We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Why aren't NPC characters also becoming more powerful over time? Why do only you get to level up?

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4373
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Why aren't NPC characters also becoming more powerful over time? Why do only you get to level up?

Post by Val the Moofia Boss »

One thing that has struck me as quite odd about RPGs is how the player character (and his party members) are the only people who seem to be getting exp and levelling up. You will be level 2 and meet a level 50 character at the start of the game. Dozens or hundreds of hours later, you will be level 70 and have become much more powerful both gameplay wise and the story., but they will still be level 50. You will meet that same character again, but they will still be the same powerlevel as they once were. Maybe their level is bumped up, but story wise it seems like they haven't trained and become more powerful in the mean time like you did.

It seems that only certain sandbox simulators like Mount & Blade have other people levelling up and becoming more powerful in the background, and certain story games like Trails (like Zin going from A-rank to an S-rank Bracer over the course of the series). But the norm is that mostly everyone in this world never becomes more powerful.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

Val the Moofia Boss wrote: March 22nd, 2026, 19:30
One thing that has struck me as quite odd about RPGs is how the player character (and his party members) are the only people who seem to be getting exp and levelling up. You will be level 2 and meet a level 50 character at the start of the game. Dozens or hundreds of hours later, you will be level 70 and have become much more powerful both gameplay wise and the story., but they will still be level 50. You will meet that same character again, but they will still be the same powerlevel as they once were. Maybe their level is bumped up, but story wise it seems like they haven't trained and become more powerful in the mean time like you did.

It seems that only certain sandbox simulators like Mount & Blade have other people levelling up and becoming more powerful in the background, and certain story games like Trails (like Zin going from A-rank to an S-rank Bracer over the course of the series). But the norm is that mostly everyone in this world never becomes more powerful.
Hey man if you lived in a comfy jrpg world as an irrelevant npc you might want to kick back and take it easy too
asf wrote:
weeb
User avatar
Acrux
Turtle
Turtle
Posts: 6747
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Val's over here making the case for level scaling.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Non-Playable Character characters
"Oh, it all makes sense now, brother."
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4373
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

Acrux wrote: March 22nd, 2026, 19:41
Val's over here making the case for level scaling.
The traditional implementation of level scaling doesn't actually solve what I am talking about. You can be standing outside of an army garrison where the soldiers inside are level 12 and just standing there on watch, not training or going out and fighting and getting experience. You kill a giant 100 feet away and level up to level 13. Suddenly, inexplicably, the people inside the garrison who weren't doing anything become level 13. They are somehow the same level as a random adventurer in ebony armor you meet, who presumably was doing work and would be levelling at a faster rate than army soldiers who did nothing.
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Val the Moofia Boss wrote: March 22nd, 2026, 19:50
Acrux wrote: March 22nd, 2026, 19:41
Val's over here making the case for level scaling.
The traditional implementation of level scaling doesn't actually solve what I am talking about. You can be standing outside of an army garrison where the soldiers inside are level 12 and just standing there on watch, not training or going out and fighting and getting experience. You kill a giant 100 feet away and level up to level 13. Suddenly, inexplicably, the people inside the garrison who weren't doing anything become level 13. They are somehow the same level as a random adventurer in ebony armor you meet, who presumably was doing work and would be levelling at a faster rate than army soldiers who did nothing.
You're just answering your own questions.
"Oh, it all makes sense now, brother."
User avatar
Tadeusz
Posts: 582
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

Are you talking about the simulation of NPCs training? In which cases does it work better in RPGs than other approaches (level scaling or static levels)? This is more prevalent in strategies, it's not popular in RPGs because it adds a timer and may be hard to balance.
User avatar
nepbnhurj
Posts: 89
Joined: Mar 17, '26

Geolocation

Post by nepbnhurj »

It's mostly excused by the player character(s) being definitionally exceptional. Chosen one and whatnot. As for why the big bad never thinks to go bottoms up with as many health potions as the player, or why nobody in the history of the game's world has thought to create a homunculus race with an increased conduciveness for magic on par with the player's, I'll email Todd Howard and get back to you soon.
Is it possible to learn these moves?
User avatar
maidenhaver
Posts: 9591
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

