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Games and End States
Games and End States
Inspired by the conversation in IRC. You must post to vote. My answer below.
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The players didn't "add an external victory state" the scores were part of the games and intended as a competition between humans.
fuck this gay earth
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rusty_shackleford
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Getting the high score in an arcade game was the win state, someone else defeating you or not getting that score was the loss state. Yes, arcade scores were serious business. Developers knew this, it wasn't something added by players.
No, Kenshi is not a game.
No, Kenshi is not a game.
Thank you for your attention to this matter!
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So if you were the only one who played a given arcade game, would it still be a game?Lutte wrote: ↑ July 18th, 2023, 16:19The players didn't "add an external victory state" the scores were part of the games and intended as a competition between humans.
That can't be the criterion. There are games that are zero fun to play but still have rules, winners, and losers. There are activities that are fun to do but have neither rules, winners, nor losers.
I lean heavily toward must have victory/loss states, but I think there are some games with victory states but without "permanent" loss states, (Maniac Mansion, Bard's Tale, I think Darkest Dungeon, arguably farming games like Harvest Moon or Stardew Valley).
Thinking about this, I would further add that any 'game' that can be completed through sheer time investment—that is to say, a game wherein any and all skill thresholds can be bypassed through mindless grinding etc.—isn't really a game at all. IIRC you are correct about Darkest Dungeon but I believe it also requires some player skill and forethought to not get beaten back to square one repeatedly, so it passes this test.Acrux wrote: ↑ July 18th, 2023, 16:52I lean heavily toward must have victory/loss states, but I think there are some games with victory states but without "permanent" loss states, (Maniac Mansion, Bard's Tale, I think Darkest Dungeon, arguably farming games like Harvest Moon or Stardew Valley).
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MadPreacher
Arcade games are games. They're designed differently than what came later in the home. The entire goal of the game was to suck your quarters while seeing how far you could get. The high score is the end state and seeing your initials immortalized for a time on the screen.
It's hilarious that a Zoomer thinks he knows what a game is and forgets the entire history of video games. Arcade games came first then the consoles/computer games.
I'm not counting Space War or other mainframe games that existed in the university setting because they were limited in reach to those that could actually access the mainframe. Something that you had to reserve days or months in advance for only a few hours of access.
It's hilarious that a Zoomer thinks he knows what a game is and forgets the entire history of video games. Arcade games came first then the consoles/computer games.
I'm not counting Space War or other mainframe games that existed in the university setting because they were limited in reach to those that could actually access the mainframe. Something that you had to reserve days or months in advance for only a few hours of access.
That should be a slur: suck my quarters, *****!
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
List is wrong. The requirement for something to graduate from activity to game is challenge.
I agree that challenge is another necessary element, but this poll was specifically about end states. A challenging activity with no winners and losers isn't a game.J1M wrote: ↑ July 18th, 2023, 19:28List is wrong. The requirement for something to graduate from activity to game is challenge.
The first time I played Fallout I ended up skipping time too much and losing the entire game. I like that.
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ⓘ This claim is disputed by official sources
ⓘ This claim is disputed by official sources
I liked the one where Haggar dies of a heart attack.
