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[POLL] Are you a SEQUEL CONSERVATIVE?

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How should sequels be handled?

I want to see innovation first and foremost. If it turns out bad then that's a risk I'm willing to take. I refuse to be sold basically the same game with new makeup.
5
11%
I care about devs not fucking things up. If the new game turns out too similar, that's fine, don't fix what isn't broken. Just give me some new toys to play with/a new story and take my money.
42
89%
 
Total votes: 47

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Eyestabber
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[POLL] Are you a SEQUEL CONSERVATIVE?

Post by Eyestabber »

Much like other forms of media, games get sequels all the time. Some sequels are praised for improving its predecessor in every possible way like Civilization 4, Age of Empires 2, Jagged Alliance 2 and Shogun 2: Total war, while others just **** everything up and **** up a good franchise like Diablo 3, FEAR 2 and the biggest curse upon gaming of all time, Civilization V. The quality of a sequel seems to be an independent factor on how innovative it really is. Some sequels receive praise, despite not really adding much to the original, like Doom 2 while others fully revamp a formula AND succeed in doing so, like Warcraft 3 did when it became hero-centered. On the other end of the spectrum, I think "conservative" sequels, due to their very nature, are less likely to fail spectacularly, but more likely to lead to stagnation. The prime example being Call of Duty, but on a somewhat-higher-IQ front you have the Galactic Civilizations series, which is well known for its hardcore "change is bad, mkay" policy and basically reselling the same game over and over with a new coat of paint.

So how do you people feel like sequels should be primarily handled? Do you want developers to take risks or do you prefer certainty that your favorite game isn't getting gang raped by a new team?

Inb4 ******* ask for a fence sitting option: there isn't one. Be a man, make a choice and stick with it.
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Post by orinEsque »

Why change what made a game a success to begin with? Expand the universe (without adding ****) using same tools, I'll play.
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Post by Finarfin »

If the first game is already perfect in most regards, the only things I want from a Sequel are:
Continuation of the Story
New Weapons and Armors
Completely new areas, old areas revisited
New Companions
Quality of Life additions that the first game lacked and collected through feedback from players.
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Post by asf »

Galciv is an interesting example, since first game was quite bland and boring, so they made an entire line of boring games.

I reckon it is always a gamble to change things. Sometimes the first game isnt that great to begin with and then it becomes better with changes, like the warcraft games. Of course, when the first game is already quite good, changing things likely end to poorer results, but you can get lucky I guess. Naturally this was about more civilized times, these days the quality of the people behind games dropped so much that any sequel with changes is guaranteed to be total garbage.

The few people with talent should start working on sequels without changes, though, instead of keeping whatever they are working on in perpetual early access, with infinite changes until they turn the entire thing into crap.
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Post by Tangerine »

I don't trust gamedevs to make the same game, why would I trust them to innovate?
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Post by DecadeRiptide »

Devs used to innovate and come up with new ideas but now it's all backwards. Each game is a stripped back watered down version of the previous one. In a lot of games you can't even break glass anymore by shooting it.

I also don't care much for games that don't improve over the previous and instead keep things exactly the same. I might still buy them if they're good but don't expect me to think of them as a masterpiece.

Devs should be innovating not serving the same slop or dishing out watered down sequels. When they do this it's obvious they're only in it for the money.
Last edited by DecadeRiptide on March 6th, 2026, 16:10, edited 2 times in total.
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Post by methoxetamine »

Image

This is kinda poetic
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Post by Tweed »

More of the same, but better is always the best design philosophy. Naturally, this means that developers are always try to innovate, which means completely ruining their game.
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Post by Tadeusz »

I want to see more content and improvements over existing mechanics and concepts in sequels, not something completely new. Good innovations exist but they are a gamble.
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Post by Vaako »

Best solution to that is really being mod friendly. So the players can pick and choose what to improve. Take for example lockpicking in fallout4 they removed the option to force locks open in a ******* loot game where you have thousands of closed containers. That option was there in some of the earlier games I think.
Last edited by Vaako on March 6th, 2026, 17:04, edited 1 time in total.
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Post by TKVNC »

If DA:2 was just a new story with the same mechanics (fundamentally) as DA:O, it would simply have been better than what we got.

It's a shame there was writing on the wall with Awakening, when they utterly raped Oghren's character.

The same goes for Mass Effect. It's also generally true for the Elder Scrolls.

Why do developers have to completely start new with every title, why not just fix the bugs, and improve graphics in line with new hardware. That's all it really takes.
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Post by maidenhaver »

Option one. I'd want the genre to be the same, tone, the story to be congruous, but otherwise do whatever.
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Post by Stack of Turtles »

Eyestabber wrote: ↑ March 6th, 2026, 14:59
Much like other forms of media, games get sequels all the time. Some sequels are praised for improving its predecessor in every possible way like Civilization 4, Age of Empires 2, Jagged Alliance 2 and Shogun 2: Total war, while others just **** everything up and **** up a good franchise like Diablo 3, FEAR 2 and the biggest curse upon gaming of all time, Civilization V. The quality of a sequel seems to be an independent factor on how innovative it really is. Some sequels receive praise, despite not really adding much to the original, like Doom 2 while others fully revamp a formula AND succeed in doing so, like Warcraft 3 did when it became hero-centered. On the other end of the spectrum, I think "conservative" sequels, due to their very nature, are less likely to fail spectacularly, but more likely to lead to stagnation. The prime example being Call of Duty, but on a somewhat-higher-IQ front you have the Galactic Civilizations series, which is well known for its hardcore "change is bad, mkay" policy and basically reselling the same game over and over with a new coat of paint.

