Released today. Anyone played it? Looks cozy-maxxed.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Legendary Journeys
-
rusty_shackleford
- Site Admin
- Posts: 46456
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Legendary Journeys
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
It just looks bad.
-
rusty_shackleford
- Site Admin
- Posts: 46456
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
This looks absolutely cozy
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I tested the demo years ago, thought it had potential. Since then, I've been spoiled by dungeon crawlers with larger party size. I might check out the full release down the road.
Last edited by Dorateen on November 5th, 2023, 16:26, edited 1 time in total.
Just finished the starter island. I'll go on for a bit, but doubt I'll finish it.
First of all, you have to go in rather blind. You chose your usual race (no gender), class and distribute attribute points. But what exactly they do, I don't know. You can reduce them all to 1, naturally my non-magic character first went with Mind 1. Eventually I restarted and went with the pre-gen group, because of inconsistency in the attribute description.
Here you got Mind during char creation

And here in-game

So, it affects my experience/learning now? Can't have it on 1 then I guess...Also, if it's only affecting Divine and Arcane magic, what is with Water, Fire, Air etc.? This seems to be different magic classes.
There are also no derivatives shown. **** knows how initiative is being calculated, or how much I even have.
Next, the UI is just crap. There are no tooltips, scaling is all over the place, and worst of all combat is via a list menu. To use a simple sword skill you have to click, Ability then Sword then Skill then you have to select the enemy. It just takes way too many clicks to do anything in that game.

I also noticed an exclamation mark icon in the bottom left corner. Thought it might be some sort of tool tip, active effect, I don't know. Turns out it's a teleporter button. Teleports you to the nearest POI, even if you have never been there. Was a bit confusing to suddenly spawn in an unknown location.
Lastly, and the reason why I may quit soon is the quest design. I am only on the starter island, but there were already two (edit: three, I forgot one) quests that ****** me off. One you had to find a necklace. I actually had to check a YT video for that. Its hidden under some random pile of wood. You get a notification, if your perception is high enough. Nobody in the pre-gen party apparently has high enough PER, so the only way for you to find it would be to click every single pixel of the map.
Second quest was about observing goblins. Before I accepted the quest, I already genocided them. Still, I couldn't return the quest, thought might be broken. Again, I had to check Steam. You have to stand on some random rock for 30-60 sec (according to the dev) to observe the goblins, or in my case, an empty camp. Now, there was some ping after only a few seconds. So, I am not sure about the 30-60 sec but that comes straight from the dev.
Third quest, you are to report pirate activates on the island. To close this quest, you have to find a random chest and loot it. No indication whatsoever where on the map you are supposed to look and there are tons of crates scattered around.
Maybe I missed some clues, but honestly I doubt it.
First of all, you have to go in rather blind. You chose your usual race (no gender), class and distribute attribute points. But what exactly they do, I don't know. You can reduce them all to 1, naturally my non-magic character first went with Mind 1. Eventually I restarted and went with the pre-gen group, because of inconsistency in the attribute description.
Here you got Mind during char creation

And here in-game

So, it affects my experience/learning now? Can't have it on 1 then I guess...Also, if it's only affecting Divine and Arcane magic, what is with Water, Fire, Air etc.? This seems to be different magic classes.
There are also no derivatives shown. **** knows how initiative is being calculated, or how much I even have.
Next, the UI is just crap. There are no tooltips, scaling is all over the place, and worst of all combat is via a list menu. To use a simple sword skill you have to click, Ability then Sword then Skill then you have to select the enemy. It just takes way too many clicks to do anything in that game.

I also noticed an exclamation mark icon in the bottom left corner. Thought it might be some sort of tool tip, active effect, I don't know. Turns out it's a teleporter button. Teleports you to the nearest POI, even if you have never been there. Was a bit confusing to suddenly spawn in an unknown location.
Lastly, and the reason why I may quit soon is the quest design. I am only on the starter island, but there were already two (edit: three, I forgot one) quests that ****** me off. One you had to find a necklace. I actually had to check a YT video for that. Its hidden under some random pile of wood. You get a notification, if your perception is high enough. Nobody in the pre-gen party apparently has high enough PER, so the only way for you to find it would be to click every single pixel of the map.
Second quest was about observing goblins. Before I accepted the quest, I already genocided them. Still, I couldn't return the quest, thought might be broken. Again, I had to check Steam. You have to stand on some random rock for 30-60 sec (according to the dev) to observe the goblins, or in my case, an empty camp. Now, there was some ping after only a few seconds. So, I am not sure about the 30-60 sec but that comes straight from the dev.
Third quest, you are to report pirate activates on the island. To close this quest, you have to find a random chest and loot it. No indication whatsoever where on the map you are supposed to look and there are tons of crates scattered around.
Maybe I missed some clues, but honestly I doubt it.
Last edited by 1998 on June 6th, 2024, 15:53, edited 2 times in total.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
From what 1998 (thank you
) reported it seems a bit clunky, but it does look like it might scratch that old-school itch for me that I can see. Can't play right now, but I will definetly keep tabs on this, thank you for sharing rusty!
- Here to show my support for normal gaming.
Thank you for existing!
Thank you for existing!
Played a bit more, not too much though. First real town looks nice, but it's essentially around 30 houses in different districts each with another trainer. It just feels a bit too much to have a trainer for every single skill in one town.
There are a couple of quests as well, one to clean the town's sewers from rats. There I am currently stuck in what seems like an endless loop of enemies. Whenever I beat a wave of enemies, another one starts without having a chance to do anything, healing, moving, equipping whatever. I think the issue could be that I leveled up the previous fight and the game spawns new enemies for the already cleared part of the dungeon and for some reason, they are all gangbanging on me. I can't even see where they are coming from.
I am sure it won't be a big issue in the end, but currently too tired to go through that bs.
There are a couple of quests as well, one to clean the town's sewers from rats. There I am currently stuck in what seems like an endless loop of enemies. Whenever I beat a wave of enemies, another one starts without having a chance to do anything, healing, moving, equipping whatever. I think the issue could be that I leveled up the previous fight and the game spawns new enemies for the already cleared part of the dungeon and for some reason, they are all gangbanging on me. I can't even see where they are coming from.
I am sure it won't be a big issue in the end, but currently too tired to go through that bs.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Finally got the time to give it another (probably last) try. Now that it is a bit more open, and you would need to technically go on your usual dungeon runs, back healing up etc. the walking speed really is a problem. It's much too slow. To give you an idea, it took me 22 sec to reach this healer's hut.


