The password is the gamer word, all lower case!
How to install:
Download the AIO version
Extract ue4ss/ and dwmapi.dll to this directory: Star Trek Voyager/STVoyager/Binaries/Win64/, next to the tbbmalloc.dll and the game .exe, not the .exe in the root directory.
If using the AIO, you're done. Otherwise, manually install the mod, figure it out yourself smarty.
If you're using that fancy linux penguin proton stuff, you need to run it with WINEDLLOVERRIDES="dwmapi=n,b". If you're using Steam, that would be WINEDLLOVERRIDES="dwmapi=n,b" %command% set in the game's launch command in its properties.
FAQ:
Q: My game crashes at startup!
A: UE4SS issue, start it again until it doesn't. Crashes about 1 in 3 times for me.
Q: It's not working!
A: Post your log I guess, friend. It worked for me.
Copyright disclaimer:
All voices are generated, any likeness to real or imagined characters is a coincidence!
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
Forgot to add that it's missing various minor characters dialogue, a notable missing character is Kes who doesn't have that many lines. Excluding narrator lines, about 80% of the game is voiced. I was considering doing a narrator but I ran out of credits.
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?
I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?
I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end
function OnMatchFound(MatchAddress)
return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
Hi, I found it by using ghidra. I just happen to have a lot of experience reverse engineering.
IIRC, I had to find a string related to a function called by that function and trace it for a bit to find the function needed.
Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.
Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.