We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Various video game stuff not deserving its own thread

No RPG elements? It probably goes here!
Ignore Topic
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4200
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

Japanese art generally depicts what is good and beautiful. The West does not.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
User avatar
Oyster Sauce
Site Moderator
Posts: 11297
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Brother, I've got a few websites I can send you that might change your mind
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Val the Moofia Boss wrote: June 11th, 2024, 22:59
Japanese art generally depicts what is good and beautiful. The West does not.
this is a troll post right
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
LemonDemonGirl
Posts: 1653
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

rusty_shackleford wrote: June 12th, 2024, 00:34
this is a troll post right
No, but this is
Image
Please don't kill me
I hate the Antichrist!
User avatar
Manny V
Posts: 1638
Joined: Mar 19, '24
Location: Castle Drakenhof, Sylvania

Geolocation

Post by Manny V »

LemonDemonGirl wrote: June 12th, 2024, 00:41
rusty_shackleford wrote: June 12th, 2024, 00:34
this is a troll post right
No, but this is
Image
Please don't kill me

Image
User avatar
LemonDemonGirl
Posts: 1653
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

Image
I hate the Antichrist!
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Microsoft newsletter wrote:
"We want your feedback! As part of our desire to hear more from our players, you've been selected to take part in a survey about Senua's Saga: Hellblade II. The survey should only take about 40 minutes, and any feedback you have is extremely valuable. The survey will remain open until the response limit has been reached"
Ninja Theory's fate depends on results of a survey. A survey that's so big, filling it takes almost as much time as there was gameplay in hellblade.
Last edited by wndrbr on June 14th, 2024, 07:53, edited 1 time in total.
User avatar
nyxnyx
Posts: 108
Joined: Apr 21, '24

Geolocation

Post by nyxnyx »

why is CP77 modding scene so dogshit?
Image

are modding tools really that bad that coomer bait and occasional vehicle is the best we can get these days, or is the game simply a ****** magnet?
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Does anyone know how to remove Cortana's voice lines from Halo CE in the Master Chief Collection?. I wanna know how and if I can do so without it causing bugs or crashes. The more I replay the game the more her voice and redundant dialogue begins to annoy me lol. Her character just states obvious things the player already knows, or can figure out in seconds.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

nyxnyx wrote: June 14th, 2024, 08:01
why is CP77 modding scene so dogshit?
Lack of proper tools to make anything more substantial or add any new worldspaces, lack of tools to make new animations or insert new dialogue etc. There's one guy that has enough knowledge to make quests, and even those are extremely limited.

A few attempts have been made to add a scripting layer on top via a base mod that would allow others to make adding quests easier, but haven't gained much traction.
nyxnyx wrote: June 14th, 2024, 08:01
are modding tools really that bad that coomer bait and occasional vehicle is the best we can get these days, or is the game simply a ****** magnet?
Cyberpunk 2077 modding is what a game looks like when the majority of content creators are women and/or porn-addicted ******.
Last edited by gerey on June 14th, 2024, 09:23, edited 1 time in total.
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

wndrbr wrote: June 14th, 2024, 07:52
Microsoft newsletter wrote:
"We want your feedback! As part of our desire to hear more from our players, you've been selected to take part in a survey about Senua's Saga: Hellblade II. The survey should only take about 40 minutes, and any feedback you have is extremely valuable. The survey will remain open until the response limit has been reached"
Ninja Theory's fate depends on results of a survey. A survey that's so big, filling it takes almost as much time as there was gameplay in hellblade.

Only 40 minutes? That has to be the real test...imagine spending more time with a survey than with the actual gameplay portion of the game
Last edited by 1998 on June 14th, 2024, 10:44, edited 1 time in total.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
LemonDemonGirl
Posts: 1653
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

I hate the Antichrist!
User avatar
Loveless
Posts: 9
Joined: Apr 20, '24

Geolocation

Post by Loveless »

Hidden Content
This board requires you to be registered and logged-in to view hidden content.
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Loveless wrote: June 16th, 2024, 15:02
Hidden Content
This board requires you to be registered and logged-in to view hidden content.
Hidden Content
This board requires you to be registered and logged-in to view hidden content.
I'm seeing this mistake more and more.
You wanted the word exacerbated, not exasperated.

