
I just started this today on the hardest difficulty and boy, it sure is hard. There is permadeath for your templars, and while you can recruit to refill your ranks, new arrivals start at level 1. You can customize the stats, skills, traits, and gear of your templars, and you can respec between missions, though each templar remains locked into his class. There's a whole upgrade tree for unlocking new skills and equipment for your templars to spec into. Combat math is done with d10 dice pools, the mechanics of which are thoroughly explained in the in-game library, and the combat log exposes all the calculations to the player.
The screenshot shows me trying (failing) to defend a Tact(ical) Point. Tact Points generate SP which can be spent on a number of useful functions: recruiting new templars, deploying veterans, buying ordnances, and upgrading the Tact Point to provide a higher SP income. Unfortunately for me there is no convenient choke point on this map, unlike the previous one, so I'm probably about to be overwhelmed. This is actually my second attempt; my captain died on the first, which is an instant game over.
So far my only issues are that the interface is just a little bit clunky (the curse of also being a mobile game) and that I can't pan the camera during the enemy's turn, so sometimes I get stuck looking at nothing of interest while my templars are getting slaughtered by xenos. It were also nice if selecting an enemy highlighted its possible movement and threat area, a la Fire Emblem. Otherwise I'm having a good time and I look forward to the the later levels, which I'm told are quite brutal.
