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Dragon Ageβ„’: The Veilguard is a Return To Form

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Element
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Post by Element »

What I dont understand is the dark spawn redesign between the first and second games. In the first the hurlocks looked flayed / burned, as if they spent years digging tunnels through rock between magma currents deep underground without a care for their own wellbeing. In the sequel they're pale zombies.

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The emissaries were made to look a bit like the spirit form from the Fade of the original, just without the attire.

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Post by Roguey »

Element wrote: ↑ June 14th, 2024, 12:36
What I dont understand is the dark spawn redesign between the first and second games. In the first the hurlocks looked flayed / burned, as if they spent years digging tunnels through rock between magma currents deep underground without a care for their own wellbeing. In the sequel they're pale zombies.
My guess it that they thought they looked too much like orcs which was Too Generic and thus bad, so instead they made them look like He-Man villains.
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Post by Oldtimer »

Element wrote: ↑ June 14th, 2024, 12:36

What I dont understand is the dark spawn redesign between the first and second games. In the first the hurlocks looked flayed / burned, as if they spent years digging tunnels through rock between magma currents deep underground without a care for their own wellbeing. In the sequel they're pale zombies.
I can answer that actually: that's because they had three different graphics or art directors in the three different games; not only the dark spawn changed appearance, but pretty much everything to some extent, and everyone wanted to put their spin on the respective game they developed. Just look how a general NPC looked between DAO and DAI. There was no difference between DA2 and DAI regarding the darkspawn, but I guess the last art director found the design ok, or didn't want to change them further.
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Post by Xenich »

Literally seen something like this happen in the past. GM got a new girlfriend and his desire to have his nether regions played with trumped sanity and men only games. So, naturally the game turned into a larp fest with ******** "allowances" and weird story direction that always seemed to go in the favor of her character and more women players that started pushing "romantic" content between characters.

Needless to say, the games fell apart and everyone quit playing (it broke up a group that had been playing for years).
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Post by Schizoid1488 »

This game might have the most disgusting subhuman dysgenic freakish companions and artstyle I have ever seen. Every single companion has to fit some checkbox, every single knife ear is non-white, every single white companion is old or a dwarf, every single female companion is disabled and missing some part of their body. The absolute state of BioWare and all these oldfag shithole western RPG companies. How the **** are these ******* not going bankrupt yet despite not making a succesful game for over a decade. This has to be some sort of glownig psyop, no way anyone can be this creatively bankrupt.
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Post by Irenaeus »

Schizoid1488 wrote: ↑ June 14th, 2024, 21:29
This game might have the most disgusting subhuman dysgenic freakish companions and artstyle I have ever seen.
Nice username and avatar. Welcome to the site :salute:
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Post by Schizoid1488 »

Irenaeus wrote: ↑ June 14th, 2024, 21:36
Schizoid1488 wrote: ↑ June 14th, 2024, 21:29
This game might have the most disgusting subhuman dysgenic freakish companions and artstyle I have ever seen.
Nice username and avatar. Welcome to the site :salute:
Thank you, I'm glad to have found this site. Very refreshing to see how unfiltered and authentic posts here feel unlike the botnet that are the massive centralized social media shitholes like dragon age subreddit fellating the **** out of this DOA garbage.
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Post by J1M »

Oldtimer wrote: ↑ June 14th, 2024, 14:43
Element wrote: ↑ June 14th, 2024, 12:36

What I dont understand is the dark spawn redesign between the first and second games. In the first the hurlocks looked flayed / burned, as if they spent years digging tunnels through rock between magma currents deep underground without a care for their own wellbeing. In the sequel they're pale zombies.
I can answer that actually: that's because they had three different graphics or art directors in the three different games; not only the dark spawn changed appearance, but pretty much everything to some extent, and everyone wanted to put their spin on the respective game they developed. Just look how a general NPC looked between DAO and DAI. There was no difference between DA2 and DAI regarding the darkspawn, but I guess the last art director found the design ok, or didn't want to change them further.
Yes, the brilliant idea that came out of the "we have 18 months, how are we going to ship a sequel?" meeting was "let's redo all of the art in a different style instead of making new enemies and a second location!"
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Post by SoLong »

The more I find out about this game the worse it gets. And yet I can't look away. It's like a horrible car crash, but the car was a clown car and now there's dozens of dead clowns strewn across the road while the deflating car tires make sad trombone noises.