Exacerbated is to have made something worse.
Exasperated is literally "annoyed, and exhaling in response".

Good post, otherwise.
Last edited by Rand on June 16th, 2024, 15:39, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

Hidden Content
This board requires you to be registered and logged-in to view hidden content.
I fail to see the issue with this.

Gatekeeping Marxists from every aspect of daily life (and breathing) is the only way to maintain a functioning civilization.
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Apparently Bungie's game, "Myth: The Fallen Lords", sold around 350,000 copies back in 1997 for PC/Mac and that made them over seven times their budget. Now, a game selling 2 million copies is considered disappointing. Funny how both Hollywood and the video game industry followed the same path at a similar timeframe. Just as Hollywood **** were pumping in hundreds of millions of dollars on a tiny handful of films, so too are video game companies pumping in hundreds of millions on a select few games. But you only pay once to see a slop movie, slop games often "coerce" you into spending hundreds on cosmetics.

The problem of bloat needs to be solved first, before anything else. We need to see dramatic cutbacks on staff across the board, and I think Sony will have it the worst. I can't imagine how much they've spent on something like Concord, but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million.
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4200
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

KnightoftheWind wrote: June 17th, 2024, 05:25
Apparently Bungie's game, "Myth: The Fallen Lords", sold around 350,000 copies back in 1997 for PC/Mac and that made them over seven times their budget. Now, a game selling 2 million copies is considered disappointing. Funny how both Hollywood and the video game industry followed the same path at a similar timeframe. Just as Hollywood **** were pumping in hundreds of millions of dollars on a tiny handful of films, so too are video game companies pumping in hundreds of millions on a select few games. But you only pay once to see a slop movie, slop games often "coerce" you into spending hundreds on cosmetics.

The problem of bloat needs to be solved first, before anything else. We need to see dramatic cutbacks on staff across the board, and I think Sony will have it the worst. I can't imagine how much they've spent on something like Concord, but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million.
I think the problem is that Western AAA studios have become bloated with inefficiency. You hear stories about games being stuck in development hell as design keeps spinning its wheels never giving the greenlit for a go ahead, or keeps tossing out stuff that is in development for their new idea of the week. And ofcourse, it's easier for inept employees to survive in such a large environment when the boss has to keep track of so many things, so you have vampires sucking up the budget not doing anything. And the sad thing is, you don't need a budget of hundreds of millions of dollars and 10 years of development to make good looking games with lots of content. Look at Nihon Falcom, a JRPG developer with 60 employees who release a 100 hour long JRPG every year. With tight management, it's possible to make good games on time and on budget and without a huge list of major bugs like in almost every Western AAA release.
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

The problem is the console wars. Specifically when Xbox launched in 2001.
Playstation vs. Xbox is perverting gaming production.
If there had been no Xbox, games would be in a much better place.
PC would dominate and because Sony and Nintendo are largely going after different market segments there is no issue that causes competitive development there.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Rand wrote: June 17th, 2024, 05:57
The problem is the console wars. Specifically when Xbox launched in 2001.
Playstation vs. Xbox is perverting gaming production.
If there had been no Xbox, games would be in a much better place.
PC would dominate and because Sony and Nintendo are largely going after different market segments there is no issue that causes competitive development there.
Without Xbox, there would have been something else. You also can't blame them for the mobile push including microtransactions, loot boxes, etc. All that is a natural consequence of gaming becoming more popular. To be in a better place, gaming would have needed to remain a weird niche hobby for basement dwellers.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Original Diablo pitch had MTG-like lootboxes in it, to claim anything would have stopped or delayed DLC is just wrong.
https://www.graybeardgames.com/download ... _pitch.pdf


DLC proliferated because of widespread high-speed internet which allowed content distribution on demand.
Last edited by rusty_shackleford on June 17th, 2024, 07:37, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
gerey
Turtle
Turtle
Posts: 3200
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by gerey »

