Does anyone know of such a game?
Full disclosure: I feel like DS3 somewhat departs from it, so I'm mostly speaking of DS1, DS2 etc.


rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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I've read this before, along with the developer never having played the souls games at all. Ironic because none of the soulslikes are actually like dork souls
??????
To be expected, they're copying what's popular about the games not what made them good. Notice how most soulslikes barely have any content besides some extras and primarily stupidly unfair bosses with questionable game design choices.Maledict wrote: ↑ March 4th, 2026, 21:17I've never seen a so called souls-like which in any way resembles fromsoftware's games in the atmosphere, inspiration, eroticism and the like. They just copy some mechanics without understanding how they work in a cohesive whole which are fromsoft's games. The closest experience I've had was ******* Bonds. The music, the locations, the lore (you can play as a rapist) had a similar impression on me.
It doesn't really, it's a massive rehash of the past games.Maledict wrote: ↑ March 4th, 2026, 21:17Full disclosure: I feel like DS3 somewhat departs from it, so I'm mostly speaking of DS1, DS2 etc.
I disagree, Hollow Knight is overrated crap from my experience (haven't played Silk Song, won't anyway).
Maybe he is referring to the grab animation of the dark hand? Its the same animation the dark wraiths in new londo ruins make when they suck one humanity out of you if you get grabbed by them. Only works on human size enemies tho.
He's referring to ******* Bonds, a game by a gay developer where you play as a prison ***** and, apparently, get to choose what your crime wasVaako wrote: ↑ March 6th, 2026, 03:41Maybe he is referring to the grab animation of the dark hand? Its the same animation the dark wraiths in new londo ruins make when they suck one humanity out of you if you get grabbed by them. Only works on human size enemies tho.
Out of all the souls-likes I've tried, these come the closest to capturing the fromsoft spirit. HK is essentially a children's version of DS, in terms of themes and art. But primary gameplay loop, atmosphere, exploration, NPC interactions, and difficulty curve are substantially similar between the two. It's a shame that Silksong is associated with ******, it's an excellent gamejdcp wrote: ↑ March 6th, 2026, 03:23I disagree, Hollow Knight is overrated crap from my experience (haven't played Silk Song, won't anyway).
Also they're in 2d, that **** boring.
Don't wanna come off as disrespectful, just what I felt playing that game. But it is nothing like Dark Souls.
I find it funny the developers never played Dark Souls because A. who tf hasn't played Dark Souls and B. They're known exactly because of this.
Solaire wrote: ↑ March 8th, 2026, 12:08Out of all the souls-likes I've tried, these come the closest to capturing the fromsoft spirit. HK is essentially a children's version of DS, in terms of themes and art. But primary gameplay loop, atmosphere, exploration, NPC interactions, and difficulty curve are substantially similar between the two. It's a shame that Silksong is associated with ******, it's an excellent game
There's a reason the kusoge word exists, good japanese games are a rare sight.J1M wrote: ↑ March 9th, 2026, 15:49For your own sake, don't try to prove this wrong by meeting your heroes. If you learn japanese and dig deep enough into their public statements and social media accounts I'm sure you will find that they were not as intentional or brilliant as you currently feel them to be.
Gotta admit they make very good fighting games.J1M wrote: ↑ March 9th, 2026, 15:49Also, Japan is an exotic and mysterious land where few dare to improve input responsiveness.
I remember playing about 10 minutes of dork souls 3 and uninstalling because the input delay was so high, I've played games on dialup with better responsiveness.J1M wrote: ↑ March 9th, 2026, 15:49This wanking over dark souls reminds me of people claiming the old clunky resident evil controls were actually a calculated and brilliant design decision to increase tension in a horror setting.
For your own sake, don't try to prove this wrong by meeting your heroes. If you learn japanese and dig deep enough into their public statements and social media accounts I'm sure you will find that they were not as intentional or brilliant as you currently feel them to be.
TLDR: You don't need to justify your time investment in a game by retroactively attributing other reasons to your enjoyment. Also, Japan is an exotic and mysterious land where few dare to improve input responsiveness.
Are the fighting games that Japan makes today better than the Japan of decades ago? Fairly easy to take first place in a genre that nobody else is making.jdcp wrote: ↑ March 12th, 2026, 04:56Solaire wrote: ↑ March 8th, 2026, 12:08Out of all the souls-likes I've tried, these come the closest to capturing the fromsoft spirit. HK is essentially a children's version of DS, in terms of themes and art. But primary gameplay loop, atmosphere, exploration, NPC interactions, and difficulty curve are substantially similar between the two. It's a shame that Silksong is associated with ******, it's an excellent game
Fair enough, glad you enjoyed it. I personally couldn't get past the first hours back when HK came out.
I can't speak much but I just got bored to death, I do know a lot of people like you who did love it.
And about Silksong... meh, I'm never gonna try that crap, but hey enjoy your **** even if the likes of me clown all over it.There's a reason the kusoge word exists, good japanese games are a rare sight.J1M wrote: ↑ March 9th, 2026, 15:49For your own sake, don't try to prove this wrong by meeting your heroes. If you learn japanese and dig deep enough into their public statements and social media accounts I'm sure you will find that they were not as intentional or brilliant as you currently feel them to be.Gotta admit they make very good fighting games.J1M wrote: ↑ March 9th, 2026, 15:49Also, Japan is an exotic and mysterious land where few dare to improve input responsiveness.
Good point and I wanted to add that part lol. Fighting games have become VERY stale in the later years, it happens in Japan too so it's not just a western thing.J1M wrote: ↑ March 12th, 2026, 13:27Are the fighting games that Japan makes today better than the Japan of decades ago? Fairly easy to take first place in a genre that nobody else is making.
Well, I disagree. I can easily read Street Fighter 2 with regards to distance and spacing. I can't follow the new games in the same way due to the excessive character designs and animations.jdcp wrote: ↑ March 13th, 2026, 02:12Good point and I wanted to add that part lol. Fighting games have become VERY stale in the later years, it happens in Japan too so it's not just a western thing.J1M wrote: ↑ March 12th, 2026, 13:27Are the fighting games that Japan makes today better than the Japan of decades ago? Fairly easy to take first place in a genre that nobody else is making.
I'd say they are better nowadays in regards to responsiveness, but it depends. It's a bit controversial lol they have improved some things but they also have ****** up some others. Gameplay remains mostly the same though, with a few QoL features and the like.
The genre is pretty much unchanged from what it was 30 years ago, it's not exactly a genre to improve and experiment on anymore because of the high risk developing a fighting game these days.
Eh I guess your point stands.
I think you're partially right, but only visually, how deep are you into fighting games? I'll assume enough but will still elaborate: It's larguely the same system throughout all games. Basically framesJ1M wrote: ↑ March 13th, 2026, 03:00Well, I disagree. I can easily read Street Fighter 2 with regards to distance and spacing. I can't follow the new games in the same way due to the excessive character designs and animations.

Maledict wrote: ↑ March 4th, 2026, 21:17I've never seen a so called souls-like which in any way resembles fromsoftware's games in the atmosphere, inspiration, eroticism and the like. They just copy some mechanics without understanding how they work in a cohesive whole which are fromsoft's games. The closest experience I've had was ******* Bonds. The music, the locations, the lore (you can play as a rapist) had a similar impression on me.
Does anyone know of such a game?
Full disclosure: I feel like DS3 somewhat departs from it, so I'm mostly speaking of DS1, DS2 etc.
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