I can't decide wether to laugh or cry.
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Post by UltraFan123 »

Schizoid1488 wrote: ↑ June 14th, 2024, 21:29
How the **** are these ******* not going bankrupt yet despite not making a succesful game for over a decade. This has to be some sort of glownig psyop, no way anyone can be this creatively bankrupt.
I think we should thank Larry Fink and his commie comrades for that.

Basically, these uber billionaires for whatever reason believe that they have the right to "fix humanity" and placed upon themselves the "burden" to engineer a "better society", even openly admitting to force behaviors - the Fink guy was even caught mask off saying this lol - and these behaviors include to create the illusion that woke stuff is successful and that everybody loves it when the reality is the opposite of that.

Doing the same thing over and over again until it works seems to be the hill they chose to die on. I for one say we should let them, since not even Blackrock has infinite money.
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Post by rusty_shackleford »

EA prints money via their sports titles, but non-sports devs aren't immune from cuts β€” Bioware just recently fired a bunch of employees.
EA sports titles are essentially gacha games, they completely dwarf anything else EA publishes in revenue.
Last edited by rusty_shackleford on June 15th, 2024, 21:24, edited 1 time in total.
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Post by maidenhaver »

Same game every year, just new *******. Never understood sports games.
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Post by UltraFan123 »

maidenhaver wrote: ↑ June 15th, 2024, 21:28
Same game every year, just new *******. Never understood sports games.
Legit, the current-day FIFA games are the exact same thing as the original games, except for perhaps slightly better graphics and microtransactions everywhere.
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Post by Atlantico »

rusty_shackleford wrote: ↑ June 11th, 2024, 15:34
TheEmptyRoad wrote: ↑ June 11th, 2024, 15:33
Meh, it was about what I expected. Very Andromeda-y in terms of combat, which is neither a surprise nor particularly bad for me. I'm one of those crazy fucks who actually liked Andromeda's combat.
How was it like Andromeda?
Andromeda was just frostbite shooty-pooty combat.
MEA was that with a skill-tree, that combined with frostbite shooty combat and good sound design is actually pretty **** good

More than the sum of its parts
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Post by Atlantico »

Finarfin wrote: ↑ June 11th, 2024, 16:22
Shillitron wrote: ↑ June 11th, 2024, 15:49
Finarfin wrote: ↑ June 11th, 2024, 15:42
Gameplay wise ok. Characters look ugly. (Hope the skeleton on the key art is a companion, would probably take Varric and him along)
Varric isn't a companion.
****, that's ******* gay. He was the one constant good thing about dragon age after origins. And am I the only one who noticed that during the combat encounters, the companions did little to no damage and are not targeted by enemies?
First of all there was nothing good about DA after Origins and second, Varric was ******* R*ddit cringe garbage with "Bianca" a faggoty unrealistic crossbow to fetishize.. **** that POS and **** DA2, DAI and DA Deadname
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Post by Atlantico »

SoLong wrote: ↑ June 11th, 2024, 16:24
TheEmptyRoad wrote: ↑ June 11th, 2024, 15:33
Meh, it was about what I expected. Very Andromeda-y in terms of combat, which is neither a surprise nor particularly bad for me. I'm one of those crazy fucks who actually liked Andromeda's combat.
Combat was the only thing Andromeda was decent at. The problem is that few people buy a Bioware game for the combat, they buy it to see interesting characters do cool ****.

And I find about 80% of the characters in this game physically repellent. Even DA:I wasn't this bad about their characters and they had odious Vivienne getting what she wanted no matter what you did.
And yet the one thing people whine and whine and whine about the original ME is "the terrible combat and ME2 was so much better at combat".

