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Games and End States

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Which of these does a game require to be a game?

Victory and Loss states
4
80%
Victory state
0
No votes
Loss state
1
20%
End state
0
No votes
None
0
No votes
 
Total votes: 5

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WhiteShark
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Games and End States

Post by WhiteShark »

Inspired by the conversation in IRC. You must post to vote. My answer below.
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Post by maidenhaver »

Games have turns, and winners and losers.
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Post by Lutte »

The players didn't "add an external victory state" the scores were part of the games and intended as a competition between humans.
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Post by rusty_shackleford »

Getting the high score in an arcade game was the win state, someone else defeating you or not getting that score was the loss state. Yes, arcade scores were serious business. Developers knew this, it wasn't something added by players.

No, Kenshi is not a game.
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Post by WhiteShark »

Lutte wrote: July 18th, 2023, 16:19
The players didn't "add an external victory state" the scores were part of the games and intended as a competition between humans.
So if you were the only one who played a given arcade game, would it still be a game?
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Post by Segata »

"is fun to play"
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Post by WhiteShark »

That can't be the criterion. There are games that are zero fun to play but still have rules, winners, and losers. There are activities that are fun to do but have neither rules, winners, nor losers.
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Post by Acrux »

I lean heavily toward must have victory/loss states, but I think there are some games with victory states but without "permanent" loss states, (Maniac Mansion, Bard's Tale, I think Darkest Dungeon, arguably farming games like Harvest Moon or Stardew Valley).
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Post by WhiteShark »

Acrux wrote: July 18th, 2023, 16:52
I lean heavily toward must have victory/loss states, but I think there are some games with victory states but without "permanent" loss states, (Maniac Mansion, Bard's Tale, I think Darkest Dungeon, arguably farming games like Harvest Moon or Stardew Valley).
Thinking about this, I would further add that any 'game' that can be completed through sheer time investment—that is to say, a game wherein any and all skill thresholds can be bypassed through mindless grinding etc.—isn't really a game at all. IIRC you are correct about Darkest Dungeon but I believe it also requires some player skill and forethought to not get beaten back to square one repeatedly, so it passes this test.
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Post by MadPreacher »

Arcade games are games. They're designed differently than what came later in the home. The entire goal of the game was to suck your quarters while seeing how far you could get. The high score is the end state and seeing your initials immortalized for a time on the screen.

It's hilarious that a Zoomer thinks he knows what a game is and forgets the entire history of video games. Arcade games came first then the consoles/computer games.

I'm not counting Space War or other mainframe games that existed in the university setting because they were limited in reach to those that could actually access the mainframe. Something that you had to reserve days or months in advance for only a few hours of access.
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Post by The_Mask »

That should be a slur: suck my quarters, *****!
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

Most arcade games even tell you when you suck and lose.
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Post by Acrux »

maidenhaver wrote: July 18th, 2023, 17:46
Most arcade games even tell you when you suck and lose.
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Post by maidenhaver »

Gamer culture grew out of arcades, woke cultre grew out of home console safe space bibyeo gayms.
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Post by J1M »

List is wrong. The requirement for something to graduate from activity to game is challenge.
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Post by WhiteShark »

J1M wrote: July 18th, 2023, 19:28
List is wrong. The requirement for something to graduate from activity to game is challenge.
I agree that challenge is another necessary element, but this poll was specifically about end states. A challenging activity with no winners and losers isn't a game.
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Post by General Reign »

The first time I played Fallout I ended up skipping time too much and losing the entire game. I like that.
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Post by Suissant »

Acrux wrote: July 18th, 2023, 17:55
maidenhaver wrote: July 18th, 2023, 17:46
Most arcade games even tell you when you suck and lose.
I liked the one where Haggar dies of a heart attack.