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Virtual Tabletops?

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Bah! They don't even play at physical tabletops anymore.
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Virtual Tabletops?

Post by rusty_shackleford »

Do any of you have experience using them? Which do you prefer?
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Post by Bertram_Tung »

rusty_shackleford wrote: March 13th, 2026, 08:21
Do any of you have experience using them? Which do you prefer?
i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing that
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Post by rusty_shackleford »

Bertram_Tung wrote: March 13th, 2026, 08:22
rusty_shackleford wrote: March 13th, 2026, 08:21
Do any of you have experience using them? Which do you prefer?
i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing that
Referring more to the ones used for tabletop RPGs, not the physics simulator ones
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Post by Bertram_Tung »

rusty_shackleford wrote: March 13th, 2026, 08:23
Bertram_Tung wrote: March 13th, 2026, 08:22
rusty_shackleford wrote: March 13th, 2026, 08:21
Do any of you have experience using them? Which do you prefer?
i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing that
Referring more to the ones used for tabletop RPGs, not the physics simulator ones
oh okay
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Post by Jordy »

I played on roll20 in the past. DM had all the official maps and at the time the light physics was experimental but worked fine. Overall it was a satisfactory experience though I've heard that roll20 is supposed to be pretty woke somehow.
Last edited by Jordy on March 13th, 2026, 09:34, edited 1 time in total.
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Post by Kalarion »

I've played roll20 and Tabletop Simulator. I preferred roll20, mainly because it's more focused and doesn't have billions of options and arcane key commands to do stuff.

But TTS for a dedicated DM is incredible. We used it for JD's first campaign, he came up with a highly detailed world map for the table, along with a cosmology chart on a blackboard, a sweet DM setup and battlestations for each of the players. It was a ton of fun, but JD spent dozens of hours setting it up.
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Kalarion did this a lot better you know.
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Post by Oyster Sauce »

I wanted to make a version of Blackrock Depths in TaleSpire. Love that dang dungeon.

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Post by Jordy »

Kalarion wrote: March 13th, 2026, 15:57
I've played roll20 and Tabletop Simulator. I preferred roll20, mainly because it's more focused and doesn't have billions of options and arcane key commands to do stuff.

But TTS for a dedicated DM is incredible. We used it for JD's first campaign, he came up with a highly detailed world map for the table, along with a cosmology chart on a blackboard, a sweet DM setup and battlestations for each of the players. It was a ton of fun, but JD spent dozens of hours setting it up.
I messed about with TTS on my own and came to the conclusion that it would be pretty amazing if done right.

Also, I assume this is what @Bertram_Tung was talking about with the table flipping?
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Post by J1M »

I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.

They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
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Post by WhiteShark »

I've experimented with FoundryVTT based on recommendations from friends. It's highly modular and has a large bank of user-made modules for both specific functions and rulesets. I think it's probably the go-to if you plan on using a system for which it already has a rules module or if you are happy to code your own stuff.
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Post by Tangerine »

J1M wrote: March 13th, 2026, 21:20
I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.

They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
It didn't work too well with Neverwinter Nights.
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Post by J1M »

Tangerine wrote: March 14th, 2026, 04:27
J1M wrote: March 13th, 2026, 21:20
I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.

They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
It didn't work too well with Neverwinter Nights.
Neverwinter Nights persistent worlds were massively successful. Even though it was the worst RPG format: RTwP.
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Post by Algol »

Foundry is the best, easily.
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Post by DrSneed »

Foundry is the best one I've used
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Post by Tweed »

Roll20 is jeetcoded trash and likes to break down a lot. @Ratcatcher spent almost as much time fighting with Roll20 as he did managing our game. When it works it works okay, when it doesn't, weird **** will happen.
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Post by Trickster »

rusty_shackleford wrote: March 13th, 2026, 08:21
Do any of you have experience using them? Which do you prefer?
I use cracked version of Foundry.
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Post by Pizza »

All you gonna need :eyebrows:

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Post by SiMtRy »

rusty_shackleford wrote: March 13th, 2026, 08:21
Do any of you have experience using them? Which do you prefer?

I Run my weekly BX campaign through Owlbear rodeo. Its free, its fast, and has no automation tools which is just how i like it.
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Post by SiMtRy »

J1M wrote: March 13th, 2026, 21:20
I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.

They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
Why would you want the VTT to do your JOB as a DM and automate everything? Just play videogames at that point.
Dinanzi a me non fuor cose create
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.