Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 20th, 2026, 19:49
by Hank Hill
The password is the gamer word, all lower case!
How to install:
Download the AIO version
Extract ue4ss/ and dwmapi.dll to this directory: Star Trek Voyager/STVoyager/Binaries/Win64/, next to the tbbmalloc.dll and the game .exe, not the .exe in the root directory.
If using the AIO, you're done. Otherwise, manually install the mod, figure it out yourself smarty.
If you're using that fancy linux penguin proton stuff, you need to run it with WINEDLLOVERRIDES="dwmapi=n,b". If you're using Steam, that would be WINEDLLOVERRIDES="dwmapi=n,b" %command% set in the game's launch command in its properties.
FAQ:
Q: My game crashes at startup!
A: UE4SS issue, start it again until it doesn't. Crashes about 1 in 3 times for me.
Q: It's not working!
A: Post your log I guess, friend. It worked for me.
Copyright disclaimer:
All voices are generated, any likeness to real or imagined characters is a coincidence!
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 20th, 2026, 20:47
by loregamer
Excellent
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 20th, 2026, 21:40
by Magick
This is a fantastic example of AI's use.
Cue lefties whinging why you didn't "hire the original voice actors from the show", lol.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 20th, 2026, 21:53
by J1M
Extremely impressed at how quickly you put this together.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 21st, 2026, 21:51
by Hank Hill
Forgot to add that it's missing various minor characters dialogue, a notable missing character is Kes who doesn't have that many lines. Excluding narrator lines, about 80% of the game is voiced. I was considering doing a narrator but I ran out of credits.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: February 21st, 2026, 21:53
by Vergil
Are zoomers just not able to read anymore or what
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: March 8th, 2026, 22:11
by spaceAce
thanks for the mod!
It really brings to life the character of the game.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?
I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?
I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end
function OnMatchFound(MatchAddress)
return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
Hi, I found it by using ghidra. I just happen to have a lot of experience reverse engineering.
IIRC, I had to find a string related to a function called by that function and trace it for a bit to find the function needed.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: April 6th, 2026, 15:27
by coolman658
Hey, I do not understand what the password should be? Edited nvm gemini just told me
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Posted: May 6th, 2026, 14:19
by Klaw123
Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.
Voiced Dialogue 1.0 — Star Trek: Voyager - Across The Unknown
Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.