Tadeusz wrote: March 22nd, 2026, 19:58
Are you talking about the simulation of NPCs training? In which cases does it work better in RPGs than other approaches (level scaling or static levels)? This is more prevalent in strategies, it's not popular in RPGs because it adds a timer and may be hard to balance.
Old Creative Assembly could have made one of the best crpgs of all time.
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I think Kenshi NPCs do this, maybe? I didn't get very far into the game.
(To give an idea of what OP is referring to)
Last edited by rusty_shackleford on March 22nd, 2026, 20:16, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Demonic Fate
Posts: 694
Joined: Feb 19, '25

Geolocation

Adventurer's Guild

Post by Demonic Fate »

Image

Image
User avatar
Vaako
Posts: 1603
Joined: Oct 17, '23

Geolocation

Post by Vaako »

Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
Acrux
Turtle
Turtle
Posts: 6747
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
I can't believe no companies ever challenged this. It seems like it would have been relatively easy to get a Section 101 rejection if it was ever litigated.

https://www.finnegan.com/en/insights/ar ... atent.html
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Oyster Sauce
Site Moderator
Posts: 11585
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Acrux wrote: March 22nd, 2026, 22:44
Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
I can't believe no companies ever challenged this. It seems like it would have been relatively easy to get a Section 101 rejection if it was ever litigated.

https://www.finnegan.com/en/insights/ar ... atent.html
You have to keep in mind that game developers hate you and don't want games to be fun
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
******* WB, stupid *******. They can't do anything right and that's why they're in debt and are being bought right now.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Until I see one actually stand up in court I reaffirm my position that video game patents are bunk. They're at best used in case they may be useful by intimidation, but considering how many patents filed vs actual patent infringement cases(~0), it's just publishers making sure they cross their eyes and dot their tees.
Last edited by rusty_shackleford on March 22nd, 2026, 22:49, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Vaako
Posts: 1603
Joined: Oct 17, '23

Geolocation

Post by Vaako »

logincrash wrote: March 22nd, 2026, 22:48
Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
******* WB, stupid *******. They can't do anything right and that's why they're in debt and are being bought right now.
yeah they even ****** up the release of shadows of war with the typical lootbox **** and endless grind, even if they removed that in a version which came out years later. But I guess thats why we never saw a third game with it. (probably made less money than they wanted and they closed the studio I think) Gameplay was pretty fun even if it was the usual Ubisoft style map where you run from objectiv to objectiv, but at least they got the power fantasy and the nemesis system right.
Last edited by Vaako on March 22nd, 2026, 22:54, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

If everyone's getting more powerful, what do they need you for, Chosen One?
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
Warning Forever says hi.
User avatar
J1M
Turtle
Turtle
Posts: 5214
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Val the Moofia Boss wrote: March 22nd, 2026, 19:30
One thing that has struck me as quite odd about RPGs is how the player character (and his party members) are the only people who seem to be getting exp and levelling up. You will be level 2 and meet a level 50 character at the start of the game. Dozens or hundreds of hours later, you will be level 70 and have become much more powerful both gameplay wise and the story., but they will still be level 50. You will meet that same character again, but they will still be the same powerlevel as they once were. Maybe their level is bumped up, but story wise it seems like they haven't trained and become more powerful in the mean time like you did.

It seems that only certain sandbox simulators like Mount & Blade have other people levelling up and becoming more powerful in the background, and certain story games like Trails (like Zin going from A-rank to an S-rank Bracer over the course of the series). But the norm is that mostly everyone in this world never becomes more powerful.
Yeah, it's pretty stupid that a fox on another continent is level 72 and a random guard is level 95.

Also pretty stupid how high the level number goes. And how dominant it is in a lot of combat calculations. There's only 10 Machs, 24 karats, and 9.9 Richters, after all.
Last edited by J1M on March 23rd, 2026, 02:39, edited 3 times in total.
User avatar
Acrux
Turtle
Turtle
Posts: 6747
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

J1M wrote: March 23rd, 2026, 02:35
9.9 Richters
Are there any rpgs where character power (or level advancement) increases logarithmically?
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
J1M
Turtle
Turtle
Posts: 5214
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Acrux wrote: March 23rd, 2026, 03:32
J1M wrote: March 23rd, 2026, 02:35
9.9 Richters
Are there any rpgs where character power (or level advancement) increases logarithmically?
I don't know. Would depend on your definition. Notably, Arthas loses levels each mission in the Undead WarCraft III expansion campaign.
User avatar
Rienen
Posts: 197
Joined: Mar 31, '25

Geolocation

Adventurer's Guild

Post by Rienen »

In Alaloth: Champions of The Four Kingdoms, if you choose a specific game setting, the rival NPC champions will travel the world, claiming progression ("Fighting Areas") areas and quests. The FA's are how you get stat, trait, and skill points. So, when the rival champions take/claims them, the player loses out on those potential points.