My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Been keeping an eye on this one for awhile, but I never played the demo.
Is it **** or not?
Is it **** or not?
This looks pretty soulful I think I'll give the demo a try.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Not ****, but crazy buggy and clumsy in some ways.Tweed wrote: β June 16th, 2024, 00:26Been keeping an eye on this one for awhile, but I never played the demo.
Is it **** or not?
First he really needs to fix the walking speed and UI. In many ways it legit feels like an old game, that aged poorly.
But even technically issues aside, first town consists of 30 teacher and 50+ rats constantly attacking you. Not exactly peak fun. Currently I am in a dungeon where I need to find 7 items "randomly" hidden in one of many containers, I got only 5 so far. The whole dungeon is already dead, it's just me slooooowly crawling back and forth, opening every chest and barrel trying to find the last two items.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
-
maidenhaver
- Posts: 9591
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
-
Geolocation
Adventurer's Guild
When items are randomly placed like that, the quest giver should tell you which random locations they could be, or where they were last seen. Or put them in a different model chest, at least.
Weirdest cracker you know.
Just so you understand how ******* slow that game is, I finally found item #6...and I actually recorded it
https://f.rpghq.org/rYsSlyIbtiKj.mkv?n= ... -25-55.mkv
https://f.rpghq.org/rYsSlyIbtiKj.mkv?n= ... -25-55.mkv
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Don't even think its really random, there are some hidden in more obvious places, others just in random containers. I think he handplaced them there. But for the player, it doesn't make a difference.maidenhaver wrote: β June 16th, 2024, 11:29When items are randomly placed like that, the quest giver should tell you which random locations they could be, or where they were last seen. Or put them in a different model chest, at least.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
-
rusty_shackleford
- Site Admin
- Posts: 46456
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
You should make a thread on the steam forums about the slow walking speed so the dev can see it1998 wrote: β June 16th, 2024, 11:19Not ****, but crazy buggy and clumsy in some ways.Tweed wrote: β June 16th, 2024, 00:26Been keeping an eye on this one for awhile, but I never played the demo.
Is it **** or not?
First he really needs to fix the walking speed and UI. In many ways it legit feels like an old game, that aged poorly.
But even technically issues aside, first town consists of 30 teacher and 50+ rats constantly attacking you. Not exactly peak fun. Currently I am in a dungeon where I need to find 7 items "randomly" hidden in one of many containers, I got only 5 so far. The whole dungeon is already dead, it's just me slooooowly crawling back and forth, opening every chest and barrel trying to find the last two items.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
There are already some. His response are that you can get buffs via Inn-resting (lasts for about 45 sec, pretty useless) and some spell. Don't have that spell yet.rusty_shackleford wrote: β June 16th, 2024, 15:42You should make a thread on the steam forums about the slow walking speed so the dev can see it1998 wrote: β June 16th, 2024, 11:19Not ****, but crazy buggy and clumsy in some ways.Tweed wrote: β June 16th, 2024, 00:26Been keeping an eye on this one for awhile, but I never played the demo.
Is it **** or not?
First he really needs to fix the walking speed and UI. In many ways it legit feels like an old game, that aged poorly.
But even technically issues aside, first town consists of 30 teacher and 50+ rats constantly attacking you. Not exactly peak fun. Currently I am in a dungeon where I need to find 7 items "randomly" hidden in one of many containers, I got only 5 so far. The whole dungeon is already dead, it's just me slooooowly crawling back and forth, opening every chest and barrel trying to find the last two items.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Found the last item, finished another 2 dungeons and moved on a bit, but areas only get larger and larger. It reminds me a bit of very early NWN modules of large forest maps with nothing in it.
I am out...
I am out...
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