So apparently you're wrong, people buy ME for the combat.
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Post by J1M »

Atlantico wrote: ↑ June 16th, 2024, 11:51
rusty_shackleford wrote: ↑ June 11th, 2024, 15:34
TheEmptyRoad wrote: ↑ June 11th, 2024, 15:33
Meh, it was about what I expected. Very Andromeda-y in terms of combat, which is neither a surprise nor particularly bad for me. I'm one of those crazy fucks who actually liked Andromeda's combat.
How was it like Andromeda?
Andromeda was just frostbite shooty-pooty combat.
MEA was that with a skill-tree, that combined with frostbite shooty combat and good sound design is actually pretty **** good

More than the sum of its parts
There's only two types of enemies and no proper boss encounters. I agree that the player options are done well enough, but the enemies don't even rise to the interest level of Halo 1. It's half done.
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Post by Atlantico »

J1M wrote: ↑ June 16th, 2024, 13:47
Atlantico wrote: ↑ June 16th, 2024, 11:51
rusty_shackleford wrote: ↑ June 11th, 2024, 15:34


How was it like Andromeda?
Andromeda was just frostbite shooty-pooty combat.
MEA was that with a skill-tree, that combined with frostbite shooty combat and good sound design is actually pretty **** good

More than the sum of its parts
There's only two types of enemies and no proper boss encounters. I agree that the player options are done well enough, but the enemies don't even rise to the interest level of Halo 1. It's half done.
That's true, I just don't see it as a problem for Mass Effect. I loved the original ME and its combat is a development afterthought. Serviceable combat in MEA is more than I require for a Mass Effect game. In the original game Sarien was the only "boss battle" and you could basically talk yourself out of it. Mass Effect is more worldbuilding and story RPG than combatfag RPG.
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Post by J1M »

Atlantico wrote: ↑ June 16th, 2024, 15:16
J1M wrote: ↑ June 16th, 2024, 13:47
Atlantico wrote: ↑ June 16th, 2024, 11:51


MEA was that with a skill-tree, that combined with frostbite shooty combat and good sound design is actually pretty **** good

More than the sum of its parts
There's only two types of enemies and no proper boss encounters. I agree that the player options are done well enough, but the enemies don't even rise to the interest level of Halo 1. It's half done.
That's true, I just don't see it as a problem for Mass Effect. I loved the original ME and its combat is a development afterthought. Serviceable combat in MEA is more than I require for a Mass Effect game. In the original game Sarien was the only "boss battle" and you could basically talk yourself out of it. Mass Effect is more worldbuilding and story RPG than combatfag RPG.
False. There are boss battles on the fungus planet and when you catch up to Diana Troi. Enemy variety is higher too, with some skills having significantly different effects on robots. I would also wager ME1 enemies use a wider variety of biotics than MEA.

Weird that you are saying a conversation solution to Saren for those fully invested in influence traits somehow disqualifies it as a boss encounter.
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Post by Atlantico »

J1M wrote: ↑ June 16th, 2024, 16:08
False. There are boss battles on the fungus planet and when you catch up to Diana Troi. Enemy variety is higher too, with some skills having significantly different effects on robots. I would also wager ME1 enemies use a wider variety of biotics than MEA.
So you enjoyed ME2 quite a bit
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Post by J1M »

Atlantico wrote: ↑ June 16th, 2024, 17:36
J1M wrote: ↑ June 16th, 2024, 16:08
False. There are boss battles on the fungus planet and when you catch up to Diana Troi. Enemy variety is higher too, with some skills having significantly different effects on robots. I would also wager ME1 enemies use a wider variety of biotics than MEA.
So you enjoyed ME2 quite a bit
I like its structure. The symmetry of each squad member having a side mission that unlocks an ability is also nice. Dossier :Tali is one of the best missions in the series with its environmental shield interaction.

Everything to do with tone, theme, plot, retcons, and bringing the reapers back is awful.
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Post by Atlantico »

J1M wrote: ↑ June 16th, 2024, 17:47
Atlantico wrote: ↑ June 16th, 2024, 17:36
J1M wrote: ↑ June 16th, 2024, 16:08
False. There are boss battles on the fungus planet and when you catch up to Diana Troi. Enemy variety is higher too, with some skills having significantly different effects on robots. I would also wager ME1 enemies use a wider variety of biotics than MEA.
So you enjoyed ME2 quite a bit
I like its structure. The symmetry of each squad member having a side mission that unlocks an ability is also nice. Dossier :Tali is one of the best missions in the series with its environmental shield interaction.

Everything to do with tone, theme, plot, retcons, and bringing the reapers back is awful.
You didn't mention combat and bossfights :eyebrows:
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Post by Xenich »

Apparently companions are mandatory and are required to complete the game.

That will go over well.




Oh, and you can "customize" your bulge size.

