We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Adventurer Conqueror King System Imperial Imprint (ACKS II)

For all your tabletop & board game needs.
Bah! They don't even play at physical tabletops anymore.
Ignore Topic
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Adventurer Conqueror King System Imperial Imprint (ACKS II)

Post by Acrux »

An updated version of Autarch's Adventurer Conquerer King system launched a Kickstarter campaign about a week ago, and it's already at over 5x funding. I don't know much about the system, but here is the original ACKS SRD: https://tkurtbond.github.io/ACKS/acks_srd.html

This is being reported by some of the more "based" websites around - I don't know if that translates to this system being any good or not, though.

https://www.kickstarter.com/projects/au ... nt-acks-ii


Friends,
As you know I have spent the last 9 months in a remote monastery atop a mountain in Greece* writing the 3-volume 1500-page Adventurer Conqueror King System Imperial Imprint (ACKS II). Today the time has come to Kickstart it.

This is my magnum opus; given its size and scope I do not imagine creating another project of such magnitude.** If you have ever enjoyed playing tabletop games with me, reading my writing, or otherwise are a fan of my work, I hope you’ll head over to Kickstarter to check it out. If it fires your imagination, please lend your support!

https://www.kickstarter.com/projects/au ... nt-acks-ii

*Technically a breakfast nook near my kitchen but it’s marketing copy so exaggeration is permitted

*Until next year
Last edited by rusty_shackleford on November 7th, 2025, 20:44, edited 2 times in total.
Reason: Conquerer->Conqueror
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
rusty_shackleford
Site Admin
Posts: 45467
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Image
HQ approves of ACKS :king:

Also, from what I know the game is quite good which makes libtards seethe because the author is very right-wing according to them, anyways. And not in the "boomer conservative" way.
Last edited by rusty_shackleford on November 6th, 2023, 01:27, edited 2 times in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

I haven't played it yet but I've been perusing his rules for warfare in Domains at War: Campaigns and they are very detailed. This guy conducted a war scenario with eight different factions controlled by real players inside his ongoing campaign. The winner also wrote up his experience here. The GM's writeup isn't amazing but it showed that the warfare rules seem to work and make sense in practice, though he admits he abridged them a little for the sake of newer players.

One big thing ACKS seems to have going for it is that the economy is wholly integrated and reasonable from the individual scale all the way to domain play. Apparently acquiring trade goods and then trekking to another market to sell them at a profit is totally covered by the game's procedures. The individual character mechanics also appear to be mostly compatible with B/X, so classic and OSR material can be used with little adjustment. I'm not personally a huge fan of how simple Basic-style characters are, but even so, there's a lot of good material in ACKS even if you're just mining it for ideas.
User avatar
rusty_shackleford
Site Admin
Posts: 45467
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Image

(the real reason is they hate the creator's politics, obviously)
Last edited by rusty_shackleford on November 5th, 2023, 04:26, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

I've been meaning to post this for a few days, but I discovered recently that Mr. Macris has a blog with some great stuff on it:

A Manifesto in Defense of Simulationism
The Philosophy of Simulationism
The Map is Not the Territory

The above three do an excellent job arguing that the real core and foundation of TTRPGs is simulation of a fictional reality and explaining why people enjoy that. Really good reads and the first I've seen anybody put it into clear philosophical terms.

What Makes an RPG Fun?

Strongly related to the first three, this one is about the necessity of (real) player agency to the enjoyment of TTRPGs.

Player Skill and Character Skill
Syngergizing Player and Character Skill

The above two are about the different ways RPG systems approach the player/character divide and the best way to unify the two. Probably not a new concept to an experienced roleplayer, but his synthesis is the most comprehensive I've seen.

On Wargs and Wolves
On Wights and Wraiths
On Orcs and Ogres

These three are about the nature of various creatures in Tolkien's universe. Apparently one of Mr. Macris' home games using ACKS was set in Middle Earth, so he did his research thoroughly. It's possible the above won't be new to a real Tolkien scholar, but all three had interesting facts of which I was unaware. According to the third article, Tolkien had at least 8(!) different theories on the origin of orcs in his world; I won't spoil the answer but I think Macris makes a good argument on which Tolkien would ultimately have gone with.