KnightoftheWind wrote: June 17th, 2024, 05:25
but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million
Even successful games like Spider-Man 2 barely broke even. Modern AAA slop costs as much as a Hollywood big budget movie, and needs to make nearly as much to see a return.
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Val the Moofia Boss wrote: June 17th, 2024, 05:47
KnightoftheWind wrote: June 17th, 2024, 05:25
Apparently Bungie's game, "Myth: The Fallen Lords", sold around 350,000 copies back in 1997 for PC/Mac and that made them over seven times their budget. Now, a game selling 2 million copies is considered disappointing. Funny how both Hollywood and the video game industry followed the same path at a similar timeframe. Just as Hollywood **** were pumping in hundreds of millions of dollars on a tiny handful of films, so too are video game companies pumping in hundreds of millions on a select few games. But you only pay once to see a slop movie, slop games often "coerce" you into spending hundreds on cosmetics.

The problem of bloat needs to be solved first, before anything else. We need to see dramatic cutbacks on staff across the board, and I think Sony will have it the worst. I can't imagine how much they've spent on something like Concord, but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million.
I think the problem is that Western AAA studios have become bloated with inefficiency. You hear stories about games being stuck in development hell as design keeps spinning its wheels never giving the greenlit for a go ahead, or keeps tossing out stuff that is in development for their new idea of the week. And ofcourse, it's easier for inept employees to survive in such a large environment when the boss has to keep track of so many things, so you have vampires sucking up the budget not doing anything. And the sad thing is, you don't need a budget of hundreds of millions of dollars and 10 years of development to make good looking games with lots of content. Look at Nihon Falcom, a JRPG developer with 60 employees who release a 100 hour long JRPG every year. With tight management, it's possible to make good games on time and on budget and without a huge list of major bugs like in almost every Western AAA release.
Nihon Falcom's games are not graphically sophisticated though, and it's clear they reuse a lot of assets (which is fine I suppose). As long as modern gaming demands hyper-detailed visuals, development teams will never be below 100 people. Even in 2012, I recall hearing that Resident Evil 6 had a development team of '600 people' all spread out across different divisions, in different countries. I can't imagine how many people are employed nowadays, and even then the problem of outsourcing has gotten a lot worse. Pajeetfield being the most recent example.

And ironically, it takes more work then ever to stand out from other realistic (and even cartoonish) games that all look the same, because they all use the same engine. Now you can look at all this and praise indie developers, but the problem is deeper than that. It's a cultural problem, and a problem of there being too many video games period. Why play the latest Call of Duty when the original Modern Warfare 2 is just as good if not better?, why play Fallout 4 over New Vegas?, or Elder Scrolls VI over Skyrim when that launches?. A lot of genres have already reached their apex, all devs are doing now is reiterating on what came before. When an indie dev describes their game as being "inspired by Metroid, Earthbound, Rogue" or any other game they are being literal. As in a copy-paste of what came before. This is unoriginal, but it speaks to that sort of problem. How do you exceed what came before in a meaningful way, and not just in certain places?.
Last edited by KnightoftheWind on June 17th, 2024, 08:13, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

gerey wrote: June 17th, 2024, 08:06
KnightoftheWind wrote: June 17th, 2024, 05:25
but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million
Even successful games like Spider-Man 2 barely broke even. Modern AAA slop costs as much as a Hollywood big budget movie, and needs to make nearly as much to see a return.
There's a reason AAA is almost dead, the ROI is low and there's a significant risk factor. Most publishers switched from a handful of AAA developers to a factory of middle-budget developers.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

KnightoftheWind wrote: June 17th, 2024, 08:12
Val the Moofia Boss wrote: June 17th, 2024, 05:47
KnightoftheWind wrote: June 17th, 2024, 05:25
Apparently Bungie's game, "Myth: The Fallen Lords", sold around 350,000 copies back in 1997 for PC/Mac and that made them over seven times their budget. Now, a game selling 2 million copies is considered disappointing. Funny how both Hollywood and the video game industry followed the same path at a similar timeframe. Just as Hollywood **** were pumping in hundreds of millions of dollars on a tiny handful of films, so too are video game companies pumping in hundreds of millions on a select few games. But you only pay once to see a slop movie, slop games often "coerce" you into spending hundreds on cosmetics.

