Hey HQ
Been lurking on the RPGs forum, and yeah, we talk a lot about build optimization and whether BG3 is the best thing since sliced bread. But seriously, when are we going to fix the absolute trash inventory system in most games? It’s Game Design 101, guys. Why can my hero carry 50 greatswords and a thousand potions, but the moment I download a mod that adds a real hunger/thirst mechanic, it feels tacked on? I check out gear sites sometimes, and they have all this high-level strategy just for packing for a week—we’re talking calorie-to-weight ratio for freeze-dried food, finding ultra-light stoves, and long-shelf-life rations that last years. That stuff is strategy. Why isn't that complexity in our games? If you’re going for an immersive sim or a survival feel, having to manage your long-life food stock and water filters should be just as critical as your DPS. Right now, inventory is just Gore—a painful chore that has zero impact on how we tackle a dungeon. The guys over in Mod Development should look into this. Take an older title where we can mess with the files easier, maybe something classic. We could turn logistics into the main challenge. It would make the game way more intense and force players to think more like the folks in Command Center instead of just spamming abilities. Thoughts? Is anybody else sick of magic pockets and wants real, tactical survival gear management?
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Why Can't Our RPGs Get REALISTIC Gear?
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rusty_shackleford
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please don't post AI slop, thanks
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rusty_shackleford
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(I got yelled at for approving this)
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Having trouble running an old Windows game?
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This is an interesting question but a more pressing one is why you keep ignoring ************** happening before your very eyes and you do nothing to restore the White race to its glorious position as the primary controllers of world's destiny. Holocaust is a lie.
Last edited by rusty_shackleford on December 4th, 2025, 13:11, edited 1 time in total.
Readers added context they thought people might want to know
As expected from the Radical Leftist mods on this website.
Readers added context they thought people might want to know
Because it's a mod. Of course it feels tacked on. If the game wasn't designed to play into these added mechanics, it just doesn't really interface with the rest of the game as anything but an intrusive break of playflow.thomass wrote: ↑ December 4th, 2025, 09:07Hey HQ
Been lurking on the RPGs forum, and yeah, we talk a lot about build optimization and whether BG3 is the best thing since sliced bread. But seriously, when are we going to fix the absolute trash inventory system in most games? It’s Game Design 101, guys. Why can my hero carry 50 greatswords and a thousand potions, but the moment I download a mod that adds a real hunger/thirst mechanic, it feels tacked on?
No, that stuff is gearfaggotry. The real survivor doesn't spend his time on this ****, because he knows how to actually SURVIVE. You don't spend your time fussing over the calorie-to-weight ratio of freeze dried food you're not going to have when your plane crashes in the jungle. You just start murdering wildlife and eating it with a spear you fashioned out of a piece of plane wreckage and a stick. And if you're NOT in a life-or-death survival situation, this gearfaggotry is similarly useless because you're not in danger of dying anyway.thomass wrote: ↑ December 4th, 2025, 09:07I check out gear sites sometimes, and they have all this high-level strategy just for packing for a week—we’re talking calorie-to-weight ratio for freeze-dried food, finding ultra-light stoves, and long-shelf-life rations that last years. That stuff is strategy.
So...turtle soup?
The main problem with survival mechanics in games is that either survival quickly resolves itself with your failure to survive, or it becomes a solved problem and the game needs to move on. However, the accelerated time scale of most games quickly turns it into a tedious exercise in repeating. The average person can go a day without drinking anything with no real ill effect. The average vidya game character in a thirst-mechanic survival game would be stone dead by then because the game day is like 15 minutes.thomass wrote: ↑ December 4th, 2025, 09:07and water filters should be just as critical as your DPS.
Magic pockets exist because the game apparently hasn't heard of a donkey. I always thought JA2 handled gear management well, though: You don't have magic pockets, but once the battle is over, you're able to effortlessly collect all of your loot from the loot screen on the map and shove it into your car.thomass wrote: ↑ December 4th, 2025, 09:07Is anybody else sick of magic pockets and wants real, tactical survival gear management?
More games should be like that.