That covers most of the good written stuff on his blog. Unfortunately, at least for me who prefers reading to watching, he's mostly switched over to making YouTube videos now. He also has a philosophy blog of which I have not read much but the recent articles discussing historical pagan monotheism were interesting.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

amacris (Alexander Macris) wrote:
[in response to someone suggesting that the domain rules are 'arbitrary']

They're not arbitrary. They are finely tuned and carefully integrated. The idea that choices can be "arbitrary" is exactly why most domain systems fail. An economy is an interlocking system with emergent properties. GM Fiat cannot address emergent properties and benchmarking leads to absurd results if you don't cross-check the benchmarks against each other, which you can only do if you have a system built to check them with.

It took me 30 seconds to say "1 peasant family yields 12gp per month" and then it took me 10 years to figure out everything that implies about the world. People often do the former and think they've created domain rules, but they almost never do the latter. Then they wonder why their campaign world makes no sense ("I can't afford to field an army based on my population!") and handwave it. They wrongly conclude that handwaving is better because they didn't actually do the hard part of the game design.

I've done the hard work so others don't have to. The ACKS economy has a:

- Demographics of heroism that calculates exactly how many characters of each level there are, based on the availability of activities that let them gain XP, along with their average age, class, etc.

- Bottom-up model. Mixed farming, goat herding, sheep herding, cattle herding, pig farming, olive growing, and wine making are all modeled at the scale of the family, as are lumberjacking, mining, and stone quarrying. I know how much they eat, how much of each good they produce, how much of each good they consume, what their surplus is, etc. All of these are modeled on historical data.

- Top-down model. There's a complete circular flow for the entire continent which calculates the GDP overall, as well as the production quantity of every type of good in the game, and determines how many families are required to satisfy the caloric requirements for different foods, the workforce required for the mines and lumber needed, etc., with every gp entirely accounted for in the circular flow, and with all the input values derived from the bottom-up model.

- Circular Magic model. There's an "economy" of arcane power and divine power based on worship, sacrifice, and reagents. The number of spellcasters of each level is calculated, along with the average amount of research they can do per month, which in turn tells us the inputs required of arcane and divine power and the output of magic items or ritual magic. There's then a depreciation model for loss of magic items of different types each year to anti-magic, destruction, being lost, etc. From this the number of magic items in the world can be calculated based on population growth, and matched to the known wealth of NPCs to determine how many magic items a typical emperor has, etc.

And much more. It just goes on and on. It's over 10 years of work put into it. The ACKS economic system is so good that I was able to use it to predict where Diocletian's prices in his Edict of Prices were *necessarily* wrong. I then researched those specific prices and, voila, I found that other scholars working from historical sales contracts, archeology, etc., had also concluded that those prices were wrong. My model spit out right answers without that data because the model is right. The ACKS model is, without exaggeration, better than anything being used in academia to model ancient economics, to the point that PhDs who have dug into it have suggested I should be publishing academic papers based on it.

So, yah, it's a lot of work. And maybe a lot of people don't care. But it's not arbitrary and it's not something you can emulate with GM fiat or benchmarking.
Now if there were only a way to cleanly transplant the system into settings with different tech levels...
Last edited by WhiteShark on June 1st, 2024, 18:11, edited 1 time in total.
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Anybody got a link to the game's SRD or one to a pdf?
I'd like to check out the rules, but I'm not buying it on spec.
Last edited by Rand on June 1st, 2024, 19:27, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Yeah, it's in the first post https://tkurtbond.github.io/ACKS/acks_srd.html

Unless you meant for Imperial Imprint. That doesn't exist yet, unless backers got an early copy.
Last edited by Acrux on June 1st, 2024, 19:49, edited 1 time in total.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Acrux wrote: June 1st, 2024, 19:48
Yeah, it's in the first post https://tkurtbond.github.io/ACKS/acks_srd.html

Unless you meant for Imperial Imprint. That doesn't exist yet, unless backers got an early copy.
Thanks. I was hoping to see the quality of the art, but just the rules is okay.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Ugh. The old D&D stats, including wisdom.
Wisdom: A combination of intuition, willpower and common sense.
Wisdom is a prime requisite for bladedancers, clerics, and dwarven craftpriests.
The Wisdom bonus or penalty applies to saving throws caused by spells or magic items.
This would include, e.g., a save versus Blast against a fireball or a save versus Death from a finger of death, but not a save versus Petrification against a medusa's gaze.
Because that would just be silly. Everyone knows the wisest old men dodge fireballs the best, but can't avoid a Medusa's gaze...
The rotten old random association saving throw system, everyone.
Last edited by Rand on June 1st, 2024, 19:56, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Acrux wrote: June 1st, 2024, 19:48
Unless you meant for Imperial Imprint. That doesn't exist yet, unless backers got an early copy.
Backers have access to the playtest copies that are still being updated.
Hidden Content
This board requires you to be registered and logged-in to view hidden content.
Rand wrote: June 1st, 2024, 19:53
Ugh. The old D&D stats, including wisdom.
Yeah, it's an OSR game. I don't really care for that part, but to Macris' credit, he's done much to make it customizable. There are rules for making your own classes and races, and there are rules for four different magic systems. The real draw, at least for me, is all the procedures: generation of territories, settlements, prices, demographics, lairs, and events; detailed rules for warfare, construction, research, rituals, and intrigue; and turn-by-turn processes for dungeon, wilderness, and urban exploration. In practice this means that the world of ACKS is in constant, plausible flux without any fiat necessary.
User avatar
Norfleet
Posts: 2762
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

