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Virtual Tabletops?
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rusty_shackleford
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Virtual Tabletops?
Do any of you have experience using them? Which do you prefer?
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Bertram_Tung
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i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing thatrusty_shackleford wrote: ↑ March 13th, 2026, 08:21Do any of you have experience using them? Which do you prefer?
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rusty_shackleford
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Referring more to the ones used for tabletop RPGs, not the physics simulator onesBertram_Tung wrote: ↑ March 13th, 2026, 08:22i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing thatrusty_shackleford wrote: ↑ March 13th, 2026, 08:21Do any of you have experience using them? Which do you prefer?
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Bertram_Tung
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oh okayrusty_shackleford wrote: ↑ March 13th, 2026, 08:23Referring more to the ones used for tabletop RPGs, not the physics simulator onesBertram_Tung wrote: ↑ March 13th, 2026, 08:22i played one before, you could flip the table in the middle of the game to ruin everything, i never made it through a game without doing thatrusty_shackleford wrote: ↑ March 13th, 2026, 08:21Do any of you have experience using them? Which do you prefer?
I played on roll20 in the past. DM had all the official maps and at the time the light physics was experimental but worked fine. Overall it was a satisfactory experience though I've heard that roll20 is supposed to be pretty woke somehow.
Last edited by Jordy on March 13th, 2026, 09:34, edited 1 time in total.
I've played roll20 and Tabletop Simulator. I preferred roll20, mainly because it's more focused and doesn't have billions of options and arcane key commands to do stuff.
But TTS for a dedicated DM is incredible. We used it for JD's first campaign, he came up with a highly detailed world map for the table, along with a cosmology chart on a blackboard, a sweet DM setup and battlestations for each of the players. It was a ton of fun, but JD spent dozens of hours setting it up.
But TTS for a dedicated DM is incredible. We used it for JD's first campaign, he came up with a highly detailed world map for the table, along with a cosmology chart on a blackboard, a sweet DM setup and battlestations for each of the players. It was a ton of fun, but JD spent dozens of hours setting it up.
I wanted to make a version of Blackrock Depths in TaleSpire. Love that dang dungeon.
I messed about with TTS on my own and came to the conclusion that it would be pretty amazing if done right.Kalarion wrote: ↑ March 13th, 2026, 15:57I've played roll20 and Tabletop Simulator. I preferred roll20, mainly because it's more focused and doesn't have billions of options and arcane key commands to do stuff.
But TTS for a dedicated DM is incredible. We used it for JD's first campaign, he came up with a highly detailed world map for the table, along with a cosmology chart on a blackboard, a sweet DM setup and battlestations for each of the players. It was a ton of fun, but JD spent dozens of hours setting it up.
Also, I assume this is what @Bertram_Tung was talking about with the table flipping?
I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.
They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
I've experimented with FoundryVTT based on recommendations from friends. It's highly modular and has a large bank of user-made modules for both specific functions and rulesets. I think it's probably the go-to if you plan on using a system for which it already has a rules module or if you are happy to code your own stuff.
It didn't work too well with Neverwinter Nights.J1M wrote: ↑ March 13th, 2026, 21:20I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.
They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
Neverwinter Nights persistent worlds were massively successful. Even though it was the worst RPG format: RTwP.Tangerine wrote: ↑ March 14th, 2026, 04:27It didn't work too well with Neverwinter Nights.J1M wrote: ↑ March 13th, 2026, 21:20I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.
They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
Roll20 is jeetcoded trash and likes to break down a lot. @Ratcatcher spent almost as much time fighting with Roll20 as he did managing our game. When it works it works okay, when it doesn't, weird **** will happen.
I use cracked version of Foundry.rusty_shackleford wrote: ↑ March 13th, 2026, 08:21Do any of you have experience using them? Which do you prefer?
All you gonna need
discord? NO WAY! Use Mumble instead!
Latest stable version: 1.5.901 | Latest Release Candidate: 1.6.870 | Server browser
Latest stable version: 1.5.901 | Latest Release Candidate: 1.6.870 | Server browser
rusty_shackleford wrote: ↑ March 13th, 2026, 08:21Do any of you have experience using them? Which do you prefer?
I Run my weekly BX campaign through Owlbear rodeo. Its free, its fast, and has no automation tools which is just how i like it.
Dinanzi a me non fuor cose create
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
Why would you want the VTT to do your JOB as a DM and automate everything? Just play videogames at that point.J1M wrote: ↑ March 13th, 2026, 21:20I want to like them, but I've never found one with enough rule automation. I don't understand why they start with what is effectively a Google Doc for the collaboration element and then try to bolt on character sheets, pawns, and some calculations.
They should start with a functioning game engine like Baldur's Gate 3 where all of the rule automation (the actual difficult part of a VTT) is done and then bolt on GM tools.
Dinanzi a me non fuor cose create
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
se non etterne, e io etterno duro.
Lasciate ogne speranza, voi ch’intrate’.
