We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Why do some RPGs only let you have two party members at a time?
Why do some RPGs only let you have two party members at a time?
Currently playing KotoR. I am reminded of how it feels bad having more party members you like than you can bring in battle. Do these devs keep the party member count low because of the difficulty of designing for many party members? I know that Final Fantasy XII was supposed to have the player leading squadrons, but the game was already rubbing up against the performance limitations of the PS2 (the game runs at reduced resolution and 1/3rd of the screen is chopped off by letterboxing), and had to cut down on the number of character models onscreen, so in the end the player can only have two additional party members + 1 occasional guest. But the number of character models onscreen isn't a limiting factor anymore, so is the limiting factor here the devs' unwillingness to try to balance combat around more party members?
Would be nice if there were more games like Suikoden or Guild Wars 1 that let you have up to six or eight of your favorite party members at once.
Would be nice if there were more games like Suikoden or Guild Wars 1 that let you have up to six or eight of your favorite party members at once.
Last edited by Val the Moofia Boss on March 15th, 2025, 21:36, edited 1 time in total.
Tags:
In the past I would guess it's a technical limitation. Now I guess it's a competence limitation.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
remember when party member made games fun instead of being a source of endless cringe and ****** writing
I would imagine it's the ladder. On top of combat, they'd also have to construct more character relationship dynamics. Would have been nice to have more party members on screen with the Mass Effect trilogy. Loved hearing Wrex and Garrus talk ****.
I'm a meat and potatoes kind of guy.
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
combinatorial explosion of NPC interactions/reactions with each other
tbf, companions rarely acknowledge each other to begin with even when kept limited to a small number.
[edit]
I strongly suspect this is something that will be handled with AI in the future, generating dialogue based on the NPC & world-state.
tbf, companions rarely acknowledge each other to begin with even when kept limited to a small number.
[edit]
I strongly suspect this is something that will be handled with AI in the future, generating dialogue based on the NPC & world-state.
Last edited by rusty_shackleford on June 19th, 2024, 21:46, edited 2 times in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I blame it on the trend for dumbing down and keeping things fast paced and accessible for consoles.
Proof? The same games doing that also have less buttons for skills and commands, and the reason is always so they can be played with a controller.
Proof? The same games doing that also have less buttons for skills and commands, and the reason is always so they can be played with a controller.
Was about to say. With the power of AI we could have large parties with members that can interact and even grow relationships with one another.rusty_shackleford wrote: ↑ June 19th, 2024, 21:42combinatorial explosion of NPC interactions/reactions with each other
tbf, companions rarely acknowledge each other to begin with even when kept limited to a small number.
[edit]
I strongly suspect this is something that will be handled with AI in the future, generating dialogue based on the NPC & world-state.
Of course, the AI will be pozz'd so everyone will be nymphomaniac bisexuals.
The other day I was saying it's a shame they only let you use two companions which cuts most players off from using all of the droid equipment they find. Blasters and armor too, really.
probably at least partially related to the MMO Trinity design of healer/attacker/defender.Val the Moofia Boss wrote: ↑ June 19th, 2024, 21:30Currently playing KotoR. I am reminded of how it feels bad having more party members you like than you can bring in battle. Do these devs keep the party member count low because of the difficulty of designing for many party members? I know that Final Fantasy XII was supposed to have the player leading squadrons, but the game was already rubbing up against the performance limitations of the PS2 (the game runs at reduced resolution and 1/3rd of the screen is chopped off by letterboxing), and had to cut down on the number of character models onscreen, so in the end the player can only have two additional party members + 1 occasional guest. But the number of character models onscreen isn't a limiting factor anymore, so is the limiting factor here the devs' unwillingness to try to balance combat around more party members?
Would be nice if there were more games like Suikoden or Guild Wars 1 that let you have up to six or eight of your favorite party members at once.
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
After thinking on it, it might actually be closer torusty_shackleford wrote: ↑ June 19th, 2024, 21:42combinatorial explosion of NPC interactions/reactions with each other
tbf, companions rarely acknowledge each other to begin with even when kept limited to a small number.
Most RPGs don't give a **** about making companions actually interact/react with the world to begin with.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Modern RPGs; BG1 and especially 2 and NWN 2 for example had some of that.rusty_shackleford wrote: ↑ June 19th, 2024, 22:52
Most RPGs don't give a **** about making companions actually interact/react with the world to begin with.