So how do you people feel like sequels should be primarily handled? Do you want developers to take risks or do you prefer certainty that your favorite game isn't getting gang raped by a new team?

Inb4 ******* ask for a fence sitting option: there isn't one. Be a man, make a choice and stick with it.
I wouldn't pay for it regardless.
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Post by J1M »

In gaming the appeal of a sequel is the promise of largely the same team that made something good making something else. In that regard it doesn't matter if the sequel is innovative or largely the same. The quality of the product should be similar to the previous game.

This is why both StarCraft and Warcraft 3 are acceptable sequels to Warcraft 2.

This obviously doesn't apply when 5 years pass between entries in a series.
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Post by Roguey »

All my favorite sequels are simply iterative and don't rock the boat too much, though eventually they do have to evolve or die. The Ship of Theseus approach seems less risky than making giant changes from one title to the next.
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Post by rusty_shackleford »

Idk just make good games man
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Post by Norfleet »

rusty_shackleford wrote: ↑ March 6th, 2026, 21:28
Idk just make good games man
I think that's the Sequel Lolbertarian position.
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Post by Oyster Sauce »

Eyestabber wrote: ↑ March 6th, 2026, 14:59
Inb4 ******* ask for a fence sitting option: there isn't one. Be a man, make a choice and stick with it.
bad choices
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Post by Maledict »

What's the point to a sequel if it is completely different? Use a different IP for a different game.
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Post by maidenhaver »

Oyster Sauce wrote: ↑ March 6th, 2026, 21:41
Eyestabber wrote: ↑ March 6th, 2026, 14:59
Inb4 ******* ask for a fence sitting option: there isn't one. Be a man, make a choice and stick with it.
bad choices
Like the rest of my life.
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Post by Vergil »

So many people who picked option 2 have favorite games and franchises that they only ended up loving because of option 1.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tangerine »

Vergil wrote: ↑ March 8th, 2026, 02:11
So many people who picked option 2 have favorite games and franchises that they only ended up loving because of option 1.
Devs were competent back then.
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Post by Vergil »

Tangerine wrote: ↑ March 8th, 2026, 02:35
Vergil wrote: ↑ March 8th, 2026, 02:11
So many people who picked option 2 have favorite games and franchises that they only ended up loving because of option 1.
Devs were competent back then.
Okay but if we ground every poll or hypothetical in practical real world terms this is all pointless because either option would suck because every video game and sequel sucks.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ March 8th, 2026, 03:00
Tangerine wrote: ↑ March 8th, 2026, 02:35
Vergil wrote: ↑ March 8th, 2026, 02:11
So many people who picked option 2 have favorite games and franchises that they only ended up loving because of option 1.
Devs were competent back then.
Okay but if we ground every poll or hypothetical in practical real world terms this is all pointless because either option would suck because every video game and sequel sucks.
Fallout 2 > Fallout
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Post by Vergil »

rusty_shackleford wrote: ↑ March 8th, 2026, 03:05
Vergil wrote: ↑ March 8th, 2026, 03:00
Tangerine wrote: ↑ March 8th, 2026, 02:35


Devs were competent back then.
Okay but if we ground every poll or hypothetical in practical real world terms this is all pointless because either option would suck because every video game and sequel sucks.
Fallout 2 > Fallout
Obviously referring to the modern day with my post.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ March 8th, 2026, 03:06
rusty_shackleford wrote: ↑ March 8th, 2026, 03:05
Vergil wrote: ↑ March 8th, 2026, 03:00

Okay but if we ground every poll or hypothetical in practical real world terms this is all pointless because either option would suck because every video game and sequel sucks.
Fallout 2 > Fallout
Obviously referring to the modern day with my post.
Outerworlds 2 > Outerworlds
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Post by Vergil »

rusty_shackleford wrote: ↑ March 8th, 2026, 03:06
Vergil wrote: ↑ March 8th, 2026, 03:06
Obviously referring to the modern day with my post.
Outerworlds 2 > Outerworlds
Nobody has played Outerworlds 2
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ March 8th, 2026, 03:07
rusty_shackleford wrote: ↑ March 8th, 2026, 03:06
Vergil wrote: ↑ March 8th, 2026, 03:06

Obviously referring to the modern day with my post.
Outerworlds 2 > Outerworlds
Nobody has played Outerworlds 2
I played it until my save bugged out :sad:
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Post by Vergil »

rusty_shackleford wrote: ↑ March 8th, 2026, 03:09
Vergil wrote: ↑ March 8th, 2026, 03:07
rusty_shackleford wrote: ↑ March 8th, 2026, 03:06


Outerworlds 2 > Outerworlds
Nobody has played Outerworlds 2
I played it until my save bugged out :sad:
This is a dementia apparition brought on by old age I promise.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ March 8th, 2026, 03:09
rusty_shackleford wrote: ↑ March 8th, 2026, 03:09
Vergil wrote: ↑ March 8th, 2026, 03:07

Nobody has played Outerworlds 2
I played it until my save bugged out :sad:
This is a dementia apparition brought on by old age I promise.
It was . . . f u n
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