Yep, *** game for ****, made by ****.
Last edited by Xenich on June 16th, 2024, 19:09, edited 2 times in total.
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Post by J1M »

Atlantico wrote: ↑ June 16th, 2024, 18:13
J1M wrote: ↑ June 16th, 2024, 17:47
Atlantico wrote: ↑ June 16th, 2024, 17:36


So you enjoyed ME2 quite a bit
I like its structure. The symmetry of each squad member having a side mission that unlocks an ability is also nice. Dossier :Tali is one of the best missions in the series with its environmental shield interaction.

Everything to do with tone, theme, plot, retcons, and bringing the reapers back is awful.
You didn't mention combat and bossfights :eyebrows:
They were fine except for the last one's justification.
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Post by UltraFan123 »

Xenich wrote: ↑ June 16th, 2024, 19:05
Apparently companions are mandatory and are required to complete the game.

That will go over well.




Oh, and you can "customize" your bulge size.

Yep, *** game for ****, made by ****.
Look how one day someone makes a mod that allows you to complete this game without companions and then hear the woke freaks screeching about it and Nexus banning that mod. lmfao
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Post by Shillitron »

A lot of players were hoping it would be where your companions have 3 abilities but you as the player had more.

Unfortunately the devs confirmed on discord - Nope - it's 3 Abilities + Ultimate + "abilities from runes" for you and your companions. LeL.

I'm excited to see the next goal post move + cope from the dwindling dragon age fanbase.
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Post by J1M »

I'd rather have interesting passives than dozens of abilities that deal damage.

The limit of 3 abilities per character could still be designed around if the paradigm was one of controlling the whole party, aka 12 abilities. That's not going to happen here. You will be strongly incentivized to not use companion powers because doing so will require pausing the game and using a radial menu.
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Post by SoLong »

J1M wrote: ↑ June 17th, 2024, 13:26
I'd rather have interesting passives than dozens of abilities that deal damage.

The limit of 3 abilities per character could still be designed around if the paradigm was one of controlling the whole party, aka 12 abilities. That's not going to happen here. You will be strongly incentivized to not use companion powers because doing so will require pausing the game and using a radial menu.
I would agree if three abilities was the loadout and you could swap others out. The ability combinations in DA:O were a system I very much enjoyed and mourned when DA2 rolled around and axed them.
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Post by Breathe »

God I can't wait until this train wreck comes out. Also, there are quite a few AAA studios that are going to bomb hard with their next release. It will be so satisfying.
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Post by Oldtimer »

UltraFan123 wrote: ↑ June 15th, 2024, 21:14
Schizoid1488 wrote: ↑ June 14th, 2024, 21:29
How the **** are these ******* not going bankrupt yet despite not making a succesful game for over a decade. This has to be some sort of glownig psyop, no way anyone can be this creatively bankrupt.
I think we should thank Larry Fink and his commie comrades for that.

Basically, these uber billionaires for whatever reason believe that they have the right to "fix humanity" and placed upon themselves the "burden" to engineer a "better society", even openly admitting to force behaviors - the Fink guy was even caught mask off saying this lol - and these behaviors include to create the illusion that woke stuff is successful and that everybody loves it when the reality is the opposite of that.

Doing the same thing over and over again until it works seems to be the hill they chose to die on. I for one say we should let them, since not even Blackrock has infinite money.
Oh please, the reason is this: Blackrock (and Vanguard) are major shareholders in pretty much all media, including Disney and a number of game studios. Now, the reason why they push so hard for this DEI bs is simply because they don't want a return of Occupy Wall Street; they don't give a **** about diversity, their only goal is to make money, and they can't do it if their banks are being regulated to hell and back. But, by pushing this agenda they foster a conflict between woke and non-woke, and this conflict ensures no one can focus on what the banks and major shareholder corporations do; it's a textbook example of divide and conquer.

Now, one might think their losses should impose some concern among the Blackrock/Vanguard shareholders, but no - they only hold parts of the media companies, and if say a multi-billion dollar company like say Disney would go belly up, they would lose some of their investments, but not more - they wouldn't lose the company all by their own (note that Blackrock/Vanguard have - to my knowledge - no media companies), but the loss would be shared with all others, including unhappy small time investors like say you and me.

You might think this would be really bad, but it isn't - just as they invest in the hope to get some profit back, they also see it as an investment in safety from OWS - better lose a little from a failed venture like The Acolyte than a lot like from a regulated bank and trade system which OWS was all about.