Rand wrote: June 1st, 2024, 19:53
Because that would just be silly. Everyone knows the wisest old men dodge fireballs the best, but can't avoid a Medusa's gaze...
Also, the D&D system of hearing and seeing being tied to Wis, meaning old people have the best hearing and eyesight.
User avatar
rusty_shackleford
Site Admin
Posts: 45467
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

You guys are confusing 3.5e mechanics with AD&D.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
OnTilt
Posts: 1019
Joined: Feb 25, '24

Geolocation

Post by OnTilt »

I don't have too much of an issue with D&D's stats. Charisma being the main culprit.

Even tying wisdom to perception makes some amount of sense. It's not measuring your eyesight and hearing, it's measuring your presence of mind. For example, I have perfectly fine vision but can't do a Where's Waldo to save my life.
Last edited by OnTilt on June 2nd, 2024, 00:58, edited 1 time in total.
You cannot reason a person out of a position he did not reason himself into in the first place.
asf
Turtle
Turtle
Posts: 3176
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

that name is really silly
User avatar
Rand
Posts: 6640
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

rusty_shackleford wrote: June 1st, 2024, 23:33
You guys are confusing 3.5e mechanics with AD&D.
I'm not confusing anything. I'm quoting verbatim from ACKS SRD.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

asf wrote: June 2nd, 2024, 01:28
that name is really silly awesome, possibly the best name
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Macris has a new video series (ACKS to Grind) about DMing, game design, and so on.



(I heard about this via Brian Niemeier.)
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

RPGPundit and Macris had a conversation. I haven't watched this yet, but I'll be interested when I have some time. I don't always agree with Pundit, but I do find his feud with the Jeffro Johnson types enjoyable (what little I know about it).

Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Zothique
Posts: 894
Joined: Jun 11, '24

Geolocation

Post by Zothique »

When I see ACKS I think about the ****** roping memes where they go "ACK!!" after an-heroing. lolololol
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Friends, I’m pleased to announce that I’ve just launched another crowdfunding campaign. It’s called the ACKS II Treasure Tome and it’s funding now at Kickstarter.
Now, you might be saying: “Alex, in just a week we’re having an important Presidential election — there’s war in Europe, war in tthe Middle East, war everywhere — UFO activity is at an all-time high — everyone’s attention is focused elsewhere! Good God, man, how could you launch an incredible RPG sourcebook with over 1,000 magic items at a time like this?”

But friends, there is no better time!

I must capture value now, while the dollar still has worth, while the advanced infrastructure for digital fulfillment remains intact, while the global trade routes still allow me to source art from around the world!

It is entirely possible that in four days, or four weeks, or four months, that ravening hordes of hungry ex-journalists displaced by AI, or angry voters who mistake my white house for the White House, or malicious extraterrestrial invaders who have come to abduct my wife and dog, will descend upon my household.

Imagine the loss to the RPG industry if, as I am felled in a rising tide of violence that shakes the nation to its core, or an alien invasion, or a nuclear strike by China, I had left this sourcebook unreleased? Knowing that my imperishable fame as a game designer did not reach the pinnacle it would have if only I had dared to launch now?