The problem of bloat needs to be solved first, before anything else. We need to see dramatic cutbacks on staff across the board, and I think Sony will have it the worst. I can't imagine how much they've spent on something like Concord, but I'd wager they stand to lose a minimum of $50 Million. And that's being very conservative, it's probably around $100 Million.
I think the problem is that Western AAA studios have become bloated with inefficiency. You hear stories about games being stuck in development hell as design keeps spinning its wheels never giving the greenlit for a go ahead, or keeps tossing out stuff that is in development for their new idea of the week. And ofcourse, it's easier for inept employees to survive in such a large environment when the boss has to keep track of so many things, so you have vampires sucking up the budget not doing anything. And the sad thing is, you don't need a budget of hundreds of millions of dollars and 10 years of development to make good looking games with lots of content. Look at Nihon Falcom, a JRPG developer with 60 employees who release a 100 hour long JRPG every year. With tight management, it's possible to make good games on time and on budget and without a huge list of major bugs like in almost every Western AAA release.
Nihon Falcom's games are not graphically sophisticated though, and it's clear they reuse a lot of assets (which is fine I suppose). As long as modern gaming demands hyper-detailed visuals, development teams will never be below 100 people. Even in 2012, I recall hearing that Resident Evil 6 had a development team of '600 people' all spread out across different divisions, in different countries. I can't imagine how many people are employed nowadays, and even then the problem of outsourcing has gotten a lot worse. Pajeetfield being the most recent example.
It's not only that, there also has to be some systematic management errors. Telltale had 400 employees at their peak, releasing 8-10h walking simulators using their own engine. Sure, they released games much quicker than AAA. But when they were already half dead and Tales of the Borderlands had disappointing sales they moved essentially the whole company towards TWD in a last effort to save them. Only a skeleton crew of I think of 5? devs remained. Yet, they managed to produce some of the best/better episodes of their entire catalogue.

Or another anecdote from Dan Vavra, how he met a NuDoom developer on some conference and he proudly proclaimed he was responsible to design a whole weapon for some boss.

No game, not even a Ubi AAAA game, need or benefit of those gigantic teams.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
Kowe
Posts: 386
Joined: Feb 6, '24
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Kowe »

What positions do these companies bloat themselves with compared to that ? Weren't the old teams not made of around 10-50 people maximum back in the days ? Including more than just programmers.
Besides the slow and warranted death of Triple-A studios. Good heavens, it can't come soon enough. At least smaller studios can fill the void. If they make the right choices. Even AA and its mid-sized studios is much better with the success of something like Hi-Fi Rush. We also still have the modding communities for many old titles, so there's that too.
Kind of incredible how stupid most studios act with ignoring player wishes though. Those ******** suits involved have been a disaster. Money, money, money, instead of letting the industry grow organically and stay within reasonable boundaries.
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

You obviously have a lot more CMs, marketing, diversity idiots but also core teams seem to be massively bloated. It's not exclusive to gaming. You get money, you increase your headcount to have more direct reports to appear more senior and more higher up the career ladder and ultimately to get a better paying job at a larger company.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

1998 wrote: June 17th, 2024, 13:26
KnightoftheWind wrote: June 17th, 2024, 08:12
Val the Moofia Boss wrote: June 17th, 2024, 05:47


I think the problem is that Western AAA studios have become bloated with inefficiency. You hear stories about games being stuck in development hell as design keeps spinning its wheels never giving the greenlit for a go ahead, or keeps tossing out stuff that is in development for their new idea of the week. And ofcourse, it's easier for inept employees to survive in such a large environment when the boss has to keep track of so many things, so you have vampires sucking up the budget not doing anything. And the sad thing is, you don't need a budget of hundreds of millions of dollars and 10 years of development to make good looking games with lots of content. Look at Nihon Falcom, a JRPG developer with 60 employees who release a 100 hour long JRPG every year. With tight management, it's possible to make good games on time and on budget and without a huge list of major bugs like in almost every Western AAA release.
Nihon Falcom's games are not graphically sophisticated though, and it's clear they reuse a lot of assets (which is fine I suppose). As long as modern gaming demands hyper-detailed visuals, development teams will never be below 100 people. Even in 2012, I recall hearing that Resident Evil 6 had a development team of '600 people' all spread out across different divisions, in different countries. I can't imagine how many people are employed nowadays, and even then the problem of outsourcing has gotten a lot worse. Pajeetfield being the most recent example.
It's not only that, there also has to be some systematic management errors. Telltale had 400 employees at their peak, releasing 8-10h walking simulators using their own engine. Sure, they released games much quicker than AAA. But when they were already half dead and Tales of the Borderlands had disappointing sales they moved essentially the whole company towards TWD in a last effort to save them. Only a skeleton crew of I think of 5? devs remained. Yet, they managed to produce some of the best/better episodes of their entire catalogue.

