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Xenich
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Post by Xenich »

Vergil wrote: June 29th, 2024, 23:41
Xenich wrote: June 29th, 2024, 13:51
So @Vergil , how about doing a mini-journal of your adventures with the group? (or someone for that matter). Would be interesting to hear how things are going, peoples comments and various thoughts about content and systems, etc..., maybe even some reporting on various woke you run into?
I don't think I want to write paragraphs of @Tweed getting mad at the UI and everyone trying to find each other after getting lost.
UI is a pain for new people, but I always found it very flexible once you learned the hot key system. Though I would imagine if you guys are mowing down mobs too fast, casters are going to be ******.

How are the dungeons? You guys doing elites? If they are too easy, run some reapers, mobs will take longer to kill, but if you don't have your MRR/PRR up, they will mow you down fast.
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Post by asf »

blog about your gay dancing
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Post by Finarfin »

Alright. My Eladrin Barbarian Daevithiel Recibilion is ready to adventure.
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Post by Vergil »

asf wrote: June 30th, 2024, 01:32
blog about your gay dancing
Gay
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Porfo, alchemist
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Post by Boontaker »

The fact that 60% of your build is itemization is why group play is the only way to go. Any item can drop for anyone and you can pass items to other players in the dungeon. However many items bind to account so many people in random dungeons take everything they don't already have for alternate characters or their main reincarnation character
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Post by Boontaker »

Everyone should post likely play times so we can line up schedules to maximize the few weeks people will play.

3pm-8pm weekdays cst
3pm-x weekends cst

However I have a busy tabletop and golfing schedule so I can't so anything concrete unless we want to pick a day
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Post by Tweed »

At some point we should still give multiplayer BG and NWN a try if for no other reason than the lulz.
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Post by Vergil »

I agree let's give multiplayer BG3 and the Neverwinter MMO a try =)
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

fyi you can set per-spell metamagic by right clicking the spell on your hotbar
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Post by Boontaker »

I'll xfer one of my alts and make him a healer or tank once people figure out what roll they want to play.

@Vergil are you going to make your wizrogue a trapper? We will want someone who can handle traps
Last edited by Boontaker on July 2nd, 2024, 03:53, edited 2 times in total.
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Post by Vergil »

Boontaker wrote: July 2nd, 2024, 03:51
Vergil are you going to make your wizrogue a trapper? We will want someone who can handle traps
The build I'm following said something about a trapper I think yea. Not really sure what that entails though.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Boontaker »

Vergil wrote: July 2nd, 2024, 03:53
Boontaker wrote: July 2nd, 2024, 03:51
Vergil are you going to make your wizrogue a trapper? We will want someone who can handle traps
The build I'm following said something about a trapper I think yea. Not really sure what that entails though.
High intelligence and a non negative wisdom score. Maximize your skill points in spot, search, disable device. You should have more than enough skill points to cover it. Then we will grind to get you appropriate goggles (trap detection bonuses)
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Post by Vergil »

Boontaker wrote: July 2nd, 2024, 03:55
High intelligence and a non negative wisdom score. Maximize your skill points in spot, search, disable device.
Pretty much what I've been doing yea. The issue I'm kind of running into now is how should I be dealing most of my damage? I have a rapier that's aight and some fruity 360 spin move but I'm beginning to get easily outclassed by others.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Boontaker »

Vergil wrote: July 2nd, 2024, 03:59
Boontaker wrote: July 2nd, 2024, 03:55
High intelligence and a non negative wisdom score. Maximize your skill points in spot, search, disable device.
Pretty much what I've been doing yea. The issue I'm kind of running into now is how should I be dealing most of my damage? I have a rapier that's aight and some fruity 360 spin move but I'm beginning to get easily outclassed by others.
Once you start taking wizard levels put your enhancement points into the eldritch knight tree. That tree will start giving you elemental imbuement options which will add flat +d6 elemental damage to every attack. These will start to add up fast and on top of weapon elements, combined with sneak attack you will do just find for damage. The advantage of the rogue/wizard will actually be your defenses and utility as you level up
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Post by Boontaker »

During the last hardcore server event I played a rogue/wizard and it was smooth sailing all the way to level 30. Only used 1 life
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Post by Envergence »

I made a few different characters, depending on what role may be most needed, but none are out of the tutorial area yet. Can't commit to any actual contribution before I acclimate to the controls (in addition to not yet having my attention grabbed in general), but here they are, just in case nothing else occupies my free time. :scratch:

Wizard: Ambrosyus Royce (half-elf)
Paladin: Ygon Eutreides (tiefling)
Ranger: Finnantai Sunglade (wood elf)
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Post by Xenich »

Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
Last edited by Xenich on July 2nd, 2024, 12:18, edited 1 time in total.
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Post by Finarfin »

Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I might just do a second character to see how the new tutorial is. It's the one where you skip korthos talking with ***** and then inside korthos with that dragonborn fella right?
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Post by Boontaker »

Finarfin wrote: July 2nd, 2024, 12:20
Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I might just do a second character to see how the new tutorial is. It's the one where you skip korthos talking with ***** and then inside korthos with that dragonborn fella right?
The very beginning tutorial on the beach with the adventures is just the intro, can be skipped once you have done it once. Korthos is the level 1-3 zone and is a bit dull, there is an orc on Korthos island who will teleport you to the Keep on the borderlands if you are ViP or own the module. Will also get you to level 3 and has MUCH better gear. Try hards do both however to maximize XP
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Post by Xenich »

Finarfin wrote: July 2nd, 2024, 12:20
Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I might just do a second character to see how the new tutorial is. It's the one where you skip korthos talking with ***** and then inside korthos with that dragonborn fella right?
When you skip the tutorial there should be a half-orc named Kregan the Gatekeeper that takes you to Keep on the Borderlands. I haven't played the early game in a while (I came back recently and was already in my 20's so it is all a bit hazy.) I checked Korthos and Kregan will take you directly to the keep as soon as you skip.
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Post by Xenich »

Boontaker wrote: July 2nd, 2024, 12:25
Finarfin wrote: July 2nd, 2024, 12:20
Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I might just do a second character to see how the new tutorial is. It's the one where you skip korthos talking with ***** and then inside korthos with that dragonborn fella right?
The very beginning tutorial on the beach with the adventures is just the intro, can be skipped once you have done it once. Korthos is the level 1-3 zone and is a bit dull, there is an orc on Korthos island who will teleport you to the Keep on the borderlands if you are ViP or own the module. Will also get you to level 3 and has MUCH better gear. Try hards do both however to maximize XP

Yeah, I just tend to push people past that on their first try because some I have recommended the game played Korthos and just looked at the Harbor a bit and thought that was the game. I love the old quests, but for some its... too dated in design and play. Borderlands gives a better "feel" for of all the newer content.
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Post by Finarfin »

Xenich wrote: July 2nd, 2024, 12:31
Finarfin wrote: July 2nd, 2024, 12:20
Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I might just do a second character to see how the new tutorial is. It's the one where you skip korthos talking with ***** and then inside korthos with that dragonborn fella right?
When you skip the tutorial there should be a half-orc named Kregan the Gatekeeper that takes you to Keep on the Borderlands. I haven't played the early game in a while (I came back recently and was already in my 20's so it is all a bit hazy.) I checked Korthos and Kregan will take you directly to the keep as soon as you skip.
Yeah, found him. Only glanced at him and thought he was a dragonborn.
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Post by LemonDemonGirl »

Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I bought a Monthly VIP sub so I can run more dungeons.
Also have Veteran Status so I have two level 7 characters to start with.

Really do hate how in order to actually level up, you need to fill the xp bar four times
Last edited by LemonDemonGirl on July 2nd, 2024, 12:44, edited 1 time in total.
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Post by Xenich »

Also, when you exit from Korthos into the Habor and end up on the island, there is the "Gatekeep Grove" up the dock on the left (looks like a cave entrance). Its a culmination of lower level modules (Keep at the Borderlands (1+), Sinister Secret of Saltmarsh U1-U3+2019 Ghosts of Saltmarsh module line(3+), Temple of elemental evil(7+), White Plume Mountain (6+), Against the Slave Lords A1-A3(7+), etc...). Most have Wilderness Areas (ie open areas you can move around in with quest entrances which also have exploration exp, rare named kills with named loot drops and other objectives).

They are a nice progression of the module stories and give a good flow for the game and how it progresses.
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Post by Xenich »

LemonDemonGirl wrote: July 2nd, 2024, 12:41
Xenich wrote: July 2nd, 2024, 12:13
Are you all playing FTP? Only reason I say is the tutorial area is extremely old, dated, etc... If you sub you can run "The Keep on the Borderlands" which is a better representation of the more modern content. (wilderness area, dungeons theme), not to mention most content is opened up (lots of other module lines to run and this is where all the better gear is).

Also, there is "The Sinister Secret of Saltmarsh" at level 3+.

Image
Image
I bought a Monthly VIP sub so I can run more dungeons.
Also have Veteran Status so I have two level 7 characters to start with.

Really do hate how in order to actually level up, you need to fill the xp bar four times
That is because each "dot" or bar is progression that awards you an enhancement point to put into your enhancement trees. Progression in DDO isn't just the level itself, Enhancements (and later Destiny trees) are a big part of your character development.

Edit: one more point... Death Block (or using death ward spell) as well as many Negative Energy items are VERY useful in modules that they appear in. Make sure to build a set of tools while playing (items to boost skills for various encounters and circumstances, scrolls/potions/wands as well). Going into a dungeon where death spells are used and having no protection is going to be very frustrating (instant death on a failed save), though this is the same with traps as well.