It's the opposite. Baldur's Gate companions had very little writing. 2 had quite a number of banters between party members and some interjections with other NPCs. RPGs with companions from the past decade and more have had significantly more to say.Oldtimer wrote: ↑ June 19th, 2024, 23:19Modern RPGs; BG1 and especially 2 and NWN 2 for example had some of that.
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
There has been like 2 rpgs made in the past 10 years
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Dragon Age Inquisition, Pillars of Eternity, Shadowrun Hong Kong, Tyranny, Tides of Numenera, Mass Effect Andromeda, Divinity Original Sin 2, Deadfire, Kingmaker, Greedfall, Wasteland 3. Wrath of the Righteous, Black Geyser, Baldur's Gate 3.rusty_shackleford wrote: ↑ June 20th, 2024, 00:29There has been like 2 rpgs made in the past 10 years
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
literally none of these ever have more than two companions interact with each other simultaneouslyRoguey wrote: ↑ June 20th, 2024, 00:33Dragon Age Inquisition, Pillars of Eternity, Shadowrun Hong Kong, Tyranny, Tides of Numenera, Mass Effect Andromeda, Divinity Original Sin 2, Deadfire, Kingmaker, Greedfall, Wasteland 3. Wrath of the Righteous, Black Geyser, Baldur's Gate 3.rusty_shackleford wrote: ↑ June 20th, 2024, 00:29There has been like 2 rpgs made in the past 10 years
wasteland 3 doesn't even have the concept of companions
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I just realized that Dragonfall was released 10 years ago.


Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Incorrect on both counts. Here's a conversation with three companions from Tyranny:rusty_shackleford wrote: ↑ June 20th, 2024, 00:35literally none of these ever have more than two companions interact with each other simultaneouslyRoguey wrote: ↑ June 20th, 2024, 00:33Dragon Age Inquisition, Pillars of Eternity, Shadowrun Hong Kong, Tyranny, Tides of Numenera, Mass Effect Andromeda, Divinity Original Sin 2, Deadfire, Kingmaker, Greedfall, Wasteland 3. Wrath of the Righteous, Black Geyser, Baldur's Gate 3.rusty_shackleford wrote: ↑ June 20th, 2024, 00:29There has been like 2 rpgs made in the past 10 years
wasteland 3 doesn't even have the concept of companions

(Chris Avellone claims that he heard that the narrative designers and scripters got "exhausted designing reactivity and wouldn't mind making things more linear")
And Wasteland 3 has recruits who have their own personalities and reactivity to the world https://wasteland.fandom.com/wiki/Waste ... companions

-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
"here's one example that resulted in lazy writers being upset that they had to not be lazy and wanted to go back to being lazy"Roguey wrote: ↑ June 20th, 2024, 00:51Incorrect on both counts. Here's a conversation with three companions from Tyranny:rusty_shackleford wrote: ↑ June 20th, 2024, 00:35literally none of these ever have more than two companions interact with each other simultaneouslyRoguey wrote: ↑ June 20th, 2024, 00:33
Dragon Age Inquisition, Pillars of Eternity, Shadowrun Hong Kong, Tyranny, Tides of Numenera, Mass Effect Andromeda, Divinity Original Sin 2, Deadfire, Kingmaker, Greedfall, Wasteland 3. Wrath of the Righteous, Black Geyser, Baldur's Gate 3.
wasteland 3 doesn't even have the concept of companions
(Chris Avellone claims that he heard that the narrative designers and scripters got "exhausted designing reactivity and wouldn't mind making things more linear")
And Wasteland 3 has recruits who have their own personalities and reactivity to the world https://wasteland.fandom.com/wiki/Waste ... companions
![]()
that's called me being right
you argue like a woman, roguey.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
"Literally none of these" That is not being right.rusty_shackleford wrote: ↑ June 20th, 2024, 00:54"here's one example that resulted in lazy writers being upset that they had to not be lazy and wanted to go back to being lazy"Roguey wrote: ↑ June 20th, 2024, 00:51Incorrect on both counts. Here's a conversation with three companions from Tyranny:rusty_shackleford wrote: ↑ June 20th, 2024, 00:35
literally none of these ever have more than two companions interact with each other simultaneously
wasteland 3 doesn't even have the concept of companions
(Chris Avellone claims that he heard that the narrative designers and scripters got "exhausted designing reactivity and wouldn't mind making things more linear")
And Wasteland 3 has recruits who have their own personalities and reactivity to the world https://wasteland.fandom.com/wiki/Waste ... companions
![]()
that's called me being right
you argue like a woman, roguey.