Or another anecdote from Dan Vavra, how he met a NuDoom developer on some conference and he proudly proclaimed he was responsible to design a whole weapon for some boss.

No game, not even a Ubi AAAA game, need or benefit of those gigantic teams.
Speaking of smaller teams, Team Asobi has "only" 60 staff yet the reveal for their first major title, Astro Bot, looks great. It's Sony's best effort yet at competing with the likes of Mario, with a lot of the same visual aesthetics present. It looks great, and is slated to be a major success relative to whatever budget it was given. Best of all, there isn't a hint of any ESG/DEI to be found. Just a silly robot going on an adventure.

As a spin-off group of Sony Japan Studio, a place rife with poor management and slow releases, it looks to be quite a comeback. I hope PlayStation's management sees this as a sign to focus less on trying to one-up Hollywood, and more on producing fun games.
User avatar
Irenaeus
Posts: 10789
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

KnightoftheWind wrote: June 17th, 2024, 08:12
Why play the latest Call of Duty when the original Modern Warfare 2 is just as good if not better?
Call of Duty 5 (what you call "Modern Warfare 2") was already a steep decline over Call of Duty 4 due to the removal of the leaning ability. Or so I heard, only played Call of Duty 4, read they were removing leaning for the sequel, never played it. :lol:
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

1998 wrote: June 17th, 2024, 06:51
Rand wrote: June 17th, 2024, 05:57
The problem is the console wars. Specifically when Xbox launched in 2001.
Playstation vs. Xbox is perverting gaming production.
If there had been no Xbox, games would be in a much better place.
PC would dominate and because Sony and Nintendo are largely going after different market segments there is no issue that causes competitive development there.
Without Xbox, there would have been something else.
Hard disagree.
Playstation was becoming totally dominant along with PC in different lanes until the greedy fucktard vermin at Microsoft decided to make their ****** pseudo PC that crossed them and did a **** job at either.
They sunk hundreds of millions into trying to take over completely and sold their hardware at a loss every single generation until even today.
They perverted games development because of their trash hardware and made PC gaming worse.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
1998
Posts: 2949
Joined: Jun 23, '23
Location: Beregost

Geolocation

Adventurer's Guild

Post by 1998 »

Rand wrote: June 17th, 2024, 16:37
1998 wrote: June 17th, 2024, 06:51
Rand wrote: June 17th, 2024, 05:57
The problem is the console wars. Specifically when Xbox launched in 2001.
Playstation vs. Xbox is perverting gaming production.
If there had been no Xbox, games would be in a much better place.
PC would dominate and because Sony and Nintendo are largely going after different market segments there is no issue that causes competitive development there.
Without Xbox, there would have been something else.
Hard disagree.
Playstation was becoming totally dominant along with PC in different lanes until the greedy fucktard vermin at Microsoft decided to make their ****** pseudo PC that crossed them and did a **** job at either.
They sunk hundreds of millions into trying to take over completely and sold their hardware at a loss every single generation until even today.
They perverted games development because of their trash hardware and made PC gaming worse.
But they were not exactly trailblazing. Yes, they wanted to have some of that PS pie, but the reason XBox got launched, was because gaming as a whole was getting more popular by the day. Without MS you would still have the same number of gamers today, and with that the same amount of bs going on.

And besides, we are now several cycles past the "PC gaming is dead" meta, and it still sucks.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]

My Steam
38123774