You see, then, that I have no choice.
https://www.kickstarter.com/projects/au ... sure-tome/
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

@Acrux
Judge's Journal, on worldbuilding wrote:
Golarion, the popular Pathfinder setting, has Galt (revolutionary France), Kaladay (medieval China), Andoran (early United States), and Brevoy (medieval Russia) all jumbled together, and they apparently do pretty well with their rules-light game.
:lol:
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

I've been reading through old discussions on the Autarch Discord and I sometimes run into interesting and funny things Alex has said, so I've decided to post them here from now on:
Alexander Macris wrote:
[15:05]Archon: My answer to the UFO thing is
1) we already have tech that blocks radar
2) we already have invisibility cloaks that bend light and/or use micro cameras to make you seem transparent
[15:05]Archon: I don't have any problem at all imaginging that UFOs are hard to get sensor data on
[15:06]Archon: or hard to photoraph
[15:06]Archon: I had a funny argument with a skeptic once where I told him that by his standards the stealth bomber didn't exist
[15:07]Archon: "have you ever seen one"
"has its properties ever been reviewed in a peer-reviewd paper"
"has an accomplished scientist ever had one in his university lab"
[15:07]Archon: "do we have any photographs of one that aren't obviously just government propaganda photos"
[15:07]Archon: he got so mad at me
[15:07]Archon: I started calling him a stealth denier
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Alexander Macris wrote:
[9:53]Archon: Over the years here on Discord I have ranted about the fact that my players will ask to play some sort of grounded and historically themed campaign, and then immediately make all of their characters be as ludicrous as possible.
[9:54]Archon: For years they asked me to run a viking-themed campaign. When I did, they immediately ALL wanted to be ... a Christian knight far from home... a Muslim trader in a strange land... a Celtic sorceress who had been abucted by a raid on Scotland....
[9:55]Archon: Any single one of those is fine but the sum total is ludicrous. A historically themed campaign should be meat-and-potatoes with some dessert. My group shows up with 6 desserts.
[9:56]Archon: When I ran Cyberpunk, they ALL wanted to be hot-but-deadly female assassins. It was literally six female solos with ATTR 10. Really guys?
[9:57]Archon: When I tried to run a game set in Sengoku Japan, they wanted to be gaijin adventurers who had shipwrecked on Japan, a shaolin monk from China wandering the land, a Korean warrior brought over during the earlier wars, blah blah. I'm like "does anybody want to just be a ******* samurai?"
[9:57]Archon: "No, I was going to ask about being a samurai in your viking campaign"
[9:59]Archon: I should add I saw this phenomenon at The Escapist. At The Escapist each week we'd announce an issue theme, and all the articles were supposed to be about the theme
[9:59]Archon: So for instance, "Nintendo's Rise to Power" would be the theme
[10:00]Archon: And the pitches would be:
"Sega: Enemy of Nintendo"
"Why Nintendo is Doomed"
"PC Gaming vs Nintendo"
Last edited by WhiteShark on February 22nd, 2025, 10:10, edited 2 times in total.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Discord wrote:
[9:00]Jimbra: Has ACKS ever won an ENNIE?
(Not that it matters, just genuinely curious)
[10:20]Archon: No, the powers that be make sure that never happens!
[10:29]Jimbra: Strange.

Last time I checked, "awards" were supposed to be "non-biased."

I guess I was wrong.
Cause ACKS deserves a few AT LEAST
[10:43]Archon: I appreciate it. Before I was cancelled I used to win awards all the time for myself and my company. 6 Webby Awards (2008-2011), Mashable Award for Best Online Magazine, Time magazine Top 50 Website, 2011 Business Leader Top 50 Catalyst Entrepreneur, 2011 CFF Top of The Triangle Honoree, 2010 Business Leader Mover & Shaker, 2010 CED North Carolina Company to Watch, 2006 Top 35 Wall Street Journal Winning Workplace.
But then suddenly around 2013 I became a talentless hack who makes no contributions to the industry and is unworthy of even serious consideration. Weirdest thing to lose my 18 INT like that. Must have been a curse.
[10:46]Archon: I've created a timeline to help make sense of it all
Image
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Alexander Macris wrote:
[17:59]Archon: interesting historical fact: in the northern hemisphere, whichever side is more northern almost always wins
[17:59]Archon: invasions north to south almost always win, invasion south to north gtfo
[18:08]Archon: 1) The people who conquered England were invariably northerners
[18:09]Archon: 2) The Mongols beat everybody west east and south, there was nobody north
[18:09]Archon: 3) Romans did not advance far north, they advanced west east and south
[18:09]Archon: 4) Islam advanced west east and south
[18:09]Archon: 5) Greek civilization advanced west east and south but not north
[18:09]Archon: 6) northern china conquered southern china
[18:10]Archon: 7) northern turkic peoples conquered, again, west and south
[18:10]Archon: 8) egyptian conquered sudan, failed to conquer north to hittites
[18:10]Archon: 9) persians conquered east and south, failed to conquer north
[18:10]Archon: it just goes on and on
[18:13]Archon: Rome did conquer Britain, barely, and barely held it. It is the very rare exception.
Gaul and Italy are essentially in the same climate zone/latitude. It's driven by effects of latitude / northerliness
User avatar
DemoGraph
Posts: 2036
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

