to save mortalkind from the demons is quite absurd. lol
Are you running the Undiversified module? That should already have taken care of the amount of non-whites....
Well tbh I have yet to update to the latest version of the game - I use GOG - since I am wary about the possibility of something breaking again, which means I have yet to install the updated version of this mod. I believe still have the 1.4 version.

Since I am close to finishing my current run, once I complete it I will get myself the up-to-date version of everything.
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Post by Dunadan »

TheEmptyRoad wrote: July 10th, 2024, 20:26
Dunadan wrote: July 10th, 2024, 20:15
TheEmptyRoad wrote: July 10th, 2024, 09:18
I have an instance of woke nonsense to report, this one is in the Lord of Nothing DLC.

Velhen, the dwarven smith and alchemist in the courtyard of the Tavern.
Image
What modules of Wokeless Wrath are you currently running?
None at the moment.

Wait…you’ve covered this DLC already haven’t you?

I didn’t realize you’d gotten that far…I hang my head in shame and will commit sudoku in recompense.
Yes indeed 😂 Velhen has been changed back to Verdel as part of the NoAlphabets module.

I suggest installing it, then loading up a save game and speaking to Verdel again... You might get a kick out of how I changed the dialogue.
Last edited by Dunadan on July 10th, 2024, 20:33, edited 1 time in total.
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Post by TheEmptyRoad »

Dunadan wrote: July 10th, 2024, 20:33
TheEmptyRoad wrote: July 10th, 2024, 20:26
Dunadan wrote: July 10th, 2024, 20:15


What modules of Wokeless Wrath are you currently running?
None at the moment.

Wait…you’ve covered this DLC already haven’t you?

I didn’t realize you’d gotten that far…I hang my head in shame and will commit sudoku in recompense.
Yes indeed 😂 Velhen has been changed back to Verdel as part of the NoAlphabets module.

I suggest installing it, then loading up a save game and speaking to Verdel again... You might get a kick out of how I changed the dialogue.
I will as soon as I finish my current playthrough; I’m currently in Act 5 on a character I’d finished the game with but not all the sidequests. I’m working through all the rest of the DLC now that they’re all out.

You’ve recommended a fresh playthrough for Wokeless Wrath but would the beginning of Act 3 be alright? A little bit after the taking of Drezen? I’ve got two other playthroughs at that point in the game.
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Post by Dunadan »

TheEmptyRoad wrote: July 10th, 2024, 20:42

You’ve recommended a fresh playthrough for Wokeless Wrath but would the beginning of Act 3 be alright? A little bit after the taking of Drezen? I’ve got two other playthroughs at that point in the game.
Honestly, all the modules should work with savegames... I just recommended starting a fresh playthrough out of an abundance of caution.
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Post by Dracula »

Hey quick question. I installed the mod, started a new game and everything seems changed, Anevian is male etc, but Seelie remains unchanged, Know what i could be doing wrong?
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Post by FloSharChosen »

FRENCH TRANSLATION

It's done, marxist madness must be crushed!

https://drive.google.com/file/d/1ACk8hm ... view?pli=1

What is next?
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Post by Tuor »

Dunadan, excellent mod and great Tolkien reference username.

A question/bug report from a fellow Elf-Friend...

I am getting an error from, I suspect, either the Undiversified mod or the Race and Gender distribution mod where NPCS will spawn with the completely incorrect model. For example, the tiger appears as a devil of some kind in this screenshot.
Image

I suspect this is caused by one of your mods because I'm not running any other mods that would cause this issue. Is this a known bug? Do you know if this is caused by something else?

Great work on these mods by the way. Highly enjoying replaying WOTR with them.
Aurë entuluva!
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Post by Dunadan »

Tuor wrote: July 12th, 2024, 00:59
Dunadan, excellent mod and great Tolkien reference username.

A question/bug report from a fellow Elf-Friend...

I am getting an error from, I suspect, either the Undiversified mod or the Race and Gender distribution mod where NPCS will spawn with the completely incorrect model. For example, the tiger appears as a devil of some kind in this screenshot.
Image

I suspect this is caused by one of your mods because I'm not running any other mods that would cause this issue. Is this a known bug? Do you know if this is caused by something else?

Great work on these mods by the way. Highly enjoying replaying WOTR with them.
I actually reverted the mod to 1.6c a couple days ago due to unforeseen issues with WW_RaceGenderDist. Did you download and install that module when it was up? If so, I would suggest uninstalling it and reloading your game. Let me know if that resolves the issue you're seeing.
Last edited by Dunadan on July 12th, 2024, 03:32, edited 1 time in total.
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Post by Dunadan »

Dracula wrote: July 11th, 2024, 01:05
Hey quick question. I installed the mod, started a new game and everything seems changed, Anevian is male etc, but Seelie remains unchanged, Know what i could be doing wrong?
Unfortunately without further information I'm not sure what the problem could be. When did you download the modules? There's a possibility you grabbed a deprecated version of the Seelie module if it was a while ago.
Last edited by Dunadan on July 12th, 2024, 03:37, edited 1 time in total.
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Post by Dracula »

Dunadan wrote: July 12th, 2024, 03:37
Dracula wrote: July 11th, 2024, 01:05
Hey quick question. I installed the mod, started a new game and everything seems changed, Anevian is male etc, but Seelie remains unchanged, Know what i could be doing wrong?
Unfortunately without further information I'm not sure what the problem could be. When did you download the modules? There's a possibility you grabbed a deprecated version of the Seelie module if it was a while ago.
I installed them just yesterday. extracted everything to one file and ran the .bat and .ps1, did everything that it asked. I noticed that the undiversfied and the Seelie files do not have a .txt or the .zip, they come with just the modification file, whereas the others do have a .zip and .txt, maybe it has something to do with that?

EDIT: Turns out only my windows 11 has that problem, windows 10 downloaded the files with the .zip and .txt with no issue. With that I have no problems now. Weird.

Oh, thanks for taking the time to make these mods. I'm grateful.
Last edited by Dracula on July 12th, 2024, 07:51, edited 3 times in total.