First life runs can be... VERY difficult in play and traditional zerg MMO playstyle will result in multiple deaths to the point of rage quit.
Last edited by Xenich on July 2nd, 2024, 13:06, edited 2 times in total.
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Post by rusty_shackleford »

I'll post tips when I remember them

you can drag bags onto other things to transfer items. e.g., drag your bag of ingredients onto your crafting storage to deposit all ingredients into it.
hirelings can do nearly anything a player can, use their interact button. This includes picking your soulstone up and taking you to a resurrection shrine.
you should have UMD, teleport scrolls can be bought in the jorasco enclave, magic shop.


don't put dissolvers in your crafting storage, you can craft with them from storage but it's bugged(UI will break requiring you to close the window), and you don't get any bonus platinum back when deconstructing using dissolvers from storage

get a belt with deathblock asap, check the vendors in the market area that resell items people sell to them for one
Last edited by rusty_shackleford on July 3rd, 2024, 05:22, edited 3 times in total.
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Post by Vergil »

What does deathblock do?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

rusty_shackleford wrote: July 3rd, 2024, 05:19
you can drag bags onto other things to transfer items. e.g., drag your bag of ingredients onto your crafting storage to deposit all ingredients into it.
crafting storage can store a lot more than just crafting materials btw
Vergil wrote: July 3rd, 2024, 05:33
What does deathblock do?
https://ddowiki.com/page/Deathblock

Deathblock is different from deathward btw
https://ddowiki.com/page/Death_Ward

collect 'clickies', items that have buffs when used. Swap to them after resting, then swap back to your regular gear. Use hotbar slots for this.

make aggressive use of q & tab, q targets objects, tab targets enemies. You'll find lots of things(incl. secrets) you would have never seen otherwise.
E(by default) interacts with your target, soft or hard target

save UI layout command:
/ui layout save
(can use a name, gives one by default otherwise)

load UI layout:
/ui layout load

Reincarnating resets your UI layout, always do this before reincarnating.
Last edited by rusty_shackleford on July 3rd, 2024, 05:57, edited 5 times in total.
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Post by Xenich »

Also pay attention to Favor (each factions reputation basically).

https://ddowiki.com/page/Favor
Favor is gained with each quest a character completes, based on the highest difficulty ever completed for that quest. It measures how well respected your character is by one (or all) of 19 different NPC patron factions within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your DDO account. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same server.
Different factions have different rewards at certain ranks (bank space, bag space, buff/item vendors, crafting aids, perm buffs and feats, etc...) as well as points you can spend in the store (every so often you will get a mail saying you have earned enough favor and get +25 DDO points).

Also, I can't remember off the top of my head, but you can configure the hotkeys to do many things. What is useful is setting up targeting for interactives and "use", if you set it right you can have it where you it "select nearest interactable" combined with I think... and with the "use" key you can fast pick up anything on the floor with a few hit of the keys (helps when something gets hidden behind a corpse or the like). You can also setup how use functions by having it use potions you pick up (at some point you just sell a lot of them anyway, so having them immediately buff you, though some buffs are only seconds though).

edit:

Forgot to add, bag space... you can get things like hireling folders, gem bags, Augment bags, collectible bags, and ingredient bags. They can all be obtained in in game (often through faction rewards and sometimes drops). Collectibles and ingredients are important for crafting which you shouldn't dismiss as a big portion of increasing power on items is crafting.

Quick note on crafting.

https://ddowiki.com/page/Crafting

Cannith Crafting is the only one that is actually "leveled", everything else is just collecting drops and going to an altar or vendor and making changes. You don't "need" Cannith Crafting, but it does allow you to make items that are similar to the RNG stuff you see drop all the time. The benefit is that you can "customize" with Cannith Crafting and make an item that has the bonuses you are looking for making it easier to fill in gaps of bonuses you may need without having to give up good named item slots.

Read the guides if you need, but leveling it is pretty much a process of breaking down the green items into essence and then using those to create a new item. I think the level cap is 300 and it isn't too hard to level it if you desire this level of flexibility, it just takes a lot essences which also randomly drop in adventures as well.

Lastly, some of the basic crafting allows you to stop perm break issues with some items (they will eventually break and become useless, hardiness rating drops with each failed repair). This can be avoided using the "stone of change" and some ingredients, but it will perm bind the item to your character (so no passing between other characters), so its up to how you choose to play. If you choose to do this, do it early as the hardiness rating drops are permanent and you can end up with an item that can be really low on its rating and constantly breaking and requiring repair while in dungeons.
Last edited by Xenich on July 3rd, 2024, 14:11, edited 3 times in total.