WhiteShark wrote: February 22nd, 2025, 10:24
invasions north to south almost always win, invasion south to north gtfo
Russians expanded east and north.
Swedes had managed to expand north to the end of the peninsula, but failed utterly in northern wars.
Islam was all about expanding north (Mecca is significantly lower than Spain or Constantinople).
Roman Empire captured Gaul-to-Carpathians.
Carthago controlled Spain that was worth controlling.
Also, **** and Golans.
WhiteShark wrote: November 6th, 2023, 01:05
On Wargs and Wolves
On Wights and Wraiths
On Orcs and Ogres
These are pretty interesting, especially Orcs one. JRRT was great.
But about three years had passed since the publication and the link to pdf inside is still wrong, lol. Not much of a demand for that pdf.
Last edited by DemoGraph on July 30th, 2025, 08:46, edited 1 time in total.
Iren's PbP - Felix
User avatar
Norfleet
Posts: 2762
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

DemoGraph wrote: July 30th, 2025, 08:43
Russians expanded east and north.
Russians are a east/south expansion. Remember, Russia gets its origin as a power from Viking conquest.
DemoGraph wrote: July 30th, 2025, 08:43
Islam was all about expanding north (Mecca is significantly lower than Spain or Constantinople).
There's some evidence to suggest that Mecca isn't the real Mecca. The descriptions of Mecca in the Qu'ran aren't actually good a match for the Mecca we know today, and there's a theory that the original Mecca was actually Petra, much to the north, and the modern Mecca is an Abbasid fabrication. Islam tends to be particularly susceptible to revisionism because whereas historians regard the most original documents as being the most authoritative, Islam takes the approach of software development and regards the most current version as most authoritative. Ultimately, though, what you're missing is that this happens all in a relatively similar band-zone. The invasion spreads either in areas of a similar latitude, or heads south towards warmer climates. It doesn't tend to push north to the frozen wastes.
DemoGraph wrote: July 30th, 2025, 08:43
Roman Empire captured Gaul-to-Carpathians.
Carthago controlled Spain that was worth controlling.
Also, **** and Golans.
The thing to understand is that the north actually sucks. It's little more than snow and ice. The more north you go, the less desirable the place actually is. Therefore, when people invade from the north, they're more determined to actually do it than the other way around. That's why northward pushes tend to be half-hearted and only push up a bit where the climate still hasn't become too dissimilar to what you're used to.

The other thing is that we also see a certain survivorship and sampling bias in invasions. You don't remember the 300 times barbarians from the north tried to push their way in and got BTFO'ed. You just remember the one time they succeeded in Empire's dying days. Similarly, there were far fewer south to north invasions in the first place because when you already live in a nice place in the south, why the **** would you want to invade a bunch of snow and scruffy unruly barbarians? What would you gain from this? You just don't see that many attempts in the first place. Moving north tends to mean the clay is worse. Therefore, the only time you see people invading south to north is within a zone of similar clay, or when they get boxed in and have nowhere else to go.

Finally, that is an ancient world thing. In the ancient world where desirability of place to be was based on agriculture, southern clay > northern clay. In the modern world, this is not true anymore and Africans from the south now invade the north instead. The real pattern is that invasions happen from less desirable clay to more desirable clay. In history, this would have been north-to-south..and even then, you only remember the successful attempts, not the bajillion times a bunch of scruffy barbarians got BTFO'ed while the Empire was still strong.
User avatar
DemoGraph
Posts: 2036
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

Norfleet wrote: July 30th, 2025, 09:27
Russians are a east/south expansion.
Image
Norfleet wrote: July 30th, 2025, 09:27
Remember, Russia gets its origin as a power from Viking conquest.
Lel.
The invasion spreads either in areas of a similar latitude, or heads south towards warmer climates. It doesn't tend to push north to the frozen wastes.
Image
Image
Iren's PbP - Felix
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

rusty_shackleford wrote: November 5th, 2023, 04:26
Image

(the real reason is they hate the creator's politics, obviously)
Lmao, who gives a **** about that soy botfarm and their blacklists? Reddit isn't even a real platform.
Last edited by Trickster on July 30th, 2025, 10:23, edited 1 time in total.