Additionally here's Wrath of the Righteous with another sexy threeway conversation.

It's asking too much to expect me have half a dozen or more examples off-hand.
I also wouldn't call them lazy. I've used a tool to create reactivity, it's a lot of work. Moreso if they're doing it all by hand. Have to rein in the scope for your own peace of mind, things could potentially get very out-of-hand.
Read this as Daggerfall first and lul'd
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
so is working at mcdonalds, what's your point?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
McDonald's employees get paid time and a half for overtime. No such luck with salaried employees, and they're given a budget and a deadline to deliver a game with x features and y content often under circumstances where the studio head agreed to an unreasonable contract because the publishers love to play hardball.
-
rusty_shackleford
- Site Admin
- Posts: 45471
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
mcdonalds employees get paid like 10 bucks an hour to bust their *** in a hot kitchenRoguey wrote: ↑ June 20th, 2024, 01:24McDonald's employees get paid time and a half for overtime. No such luck with salaried employees, and they're given a budget and a deadline to deliver a game with x features and y content often under circumstances where the studio head agreed to an unreasonable contract because the publishers love to play hardball.
video game writers get paid a salary to whine on twitter in an air conditioned office about having to do their job
Last edited by rusty_shackleford on June 20th, 2024, 01:27, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I'm not sure why people look down on McDonalds employees. They're above a lot of other people. And, largely, they don't have a choice BUT to work at McDonalds...
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Don't understand that either. I have a lot more respect for the average McDonalds worker than for lots of corpo drones (HR, nepo babies, INFLUENCERS, coaches...)The_Mask wrote: ↑ June 20th, 2024, 02:04I'm not sure why people look down on McDonalds employees. They're above a lot of other people. And, largely, they don't have a choice BUT to work at McDonalds...
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
And yet it is socially more acceptable to be unemployed and living off benefits then it is to be a lowly service worker like a mcdonalds employee.
Humans truly like to create their own hell.
Humans truly like to create their own hell.
Last edited by BlueMemphis on June 20th, 2024, 21:15, edited 1 time in total.
Shadowrun: Dragonfall had a good idea of having fully written partners you can interact with, as well as mercenaries which enable an old-school full-party creation style of play.rusty_shackleford wrote: ↑ June 19th, 2024, 21:42combinatorial explosion of NPC interactions/reactions with each other
tbf, companions rarely acknowledge each other to begin with even when kept limited to a small number.
[edit]
I strongly suspect this is something that will be handled with AI in the future, generating dialogue based on the NPC & world-state.
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
Doubtful considering KOTOR 1 has been balanced in such a way that even a child could complete it. You can basically **** up your build utterly and the game is still beatable. Whether this was intentional or just typical BioWare incompetence I have no clue.Val the Moofia Boss wrote: ↑ June 19th, 2024, 21:30Currently playing KotoR. I am reminded of how it feels bad having more party members you like than you can bring in battle. Do these devs keep the party member count low because of the difficulty of designing for many party members?
There's no reason why BioWare couldn't have upped the number to four, other than limitations with the control scheme and interface. I doubt it was a hardware limitation.Oyster Sauce wrote: ↑ June 19th, 2024, 22:44The other day I was saying it's a shame they only let you use two companions which cuts most players off from using all of the droid equipment they find. Blasters and armor too, really.
Arguably, KOTOR 1 had far too many companions that serve the same role, and all of those fall by the wayside once you get access to Force users.
Being a burger flipper was never meant to be a career. It's a job for high-schoolers or university students, not working adults with families to feed. It's a sign of how ****** up the situation is that they have no other recourse but work there.The_Mask wrote: ↑ June 20th, 2024, 02:04I'm not sure why people look down on McDonalds employees. They're above a lot of other people. And, largely, they don't have a choice BUT to work at McDonalds...
Last edited by gerey on June 20th, 2024, 13:09, edited 1 time in total.