I have had a few attempts with this mode, and it wasn't overly egregious. As long as you're out exploring at a decent pace, you'll still have plenty of points to progress with.
asf
Turtle
Turtle
Posts: 3252
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

go play oblibion
User avatar
Havitner
Posts: 518
Joined: Sep 20, '23
Location: Bugbear from Clover Hill

Geolocation

Post by Havitner »

People want to enjoy the feeling of growing stronger, but they also want to inhabit an immersive/believable fictional world where people don't go from hapless peasant to grizzled dragon slayer over the course of a couple of weeks (with the player character being a necessary exception).
User avatar
Rand
Posts: 6769
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Val the Moofia Boss wrote: March 22nd, 2026, 19:30
One thing that has struck me as quite odd about RPGs is how the player character (and his party members) are the only people who seem to be getting exp and levelling up. You will be level 2 and meet a level 50 character at the start of the game. Dozens or hundreds of hours later, you will be level 70 and have become much more powerful both gameplay wise and the story., but they will still be level 50. You will meet that same character again, but they will still be the same powerlevel as they once were. Maybe their level is bumped up, but story wise it seems like they haven't trained and become more powerful in the mean time like you did.

It seems that only certain sandbox simulators like Mount & Blade have other people levelling up and becoming more powerful in the background, and certain story games like Trails (like Zin going from A-rank to an S-rank Bracer over the course of the series). But the norm is that mostly everyone in this world never becomes more powerful.
Bethesharts' ideas...
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
TKVNC
Posts: 3129
Joined: Feb 25, '24

Geolocation

Adventurer's Guild

Post by TKVNC »

rusty_shackleford wrote: March 22nd, 2026, 20:16
I think Kenshi NPCs do this, maybe? I didn't get very far into the game.
(To give an idea of what OP is referring to)
Yes, they do in Kenshi.

You could, theoretically level a starving bandit to 100 in almost everything, at least the things tangentially related to combat.
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

My friend played MUDs (multi user dungeons/dimensions) in the olden times and I was interested in his stories. I never played one but was interested because I loved EQ and that was attempting to be a 3D Mud in the good ole days before MMOs all wanted to be nothing more than another MMO. Anyway he talked about one where the enemies would get stronger if they killed a player. They also would take equipment from the player they killed. I don't think they would take everything, but there were unique items in the game. Unlike MMOs where even so called rare items drop over and over and lots of people have them... In that MUD there would be things like a super powerful sword that only existed once in the world. If a player killed the creature carrying that sword, he would become legendary amongst players. Like Excalibur kind of thing. But if that player died to a creature at some point, the creature would take the sword and equip it.
User avatar
anvi
Posts: 314
Joined: Jun 21, '25
Location: England, anti British.

Geolocation

Post by anvi »

I also liked the idea of the Nemesis system in that Something Something Mordor game. Shame I hated the game.
User avatar
Fitz
Posts: 271
Joined: Jan 13, '25

Geolocation

Adventurer's Guild

Post by Fitz »

Vaako wrote: March 22nd, 2026, 22:54
logincrash wrote: March 22nd, 2026, 22:48
Vaako wrote: March 22nd, 2026, 22:17
Guess the closest to this is the nemesis system from shadows of war and thats patented sadly.
******* WB, stupid *******. They can't do anything right and that's why they're in debt and are being bought right now.
yeah they even ****** up the release of shadows of war with the typical lootbox **** and endless grind, even if they removed that in a version which came out years later. But I guess thats why we never saw a third game with it. (probably made less money than they wanted and they closed the studio I think) Gameplay was pretty fun even if it was the usual Ubisoft style map where you run from objectiv to objectiv, but at least they got the power fantasy and the nemesis system right.
There might be some movement on that patent once WB gets bought. It’s too good of an idea not to try and milk it for more money. Netflix are already getting into sports streaming (boxing and now UFC), so video games sound like the next logical step. Assuming they are the ones that buy them out of course.
.༄.°。°·☁︎ ୭ ˚·